Re: [PD] A present

2009-12-25 Thread Silvio Almeida

Nice Game :) 

 

I noticed (and appreciated) that you ended up using the code i suggested, but 
actually

Jack´s sugestion looks more efficient and elegant ( with [max] ).

 

One has to take every opportunity to learn ;)

 

Happy hollidays to you and all the list


Sílvio


From: jbtur...@hotmail.com
To: pd-list@iem.at
Date: Fri, 25 Dec 2009 09:56:53 +
Subject: [PD] A present



Hey all you pd people


I've decided to sent out an open invitation to try a patch I've been working 
on, a little game, in fact. Its a work in progress so I'd love some feedback, 
but if you enjoy trying it out that'd be great. 


Andrew


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Re: [PD] How to installing externals??

2009-12-25 Thread Jaime Oliver
and *.d_fat in osx10.6

On Thu, Dec 24, 2009 at 2:04 PM, Hans-Christoph Steiner h...@at.or.at wrote:

 With Pd-extended, you just need to drop the externals (*.dll on Windows,
 *.pd_linux on GNU/Linux, or *.pd_darwin on Mac OS X) into the right folder,
 then they'll be available.  You don't need to set any path.  Here's where:

 http://puredata.info/docs/faq/how-do-i-install-externals-and-help-files-with-pd-extended

 .hc

 On Dec 24, 2009, at 8:44 AM, cyrille henry wrote:

 hello,
 no, pd does not look in subfolder.
 put your file somwhere,
 start pd then file/path/ add your path than save all settings...

 what do you mean by converted to pd externals? do you have source that you
 need to compile?

 Cyrille


 saut...@web.de a écrit :

 Hi Cyrille,
 I tried to install wilib. All files from wiilib are on my machine,
 but diŽnt work, because it has to be convertet to PD externals.
 Do PD also searching in Subfloders, like MAX?
 Thanks,
 willi

 -Ursprüngliche Nachricht-
 Von: cyrille henry c...@chnry.net
 Gesendet: 24.12.09 17:12:45
 An: saut...@web.de
 CC: pd-list@iem.at
 Betreff: Re: [PD] How to installing externals??
 hello,

 this page look outdated : cvs is not used anymore.
 if you use pd extended, then you'll already have lot's of externals...
 what do you need to install?

 Cyrille



 saut...@web.de a écrit :

 Hallo an alle,

 PD 41.1 extended on MacOS 1.4.

 CVS client --- not Terminal ...??
 Where to get and exact name?
 All operation described in tutorial How to installing externals
 (http://puredata.info/Members/jb/ext-doc#CVS)need this specific CVS
 programm?

 Thankx for help on Xmas - with time to check it out.

 willi




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Re: [PD] How to installing externals??

2009-12-25 Thread zmoelnig

Quoting Jaime Oliver jaime.oliv...@gmail.com:


and *.d_fat in osx10.6


since when does Pd-extended load .d_fat externals?

fmgasdr
IOhannes


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Re: [PD] How to installing externals??

2009-12-25 Thread jurgen
I apologize for my ignorance but putting externals into the default folder 
under OS X never worked for me, neither under OS X.4 nor OS X.6. I just tried 
it again - copying the additional libs from '/anywhere' on my disk into 
/Library/Pd and taking them off my Preferences/Path  makes them unavailable. I 
assume there is something else that the user needs to do that I am not aware of.
I personally find the fftease stuff very useful, also the pdmtl lib. There are 
also some very nice things by Thomas Grill which are not included in the 
Pd-extended material.

Best
Jurgen
 
On Dec 26, 2009, at 1:21 AM, Jaime Oliver wrote:

 and *.d_fat in osx10.6
 
 On Thu, Dec 24, 2009 at 2:04 PM, Hans-Christoph Steiner h...@at.or.at wrote:
 
 With Pd-extended, you just need to drop the externals (*.dll on Windows,
 *.pd_linux on GNU/Linux, or *.pd_darwin on Mac OS X) into the right folder,
 then they'll be available.  You don't need to set any path.  Here's where:
 
 http://puredata.info/docs/faq/how-do-i-install-externals-and-help-files-with-pd-extended
 
 .hc
 
 On Dec 24, 2009, at 8:44 AM, cyrille henry wrote:
 
 hello,
 no, pd does not look in subfolder.
 put your file somwhere,
 start pd then file/path/ add your path than save all settings...
 
 what do you mean by converted to pd externals? do you have source that you
 need to compile?
 
 Cyrille
 
 
 saut...@web.de a écrit :
 
 Hi Cyrille,
 I tried to install wilib. All files from wiilib are on my machine,
 but diŽnt work, because it has to be convertet to PD externals.
 Do PD also searching in Subfloders, like MAX?
 Thanks,
 willi
 
 -Ursprüngliche Nachricht-
 Von: cyrille henry c...@chnry.net
 Gesendet: 24.12.09 17:12:45
 An: saut...@web.de
 CC: pd-list@iem.at
 Betreff: Re: [PD] How to installing externals??
 hello,
 
 this page look outdated : cvs is not used anymore.
 if you use pd extended, then you'll already have lot's of externals...
 what do you need to install?
 
 Cyrille
 
 
 
 saut...@web.de a écrit :
 
 Hallo an alle,
 
 PD 41.1 extended on MacOS 1.4.
 
 CVS client --- not Terminal ...??
 Where to get and exact name?
 All operation described in tutorial How to installing externals
 (http://puredata.info/Members/jb/ext-doc#CVS)need this specific CVS
 programm?
 
 Thankx for help on Xmas - with time to check it out.
 
 willi
 
 
 
 
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 ___
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 UNSUBSCRIBE and account-management -
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 Jetzt freischalten unter http://movieflat.web.de
 
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 Pd-list@iem.at mailing list
 UNSUBSCRIBE and account-management -
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 ___
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 -- 
 Jaime E Oliver LR
 
 joliv...@ucsd.edu
 www.realidadvisual.org/jaimeoliver
 www-crca.ucsd.edu/
 www.realidadvisual.org
 
 858 750 0924 (cel)
 858 202 1522 (home)
 9168 Regents Rd. Apt. G
 La Jolla, CA 92037
 USA
 
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Re: [PD] A present

2009-12-25 Thread Matteo Sisti Sette

Hi,

I still don't understand the game, but I can only move the snake 
within a very small rectangle (or square) approximately at the center of 
the screen. It disappears on one side and appears on the other one, but 
of a small square, and it looks like it is supposed to do the same on 
the whole window, or is that the expected behaviour?
It seems impossible to avoid the red circle while being constrained 
within a small rectangle, but maybe I'm missing something...


Apart from that, I get the error click~: couldn't create: is that an 
object of PD Extended, or an abstraction that is missing?


Thank you for sharing the patch. I love games :)

m.

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[PD] GEM: writing an arbitrary blend function (glsl)?

2009-12-25 Thread Matteo Sisti Sette

Hi,

Short version:
I was wondering if there is a way to write an arbitrary blending 
function in glsl. I see I can write the function that computes the 
texture's source color, which is then blended (or not) with the 
destination color (i.e. the background) using the blend function. But 
can I override the blending function with an arbitrary one written in 
glsl in some way?



Long version:

I have some rectangles with textures (most of which come from 
[pix_video]) that are being rendered over a background (which is another 
rectangle with a texture).


I'm trying to have the front rectangleS (which could be indeed any 
objects) blend with the background in some of the most classical 
blending modes such as: add, multiply, subtract, difference.


Also, it would be fine to experiment with arbitrary or more complex 
blending modes relatively simple to describe in terms of component-wise 
math operations with the source and destination colors.


The blending mode is the same for all objects, i.e., I don't need to 
have some objects blend in a given mode and others in another mode 
(though now that I think about it, it shouldn't add much to the 
difficulty, but I don't need it).


By using [gemGLBlendFunc] I have already been able to reproduce the 
add and multiply blending modes, by using appropriate source and 
destination blend factors.


Now I've discovered the glBlendEquation which should permit me to obtain 
the subtract blending mode. But not difference which actually means 
the absolute value of the difference. (also I'm not sure whether I can 
use glBlendEquation since it requires arb imaging which I don't know 
what it is)


So, I was thinking to use glsl, with which I am not very skilled to use 
a generous euphemism, but this thing I'm trying to do sounds pretty simple.
I've already played around with the examples (namely example 
05.multitexture) and managed to mix two textures with any desired 
blending function.
But what I want to do is not blend 2 textures, it is blend the single 
texture with whatever is behind.


Basically, in the mentioned example you compute a resulting gl_FracColor 
which is what is called the source color. Then the source color is 
blended with the destination color (the background) with a blending 
function determined by glBlendFunction, while I would like to write an 
alternative blend function which combines source color and destination 
color the way I want to.


Is it possible in glsl? Can anybody point me to some example code?

By the way, I know I could use a gemframebuffer to obtain a texture from 
the scene, so that I can use the multitexture example to belnd the two 
textures, but I'd try to avoid this workaround if possible.


Thanks in advance.
Hope I have explained myself...


--
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matteosistise...@gmail.com
http://www.matteosistisette.com

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Re: [PD] GEM: writing an arbitrary blend function (glsl)?

2009-12-25 Thread Matteo Sisti Sette

Matteo Sisti Sette escribió:


Basically, in the mentioned example you compute a resulting gl_FracColor 
which is what is called the source color.


Well well, I am far from sure this is correct, this is just my 
understanding, and I don't even know whether for example lighting 
information is applied before or after this stage, but in the simplified 
case of a flat rectangle with no lighting, that becomes irrelevant...




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Re: [PD] A present

2009-12-25 Thread Arif Driessen
Andrew, the game is brilliant, and works flawlessly here. Your code is hella
messy though. :P

if the green circle is in the red circle, and you manage to keep your snake
perfectly within the green circle, I think you should still accumulate
points though, at the moment, you loose points

You should post it in the forum when ready. Infact, the forum would love to
have your GEM wisdom, if you don't already lurk around those areas.

Thanks for the christmas present, and here is my (reply) xmas present for
fellow students of the Sound Arts course at my university in Brighton:
http://www.sendspace.com/file/6gizl5

Message: 7
 Date: Fri, 25 Dec 2009 09:56:53 +
 From: Andrew Faraday jbtur...@hotmail.com
 Subject: [PD] A present
 To: pd-list@iem.at
 Message-ID: col120-w298580f4a2af64dc5a9e08de...@phx.gbl
 Content-Type: text/plain; charset=iso-8859-1


 Hey all you pd people
 I've decided to sent out an open invitation to try a patch I've been
 working on, a little game, in fact. Its a work in progress so I'd love some
 feedback, but if you enjoy trying it out that'd be great.
 Andrew
 _
 Add your Gmail and Yahoo! Mail email accounts into Hotmail - it's easy
 http://clk.atdmt.com/UKM/go/186394592/direct/01/
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Re: [PD] A present

2009-12-25 Thread Andrew Faraday

Glad you like it, afrid.
Yeah, I do treat my code like my bedroom, if I know where to find stuff then it 
doesn't bother me. 
Just like my room, I keep it tidy if it's on display, I didn't really think 
before sending this one off. 
I'll have to look into the arithmetic, but I think it is possible (with the 
smallest size at any rate) to keep the score level if you're dead centre of the 
green circle. I'm fairly sure both have a maximum score effect of three (ever 
100 milliseconds). Anyway, that keeps you on your toes, if you can't always 
score. 
I don't use the forum, might check it out sometime. I'm not sure when this is 
going to be finished. 
Just for the record, what's your high score?

Date: Fri, 25 Dec 2009 21:42:00 +
From: arif...@gmail.com
To: pd-list@iem.at
Subject: Re: [PD] A present

Andrew, the game is brilliant, and works flawlessly here. Your code is hella 
messy though. :P
if the green circle is in the red circle, and you manage to keep your snake 
perfectly within the green circle, I think you should still accumulate points 
though, at the moment, you loose points

You should post it in the forum when ready. Infact, the forum would love to 
have your GEM wisdom, if you don't already lurk around those areas.
Thanks for the christmas present, and here is my (reply) xmas present for 
fellow students of the Sound Arts course at my university in Brighton: 
http://www.sendspace.com/file/6gizl5


Message: 7

Date: Fri, 25 Dec 2009 09:56:53 +

From: Andrew Faraday jbtur...@hotmail.com

Subject: [PD] A present

To: pd-list@iem.at

Message-ID: col120-w298580f4a2af64dc5a9e08de...@phx.gbl

Content-Type: text/plain; charset=iso-8859-1





Hey all you pd people

I've decided to sent out an open invitation to try a patch I've been working 
on, a little game, in fact. Its a work in progress so I'd love some feedback, 
but if you enjoy trying it out that'd be great.


Andrew

_

Add your Gmail and Yahoo! Mail email accounts into Hotmail - it's easy

http://clk.atdmt.com/UKM/go/186394592/direct/01/

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Re: [PD] GEM: writing an arbitrary blend function (glsl)?

2009-12-25 Thread vade
You can do arbitrary blend modes in PD with GLSL as you suspect. take  
a look at http://001.vade.info/?page_id=20 which has shaders for video  
mixers (a through a+b to  b blending, not just a+b)  with most  
photoshop blend modes.


You can use them verbatim with PD (Marius Schebella has some patches I  
think).


Feel free to use them as you wish, or hack them apart :)


On Dec 25, 2009, at 3:07 PM, Matteo Sisti Sette wrote:


Matteo Sisti Sette escribió:


Basically, in the mentioned example you compute a resulting  
gl_FracColor which is what is called the source color.


Well well, I am far from sure this is correct, this is just my  
understanding, and I don't even know whether for example lighting  
information is applied before or after this stage, but in the  
simplified case of a flat rectangle with no lighting, that becomes  
irrelevant...




--
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matteosistise...@gmail.com
http://www.matteosistisette.com

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Re: [PD] compiling pd vanilla problems on OS X 10.6 Snow Leopard

2009-12-25 Thread Rich E
I hope someone can help me fix the last problem on this list, it is blocking
me (libPdTcl.dylib wrong architecture).  I can't see why it is detected as
the wrong architecture, everything I check says it is i386 compatible.

I did remove alot from the configure.in file trying to get it work, so maybe
there is a problem there.  It is attached.

merry christmas, feliz navidad és boldog karácsonzyt (i think I may have
barely missed it in my time)!

- rich

On Wed, Dec 23, 2009 at 4:44 AM, Rich E reakina...@gmail.com wrote:

 Hi,

 I am having problems compiling pd from Miller's website in OS X Snow
 Leopard.  Basically, Pd fell behind Apple's updates.  Here are my problems,
 fixes where I found them:

 - the configure script automatically adds -isysroot blah blah for the 10.4
 sdk, which doesn't work.  this line is removed.
 - the included portaudio (and more importantly, its coreaudio components)
 with pd does not match the coreaudio framework included with Snow Leopard.
 There are lots of deprecations and finally undeclared methods.  I tried just
 updating the source code from that in portaudio's svn, but this led to
 further undefined calls that I don't remember.
 - using '-disable-portaudio' doesn't do any good because it is
 automatically added if you are on OS X (I wanted to just use jack since
 portaudio is outdated).
 - I had to remove all '-arch' flags except i386 to get everything linked.

 Okay, after that, it compiled. whew. Still, pd's gui will not run because
 libPdTcl.dylib either isn't found or is the wrong architecture, I still
 can't tell:

 $ pd -jack
 Error in startup script:
 dlopen(/usr/local/lib/pd/bin/../bin/libPdTcl.dylib, 10): no suitable image
 found.  Did find:
 /usr/local/lib/pd/bin/../bin/libPdTcl.dylib: mach-o, but wrong
 architecture
 while executing
 load $pd_guidir/bin/libPdTcl.dylib
 invoked from within
 if {$pd_nt == 2} {
 # turn on James Tittle II's fast drawing
 set tk::mac::useCGDrawing 1
 # anti-alias all lines that need it
 set tk::mac::CGAnt...
 (file /usr/local/lib/pd/bin/pd.tk line 67)
 ^CPd: signal 2

 It is there, they are all i386 and tcl/tk are universal binaries, so I
 don't know.  Anyone else?

 Running pd with no gui and jack works.

 regards,
 Rich



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Re: [PD] How to installing externals??

2009-12-25 Thread Hans-Christoph Steiner


- Use Pd-extended 0.41.4

- .d_fat should be deprecated, use .pd_darwin for all arches on Mac OS  
X.


.hc

On Dec 25, 2009, at 10:53 AM, jurgen wrote:

I apologize for my ignorance but putting externals into the default  
folder under OS X never worked for me, neither under OS X.4 nor OS X. 
6. I just tried it again - copying the additional libs from '/ 
anywhere' on my disk into /Library/Pd and taking them off my  
Preferences/Path  makes them unavailable. I assume there is  
something else that the user needs to do that I am not aware of.
I personally find the fftease stuff very useful, also the pdmtl lib.  
There are also some very nice things by Thomas Grill which are not  
included in the Pd-extended material.


Best
Jurgen

On Dec 26, 2009, at 1:21 AM, Jaime Oliver wrote:


and *.d_fat in osx10.6

On Thu, Dec 24, 2009 at 2:04 PM, Hans-Christoph Steiner h...@at.or.at 
 wrote:


With Pd-extended, you just need to drop the externals (*.dll on  
Windows,
*.pd_linux on GNU/Linux, or *.pd_darwin on Mac OS X) into the  
right folder,
then they'll be available.  You don't need to set any path.   
Here's where:


http://puredata.info/docs/faq/how-do-i-install-externals-and-help-files-with-pd-extended

.hc

On Dec 24, 2009, at 8:44 AM, cyrille henry wrote:


hello,
no, pd does not look in subfolder.
put your file somwhere,
start pd then file/path/ add your path than save all settings...

what do you mean by converted to pd externals? do you have source  
that you

need to compile?

Cyrille


saut...@web.de a écrit :


Hi Cyrille,
I tried to install wilib. All files from wiilib are on my  
machine,

but diŽnt work, because it has to be convertet to PD externals.
Do PD also searching in Subfloders, like MAX?
Thanks,
willi


-Ursprüngliche Nachricht-
Von: cyrille henry c...@chnry.net
Gesendet: 24.12.09 17:12:45
An: saut...@web.de
CC: pd-list@iem.at
Betreff: Re: [PD] How to installing externals??
hello,

this page look outdated : cvs is not used anymore.
if you use pd extended, then you'll already have lot's of  
externals...

what do you need to install?

Cyrille



saut...@web.de a écrit :


Hallo an alle,

PD 41.1 extended on MacOS 1.4.

CVS client --- not Terminal ...??
Where to get and exact name?
All operation described in tutorial How to installing  
externals
(http://puredata.info/Members/jb/ext-doc#CVS)need this  
specific CVS

programm?

Thankx for help on Xmas - with time to check it out.

willi




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www.realidadvisual.org/jaimeoliver
www-crca.ucsd.edu/
www.realidadvisual.org

858 750 0924 (cel)
858 202 1522 (home)
9168 Regents Rd. Apt. G
La Jolla, CA 92037
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