Re: [PD] [PD-announce] PdCon09 - Convenção Int ernacional de Puredata em São Paulo - Novidades: Parti cipantes e Workshops

2009-07-13 Thread Daniel .

Alexandre,
aqui é o tumati, da turma de PD da oficina do MIS
então, não consegui abrir o site da convenção
apareceu que o endereço não foi encontrado, tanto o site quanto o blog

abraços
tumati

Date: Mon, 13 Jul 2009 02:19:26 -0300
From: por...@gmail.com
To: mentalosmo...@yahoo.com
Subject: [PD] [PD-announce] PdCon09 - Convenção Internacional de Puredata em 
São Paulo - Novidades: Participantes e Workshops

PdCon09 - Música, audiovisual, Instalações, Artigos, Cursos, Hackmeetings... 
Puredata!



Uma mostra de arte digital/interativa e simpósio de tecnologia e arte,
o PdCon09 é a 3ª Convenção Internacional de Puredata, de 19 a 26 de
julho em São Paulo, com realização do MIS-Museu a Imagem e do Som, SESC
SP e PUC SP.



Como coordenador do evento, tenho prazer em informar que estamos com a
programação completa e todas as informações dos participantes no ar.
Foram também abertas oficialmente as inscrições em workshops.



De 60 participantes, exporemos o trabalho de em torno de 50
participantes internacionais, é a maior Convenção de Puredata até
agora, e a primeira na América Latina. Trata-se do primeiro evento
de arte e tecnologia focado em ferramentas livres no Brasil!




Informações gerais em http://pdcon. org 




Confira os Paticipantes e seus trabalhos em: http://blog. pdcon.org/ ?page_id= 
139

Os workshops em: http://blog. pdcon.org/ ?page_id= 24



Contato, dúvidas, críticas, sugestões:

pdco...@gmail. com 

Alexandre Porres (11)8179-6226
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Re: [PD] [GEM] ps3eye camera on linux / OSX?

2009-07-13 Thread IOhannes m zmoelnig

Jaime Oliver wrote:


any suggestions?

I am running gem-0.91-3 and pd-0.42-3 on x86_64 with fc11.



oh, this surely has been mentioned on this thread before:
- gem-0.91 and earlier do not have libv4l support and never will. if you 
want build-in libv4l support you have to

  + install libv43
  + use a recent version of Gem (currently this means: use the svn trunk)

- if you have libv4l installed but cannot upgrade gem to a reason that 
natively support it for whatever reasons, you can use the libv4l1compat 
wrapper.

  + read the docs of libv4l
OR
  + search the pd-list archives
OR
  + LD_PRELOAD=/usr/lib/libv4l/v4l1compat.so pd -lib Gem





fgmSDR
IOhannes


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Re: [PD] curly braces { } in pd ?

2009-07-13 Thread brandt
just for your interest


Same on windose vista with  0.41.4-extended and 0.40.3-extended

der.brandt

 Same here on Ubuntu 9.04, Pd version 0.41.4-extended.
 Sending [123( to [makefilename %c] freeze Pd.
 ++

 Jack


 Le vendredi 10 juillet 2009 à 11:21 +0200, Lorenzo a écrit :
  if I try to convert byte to string with [bytes2any] pd freezes...
 In fact sending 123 to a [makefilename %c] connected from a number box
 will also freeze Pd (0.41.4-extended-rc4 on Windows XP)

 Interestingly if 123 (or 125) appear in the number box without being
 input from the user Pd doesn't always freeze if it doesn'tbut something
 strange happens.
 See attached patch.

 Kind regards,
 Lorenzo


 piÚce jointe document texte brut (ascii_test.pd)
 #N canvas 433 90 450 424 10;
 #X obj 181 117 + 1;
 #X obj 148 39 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1
 1;
 #X obj 148 146 mod 126;
 #X floatatom 147 198 5 0 0 0 - - -;
 #X obj 192 230 makefilename %c;
 #X obj 147 254 pack f s;
 #X symbolatom 215 253 10 0 0 0 - - -;
 #X obj 148 171 + 1;
 #X obj 55 88 f;
 #X obj 37 63 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
 -1;
 #X floatatom 69 61 5 0 0 0 - - -;
 #X floatatom 199 40 5 0 0 0 - - -;
 #X obj 78 284 print code_char;
 #X text 35 42 set to;
 #X text 238 34 set to higher (e.g. 2000) \; to see what happens \;
 at 123;
 #X msg 114 88 0;
 #X obj 148 117 f 0;
 #X text 280 253 - look here at 123 - 125;
 #X msg 199 14 500;
 #X obj 148 65 metro 500;
 #X msg 231 14 2000;
 #X msg 167 15 200;
 #X connect 0 0 16 1;
 #X connect 1 0 19 0;
 #X connect 2 0 7 0;
 #X connect 3 0 4 0;
 #X connect 3 0 5 0;
 #X connect 4 0 5 1;
 #X connect 4 0 6 0;
 #X connect 5 0 12 0;
 #X connect 7 0 3 0;
 #X connect 8 0 16 1;
 #X connect 9 0 8 0;
 #X connect 10 0 8 1;
 #X connect 11 0 19 1;
 #X connect 15 0 16 1;
 #X connect 16 0 0 0;
 #X connect 16 0 2 0;
 #X connect 18 0 11 0;
 #X connect 19 0 16 0;
 #X connect 20 0 11 0;
 #X connect 21 0 11 0;
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Re: [PD] key and keyup question

2009-07-13 Thread Lorenzo


Dear Simon,

Thanks for your explanation.
Indeed the objects are simply behaving as if one were typing (say in a 
text editor, console etc.). Right now I'm on Windows and the behaviour 
is exactly the same as the Ubuntu machine.
In fact it looked so trivial I had overlooked it (I admit I was a little 
biased by previous experience with the homonym objects in MAX).


I guess a similar scenario (many possible keys together) is games where 
the user may be pressing more keys at once (say a 'fire' key kept down 
while 'moving' keys etc.).


Kind regards,
Lorenzo.


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Re: [PD] [GEM] ps3eye camera on linux / OSX?

2009-07-13 Thread Jaime Oliver
Hey thanks,

I missed that for some reason.

indeed it works fine with the svn version

J

On Mon, Jul 13, 2009 at 12:13 AM, IOhannes m zmoelnig zmoel...@iem.atwrote:

 Jaime Oliver wrote:


 any suggestions?

 I am running gem-0.91-3 and pd-0.42-3 on x86_64 with fc11.



 oh, this surely has been mentioned on this thread before:
 - gem-0.91 and earlier do not have libv4l support and never will. if you
 want build-in libv4l support you have to
  + install libv43
  + use a recent version of Gem (currently this means: use the svn trunk)

 - if you have libv4l installed but cannot upgrade gem to a reason that
 natively support it for whatever reasons, you can use the libv4l1compat
 wrapper.
  + read the docs of libv4l
 OR
  + search the pd-list archives
 OR
  + LD_PRELOAD=/usr/lib/libv4l/v4l1compat.so pd -lib Gem





 fgmSDR
 IOhannes




-- 
Jaime E Oliver LR

joliv...@ucsd.edu
www.realidadvisual.org/jaimeoliver
www-crca.ucsd.edu/
www.realidadvisual.org

858 202 1522
9168 Regents Rd. Apt. G
La Jolla, CA 92037
USA
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Re: [PD] [GEM] ps3eye camera on linux / OSX?

2009-07-13 Thread IOhannes m zmoelnig

Jaime Oliver wrote:

Hey thanks,

I missed that for some reason.

indeed it works fine with the svn version


good to hear and not shake my firm believes...


want build-in libv4l support you have to
 + install libv43


this should of course read: install libv4l

fga,sdr
IOhannes


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[PD] programming resources C\C++ to learn how to write externals for pd

2009-07-13 Thread adrian.g
 Hi. I am looking for some resources for learning C\C++ programming in a 
context of DSP (I'd like to be able to write pd externals some time in the 
future). 

I have recently finished reading The Scientist and Engineer's Guide to Digital 
Signal Processing and I managed to go through half of the Addison Wesley's 
C++ Primer 4th Edition (and I'll probably keep reading it), but I feel that 
it would be good to learn more in a context of what I am really interested in. 

The exercises in the C++ Primer are very dry and the examples in The Scientist 
and Engineer's Guide are all in BASIC (I could probably try to rewrite them in 
C++ as an exercise). Could anybody show me the light and point me to some 
books, or online resources (tutorials, bits of code easy to comprehend by a 
beginner) that could help me achieving my goal? 

ps
I was just wondering if I should start from learning C and then go to C++ or 
just learn C++ and then learn bits of C along the way?

Thanks for reading this!! :)

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Re: [PD] programming resources C\C++ to learn how to write externals for pd

2009-07-13 Thread Jaime Oliver
check:
http://iem.kug.ac.at/pd/externals-HOWTO/

and also /doc/6.externs

cheers,

J

On Mon, Jul 13, 2009 at 1:31 AM, adrian.g adria...@zoho.com wrote:

  Hi. I am looking for some resources for learning C\C++ programming in a
 context of DSP (I'd like to be able to write pd externals some time in the
 future).

 I have recently finished reading The Scientist and Engineer's Guide to
 Digital Signal Processing and I managed to go through half of the Addison
 Wesley's C++ Primer 4th Edition (and I'll probably keep reading it), but I
 feel that it would be good to learn more in a context of what I am really
 interested in.

 The exercises in the C++ Primer are very dry and the examples in The
 Scientist and Engineer's Guide are all in BASIC (I could probably try to
 rewrite them in C++ as an exercise). Could anybody show me the light and
 point me to some books, or online resources (tutorials, bits of code easy to
 comprehend by a beginner) that could help me achieving my goal?

 ps
 I was just wondering if I should start from learning C and then go to C++
 or just learn C++ and then learn bits of C along the way?

 Thanks for reading this!! :)

 Adrian Gierakowski
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joliv...@ucsd.edu
www.realidadvisual.org/jaimeoliver
www-crca.ucsd.edu/
www.realidadvisual.org

858 202 1522
9168 Regents Rd. Apt. G
La Jolla, CA 92037
USA
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Re: [PD] programming resources CC++ to learn how to write externals for pd

2009-07-13 Thread adrian.g
Thank you for that. I was asking more about resources for learning C\C++ 
languages themselves keeping in mind that writing DSP externals for pd is my 
end goal. 
Any suggestions?

Adrian Gierakowski

 On Mon, 13 Jul 2009 01:45:22 -0700 Jaime Oliver jaime.oliv...@gmail.com 
wrote  

  check:
  
  http://iem.kug.ac.at/pd/externals-HOWTO/
  
  
  and also /doc/6.externs 
  
  
  cheers,
  
  
   J
  
  On Mon, Jul 13, 2009 at 1:31 AM, adrian.g adria...@zoho.com wrote:
    Hi. I am looking for some resources for learning CC++ programming in a 
  context of DSP (I'd like to be able to write pd externals some time in the 
  future).
   
   I have recently finished reading The Scientist and Engineer's Guide to 
  Digital Signal Processing and I managed to go through half of the Addison 
  Wesley's C++ Primer 4th Edition (and I'll probably keep reading it), but I 
  feel that it would be good to learn more in a context of what I am really 
  interested in.
   
   The exercises in the C++ Primer are very dry and the examples in The 
  Scientist and Engineer's Guide are all in BASIC (I could probably try to 
  rewrite them in C++ as an exercise). Could anybody show me the light and 
  point me to some books, or online resources (tutorials, bits of code easy to 
  comprehend by a beginner) that could help me achieving my goal?
   
   ps
   I was just wondering if I should start from learning C and then go to C++ 
  or just learn C++ and then learn bits of C along the way?
   
   Thanks for reading this!! :)
   
   Adrian Gierakowski
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  -- 
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  www.realidadvisual.org/jaimeoliver
   www-crca.ucsd.edu/
  www.realidadvisual.org
  
  858 202 1522
  9168 Regents Rd. Apt. G
  La Jolla, CA 92037
  USA
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Re: [PD] programming resources CC++ to learn how to write externals for pd

2009-07-13 Thread David Doukhan
For externals, you should mainly use C.
The book I used to learn C when I was student is more or less
considered as C bible.
Check a look at it:
http://en.wikipedia.org/wiki/The_C_Programming_Language_(book)

2009/7/13 adrian.g adria...@zoho.com:
 Thank you for that. I was asking more about resources for learning C\C++ 
 languages themselves keeping in mind that writing DSP externals for pd is 
 my end goal.
 Any suggestions?

 Adrian Gierakowski

  On Mon, 13 Jul 2009 01:45:22 -0700 Jaime Oliver 
 jaime.oliv...@gmail.com wrote 

   check:
  
   http://iem.kug.ac.at/pd/externals-HOWTO/
  
  
   and also /doc/6.externs
  
  
   cheers,
  
  
    J
  
   On Mon, Jul 13, 2009 at 1:31 AM, adrian.g adria...@zoho.com wrote:
     Hi. I am looking for some resources for learning CC++ programming in a 
 context of DSP (I'd like to be able to write pd externals some time in the 
 future).
  
    I have recently finished reading The Scientist and Engineer's Guide to 
 Digital Signal Processing and I managed to go through half of the Addison 
 Wesley's C++ Primer 4th Edition (and I'll probably keep reading it), but I 
 feel that it would be good to learn more in a context of what I am really 
 interested in.
  
    The exercises in the C++ Primer are very dry and the examples in The 
 Scientist and Engineer's Guide are all in BASIC (I could probably try to 
 rewrite them in C++ as an exercise). Could anybody show me the light and 
 point me to some books, or online resources (tutorials, bits of code easy to 
 comprehend by a beginner) that could help me achieving my goal?
  
    ps
    I was just wondering if I should start from learning C and then go to C++ 
 or just learn C++ and then learn bits of C along the way?
  
    Thanks for reading this!! :)
  
    Adrian Gierakowski
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   --
   Jaime E Oliver LR
  
   joliv...@ucsd.edu
   www.realidadvisual.org/jaimeoliver
    www-crca.ucsd.edu/
   www.realidadvisual.org
  
   858 202 1522
   9168 Regents Rd. Apt. G
   La Jolla, CA 92037
   USA
  
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-- 
David Doukhan

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Re: [PD] programming resources CC++ to learn how to write externals for pd

2009-07-13 Thread IOhannes m zmoelnig

David Doukhan wrote:

For externals, you should mainly use C.


for externals you should of course use the language that you are most 
fluent in.


Pd is written in C, so C is the most natural choice from Pd's pov, but 
probably not yours.


you can write externals in a wide number of other languages as well 
(including (but not limited to) Pd (which is even more natural than C), 
C++, python, lua, java, haskell and HQ9+)


if you want to write C++ externals, you might want to use flext (which 
offers a nice framework and an awkward build-environment :-))


fgmasdr
IOhannes


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Re: [PD] programming resources C\C++ to learn how to write externals for pd

2009-07-13 Thread Alvaro
There are also online wikibooks for C and C++ 

http://en.wikibooks.org/wiki/C_Programming

http://en.wikibooks.org/wiki/C++_Programming/TOC2

alvaro

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Re: [PD] programming resources CC++ to learn how to write externals for pd

2009-07-13 Thread Stef
On Mon, Jul 13, 2009 at 12:04 PM, IOhannes m zmoelnig zmoel...@iem.atwrote:


 you can write externals in a wide number of other languages as well
 (including (but not limited to) Pd (which is even more natural than C), C++,
 python, lua, java, haskell and HQ9+)


Are there any links or tutorials to write externals in other languages than
C or C++?
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Re: [PD] programming resources CC++ to learn how to write externals for pd

2009-07-13 Thread Lorenzo

Hi IOhannes,

you can write externals in a wide number of other languages as well 
(including (but not limited to) Pd (which is even more natural than 
C), C++, python, lua, java, haskell and HQ9+) 

Could you expand a little on writing externals with python please?

Thanks,
Lorenzo.




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Re: [PD] programming resources C\C++ to learn how to write externals for pd

2009-07-13 Thread Malte Steiner

for dsp code examples:
http://www.musicdsp.org/

Cheers,

Malte

--

media art + development
http://www.block4.com

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[PD] [PD-announce] UnTwelve 2009 composition competition

2009-07-13 Thread Aaron Johnson
Hello all,

I'd like to announce UnTwelve's first annual composition competition!

UnTwelve's mission is to support and encourage the performance and creation
of new microtonal musical works, specifically, music written outside the
framework of 12-tone equal temperament.
There will be a $200 cash prize for your winning 3-5 minute electronic,
acoustic, or electro-acoustic piece, entries are due by Oct. 1st, and you
can find out all the rules and regulations by checking out our webpage for
the event:

http://www.untwelve.org/competition.html

On behalf of UnTwelve, I can say we look forward to seeing your
contributions!

Best,

Aaron Krister Johnson
http://www.akjmusic.com
http://www.untwelve.org
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Re: [PD] beat detection

2009-07-13 Thread Scott Wade
sORRY i just noticed all these replies!

Thank you all so much!

2009/4/10 J. Simon van der Walt tedthetrum...@gmail.com

 Jamie,

 Thanks, that's working now, thanks. Although I, found I had to unarchive
 the
 file with 'BOMArchiveHelper', 'The Unarchiver' failed... maybe I just have
 too many unarchiving utilities on my system :)

 Cheers,

 JS




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Re: [PD] programming resources C\C++ to learn how to write externals for pd

2009-07-13 Thread adrian.g
  I am grateful for the tips. Just one question: is there any performance 
penalty for externals written using C++\flext comparing to pure C?

All the best. 

Adrian 

 On Mon, 13 Jul 2009 05:40:35 -0700 Malte Steiner stei...@block4.com 
wrote  

  for dsp code examples: 
  http://www.musicdsp.org/ 
   
  Cheers, 
   
  Malte 
   
  -- 
   
  media art + development 
  http://www.block4.com 
   
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Re: [PD] HIDIO and Windows

2009-07-13 Thread Hans-Christoph Steiner


There isn't a functional [hidio] for Windows.  There is a bunch of  
test sketchs.  Plus it wouldn't work for mice or keyboards because  
Windows blocks access to those devices with its HID API.


There is an old [hidin] for Windows that's included with Pd-extended,  
but that won't get you mice/keyboards either.  You need to use the  
'raw input' API for that, IIRC.


.hc

On Jul 11, 2009, at 6:07 PM, Tomato Thaumato wrote:


Hello list,

I'm trying to develop cross-platform, but I can't figure out how to
get [hidio] to compile on Windows.  OS X and Linux were easy with that
makefile!  I only need mouse/trackpad and keyboard entry, and I like
the format that [hidio] uses and the more complete key mapping.  Is
Windows [hidio] ready for these purposes?  If not, is there anything I
can do?  If so, can someone either compile for me or (maybe even
better) explain to me how to compile this on Windows?

Thanks very much for any help.  I hope everyone here enjoys my
eventual results when I share them.
-Michael Scott-Nelson

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As we enjoy great advantages from inventions of others, we should be  
glad of an opportunity to serve others by any invention of ours; and  
this we should do freely and generously. - Benjamin Franklin




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[PD] [PD-announce] representing Pd @ Art+Code Conference

2009-07-13 Thread Hans-Christoph Steiner


In case anyone is interested, you can see me representing Pd at the Art 
+Code Conference that Golan Levin organized back in March:


http://vimeo.com/5479982

There were lots of other talks that were worth seeing, you can see  
them in the sidebar.


.hc



I have always wished for my computer to be as easy to use as my  
telephone; my wish has come true because I can no longer figure out  
how to use my telephone.  --Bjarne Stroustrup



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Re: [PD] CPU Object...

2009-07-13 Thread chris clepper
The GEM crash comes from a system call to copy memory in pix_image.  The
system call is not the problem and pix_image has been very thoroughly
tested.  It could be hitting a memory limit for the process (4 GB!).  You
are either playing 100+ soundfiles in Pd already or there is a bug in readsf
that doesn't exit threads when done with a file.

It looks like you are using the playlist object, which leaks memory, and
should probably be avoided for installation work.

Are you really using a DVCPRO-HD camera or is that some spurious process
running?  The ColorSync is also something I've never seen in GEM either.
All in all a fairly baffling crash report.

On Mon, Jul 13, 2009 at 5:29 PM, Simon Ball sballm...@googlemail.comwrote:

 I have attached the PD crash log and the pasted the last part below. I do
 not really understand what it is telling me. Any suggestions would be really
 helpful. I have quicktime running in the background. I wanted to build this
 into pd but haven't really played with sound as I have been using GEM. Would
 a simple play sound patch in PD be more efficient?



 0x984ed000 - 0x9850 com.apple.AppleVAFramework 2.4.32
 /System/Library/PrivateFrameworks/AppleVA.framework/Versions/A/AppleVA
 0x99ed4000 - 0x9ab8dfff com.apple.QuickTimeComponents.component 7.6
 (1290)
 /System/Library/QuickTime/QuickTimeComponents.component/Contents/MacOS/QuickTimeComponents
 0x9adea000 - 0x9adeefff com.apple.QuickTimeH264.component 7.6 (1290)
 /System/Library/QuickTime/QuickTimeH264.component/Contents/MacOS/QuickTimeH264
 0x9b0b5000 - 0x9b185fff com.apple.QuickTimeMPEG4.component 7.6 (1290)
 /System/Library/QuickTime/QuickTimeMPEG4.component/Contents/MacOS/QuickTimeMPEG4
 0x9bd44000 - 0x9bd52fff libXplugin.1.dylib /usr/lib/libXplugin.1.dylib
 0x9feb7000 - 0x9fee1fff com.apple.CoreMediaPrivate 15.0
 /System/Library/PrivateFrameworks/CoreMediaPrivate.framework/Versions/A/CoreMediaPrivate
 0x9feef000 - 0x9fef4fff com.apple.CoreMediaAuthoringPrivate 1.6
 /System/Library/PrivateFrameworks/CoreMediaAuthoringPrivate.framework/Versions/A/CoreMediaAuthoringPrivate
 0x9fefa000 - 0x9ff9bfff com.apple.QuickTimeImporters.component 7.6
 (1290)
 /System/Library/QuickTime/QuickTimeImporters.component/Contents/MacOS/QuickTimeImporters
 0x9ffb8000 - 0x9fff7fff com.apple.QuickTimeFireWireDV.component 7.6
 (1290)
 /System/Library/QuickTime/QuickTimeFireWireDV.component/Contents/MacOS/QuickTimeFireWireDV




 On Sun, Jul 12, 2009 at 6:36 PM, Claude Heiland-Allen 
 claudiusmaxi...@goto10.org wrote:

 Simon Ball wrote:

 How do I check CPU usage? Even if tis isn't relevant, it would be usefuul
 to
 know.


 Media - Load Meter (iirc) loads a patch that uses [metro] and [cputime]



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[PD] How to exchange tables between different instances of pd in real time?

2009-07-13 Thread Martin Schied

Hi!

I'm currenty connecting a fft-analysis and resynthesis patch with a gem 
patch containing pix_sig2pix~ and pix_pix2sig~. I have to use separate 
instances of pd, so some kind of table exchange has to take place 
between them. my tables are 65536 samples big at the moment.


I tried netsend + until + tabread, but that was too slow and made huge 
drop outs in the audio patch. Then I found streamin~ and streamout~ but 
my patches had no sync - so I don't know beginnings and endings of 
successive tables.


Is there something to exchange big audio chunks or tables? I'm currently 
thinking about using soundfiler and a ramdisk for exchange, but if 
there's something more convenient I'll try that.


I found streamio13~ which can send several audio signals in parallel, so 
I could build a simple syncing mechanism...?


open for any suggestions...

Martin

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Re: [PD] CPU Object...

2009-07-13 Thread ydego...@gmail.com

chris clepper wrote:
The GEM crash comes from a system call to copy memory in pix_image.  
The system call is not the problem and pix_image has been very 
thoroughly tested.  It could be hitting a memory limit for the process 
(4 GB!).  You are either playing 100+ soundfiles in Pd already or 
there is a bug in readsf that doesn't exit threads when done with a file.


It looks like you are using the playlist object, which leaks memory, 
and should probably be avoided for installation work.

cat CHANGES.LOG ::

0.4
 added location message + fix memory allocation problems

good you spread the same FUD since 10 years,
you're older than your kids

why don't you show up at pd conv
and prove what you say?

that's not provaocation from me,
that's the opposite

ciao,
sevy
Are you really using a DVCPRO-HD camera or is that some spurious 
process running?  The ColorSync is also something I've never seen in 
GEM either.  All in all a fairly baffling crash report.






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