Re: [PD] mac os9 version

2014-03-08 Thread Miller Puckette
I must be remembering it wrong... I think there was something about OS9 that
would have made a Pd port a lot of trouble.  

cheers
M

On Sun, Mar 09, 2014 at 12:31:39AM +0100, Simon Iten wrote:
> i think there was…at least according to the wiki of tcl/tk
> 
> here for example: http://wiki.tcl.tk/12987
> 
> cheers
> 
> On 26 Feb 2014, at 17:29, Miller Puckette  wrote:
> 
> > Hi al -
> > 
> > As far as I know there was never any version of Pd for Mac OS9 - the 
> > stumbling
> > block (as I recall perhaps imperfectly) was that Tcl/Tk wasn't available for
> > it.
> > 
> > cheers
> > Miller
> > 
> > On Wed, Feb 26, 2014 at 09:21:05AM +0100, Jean-Marie Adrien wrote:
> >> pd vintage edition
> >> the true pure root thing !
> >> :)
> >> 
> >> 
> >> 
> >> Le 26 févr. 2014 à 08:40, Simon Iten a écrit :
> >> 
> >>> too bad, thanks.
> >>> On 25 Feb 2014, at 16:19, Peter P.  wrote:
> >>> 
>  * Simon Iten  [2014-02-25 14:31]:
> > is there or better was there ever a version of pure data for mac os9?
> > 
> > the bits i find on the net seem to indicate no. but maybe a call here 
> > will reveal a version. (miller?)
>  
>  The only thing I have ever seen was GEM for Max under OS9.
>  best, P
> >>> 
> >>> 
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[PD] Peak Level detect in Vanilla

2014-03-08 Thread Alexandre Torres Porres
Hi there, since [vu] accepts a value for Peak Amplitude, is there a way to
measure it with Vanilla objects?

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Re: [PD] mac os9 version

2014-03-08 Thread Simon Iten
i think there was…at least according to the wiki of tcl/tk

here for example: http://wiki.tcl.tk/12987

cheers

On 26 Feb 2014, at 17:29, Miller Puckette  wrote:

> Hi al -
> 
> As far as I know there was never any version of Pd for Mac OS9 - the stumbling
> block (as I recall perhaps imperfectly) was that Tcl/Tk wasn't available for
> it.
> 
> cheers
> Miller
> 
> On Wed, Feb 26, 2014 at 09:21:05AM +0100, Jean-Marie Adrien wrote:
>> pd vintage edition
>> the true pure root thing !
>> :)
>> 
>> 
>> 
>> Le 26 févr. 2014 à 08:40, Simon Iten a écrit :
>> 
>>> too bad, thanks.
>>> On 25 Feb 2014, at 16:19, Peter P.  wrote:
>>> 
 * Simon Iten  [2014-02-25 14:31]:
> is there or better was there ever a version of pure data for mac os9?
> 
> the bits i find on the net seem to indicate no. but maybe a call here 
> will reveal a version. (miller?)
 
 The only thing I have ever seen was GEM for Max under OS9.
 best, P
>>> 
>>> 
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>> 
>> 
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Re: [PD] Data structures and click event

2014-03-08 Thread Jonathan Wilkes

On 03/08/2014 12:46 PM, Dan Wilcox wrote:


On Mar 8, 2014, at 5:59 AM, pd-list-requ...@iem.at 
 wrote:




No.  It requires a toolkit that has modern 2d features like affine 
transformations and opacity, etc.  Pd-l2ork leverages Tkpath, a 
tcl/tk library.  Other modern toolkits like Qt have their own 2d 
interfaces with the same features and could be used, but tcl/tk on 
its own does not.



for the non-unix users out there?


For OSX, one of the tcl/tk libraries-- Tkpath needs to be ported from 
Carbon to Cocoa.


I have this about halfway done. I finally found the old QuickTime 
Carbon headers so I could port the old school font creation to 
CoreText. All of the old Quick Draw stuff is no longer on the Apple 
Developer docs, so it was a bit confusing at first. It will take a 
little while though since I dip into it now and then among everything 
else.


Hey that's great!

I can probably help once you get that part ready.  One issue will be to 
making sure everything builds using a newer version of tcl/tk than what 
Pd-extended currently ships with.  It might be good just to go ahead and 
try 8.6 since it has some new tk::mac goodies.




I haven't investigated a Windows port yet but it's probably mostly a 
matter of setting up the proper compile environment more than 
anything else.  Granted one would probably need to tweak pd.tk and 
L2ork's build script, but getting set up in Windows seems to be where 
most of the work is.  (At least in my experience so far.)


It shouldn't require too much beyond the current steps to build 
vanilla or extended on Windows: a mingw + msys enviornent. Tkpath uses 
an autoconf build system so it should be fine on Windows as long as 
you point it to the tcl/tk headers. The issue with OSX is that it 
simple hasn't been updated in a while but I imagine it's fine on 
Windows since MS moves very very slowly as far as moving to new APIs 
is concerned.


There are a few other tk libs Pd-l2ork uses.  I'm also assuming Tkpath 
doesn't have any crashers in Windows-- I haven't tried it yet.


-Jonathan




Dan Wilcox
@danomatika
danomatika.com 
robotcowboy.com 







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Re: [PD] Data structures and click event

2014-03-08 Thread Dan Wilcox

On Mar 8, 2014, at 5:59 AM, pd-list-requ...@iem.at wrote:

> 
> No.  It requires a toolkit that has modern 2d features like affine 
> transformations and opacity, etc.  Pd-l2ork leverages Tkpath, a tcl/tk 
> library.  Other modern toolkits like Qt have their own 2d interfaces with the 
> same features and could be used, but tcl/tk on its own does not.
> 
>> for the non-unix users out there?
> 
> For OSX, one of the tcl/tk libraries-- Tkpath needs to be ported from Carbon 
> to Cocoa.

I have this about halfway done. I finally found the old QuickTime Carbon 
headers so I could port the old school font creation to CoreText. All of the 
old Quick Draw stuff is no longer on the Apple Developer docs, so it was a bit 
confusing at first. It will take a little while though since I dip into it now 
and then among everything else.

> I haven't investigated a Windows port yet but it's probably mostly a matter 
> of setting up the proper compile environment more than anything else.  
> Granted one would probably need to tweak pd.tk and L2ork's build script, but 
> getting set up in Windows seems to be where most of the work is.  (At least 
> in my experience so far.)

It shouldn't require too much beyond the current steps to build vanilla or 
extended on Windows: a mingw + msys enviornent. Tkpath uses an autoconf build 
system so it should be fine on Windows as long as you point it to the tcl/tk 
headers. The issue with OSX is that it simple hasn't been updated in a while 
but I imagine it's fine on Windows since MS moves very very slowly as far as 
moving to new APIs is concerned.


Dan Wilcox
@danomatika
danomatika.com
robotcowboy.com





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[PD] [bark] analysis parameters

2014-03-08 Thread João Pais

Hi William and list,

I write here because the informations could be of interest to more people.

I was trying out with [bark], and had some questions.

What are the limits of the parameters thresh, mask, debounce and
filter_range? Or are there none, only making the analysis last longer the
higher the parameters are set?
A related question, do you have a kind of preset for the analysis
parameters adequate for certain types of sounds? As I only see the output
of the analysis, I can't preview exactly how the change in parameters
affects the result - although that might be a question of experience...

Is the output of the middle and right outlets explained somewhere? What is  
it and what's its format?


Would the debug output be more useful if it had an index of the analyzed  
onset before the values?


Why the [moses 200] in the measure subpatch? Wouldn't the restraining of  
values make a false analysis? Or you did it because of the concrete Satie  
example?


(The debounce parameter was explained in 2 different places in the patch.)

I redesigned your help patch, so that it's now a general-purpose analysis  
tool. Later will also display of the analysis results over the audio  
array. If you're interested, I can send it to the list.


Best,

jmmmp

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Re: [PD] libpd and Unity

2014-03-08 Thread puredata

Yes both adc / dac are working:

You can load a sample in a AudioSource, this will be the ADC signal
You can make a patch with a DAC, this will be the AudioListener

Communication from Unity -> PD is working
Communication from PD -> Unity is working

Loading externals are working too. But what I do is to compile the  
external with libpd and call it in setup(). I have been using comport  
for communication between a microcontroller and Unity:

https://www.youtube.com/watch?v=fVlGEmsO0Ps

Right now:
Unity 3.5 / Unity 4
OSX (Unity PRO)
Windows 32bit (can be run on 64bit)*
Android

Coming eventually:
iOS

*I have been able to use the indie/free version of Unity 3.5 on  
Windows when placing the libpdcsharp.dll  at the right place. Didn't  
test with Unity 4. Since Unity4 you can build for Android even with  
the indie version.


Not implemented, spatialisation when using a DAC. ADC / AudioSource is  
handle by Unity (you need to toggle 3D sound).


à+

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Re: [PD] KMI SoftStep foot controller?

2014-03-08 Thread Jonghyun Kim
For OSC connection, you can also [netsend] with tcp, [netsend -u] with udp

My experience was [netsend] is a little better than others.


On Sat, Mar 8, 2014 at 11:58 AM, Simon Wise  wrote:

> On 08/03/14 21:13, Alexandros Drymonitis wrote:
>
>> On Sat, Mar 8, 2014 at 2:18 AM, Simon Wise  wrote:
>>
>>  On 08/03/14 06:24, Jonghyun Kim wrote:
>>>
>>>  Thanks Chris for the answer! I was worried about compatibility with Pd.

 How about OSC function with Pd? It's OSC works with [netsend] or
 [udpsend]?


>>> [your OSC message(
>>> |
>>> [packOSC]
>>> |
>>> [udpsend]
>>>
>>>  You'll have to explicitly import the mrpeach library, use [import
>> mrpeach]
>>
>
> you are right, or use [osc/packOSC] and [iemnet/udpsend] for these ones ..
>
>
>
>>
>>> pd-osc: /usr/lib/pd/extra/osc/packOSC.pd_linux
>>> pd-iemnet: /usr/lib/pd/extra/iemnet/udpsend.pd_linux
>>>
>>
>
> Simon
>
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Re: [PD] KMI SoftStep foot controller?

2014-03-08 Thread Simon Wise

On 08/03/14 21:13, Alexandros Drymonitis wrote:

On Sat, Mar 8, 2014 at 2:18 AM, Simon Wise  wrote:


On 08/03/14 06:24, Jonghyun Kim wrote:


Thanks Chris for the answer! I was worried about compatibility with Pd.

How about OSC function with Pd? It's OSC works with [netsend] or
[udpsend]?



[your OSC message(
|
[packOSC]
|
[udpsend]


You'll have to explicitly import the mrpeach library, use [import mrpeach]


you are right, or use [osc/packOSC] and [iemnet/udpsend] for these ones ..





pd-osc: /usr/lib/pd/extra/osc/packOSC.pd_linux
pd-iemnet: /usr/lib/pd/extra/iemnet/udpsend.pd_linux



Simon

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Re: [PD] KMI SoftStep foot controller?

2014-03-08 Thread Alexandros Drymonitis
On Sat, Mar 8, 2014 at 2:18 AM, Simon Wise  wrote:

> On 08/03/14 06:24, Jonghyun Kim wrote:
>
>> Thanks Chris for the answer! I was worried about compatibility with Pd.
>>
>> How about OSC function with Pd? It's OSC works with [netsend] or
>> [udpsend]?
>>
>
> [your OSC message(
> |
> [packOSC]
> |
> [udpsend]
>
You'll have to explicitly import the mrpeach library, use [import mrpeach]

>
> pd-osc: /usr/lib/pd/extra/osc/packOSC.pd_linux
> pd-iemnet: /usr/lib/pd/extra/iemnet/udpsend.pd_linux
>
>
> Simon
>
>
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