Re: [PD] first trial,. but no sound

2012-07-04 Thread Stefan Thomas
Dear Iain,
I guess that You mean with all of them the other pd-related packages, not
jack. Am I right?
I will try it soon.

2012/7/3 Iain Mott m...@reverberant.com

 Hi Stefan - i would try de-installing all of them, then install only
 puredata - and try that audio test i suggested. See what happens then.
 good luck, iain



 On Tue, 2012-07-03 at 22:12 +0200, Stefan Thomas wrote:
  Dear Iain,
  I've installed it with synaptic (sudo synaptic).
  There I've choosen the packages puredata, pd-csound, puredata-gui,
  puredata-extra and some others.
  Maybee I should mention that there's version puredata-core 0.43.0-4 on
  my system installed.
 
  2012/7/3 Iain Mott m...@reverberant.com
  Hi Stefan - how did you go about installing Pd? Was it via the
  Ubuntu
  Software Centre or from a website? Describe the steps you
  took. Seems
  like there is something wrong with your installation.
  iain
 
 
  On Tue, 2012-07-03 at 20:05 +0200, Stefan Thomas wrote:
   Dear Ian,
   thanks for Your help!
   I've tried pd -jack, as You've proposed, and I've got:
   was... 1
   priority 6 scheduling enabled.
   priority 8 scheduling enabled.
  
  open: /usr/lib/puredata/doc/7.stuff/tools/testtone.pd: No such
   file or directory
   testtone.pd: No such file or directory
   Unfortunately, in /usr/lib/puredata/doc there's no directory
  called
   7.stuff, there's only 5.reference and there's is no file
  testtone.pd!
  
   2012/7/3 Iain Mott m...@reverberant.com
   Hi there - If you wish to use jack, first check that
  qjackctl
   is
   actually started and running properly (you can click
  on the
   Messages
   button to see if something is wrong), then when you
  launch Pd
   from a
   terminal, make sure you have included the -jack
  flag in the
   command
   line. Yes, you'll need to check the DSP box. Can you
  copy the
   command
   line output of Pd and post it to the list (and also
  any print
   out from
   the main Pd window)? It might show what is wrong.
  
   What audio patch are you testing? Have you tried the
  Test
   audio and
   MIDI patch? In my version of Pd this can be found
  under the
   Media
   menu.
  
   Cheers, Iain
  
   On Tue, 2012-07-03 at 17:51 +0200, Stefan Thomas
  wrote:
Dear community,
I've installed pd, version 0.43.0-4 on my ubuntu
  12.04
   machine (64
bit) from the repositorys.
Unfortunately, I can't get sound out of it.
First I'started qjackctl, and then PD. From the
  menue
   Media I choose
Jack.
In qjackctl I can see, that system and puredata
  are
   connected.
When I know click Media, test audio and midi
   unfortunately nothing
happens, it doesn't matter if the box DSP is
  choosen or not.
I can also open some patches, but I dont know how
  to get
   sound of it.
Am I missing something very simple?
Sorry, but I can't find my mistake.
   
   
   
  
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Re: [PD] first trial,. but no sound

2012-07-04 Thread Stefan Thomas
Dear Iain,
I did as You suggested, the problem remains the same.
One problem might be:
When I reinstall PD some of the other PD-related packages will be
reinstalled to.
But I've read in the meantime, that my problem could be a bug, related to
my version of PD.
It seems to be the same problem like the one, I have read on this site:
http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=645041

2012/7/4 Stefan Thomas kontrapunktste...@gmail.com

 Dear Iain,
 I guess that You mean with all of them the other pd-related packages,
 not jack. Am I right?
 I will try it soon.


 2012/7/3 Iain Mott m...@reverberant.com

 Hi Stefan - i would try de-installing all of them, then install only
 puredata - and try that audio test i suggested. See what happens then.
 good luck, iain



 On Tue, 2012-07-03 at 22:12 +0200, Stefan Thomas wrote:
  Dear Iain,
  I've installed it with synaptic (sudo synaptic).
  There I've choosen the packages puredata, pd-csound, puredata-gui,
  puredata-extra and some others.
  Maybee I should mention that there's version puredata-core 0.43.0-4 on
  my system installed.
 
  2012/7/3 Iain Mott m...@reverberant.com
  Hi Stefan - how did you go about installing Pd? Was it via the
  Ubuntu
  Software Centre or from a website? Describe the steps you
  took. Seems
  like there is something wrong with your installation.
  iain
 
 
  On Tue, 2012-07-03 at 20:05 +0200, Stefan Thomas wrote:
   Dear Ian,
   thanks for Your help!
   I've tried pd -jack, as You've proposed, and I've got:
   was... 1
   priority 6 scheduling enabled.
   priority 8 scheduling enabled.
  
  open: /usr/lib/puredata/doc/7.stuff/tools/testtone.pd: No such
   file or directory
   testtone.pd: No such file or directory
   Unfortunately, in /usr/lib/puredata/doc there's no directory
  called
   7.stuff, there's only 5.reference and there's is no file
  testtone.pd!
  
   2012/7/3 Iain Mott m...@reverberant.com
   Hi there - If you wish to use jack, first check that
  qjackctl
   is
   actually started and running properly (you can click
  on the
   Messages
   button to see if something is wrong), then when you
  launch Pd
   from a
   terminal, make sure you have included the -jack
  flag in the
   command
   line. Yes, you'll need to check the DSP box. Can you
  copy the
   command
   line output of Pd and post it to the list (and also
  any print
   out from
   the main Pd window)? It might show what is wrong.
  
   What audio patch are you testing? Have you tried the
  Test
   audio and
   MIDI patch? In my version of Pd this can be found
  under the
   Media
   menu.
  
   Cheers, Iain
  
   On Tue, 2012-07-03 at 17:51 +0200, Stefan Thomas
  wrote:
Dear community,
I've installed pd, version 0.43.0-4 on my ubuntu
  12.04
   machine (64
bit) from the repositorys.
Unfortunately, I can't get sound out of it.
First I'started qjackctl, and then PD. From the
  menue
   Media I choose
Jack.
In qjackctl I can see, that system and puredata
  are
   connected.
When I know click Media, test audio and midi
   unfortunately nothing
happens, it doesn't matter if the box DSP is
  choosen or not.
I can also open some patches, but I dont know how
  to get
   sound of it.
Am I missing something very simple?
Sorry, but I can't find my mistake.
   
   
   
  
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Re: [PD] [PD-announce] pd 0.43-3 released

2012-07-04 Thread Roman Haefeli
Hi Miller

On Tue, 2012-07-03 at 14:11 -0700, Miller Puckette wrote:
 Hi all,
 
 Pd version 0.43-3 is available on http://crca.ucsd.edu/~msp/software.htm
 or via git from sourceforge:
 git clone git://pure-data.git.sourceforge.net/gitroot/pure-data/pure-data

As always: Many thanks for your efforts!

 I'm ready to start hacking on 0.44.  The most urgent thing seems to be for
 me to go back and work on the audio system (and perhaps tweak MIDI a bit
 more too).

May I ask, what is planned for the audio system, respectively what part
needs some work?

My two cents regarding audio:
0.43 introduced a regression (at least on linux, don't know about other
OS') in that the behavior was changed so that whenever DSP is turned on,
a thread is started, and is stopped again, when DSP is turned off. The
implications I experience with this architecture, is that sometimes
audio doesn't come back when turning DSP on. Specifically, with the jack
backend it sometimes happens, that Pd freezes and I have to restart Pd.
With ALSA, when turning DSP off and on again, I sometimes get this
error:

 snd_pcm_open (output): Device or resource busy

and obviously sound is lost. Usually it helps to turn DSP off and on
again to make sound work again. While this is only slightly problematic
(though still annoying) in a live situation, it is quite dangerous for
installation setups. This could potentially lead to running an
installation without sound for the rest of the day. 

Keeping the thread talking to the audio back end always running has some
advantages:

* The audio card cannot be stolen by other softwares while DSP is off
* A cycle of turning DSP off and on is much faster, since no thread
  needs to be stopped and started
* less prone to re-connect failures as the back-end stays always
  connected
* A DSP off-on cycle can be used to increase the speed of dynamic 
  loading of tilde objects / abstractions (now such a cycle is always
  slow and prone to loosing audio)

I'm also interested to hear if others experience similar issues or if it
is only me having trouble with 0.43's design. Up to 0.42 everything was
fine for me regarding audio. 

 The thing I'm actually looking forward to doing is to extend textfiles and
 message boxes and data structures to be able to spit lists of atoms around
 much more flexibly than now.

Sounds good.

 Also pd vanilla needs tilde objects to do interpolating signal snapshots, 
 phase-syncable oscillators,

What does phase-syncable mean? Do you mean, that the phase for [osc~]
and [phasor~] will be settable not only on  block-boundaries, but also
during a block?

Roman



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Re: [PD] first trial,. but no sound

2012-07-04 Thread Kaj Ailomaa
On Wed, 2012-07-04 at 08:20 +0200, Stefan Thomas wrote:
 Dear Iain,
 I did as You suggested, the problem remains the same.
 One problem might be:
 When I reinstall PD some of the other PD-related packages will be
 reinstalled to.
 But I've read in the meantime, that my problem could be a bug, related
 to my version of PD.
 It seems to be the same problem like the one, I have read on this
 site:
 http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=645041
 

Yep. It seems to be a bug with that release. 

I've added an example as an attachment. Should be enough to check if
everything works.

Alsa works for me, but it doesn't work well at lower latencies. Jack is
preferred for that. 
Only, to get lower latencies with jack, you'll need to install
linux-lowlatency (low latency capable linux kernel) and set up realtime
privilege (all this is done if you installed Ubuntu Studio).

To set up realtime privilege, you'll need to do a few things.

First, install linux-lowlatency: sudo apt-get install linux-lowlatency

Second, you need to answer yes when asked about this when installing
jack. If unsure, see that the file /etc/security/limits.d/audio.conf is
not named /etc/security/limits.d/audio.conf.disabled. To rename it, do
this in a terminal:
sudo mv /etc/security/limits.d/audio.conf.disabled
/etc/security/limits.d/audio.conf
Inside that file, you need to have these two lines uncommented (they
should be by default):

@audio   -  rtprio 95
@audio   -  memlockunlimited

If the file doesn't exist, just create it: sudo nano
/etc/security/limits.d/audio.conf
..and add the two lines above.

The third thing to do is to add yourself to audio group: sudo usermod -a
-G audio $USER

Then, reboot.

Latency is adjusted separately for both jack and pd. I believe jack
handles audio latency when used with pd, while pd handles its' internal
data latency.
Good latency for me is 64 frames/period in qjackctl settings, and around
5-10 ms in pd jack settings.


|
  kaj.ailo...@mousike.me
 -|
#N canvas 580 461 726 423 10;
#X obj 317 316 dac~;
#X obj 326 70 osc~ 440;
#X obj 326 101 *~ 0.5;
#X obj 327 221 *~;
#X msg 374 184 \$1 20;
#X obj 437 155 tgl 15 0 empty empty toggle_audio_out 17 7 0 10 -262144
-1 -1 0 1;
#X obj 374 206 line~;
#X obj 134 135 env~ 8192;
#X floatatom 134 172 5 0 0 0 signal - -;
#X text 350 319 this is the puredata output;
#X text 383 71 simple sinus in 440 Hz;
#X text 36 194 will show activity \, when you turn on dsp;
#X msg 80 55 \; pd dsp 1;
#X msg 141 55 \; pd dsp 0;
#X text 84 36 toggle dsp;
#X obj 246 273 env~ 8192;
#X floatatom 246 310 5 0 0 0 signal_out - -;
#X connect 1 0 2 0;
#X connect 2 0 3 0;
#X connect 2 0 7 0;
#X connect 3 0 0 0;
#X connect 3 0 0 1;
#X connect 3 0 15 0;
#X connect 4 0 6 0;
#X connect 5 0 4 0;
#X connect 6 0 3 1;
#X connect 7 0 8 0;
#X connect 15 0 16 0;
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Re: [PD] [PD-announce] pd 0.43-3 released

2012-07-04 Thread James Dunn

Quoth Roman Haefeli, on 04/07/2012 12:14:

I'm also interested to hear if others experience similar issues or if it
is only me having trouble with 0.43's design. Up to 0.42 everything was
fine for me regarding audio.

This may be related:

I just installed pd-extended 0.43.1 on Ubuntu 12.04 and I can't get 
audio to work in -nogui mode. The usual trick of delaying a loadbang by 
1000ms or more results in a high tone, and there is no adc input, so I'm 
running it in gui mode which works.


James

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Re: [PD] [PD-announce] pd 0.43-3 released

2012-07-04 Thread IOhannes m zmoelnig
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 2012-07-04 13:14, Roman Haefeli wrote:
 Keeping the thread talking to the audio back end always running has
 some advantages:
 
 * The audio card cannot be stolen by other softwares while DSP is
 off * A cycle of turning DSP off and on is much faster, since no
 thread needs to be stopped and started

otoh, releasing the audio backend, allows other software to steal the
audio card.
i think this is a feature not a bug.

 * less prone to re-connect failures as the back-end stays always 
 connected

instead, i think that re-connects should not fail instead.

 * A DSP off-on cycle can be used to increase the speed of dynamic 
 loading of tilde objects / abstractions (now such a cycle is
 always slow and prone to loosing audio)

true.

i think that Pd should definitely have a method to release the audio card.
currently it is really complicated to start Pd in ALSA, then starting
jack outside of Pd and then connect Pd to this instance of jack.

probably a dummy audio-backend would help here: this would allow to
separate the DSP on/off functionality from the audio-backends.


gfamsdr
IOhannes
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Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/

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Re: [PD] [PD-announce] pd 0.43-3 released

2012-07-04 Thread Chrissie Caulfield
I posted a patch for this a while ago but I don't think it got
incorporated upstream:

http://lists.puredata.info/pipermail/pd-dev/2012-04/018365.html

Chrissie


On 04/07/2012 12:56, James Dunn wrote:
 Quoth Roman Haefeli, on 04/07/2012 12:14:
 I'm also interested to hear if others experience similar issues or if it
 is only me having trouble with 0.43's design. Up to 0.42 everything was
 fine for me regarding audio.
 This may be related:

 I just installed pd-extended 0.43.1 on Ubuntu 12.04 and I can't get
 audio to work in -nogui mode. The usual trick of delaying a loadbang
 by 1000ms or more results in a high tone, and there is no adc input,
 so I'm running it in gui mode which works.

 James

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Re: [PD] [PD-announce] pd 0.43-3 released

2012-07-04 Thread João Pais
The thing I'm actually looking forward to doing is to extend textfiles  
and
message boxes and data structures to be able to spit lists of atoms  
around

much more flexibly than now.


independenly of how many new possibilities would come up from adding lists  
to data structures, working with data structures in general is still very  
laborious.
I would just like to add if it would be possible to add a couple more  
methods to work with pointers. I've made several suggestions in the past,  
and can send them again (have them somewhere). Methods like [next x(,  
[previous x(, [delete(, etc., would be quite good for more complex things.
Something also quite good would be the possibility of incorporating simple  
math expressions in data structure objects. like x*3 written in the  
object, instead of getting the elements, multiplying them, and then  
setting them... from what I've seen from ftm, that's a very good resource.


and several other things, but I don't want to hijack the whole thread.

João

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Re: [PD] [PD-announce] pd 0.43-3 released

2012-07-04 Thread Miller Puckette
On Wed, Jul 04, 2012 at 02:46:20PM +0200, IOhannes m zmoelnig wrote:
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1
 
 On 2012-07-04 13:14, Roman Haefeli wrote:
  Keeping the thread talking to the audio back end always running has
  some advantages:
  
  * The audio card cannot be stolen by other softwares while DSP is
  off * A cycle of turning DSP off and on is much faster, since no
  thread needs to be stopped and started
 
 otoh, releasing the audio backend, allows other software to steal the
 audio card.
 i think this is a feature not a bug.
 
I think it's both... my current plan (which I could be talked out of) would
be to add a new option to keep audio device open regardless of DSP being
on or off.  Probably jack users will want the option 'on' and most others
will want it off.

cheers
Miller

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Re: [PD] [PD-announce] pd 0.43-3 released

2012-07-04 Thread Miller Puckette
Yeah... I'm still trying to figure out how to make data structures less
clunky without adding unnecessary complexity... I'm planning to go back
and look at that again.

Miller

On Wed, Jul 04, 2012 at 05:37:49PM +0200, João Pais wrote:
 The thing I'm actually looking forward to doing is to extend
 textfiles and
 message boxes and data structures to be able to spit lists of
 atoms around
 much more flexibly than now.
 
 independenly of how many new possibilities would come up from adding
 lists to data structures, working with data structures in general is
 still very laborious.
 I would just like to add if it would be possible to add a couple
 more methods to work with pointers. I've made several suggestions in
 the past, and can send them again (have them somewhere). Methods
 like [next x(, [previous x(, [delete(, etc., would be quite good for
 more complex things.
 Something also quite good would be the possibility of incorporating
 simple math expressions in data structure objects. like x*3
 written in the object, instead of getting the elements, multiplying
 them, and then setting them... from what I've seen from ftm, that's
 a very good resource.
 
 and several other things, but I don't want to hijack the whole thread.
 
 João
 
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Re: [PD] [PD-announce] pd 0.43-3 released

2012-07-04 Thread João Pais
I would find it very simple if a method would allow me to find scalar nr  
2571 (I have a patch with many more) by sending the message [traverse  
, bang, next 2571(, than by building a [2571(-[until]-[next(  
structure. Or for example, it's impossible (?) to erase scalers without  
using the mouse.
Making those simple/trivial operations less laborious to program - i.e.,  
incorporate them into [pointer] - could be a good way of making data  
structures more accessible. which was anyway, the original drive to create  
Pd, as I read in your paper (right?).


or, what was meant with unnecessary complexity?



Yeah... I'm still trying to figure out how to make data structures less
clunky without adding unnecessary complexity... I'm planning to go back
and look at that again.




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Re: [PD] [PD-announce] pd 0.43-3 released

2012-07-04 Thread Roman Haefeli
On Mit, 2012-07-04 at 09:16 -0700, Miller Puckette wrote:
 On Wed, Jul 04, 2012 at 02:46:20PM +0200, IOhannes m zmoelnig wrote:
  -BEGIN PGP SIGNED MESSAGE-
  Hash: SHA1
  
  On 2012-07-04 13:14, Roman Haefeli wrote:
   Keeping the thread talking to the audio back end always running has
   some advantages:
   
   * The audio card cannot be stolen by other softwares while DSP is
   off * A cycle of turning DSP off and on is much faster, since no
   thread needs to be stopped and started
  
  otoh, releasing the audio backend, allows other software to steal the
  audio card.
  i think this is a feature not a bug.
  
 I think it's both... my current plan (which I could be talked out of) would
 be to add a new option to keep audio device open regardless of DSP being
 on or off.  Probably jack users will want the option 'on' and most others
 will want it off.

I was just going to suggest that those could be separate options: DSP
on/off, audio back-end connect/disconnect.

This is great! I am also excited.

Cheers
Roman



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Re: [PD] [PD-announce] pd 0.43-3 released

2012-07-04 Thread Miller Puckette
(taking this off pd-announce - sorry I didn't notice that earlier :)

Yep, it was indeed my original focus, and it's proved hard to make it
as wonderful as I keep hoping it will someday be.  Anyhow, making
traversal more convenient is definitely something I want to do.  BEsides
the ideas you mentioned, here are two others - first, being ble somehow
to name a pointer so somewhere else in the patch you can get what's inside
a pointer object - maybe somehow making it more like v objects.

Also, making pointers/data structures and textfile have many of the
same methods (and several more of them) so you can search, trim, reorder,
etc.

Much to think about!

cheers
Miller
On Wed, Jul 04, 2012 at 06:33:49PM +0200, João Pais wrote:
 I would find it very simple if a method would allow me to find
 scalar nr 2571 (I have a patch with many more) by sending the
 message [traverse , bang, next 2571(, than by building a
 [2571(-[until]-[next( structure. Or for example, it's impossible (?)
 to erase scalers without using the mouse.
 Making those simple/trivial operations less laborious to program -
 i.e., incorporate them into [pointer] - could be a good way of
 making data structures more accessible. which was anyway, the
 original drive to create Pd, as I read in your paper (right?).
 
 or, what was meant with unnecessary complexity?
 
 
 Yeah... I'm still trying to figure out how to make data structures less
 clunky without adding unnecessary complexity... I'm planning to go back
 and look at that again.
 
 

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Re: [PD] Tipps and patches for Sound Installation

2012-07-04 Thread Dan Wilcox
Sounds like you want a granulator ... check out the grannie-basher etc: 
http://lists.puredata.info/pipermail/pd-list/2009-06/070773.html

I'd imagine you could use [bonk~] or just the incoming signal envelope to 
trigger sample grabbing, then feed that into a granulator ...

On Jul 3, 2012, at 3:52 PM, Birthe wrote:

 Dear List,
 
 on thursday, 12th july, we want to present a sound installation in Hamburg. I 
 am looking for tipps to work with Pure Data.
 
 The installation will look like this:
 There will be a flexible wooden surface, ca. 1 square meter. Under that 
 surface there will be some plastic bottles. Making a step on the surface the 
 bottles will crack. The signals will be received by two microphones.
 
 We want to use Pure Data for making the signals sound like breaking ice. It 
 should simulate the situation going on a frozen lake and suddenly you can 
 hear a big break.
 
 We have two loudspeakers and a big subwoofer. Maybe it would be nice to use a 
 pitch shifter and a time stretch to get this effect. Does anybody have some 
 patches like this? My knowledge about Pure Data is not as big, so it would be 
 really nice to get some more ideas from you. Maybe you have some more ideas, 
 which effects and filters we could use? Would be nice to hear from you. Thank 
 you!
 
 All the best,
 Birthe
 
 
 


Dan Wilcox
danomatika.com
robotcowboy.com




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Re: [PD] [PD-announce] pd 0.43-3 released

2012-07-04 Thread João Pais

Yep, it was indeed my original focus, and it's proved hard to make it
as wonderful as I keep hoping it will someday be.  Anyhow, making
traversal more convenient is definitely something I want to do.  BEsides
the ideas you mentioned, here are two others - first, being ble somehow
to name a pointer so somewhere else in the patch you can get what's  
inside

a pointer object - maybe somehow making it more like v objects.


that would be great, as (pointer)s are an unknown variable. for now the
only way of sorting out a pointer from others is by some kind of
comparison test - i.e. going through all until one finds the right one.
sometimes adding extra variables just to have something to compare with.
that would be good not only to get the contents faster, but also to treat  
pointers as individual variables (which they are).




Also, making pointers/data structures and textfile have many of the
same methods (and several more of them) so you can search, trim, reorder,
etc.


that would be great. but already improving traversing would make these
methods much easier to program in a patch. for example, adding vnext is
already a good help, but only for a specific kind of usage.



Much to think about!


indeed. if you're the Varèse professorship in the TU Berlin works out (as
I heard some months ago), I would be glad to test that directly (and watch
the seminars)

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Re: [PD] [PD-announce] pd 0.43-3 released

2012-07-04 Thread Jonathan Wilkes
Hi Miller,
 I think the whole gpointer thingy forces Pd users to think about
unnecessary details-- like scalar creation order-- just in order to use
them, which is exactly why the #1 complaint about them is that
nobody understands how to use them.  You've designed the rest of
Pd to hide just the things data structures reveal.  Unfortunately
the user doesn'tget expressivity through data structures that would
be comparable to just coding a c external, but they do get a
(somewhat) comparable level of complexity.

Here's how to make them better:
1) Make a public interface out of the trick you're already using to
load pd-_float_array and pd-_float.  Users should be able to make
a ds library and load that library with the same ease that they load
external libraries using [declare], [import], etc. (This will also solve
the problem of trying to use a data structure inside an abstraction,
where on the one hand the user must use [struct $0-foo], but then
that destroys any chance to save and reload state with impugnity.)


2) Allow scalar creation by typing the name in an object box.  If I
have [struct foo] in a subpatch template I should be able to type
[foo] andhave it create a scalar.  If I loaded a library named foo
that includes a template for [struct bar] I should be able to type
[bar] or [foo/bar] and have the scalar create.  If it's any harder than
that to create a scalar then the number of people who will understand
and benefit from using data structures will never exceed the number
of people who understand and benefit from dynamic patching (which
is very few because it's too clunky).
If you do these then data structures will be crystal clear:
As an abstraction is Pd code analogous to external class in c with default 
widget behavior
So too is
A data structure template analogous to an external class in c with custom 
widget behavior

... with the added benefit that coding up such a data structure doesn't carry
the complexity of coding a graphical external class in c.

-Jonathan

p.s.
(Experimental) 3) Add a canvas or glist field to [struct] as I suggested in 
an earlier
email.  I don't think João would need to search through a linked list just to 
find a
value if he could have a canvas with the necessary objects in it that is
associated with that scalar and its field values.




- Original Message -
 From: Miller Puckette m...@ucsd.edu
 To: João Pais jmmmp...@googlemail.com
 Cc: pd-list@iem.at
 Sent: Wednesday, July 4, 2012 12:43 PM
 Subject: Re: [PD] [PD-announce] pd 0.43-3 released
 
(t aking this off pd-announce - sorry I didn't notice that earlier :)
 
 Yep, it was indeed my original focus, and it's proved hard to make it
 as wonderful as I keep hoping it will someday be.  Anyhow, making
 traversal more convenient is definitely something I want to do.  BEsides
 the ideas you mentioned, here are two others - first, being ble somehow
 to name a pointer so somewhere else in the patch you can get what's inside
 a pointer object - maybe somehow making it more like v objects.
 
 Also, making pointers/data structures and textfile have many of the
 same methods (and several more of them) so you can search, trim, reorder,
 etc.
 
 Much to think about!
 
 cheers
 Miller
 On Wed, Jul 04, 2012 at 06:33:49PM +0200, João Pais wrote:
  I would find it very simple if a method would allow me to find
  scalar nr 2571 (I have a patch with many more) by sending the
  message [traverse , bang, next 2571(, than by building a
  [2571(-[until]-[next( structure. Or for example, it's impossible (?)
  to erase scalers without using the mouse.
  Making those simple/trivial operations less laborious to program -
  i.e., incorporate them into [pointer] - could be a good way of
  making data structures more accessible. which was anyway, the
  original drive to create Pd, as I read in your paper (right?).
 
  or, what was meant with unnecessary complexity?
 
 
  Yeah... I'm still trying to figure out how to make data structures 
 less
  clunky without adding unnecessary complexity... I'm planning to go 
 back
  and look at that again.
 
 
 
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Re: [PD] [PD-announce] pd 0.43-3 released

2012-07-04 Thread Miller Puckette
These are good ideas, thanks.

M

On Wed, Jul 04, 2012 at 11:40:57AM -0700, Jonathan Wilkes wrote:
 Hi Miller,
  I think the whole gpointer thingy forces Pd users to think about
 unnecessary details-- like scalar creation order-- just in order to use
 them, which is exactly why the #1 complaint about them is that
 nobody understands how to use them.  You've designed the rest of
 Pd to hide just the things data structures reveal.  Unfortunately
 the user doesn'tget expressivity through data structures that would
 be comparable to just coding a c external, but they do get a
 (somewhat) comparable level of complexity.
 
 Here's how to make them better:
 1) Make a public interface out of the trick you're already using to
 load pd-_float_array and pd-_float.  Users should be able to make
 a ds library and load that library with the same ease that they load
 external libraries using [declare], [import], etc. (This will also solve
 the problem of trying to use a data structure inside an abstraction,
 where on the one hand the user must use [struct $0-foo], but then
 that destroys any chance to save and reload state with impugnity.)
 
 
 2) Allow scalar creation by typing the name in an object box.  If I
 have [struct foo] in a subpatch template I should be able to type
 [foo] andhave it create a scalar.  If I loaded a library named foo
 that includes a template for [struct bar] I should be able to type
 [bar] or [foo/bar] and have the scalar create.  If it's any harder than
 that to create a scalar then the number of people who will understand
 and benefit from using data structures will never exceed the number
 of people who understand and benefit from dynamic patching (which
 is very few because it's too clunky).
 If you do these then data structures will be crystal clear:
 As an abstraction is Pd code analogous to external class in c with default 
 widget behavior
 So too is
 A data structure template analogous to an external class in c with custom 
 widget behavior
 
 ... with the added benefit that coding up such a data structure doesn't carry
 the complexity of coding a graphical external class in c.
 
 -Jonathan
 
 p.s.
 (Experimental) 3) Add a canvas or glist field to [struct] as I suggested 
 in an earlier
 email.  I don't think João would need to search through a linked list just to 
 find a
 value if he could have a canvas with the necessary objects in it that is
 associated with that scalar and its field values.
 
 
 
 
 - Original Message -
  From: Miller Puckette m...@ucsd.edu
  To: João Pais jmmmp...@googlemail.com
  Cc: pd-list@iem.at
  Sent: Wednesday, July 4, 2012 12:43 PM
  Subject: Re: [PD] [PD-announce] pd 0.43-3 released
  
 (t aking this off pd-announce - sorry I didn't notice that earlier :)
  
  Yep, it was indeed my original focus, and it's proved hard to make it
  as wonderful as I keep hoping it will someday be.  Anyhow, making
  traversal more convenient is definitely something I want to do.  BEsides
  the ideas you mentioned, here are two others - first, being ble somehow
  to name a pointer so somewhere else in the patch you can get what's inside
  a pointer object - maybe somehow making it more like v objects.
  
  Also, making pointers/data structures and textfile have many of the
  same methods (and several more of them) so you can search, trim, reorder,
  etc.
  
  Much to think about!
  
  cheers
  Miller
  On Wed, Jul 04, 2012 at 06:33:49PM +0200, João Pais wrote:
   I would find it very simple if a method would allow me to find
   scalar nr 2571 (I have a patch with many more) by sending the
   message [traverse , bang, next 2571(, than by building a
   [2571(-[until]-[next( structure. Or for example, it's impossible (?)
   to erase scalers without using the mouse.
   Making those simple/trivial operations less laborious to program -
   i.e., incorporate them into [pointer] - could be a good way of
   making data structures more accessible. which was anyway, the
   original drive to create Pd, as I read in your paper (right?).
  
   or, what was meant with unnecessary complexity?
  
  
   Yeah... I'm still trying to figure out how to make data structures 
  less
   clunky without adding unnecessary complexity... I'm planning to go 
  back
   and look at that again.
  
  
  
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Re: [PD] FTM for PD

2012-07-04 Thread João Pais

hi, any news on this?

João



thnx.. found some threads that seemed kinda encouraging but got stuck in  
the sndlib compilation. I' ll test it in linux


On Jul 1, 2012, at 5:55 AM, IOhannes m zmölnig zmoel...@iem.at wrote:


On 06/30/2012 12:35 AM, José Rafael Subía Valdez wrote:

Hello list

has anyone compiled FTM for PD in mac OSX 10.6??


ftm4pd only ever worked on linux.

no work has been done on that fron for several years...

fgmadr
IOhannes

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Re: [PD] [PD-announce] pd 0.43-3 released

2012-07-04 Thread João Pais

the user doesn'tget expressivity through data structures that would
be comparable to just coding a c external, but they do get a
(somewhat) comparable level of complexity.


yes, the worse is that the enigmatic (gpointer) don't mean anything for  
someone that can't read the C code, like me. changing that format for a  
symbolic link - like structname-scalarnr or similar, user-defined -  
would make much more sense for users. And also, hopefully, give scalars a  
faster way of being accessed (the traversing issue).




Here's how to make them better:
1) Make a public interface out of the trick you're already using to
load pd-_float_array and pd-_float.  Users should be able to make
a ds library and load that library with the same ease that they load
external libraries using [declare], [import], etc. (This will also solve
the problem of trying to use a data structure inside an abstraction,
where on the one hand the user must use [struct $0-foo], but then
that destroys any chance to save and reload state with impugnity.)


ah, that one I forgot. for my simple abstractions like [bezier] or  
[swatch], the scalars of $0-templates are created on loadbang. but that's  
not very handy (or possible?) when loading a score with thousands of  
scalars.




2) Allow scalar creation by typing the name in an object box.  If I


A good complement to that would be scalar manipulation as well. like  
sending a message [select scalar-1 scalar-278( to select a range of  
scalars, and then move them (without going to the x/y fields of each one),  
duplicating, erasing, copy/pasting, ...



(Experimental) 3) Add a canvas or glist field to [struct] as I  
suggested in an earlier
email.  I don't think João would need to search through a linked list  
just to find a

value if he could have a canvas with the necessary objects in it that is
associated with that scalar and its field values.


I didn't understood that, but it sounds very important, my name is in that  
paragraph.


João

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Re: [PD] [PD-announce] pd 0.43-3 released

2012-07-04 Thread Jonathan Wilkes
- Original Message -

 From: João Pais jmmmp...@googlemail.com
 To: Miller Puckette m...@ucsd.edu; Jonathan Wilkes jancs...@yahoo.com
 Cc: pd-list@iem.at pd-list@iem.at
 Sent: Wednesday, July 4, 2012 7:38 PM
 Subject: Re: [PD] [PD-announce] pd 0.43-3 released
 
  the user doesn'tget expressivity through data structures that would
  be comparable to just coding a c external, but they do get a
  (somewhat) comparable level of complexity.
 
 yes, the worse is that the enigmatic (gpointer) don't mean anything for 
 someone that can't read the C code, like me. changing that format for a 
 symbolic link - like structname-scalarnr or similar, 
 user-defined - would make much more sense for users. And also, hopefully, 
 give 
 scalars a faster way of being accessed (the traversing issue).
 
 
  Here's how to make them better:
  1) Make a public interface out of the trick you're already using to
  load pd-_float_array and pd-_float.  Users should be able to make
  a ds library and load that library with the same ease that they load
  external libraries using [declare], [import], etc. (This will also solve
  the problem of trying to use a data structure inside an abstraction,
  where on the one hand the user must use [struct $0-foo], but then
  that destroys any chance to save and reload state with impugnity.)
 
 ah, that one I forgot. for my simple abstractions like [bezier] or [swatch], 
 the 
 scalars of $0-templates are created on loadbang. but that's not very handy 
 (or possible?) when loading a score with thousands of scalars.
 
 
  2) Allow scalar creation by typing the name in an object box.  If I
 
 A good complement to that would be scalar manipulation as well. like sending 
 a 
 message [select scalar-1 scalar-278( to select a range of scalars, and then 
 move 
 them (without going to the x/y fields of each one), duplicating, erasing, 
 copy/pasting, ...
 
 
  (Experimental) 3) Add a canvas or glist field to 
 [struct] as I suggested in an earlier
  email.  I don't think João would need to search through a linked list 
 just to find a
  value if he could have a canvas with the necessary objects in it that is
  associated with that scalar and its field values.
 
 I didn't understood that, but it sounds very important, my name is in that 
 paragraph.

:)

When you create an abstraction, you basically save a patch that is a template
for all instances of the abstraction which you will create later.  [f $1] gets 
filled
in with the first arg, [symbol $2] with the second arg, and so on.

With my idea, you create a scalar that has an associated canvas (similar to
an abstraction), and that canvas has access to the field values for that scalar.

Example: let's say you have [struct foo float y symbol blah canvas bar], and
have a subpatch [pd bar] that is a template for the field bar which is just a
canvas.  So when you create a scalar foo, that scalar has a y variable-- which 
is a
float; a blah variable-- which is a symbol; and a bar variable-- which is a 
canvas.
Imagine a hypothetical object inside that scalar's canvas called [getmy y], and
when you bang it you get the y value associated with _this_ scalar.  Now imagine
this inside bar:

[getmy y]
|
[mtof]
|
[osc~]
|
[catch~ bus]

Now if you instantiate 16 scalars, each one of them has an associated oscillator
that gets its pitch from that scalar's y value.  In other words, each scalar 
also
has a canvas that holds within it the means to produce sound from the y value
that you see.

I'm just assuming here that [getmy] would work like the outlet of [struct]-- 
that is,
it sends out a message when the y value for that scalar is updated.  (Or 
alternatively
when it is banged.)

Better yet, imagine using foo as the template for another struct as in the 
following:
[struct container float x float y array z foo]

Now you can create/destroy voices in an oscbank using [setsize]!  Of course I'm
skipping over lots of details, like you'd still have to rebuild the dsp graph, 
and how
loadbang would or woudn't work when you instantiate a scalar with a canvas 
field,
etc., etc.

Hopefully some of that makes sense.

-Jonathan

 
 João
 

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