Re: [PD] stereo difference?

2012-10-10 Thread i go bananas
if anyone knows how to get just the MONO component of a signal, i'd love to
know.  I have a feeling you need to do FFT analysis and reconstruction for
that though
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Re: [PD] stereo difference?

2012-10-10 Thread i go bananas
it's ridiculously simple.

you just. invert one channel [*~ -1] and then mix them both together as one.


stereo-difference.pd
Description: Binary data
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Re: [PD] pd-lua examples?

2012-10-10 Thread João Pais
thanks, that was a good beginning. but I think I didn't explain some  
things clearly enough:


- the object wouldn't store just one, but many lists, e.g.

output.txt output/file1.txt file2.txt "file1 3 5.txt"
output1.txt output/file1.txt file2.txt "file1 aa.txt"
output31.txt output/file1.txt file2.txt "file1 3a5.txt"
(etc.)

... and then, for example, save those lists in a text file

- ideally, the symbols coming from the filenames would be also grabbed by  
lua from the hard disk (if possible). Of course, I can do this with Pd as  
well, but as an exercise I would try everything with lua. A plus would be  
if long filenames would came already with "" (I imagine it would be easier  
to do that in lua as in pure pd?)


João




See the help browser pdlua/examples for instance ltabdump or list-pak.

Martin

On 2012-10-10 11:41, João Pais wrote:

Hi all,

in case there is someone there working with (pd-)lua, I would like to
ask the following: are there any examples on how to retrieve symbols and
add them to lists? I wanted to build textfiles mixing filenames in the
hard disk with other symbols. E.g. something like

output.txt output/file1.txt file2.txt "file1 3 5.txt" (etc etc...)

the 3rd symbol is a typical windows long filename, with "" because of
the spaces. Some of these symbols would come from the disk, some I would
add in the pd patch.

Thanks as usual,

João

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[PD] stereo difference?

2012-10-10 Thread ronni montoya
Hi list, i was wondering if there is any "stereo difference" object or
abstraction if not how can i achieve this effect in pd?



thanks


R.

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Re: [PD] compiling pluginhost~ on Ubuntu/Mint

2012-10-10 Thread Hans-Christoph Steiner

On Oct 10, 2012, at 1:18 PM, Jamie Bullock wrote:

> 
> On 10 Oct 2012, at 16:04, Hans-Christoph Steiner  wrote:
> 
>>> Great! I've just updated the Makefile so if looks in the include/ directory 
>>> for headers as before. See svn 16376.
>> 
>> It would be much preferrable if those headers were removed from the SVN and 
>> instead the README.txt included instructions for installing the packages 
>> needed to get those headers.  Its actually against Debian policy to include 
>> files in a package that already exist in another package. For example, on 
>> Debian-derivs, its:
>> 
> 
> I've got mixed feelings about this. It's clearly "much preferrable" to do it 
> this way on Linux distros, which provide these packages. 
> 
> On Mac it's a minor headache to 1. install a package manager 2. install the 
> dependencies 3. make sure the build system can find the dependencies
> 
> On Windows: ??
> 
> OTOH, for the sake of including 3 headers in svn, everyone could just type 
> "make", and they're done.
> 
> Anyhow, to conform to the policies and conventions of the Pd svn, I've 
> removed the headers and added the requisite instructions to the README as 
> suggested.

I've seen people include external headers many times over the years, and I've 
also seen bugs arise because of it, because those included headers were out of 
date, and the person building didn't realized that the project included its own 
version of the header rather than using the 'official' one.

The question to answer is: who are the people going to be building this from 
source?  The vast majority of users will want to download the binaries and 
never even think about the source code.  From my experience, I would guess that 
people who would want to compile it themselves will likely be interested in 
DSSI and LADSPA for other things also, and therefore will need to have those 
headers in a simple place for other projects too.

Does pluginhost~ work on Windows? I didn't realize that.  Does anyone 
distribute dssi or ladspa binaries for Windows?

Do Mac OS X devs work without macports, fink, or homebrew?  I personally cannot 
imagine using Mac OS X for C development without Fink.

Its Debian policy, not Pd policy, you can have the headers in SVN if you want 
:). Just making the build rely on them there makes it a pain to package it for 
Debian.

So if you really want, I'm ok with you putting the headers that were in 
include/ directly into pluginhost~.  Then you won't need the -Iinclude.  My 
issue is about putting those external headers in the 'make dist' tarball.  This 
setup would allow people to build using those headers if they checked out via 
SVN, but if they download the source tarball from the release, they'd need to 
get those headers from an 'official' source.  That official source could also 
be downloading the source tarballs and copying them into place.

Or there are other possible approaches as well.

.hc


>> The licensing stuff was probably the only blocker for uploading to Debian, 
>> so once you make a 1.0 release, that should be pretty straightforward.
> 
> I've just bumped the version number to 1.0.
> 
> svn 16380.
> 
> best,
> 
> Jamie


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Re: [PD] pd-extended 0.43.1 - objects not loaded

2012-10-10 Thread Roman Haefeli
On Mon, 2012-10-08 at 18:36 +0200, IOhannes m zmoelnig wrote:
> On 2012-10-08 17:12, Hans-Christoph Steiner wrote:
> > 
> > [ezdac~] is part of rradical, which was removed because it had no
> > maintainer and had bugs.  Try [output~].  I don't know mux~,
> > perhaps it was also in a library that was removed because of being
> > semi-broken and unmaintained.
> > 
> [mux~] is part of zexy.

and does not load when zexy is compiled as single-object externals
(--enable-library=no). When creating [zexy/mux~], I get:

load_object: Symbol "mux_tilde_setup" not found
 zexy/mux~
error: ... couldn't create

Accordingly, it does load after having created [zexy/multiplex~]

This is with the current svn head.

Roman



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[PD] Resources (transcripts, indexes) for Miller's "MUS171" intro lectures

2012-10-10 Thread Joe Deken
The current transcripts of Miller's 20 videos may be obtained at:

http://newblankets.org/MUS171_supplements/MUS171_transcripts/

Also possibly useful are indexes to the Pd objects that Miller covers in
these lectures (Pd-objects indexed by-object and by-lecture):

http://newblankets.org/MUS171_supplements/indexes.html

(An older transcript version, a single text file with all lectures is at:
  http://pd-la.info/media/MUS171/Miller_MUS171_transcript.txt  )

Many people have expressed interest in helping with multilingual versions of
the transcripts and/or multilingual subtitles for the videos.   That work
is proceeding and volunteers are welcome.  We're working on a simple,
lightweight "crowdsourcing" approach where anyone who watches a video can
potentially help out (translating, timing and/or review-editing).







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Re: [PD] compiling pluginhost~ on Ubuntu/Mint

2012-10-10 Thread Jamie Bullock

On 10 Oct 2012, at 16:04, Hans-Christoph Steiner  wrote:

>> Great! I've just updated the Makefile so if looks in the include/ directory 
>> for headers as before. See svn 16376.
> 
> It would be much preferrable if those headers were removed from the SVN and 
> instead the README.txt included instructions for installing the packages 
> needed to get those headers.  Its actually against Debian policy to include 
> files in a package that already exist in another package. For example, on 
> Debian-derivs, its:
> 

I've got mixed feelings about this. It's clearly "much preferrable" to do it 
this way on Linux distros, which provide these packages. 

On Mac it's a minor headache to 1. install a package manager 2. install the 
dependencies 3. make sure the build system can find the dependencies

On Windows: ??

OTOH, for the sake of including 3 headers in svn, everyone could just type 
"make", and they're done.

Anyhow, to conform to the policies and conventions of the Pd svn, I've removed 
the headers and added the requisite instructions to the README as suggested.

> The licensing stuff was probably the only blocker for uploading to Debian, so 
> once you make a 1.0 release, that should be pretty straightforward.

I've just bumped the version number to 1.0.

svn 16380.

best,

Jamie
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Re: [PD] pd-lua examples?

2012-10-10 Thread Martin Peach

See the help browser pdlua/examples for instance ltabdump or list-pak.

Martin

On 2012-10-10 11:41, João Pais wrote:

Hi all,

in case there is someone there working with (pd-)lua, I would like to
ask the following: are there any examples on how to retrieve symbols and
add them to lists? I wanted to build textfiles mixing filenames in the
hard disk with other symbols. E.g. something like

output.txt output/file1.txt file2.txt "file1 3 5.txt" (etc etc...)

the 3rd symbol is a typical windows long filename, with "" because of
the spaces. Some of these symbols would come from the disk, some I would
add in the pd patch.

Thanks as usual,

João

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[PD] pd-lua examples?

2012-10-10 Thread João Pais

Hi all,

in case there is someone there working with (pd-)lua, I would like to ask  
the following: are there any examples on how to retrieve symbols and add  
them to lists? I wanted to build textfiles mixing filenames in the hard  
disk with other symbols. E.g. something like


output.txt output/file1.txt file2.txt "file1 3 5.txt" (etc etc...)

the 3rd symbol is a typical windows long filename, with "" because of the  
spaces. Some of these symbols would come from the disk, some I would add  
in the pd patch.


Thanks as usual,

João

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Re: [PD] Shifting arrays (permutation)

2012-10-10 Thread Rick T
Thanks that fixed it

On Wed, Oct 10, 2012 at 2:16 AM, Claude Heiland-Allen wrote:

> On 10/10/12 12:51, Rick T wrote:
>
>> Greets All
>>
>> I was looking for a way to shift arrays (permutation) by samples
>>
>
> (permutation generally refers to something more general than shifting or
> rotating, more like shuffling a deck of cards than cutting it)
>
> Personally I keep all my vline~ in [0..1] and use maths to manipulate.
>
> Especially because (vanilla's, zexy has a better one)b [wrap~] wraps to
> [0..1], and could be help do what you need:
>
> [0, 1 1000(
>  |
> [vline~]
>  |
> [+~ 0.25]  <-- this value in [0..1] too, modulatable at signal rate
>  |
> [wrap~]
>  |
> [*~ table size here]
>  |
> [tabread4~ your table hear]
>
> will play the table wrapped around
> starting with the last 3/4 then first 1/4
>
> To convert between samples and [0..1], elementary arithmetic helps.
>
>
> Claude
> --
> http://mathr.co.uk
>
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Re: [PD] text to speech

2012-10-10 Thread Roman Haefeli
Hi Filippo

There is [flite] from moocow, which is part of Pd-extended
(unfortunately broken in Ubuntu 12.04, it seems) or availale in Debian
and derivatives as package pd-flite.

I don't know about ratt, but [flite] comes with only one voice. I don't
know if that is sufficient for your game.

Roman
 
On Wed, 2012-10-10 at 16:53 +0200, Filippo Peccoz wrote:
> Hello List,
> 
> 
> I'd be interested in generating speech from text files in our upcoming
> game. I've found the RATT library, which I will try- but wanted to ask
> all of you if you know of more solutions!
> 
> 
> http://markmail.org/message/3prloj2w2dgnthju
> 
> 
> 
> 
> Thanks,
> 
> 
> Filippo
> 
> 
> 
> 
> Filippo Beck Peccoz
> Game Audio
> 
> www.fbpsound.com
> Twitter: @fbpsound
> Skype: fbpsound
> Mobile: +49-(0)1520-4004143
> 
> 
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Re: [PD] PD and Smartphones

2012-10-10 Thread Hans-Christoph Steiner


Pd should run pretty well on that device.  But there is no real way to edit 
patches on the phone via an Android interface.  You could install LilDebi and 
run a full Debian install in parallel, then run regular pd.

This forum is the most active for discussing Pd on Android:
http://createdigitalnoise.com/categories/pd-everywhere//

.hc


On Oct 10, 2012, at 7:39 AM, Eran Sachs wrote:

> Hello listers,
> I have searched the archive and found surprisingly little current info.
> 
> So I am about to purchase my first Andriod Smartphone. I was thinking of 
> something along the lines of Samsung Galaxy/Note.
> Ability to use PD is a major consideration.
> 
> I am mainly interested in using the phone and its features as a controller 
> for my patches (which, btw, use PD and extended GUIs.). Planning to keep 
> processing audio on the ol` PC, so phone's audio performance is of secondary 
> importance. 
> 
> Which device/model works best? Please share your experience, recommendations, 
> suggestions, warnings.
> 
> Also::: is there a way to actually edit PD-patches on phones?
> 
> Thankful as always,
> Zax
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Re: [PD] compiling pluginhost~ on Ubuntu/Mint

2012-10-10 Thread Hans-Christoph Steiner

On Oct 10, 2012, at 6:11 AM, Jamie Bullock wrote:

> 
> On 10 Oct 2012, at 01:15, Hans-Christoph Steiner  wrote:
>> 
>> That fixed it.  I just updated the Makefile to the latest version from
>> the template.  It now allows you to include the extra sources without
>> having to modify the Makefile.  It also has better support for building
>> on Mac OS X >= 10.7, since Xcode 4.x doesn't install the PowerPC tools
>> by default.
>> 
> 
> Great! I've just updated the Makefile so if looks in the include/ directory 
> for headers as before. See svn 16376.

It would be much preferrable if those headers were removed from the SVN and 
instead the README.txt included instructions for installing the packages needed 
to get those headers.  Its actually against Debian policy to include files in a 
package that already exist in another package. For example, on Debian-derivs, 
its:

 sudo apt-get install dssi-dev libasound2-dev ladspa-sdk

For Fink on Mac OS X, its:

 fink install dssi-dev libdssialsacompat ladspa-dev

I'll bet MacPorts also has those packages.

>> Also, I noticed that some of the liblo code says it has a CPL license.
>> It seems that code is not compatible with the GPL:
>> https://en.wikipedia.org/wiki/Common_Public_License
>> 
> 
> That was a typo. The version of liblo I took the code from was GPL v2. 
> 
>> The website of liblo says its under the LGPL, which would be compatible.
>> That's something that will need to be clarified before this can be
>> uploaded to Debian.
>> 
> 
> I've now added clarification to handlers_osc.c
> 
>> For the BSD-licensed code, the BSD license does have one requirement:
>> that you include the original license file.  You can just append it to
>> the LICENSE.txt file.
>> 
> 
> I've now added the necessary BSD inclusion to the affected .c files, it's 
> only four lines.
> 
> Generally tidied up all included licensing information so everything is clear 
> and GPL-compatible in svn revision 16375.
> 
>> I just committed the debian-izing.  If you want to try it, do this:
>> 
>> sudo apt-get install debhelper devscripts dpkg-dev
>> cd /path/to/externals/postlude/pluginhost~
>> make dist
>> mv pluginhost~-1.0.tar.gz ../pd-pluginhost_1.0.orig.tar.gz
>> debuild -uc -us
> 
> Great. I don't have a Linux box around right now, but thanks for doing this.

The licensing stuff was probably the only blocker for uploading to Debian, so 
once you make a 1.0 release, that should be pretty straightforward.

.hc


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[PD] text to speech

2012-10-10 Thread Filippo Peccoz
Hello List,

I'd be interested in generating speech from text files in our upcoming game. 
I've found the RATT library, which I will try- but wanted to ask all of you if 
you know of more solutions!

http://markmail.org/message/3prloj2w2dgnthju


Thanks,

Filippo


Filippo Beck Peccoz
Game Audio
www.fbpsound.com
Twitter: @fbpsound
Skype: fbpsound
Mobile: +49-(0)1520-4004143

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Re: [PD] soundhack

2012-10-10 Thread Ed Kelly
> [declare -path path/to/library]

> this only takes effect when opening the patch. This method has several 
> advantages over the path preference of the application. For instance that you 
> can redistribute a patch with a folder where the abstractions are in and you 
> can 
> declare that relative path in your patch.

Yes, you can do that.

Or alternatively...I am working with a percussionist who has to run his patches 
on a Mac. I have a version of the external I am using for a Mac inside a folder 
ext/ which is inside the directory that contains the patch.

Instead of typing the name of the object into the object box when it is created
[gemnotes_counter]
I type...
[ext/gemnotes_counter]
and the external is always the right version, since I make sure the extern is 
distributed with the patch.
I also have versions for Windows and Linux in the same folder, so in theory I 
could run it on any machine...
But if you see my previous post on "Too many objects" you'll find it doesn't 
work on Windows.
Ah well, it doesn't have to, yet ;-)

Ed


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Re: [PD] Strange bug with cup and moses

2012-10-10 Thread Ed Kelly
Hi,

If you just put a [change] object before the [moses] object, this won't happen.

Ed




Gemnotes-0.2: Live music notation for Pure Data, now with dynamics!
http://sharktracks.co.uk/



>
> From: Rick T 
>To: PD List  
>Sent: Monday, 8 October 2012, 21:39
>Subject: [PD] Strange bug with cup and moses
> 
>
>Greetings All
>
>I'm running into a strange bug with cup and moses.  I've tried it with ubuntu 
>12.04 64bit linux  version .43.3 puredata.  And with 10.04 64bit ubuntu linux 
>.42.5
>
>I've posted a youtube video along with the code to see if anybody knows how to 
>fix this or know of a work around.
>
>Link to youtube video that shows the strange behaviour 
>http://www.youtube.com/watch?v=ZIlxj-MOR0c
>
>Link to code
>http://pastebin.com/pY1Xp0rR
>
>Thanks
> 
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> 

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Re: [PD] soundhack

2012-10-10 Thread Scott R. Looney
huh? i'm just using gmail same as i always have. i realize i steered Billy
the wrong way on his installation situation but i always reply to all in my
emails to the list and i don't format my type beyond what gmail does by
default.

scott

On Wed, Oct 10, 2012 at 3:21 AM, Max  wrote:

> scott, you may want to read the netiquette
> http://puredata.info/community/lists/Netiquette/ sections “Reply-To” and
> “HTML vs plain-text”
>
> Am 10.10.2012 um 04:26 schrieb Billy King :
>
> > Great! Thanks Scott
> > One other question. I recall there is a way to add a path from inside a
> patch (instead of having to open the path-dialog).
> > Do you know how?
>
> [declare -path path/to/library]
> this only takes effect when opening the patch. This method has several
> advantages over the path preference of the application. For instance that
> you can redistribute a patch with a folder where the abstractions are in
> and you can declare that relative path in your patch.
>
>
> > From: Scott R. Looney 
> > To: Billy King 
> > Sent: Tuesday, October 9, 2012 10:11:38 PM
> > Subject: Re: [PD] soundhack
> >
> > it can be done by adding a path if needed to PD.
> >
> > #1: the more common way to install them is to take the folder with all
> the files and drop it in a specific path within the PD application.
> >
> > on a Mac the '.app' application files are actually bundles and can be
> opened. so find the PD-extended app, right click on it (or Ctrl click if
> you have no right mouse button option) and from the popup menu select 'Show
> Package Contents'.
> >
> > open the Contents folder and double click the 'Plugins' alias. this
> opens the 'extra' folder where most if not all of the externals are stored.
> copy or drop the soundhack folder with help files and 'pd_darwin' files in
> it and restart PD. the soundhack folder should be visible in the Help
> browser.
>
> this is NOT the preferred way to install libraries. If you do it like this
> you will loose the library when you update the application. Refer to
> http://puredata.info/docs/faq/how-do-i-install-externals-and-help-files
> on how to install externals and help files. as HCS has already mentioned.
>
> > #2. a pd_darwin file is a binary executable file created in C that runs
> in PD, that is ported to Darwin. Darwin is the BSD Unix subsystem of every
> Mac OS X system. PD refers to these types of files as 'externals'. these
> are not editable in PD, but they will execute in PD.
>
> m.
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Re: [PD] Shifting arrays (permutation)

2012-10-10 Thread Claude Heiland-Allen

On 10/10/12 12:51, Rick T wrote:

Greets All

I was looking for a way to shift arrays (permutation) by samples


(permutation generally refers to something more general than shifting or 
rotating, more like shuffling a deck of cards than cutting it)


Personally I keep all my vline~ in [0..1] and use maths to manipulate.

Especially because (vanilla's, zexy has a better one)b [wrap~] wraps to 
[0..1], and could be help do what you need:


[0, 1 1000(
 |
[vline~]
 |
[+~ 0.25]  <-- this value in [0..1] too, modulatable at signal rate
 |
[wrap~]
 |
[*~ table size here]
 |
[tabread4~ your table hear]

will play the table wrapped around
starting with the last 3/4 then first 1/4

To convert between samples and [0..1], elementary arithmetic helps.


Claude
--
http://mathr.co.uk

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Re: [PD] PD and Smartphones

2012-10-10 Thread Roman Haefeli
On Wed, 2012-10-10 at 13:39 +0200, Eran Sachs wrote:
> Hello listers,
> I have searched the archive and found surprisingly little current
> info.
> 
> 
> So I am about to purchase my first Andriod Smartphone. I was thinking
> of something along the lines of Samsung Galaxy/Note.
> Ability to use PD is a major consideration.
> 
> 
> I am mainly interested in using the phone and its features as a
> controller for my patches (which, btw, use PD and extended GUIs.).
> Planning to keep processing audio on the ol` PC, so phone's audio
> performance is of secondary importance. 

I don't know if Pure Data runs stand-alone on such a device, but if
you're planning to use the device primarily as a controller, you
probably don't really need Pd to run on the phone. Any controller app
that spits out OSC (for instance) would do and you could receive the
commands in Pd running on your desktop or whatsoever.

If you absolutely want Pd to run on the device, search this ML's
archives for libpd. I think there is even a dedicated ML for libpd.

Roman



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[PD] Shifting arrays (permutation)

2012-10-10 Thread Rick T
Greets All

I was looking for a way to shift arrays (permutation) by samples

Example:
0, 22050 1000(   (will start from 0 and play 22050 samples for 1000msec)
|
vline~
|
tabread4~


I want to play a series of shifted (permuted) waves loaded from an array
one right after each other, but If I do a ramp up from 20025 to 22050
samples and another ramp up from 0 to 20025 samples (this gives me a full
shifted loop) but the time won't match up because each sample isn't 22050
samples, I plan on shifting the array like this for about 1 samples in
both forward and backwards directions. Do I need to go back to using
phasor~ again.  Or is their an easier way to accomplish this.


20025, 22050 1000(   (will start from 20025 and play to 22050 samples for
1000msec)
|
vline~
|
tabread4~

Thanks
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Re: [PD] PD and Smartphones

2012-10-10 Thread Filippo Peccoz
Hi Eran and List,

if you only want to control patches that run on your pc via smartphone, then 
most of them will work well- especially the ones with larger screens for 
obvious reasons :) . We have a couple of test phones here, from the galaxy 
tablets (7 inch) to the galaxy s3, but we're developing a game that runs pd 
natively from the phone (via libpd), so it's not exactly the same thing. I'd 
say go for the largest screen!


In terms of sending data to PD, I'd recommend you check out the  touchOSC app , 
 i've been using it for a long time and it never failed me :)

And as for editing patches on the phone, I think I've seen something on iOS, 
but nothing graphical (yet).

Hope this helps!

Cheers,

Filippo


On Oct 10, 2012, at 1:39 PM, Eran Sachs wrote:

> Hello listers,
> I have searched the archive and found surprisingly little current info.
> 
> So I am about to purchase my first Andriod Smartphone. I was thinking of 
> something along the lines of Samsung Galaxy/Note.
> Ability to use PD is a major consideration.
> 
> I am mainly interested in using the phone and its features as a controller 
> for my patches (which, btw, use PD and extended GUIs.). Planning to keep 
> processing audio on the ol` PC, so phone's audio performance is of secondary 
> importance. 
> 
> Which device/model works best? Please share your experience, recommendations, 
> suggestions, warnings.
> 
> Also::: is there a way to actually edit PD-patches on phones?
> 
> Thankful as always,
> Zax
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Filippo Beck Peccoz
Game Audio
www.fbpsound.com
Twitter: @fbpsound
Skype: fbpsound
Mobile: +49-(0)1520-4004143

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[PD] PD and Smartphones

2012-10-10 Thread Eran Sachs

Hello listers,I have searched the archive and found surprisingly little current 
info.
So I am about to purchase my first Andriod Smartphone. I was thinking of 
something along the lines of Samsung Galaxy/Note.Ability to use PD is a major 
consideration.
I am mainly interested in using the phone and its features as a controller for 
my patches (which, btw, use PD and extended GUIs.). Planning to keep processing 
audio on the ol` PC, so phone's audio performance is of secondary importance. 
Which device/model works best? Please share your experience, recommendations, 
suggestions, warnings.
Also::: is there a way to actually edit PD-patches on phones?
Thankful as always,Zax___
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Re: [PD] counting how many times an audio file is looped

2012-10-10 Thread Rick T
Thanks I've changed it to use Vline~

On Sat, Oct 6, 2012 at 12:54 AM, IOhannes m zmölnig  wrote:

> On 10/06/2012 10:37 AM, Claude Heiland-Allen wrote:
> >
> >> count the bangs that [tabplay~] will output via it's 2nd inlet.
> >
> > For long files, yes.
>
>
> probably for "intermediate-sized" files.
> with "long" files (those that do not easily fit into RAM; or when have a
> number of "longish" files, the total of which doesn't fit into RAM), you
> are probably better off using [readsf~]'s last outlet, which gives you a
> done bang as well, and count that.
>
> >
> > For microloops, I'd prefer [wrap~]:
> >
> [...]
>
> which is nice as well, and tackles the real problem ("i want to loop a
> sample N times") rather than a possible implementation ("how can i count
> the number of loops (so i know when to stop)".
>
>
>
> > (Is [tabplay] clock-aware? it perhaps could be?)
>
> not afaik.
> however, in many cases you don't need (sub)sample-accurate timing and
> evaluation at block-boundaries is sufficient.
>
> gmd
> IOhannes
>
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Re: [PD] soundhack

2012-10-10 Thread Max
scott, you may want to read the netiquette 
http://puredata.info/community/lists/Netiquette/ sections “Reply-To” and “HTML 
vs plain-text”

Am 10.10.2012 um 04:26 schrieb Billy King :

> Great! Thanks Scott
> One other question. I recall there is a way to add a path from inside a patch 
> (instead of having to open the path-dialog).
> Do you know how?

[declare -path path/to/library]
this only takes effect when opening the patch. This method has several 
advantages over the path preference of the application. For instance that you 
can redistribute a patch with a folder where the abstractions are in and you 
can declare that relative path in your patch.


> From: Scott R. Looney 
> To: Billy King  
> Sent: Tuesday, October 9, 2012 10:11:38 PM
> Subject: Re: [PD] soundhack
> 
> it can be done by adding a path if needed to PD. 
> 
> #1: the more common way to install them is to take the folder with all the 
> files and drop it in a specific path within the PD application. 
> 
> on a Mac the '.app' application files are actually bundles and can be opened. 
> so find the PD-extended app, right click on it (or Ctrl click if you have no 
> right mouse button option) and from the popup menu select 'Show Package 
> Contents'. 
> 
> open the Contents folder and double click the 'Plugins' alias. this opens the 
> 'extra' folder where most if not all of the externals are stored. copy or 
> drop the soundhack folder with help files and 'pd_darwin' files in it and 
> restart PD. the soundhack folder should be visible in the Help browser.

this is NOT the preferred way to install libraries. If you do it like this you 
will loose the library when you update the application. Refer to 
http://puredata.info/docs/faq/how-do-i-install-externals-and-help-files
on how to install externals and help files. as HCS has already mentioned.

> #2. a pd_darwin file is a binary executable file created in C that runs in 
> PD, that is ported to Darwin. Darwin is the BSD Unix subsystem of every Mac 
> OS X system. PD refers to these types of files as 'externals'. these are not 
> editable in PD, but they will execute in PD.

m.
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Re: [PD] compiling pluginhost~ on Ubuntu/Mint

2012-10-10 Thread Jamie Bullock

On 10 Oct 2012, at 01:15, Hans-Christoph Steiner  wrote:
> 
> That fixed it.  I just updated the Makefile to the latest version from
> the template.  It now allows you to include the extra sources without
> having to modify the Makefile.  It also has better support for building
> on Mac OS X >= 10.7, since Xcode 4.x doesn't install the PowerPC tools
> by default.
> 

Great! I've just updated the Makefile so if looks in the include/ directory for 
headers as before. See svn 16376.

> Also, I noticed that some of the liblo code says it has a CPL license.
> It seems that code is not compatible with the GPL:
> https://en.wikipedia.org/wiki/Common_Public_License
> 

That was a typo. The version of liblo I took the code from was GPL v2. 

> The website of liblo says its under the LGPL, which would be compatible.
> That's something that will need to be clarified before this can be
> uploaded to Debian.
> 

I've now added clarification to handlers_osc.c

> For the BSD-licensed code, the BSD license does have one requirement:
> that you include the original license file.  You can just append it to
> the LICENSE.txt file.
> 

I've now added the necessary BSD inclusion to the affected .c files, it's only 
four lines.

Generally tidied up all included licensing information so everything is clear 
and GPL-compatible in svn revision 16375.

> I just committed the debian-izing.  If you want to try it, do this:
> 
> sudo apt-get install debhelper devscripts dpkg-dev
> cd /path/to/externals/postlude/pluginhost~
> make dist
> mv pluginhost~-1.0.tar.gz ../pd-pluginhost_1.0.orig.tar.gz
> debuild -uc -us

Great. I don't have a Linux box around right now, but thanks for doing this.

Jamie





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[PD] Double sends to pd-list & announce

2012-10-10 Thread Julian Brooks
Hi all,

Apologies for the noise with my double sends - have just checked the
pd-list archives and the messages I sent yesterday to pd-announce show up
in the list archives but not the pd-announce archives.  Checked the
announce archive this morning and there's no sign of my messages so resent
them this morning to pd-list.  Anyway, sorry.

Julian
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[PD] [Announce] CeReNeM/HCMF Ph.D. in composition

2012-10-10 Thread Julian Brooks
Dear all

Sorry for cross-posting, but I am quite proud of this one ;-)

I think this is of interests for the composers who want a great Ph.D.
experience ;-) A fully paid Ph.D. with some very cool mentorship from
HCMF's director Graham McKenzie. Check the potential list of supervisors on
the www.CeReNeM.org  webpage!

More details here:

http://www.hud.ac.uk/cerenem/scholarship/

p


can you send this on the pd-ot list please? it seem it does not love me...



The above from P.A. Tremblay.

(and my response:)

Hey P.A.,


Np, pd-announce more apt.

BTW - Ablinger!  Yay.

Hope this one works,

Julian


Right then - 3rd time lucky I hope.  For whatever reason pd-announce is not
happy with me sending stuff (no love there then either), so I hope everyone
doesn't mind me going via pd-list.
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Re: [PD] advanced configuration

2012-10-10 Thread athos bacchiocchi
You can use them from the command line or add them to the "startup flags"
box in Edit->Preferences (on linux).

athos

On 10 October 2012 05:41, Billy King  wrote:

> I'm trying to figure out what these configuration flags mean:
> http://en.flossmanuals.net/pure-data/ch011_advanced-configuration/
> Where are these accessed from?
>
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Re: [PD] Translating Puckette Lectures into Spanish

2012-10-10 Thread Julian Brooks
"There are transcripts of these lectures"

Hi,

I, for one, would be interested in the English transcripts to not have to
keep going back to the video's (fine as they are).

Cheers,

Julian
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