Re: [PD] New puredata.info styled online now!!
Il 11/03/12 17.36, Hans-Christoph Steiner ha scritto: (notice also teh [pd~] icon is hidden): in macosx (firefox) the icon is semi-hidden :) __ Lazzaro ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] number stream in ascending order
Il 31/07/11 02.46, João Pais ha scritto: I usually use something like [t f f] \ / \/ /\ [- ] , maybe resetting the [-] to 0 when the machine starts hi, If you want to put a toggle-spigot at the end of the flow is perhaps better to use the 'greater than' instead of '-' so you get the values 0 and 1 t f f] \ / \/ /\ [ ] | [x] __ Lazzaro oh yes, thanks Jaime... obvious, I think I need more coffee today... :) M On Sat, Jul 30, 2011 at 12:54 PM, Jaime Oliver jaime.oliv...@gmail.comwrote: just subtract the previous value from the current and if it is positive it is in ascending order ?? you could even smooth for slight irregularities. Is this what you're talking about? J On Sat, Jul 30, 2011 at 7:46 AM, Marco Donnarumma de...@thesaddj.com wrote: Hi folks, I have a stream of floats between 0 and 1. The stream goes in a linear fashion back and forth, but I want Pd to understand when the stream is in ascending order. Ideas? Hope this is clear enough :) searching the archive didn't bring up anything useful so far. thanks, M -- Marco Donnarumma Independent New Media and Sonic Arts Professional, Performer, Instructor ACE, Sound Design MSc by Research (ongoing) The University of Edinburgh, UK ~ Portfolio: http://marcodonnarumma.com Lab: http://www.thesaddj.com | http://cntrl.sourceforge.net | http://www.flxer.net Event: http://www.liveperformersmeeting.net ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list -- Jaime E Oliver LR www.jaimeoliver.pe 858 750 0924 (cel) 858 202 1522 (home) ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] recording GEM output weird framerate
Il 09/08/10 12.17, Marco Donnarumma ha scritto: Hi all, it's been a week now I'm struggling to record properly a GEM output, reading archives and forums. I have fairly complex audiovisual patch with multiple geos, four pix_snaps to create motion blur effect for 1280x320 res, and data exchange through local network. However I can record in a really good quality using both pix_record or pix_write. The problem is the recorded video is faster than the actual one. It doesn't matter if I record frames with pix_write and build a movie with ffmpeg or I record a whole movie with pix_record, the resulting movie is faster anyway. (I can confirm it 100% as I also record audio at the same time, and it is indeed longer) This happens on a machine with ATI card, both in ubuntu jaunty and windows with Pd-ext 42.5 rc 5. What is even weirder is that if I load the recorded video into Pd with pix_film it tells me the video has 115 fps, but with any other software fps is between 20 and 30 (which I assume should be the proper framerate). Anybody experienced the same? What could I do about it? Hi, I only have experience with pix_write oby (it generate tif/png/jpeg image sequence) and it write at framerate specified on the gemwin oby. If you have [gemwin 50] you have 50 frame per second image sequnce, if you set [gemwin 25] you have 25 . ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] recording GEM output weird framerate
Il 09/08/10 12.26, Lazzaro Nicolò Ciccolella ha scritto: Il 09/08/10 12.17, Marco Donnarumma ha scritto: Hi all, it's been a week now I'm struggling to record properly a GEM output, reading archives and forums. I have fairly complex audiovisual patch with multiple geos, four pix_snaps to create motion blur effect for 1280x320 res, and data exchange through local network. However I can record in a really good quality using both pix_record or pix_write. The problem is the recorded video is faster than the actual one. Hi, apologize me if it is a dumb answer, but if you apply very intensive motion bur and other stuf in your patch the speed of what you see in your gem box will be very slow. The sequence of images that is generated will necessarily faster than what you see when the patch is running. ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] recording GEM output weird framerate
Il 09/08/10 13.58, Marco Donnarumma ha scritto: @ Lazzaro: yes I know, thanks for specifying, but the problem is that the duration of audio and video files I record don't match each other. You can try to grab a rectangle of your desktop with recordmydesktop (from commandline) it accept also a jack connection for audio data so, if your system dont crash, you can record what you see and what you hear in your perceptive time. The output is a theora file rather compressed but usable. I was able to make this series of videos : http://vimeo.com/5708413 but considering the size of your project then this could also be a useless answer :) ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Slider to change multiple values at the same time with different values
Il 27/07/10 13.08, bernardo amorim ha scritto: hi cyrille really thanks alot it worked fine gret lessdons for me on the version 2. thanks really thanks On Tue, Jul 27, 2010 at 11:59 AM, cyrille henry c...@chnry.net mailto:c...@chnry.net wrote: here are 3 different version depending on what you want when moving the fader while the main is not full. version 2 is what i think the most logic. version 4 work like yours cheers cyrille My version, different approach, using MouseState oby. #N canvas 572 102 730 559 10; #X obj 407 88 vsl 15 128 0 127 0 0 empty empty empty 0 -9 0 10 -262144 -1 -1 4900 1; #X obj 379 267 float; #X floatatom 380 325 5 0 0 0 - - -; #X obj 76 58 MouseState; #X obj 77 93 sel 0; #X obj 591 79 vsl 15 128 0 127 0 0 empty empty empty 0 -9 0 10 -262144 -1 -1 5900 1; #X obj 377 381 *; #X obj 370 413 / 127; #X floatatom 327 459 5 0 0 0 - - -; #X obj 379 297 int; #X obj 367 437 int; #X obj 593 233 send master; #X obj 286 324 receive master; #X obj 214 86 vsl 15 128 0 127 0 0 empty empty empty 0 -9 0 10 -262144 -1 -1 4000 1; #X obj 186 265 float; #X floatatom 187 323 5 0 0 0 - - -; #X obj 184 379 *; #X obj 177 411 / 127; #X floatatom 134 457 5 0 0 0 - - -; #X obj 186 295 int; #X obj 174 435 int; #X obj 93 322 receive master; #X obj 76 127 send mouse; #X obj 94 242 receive mouse; #X obj 320 238 receive mouse; #X connect 0 0 1 1; #X connect 1 0 9 0; #X connect 2 0 6 1; #X connect 3 0 4 0; #X connect 4 0 22 0; #X connect 5 0 11 0; #X connect 6 0 7 0; #X connect 7 0 10 0; #X connect 8 0 0 0; #X connect 9 0 2 0; #X connect 10 0 8 0; #X connect 12 0 6 0; #X connect 13 0 14 1; #X connect 14 0 19 0; #X connect 15 0 16 1; #X connect 16 0 17 0; #X connect 17 0 20 0; #X connect 18 0 13 0; #X connect 19 0 15 0; #X connect 20 0 18 0; #X connect 21 0 16 0; #X connect 23 0 14 0; #X connect 24 0 1 0; ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] Slider to change multiple values at the same time with different values
Il 27/07/10 15.18, Lazzaro Nicolò Ciccolella ha scritto: Il 27/07/10 13.08, bernardo amorim ha scritto: hi cyrille really thanks alot it worked fine gret lessdons for me on the version 2. thanks really thanks On Tue, Jul 27, 2010 at 11:59 AM, cyrille henry c...@chnry.net mailto:c...@chnry.net wrote: here are 3 different version depending on what you want when moving the fader while the main is not full. version 2 is what i think the most logic. version 4 work like yours cheers cyrille My version, different approach, using MouseState oby. apologize, the previous attachment missing of |set $1( #N canvas 572 102 730 559 10; #X obj 418 96 vsl 15 128 0 127 0 0 empty empty empty 0 -9 0 10 -262144 -1 -1 2000 1; #X obj 379 267 float; #X obj 76 58 MouseState; #X obj 77 93 sel 0; #X obj 591 79 vsl 15 128 0 127 0 0 empty empty empty 0 -9 0 10 -262144 -1 -1 9800 1; #X obj 377 381 *; #X obj 370 413 / 127; #X floatatom 339 500 5 0 0 0 - - -; #X obj 379 297 int; #X obj 367 437 int; #X obj 593 233 send master; #X obj 286 324 receive master; #X obj 214 86 vsl 15 128 0 127 0 0 empty empty empty 0 -9 0 10 -262144 -1 -1 8500 1; #X obj 186 265 float; #X obj 184 379 *; #X obj 177 411 / 127; #X floatatom 159 492 5 0 0 0 - - -; #X obj 186 295 int; #X obj 174 435 int; #X obj 93 322 receive master; #X obj 76 127 send mouse; #X obj 94 242 receive mouse; #X obj 320 238 receive mouse; #X msg 286 137 set \$1; #X msg 115 159 set \$1; #X connect 0 0 1 1; #X connect 1 0 8 0; #X connect 2 0 3 0; #X connect 3 0 20 0; #X connect 4 0 10 0; #X connect 5 0 6 0; #X connect 6 0 9 0; #X connect 8 0 5 1; #X connect 9 0 7 0; #X connect 9 0 23 0; #X connect 11 0 5 0; #X connect 12 0 13 1; #X connect 13 0 17 0; #X connect 14 0 15 0; #X connect 15 0 18 0; #X connect 17 0 14 1; #X connect 18 0 16 0; #X connect 18 0 24 0; #X connect 19 0 14 0; #X connect 21 0 13 0; #X connect 22 0 1 0; #X connect 23 0 0 0; #X connect 24 0 12 0; ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] pmpd tip
Il 31/05/10 23.41, cyrille henry ha scritto: hello, you can make an iHalfMoon abstraction ;-) if you know the position of the curve, you just have to compute the distance and the direction of the nearest point of the moon/wall. the force need to be send is proportional to the distance, and in the same direction... but yes, you can also use many iSeg2D. it should work. cheers cyrille Hi Cyrille, Visualizza caratteri romani Thanks for all answers, thanks for this wonderful library that makes available to everyone. For my project I realized the importance of objects that begin with "t" (test items) that initially I was having ignored :) best __ Lazzaro Le 31/05/2010 15:37, Lazzaro Nicol Ciccolella a crit : I, I'm on first attempt to use pmpd. I want to swing a ball on a curve (which in my project should become a half-moon). In the examples (obviously) I dont found something that help me directly to my goals. The best would have the object [icurve2D] :) You think I should to simulate a curve creating a great number of [iLine2D] or is there a more interesting approach? Thanks for any help half-moon: http://www.eyax.com/esempio.jpg __ Lazzaro ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] pmpd tip
I, I'm on first attempt to use pmpd. I want to swing a ball on a curve (which in my project should become a half-moon). In the examples (obviously) I dont found something that help me directly to my goals. The best would have the object [icurve2D] :) You think I should to simulate a curve creating a great number of [iLine2D] or is there a more interesting approach? Thanks for any help half-moon: http://www.eyax.com/esempio.jpg __ Lazzaro ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] pix_write output options?
Il 18/05/10 09.11, rene beekman ha scritto: 2. can pix_write be made to overwrite existing files with the same name? for a different use, we just need to replace one and the same file over and over again. #N canvas 0 22 450 300 10; #X obj 194 188 pix_write; #X msg 281 131 bang; #X obj 170 89 t b b; #X obj 168 50 metro 1000; #X obj 168 13 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1; #X msg -48 131 file /Users/lazzaro/Desktop/occhio/file-; #X connect 1 0 0 0; #X connect 2 0 5 0; #X connect 2 1 1 0; #X connect 3 0 2 0; #X connect 4 0 3 0; #X connect 5 0 0 0; ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] macosx multiple istance
Hi, i try to port on osx a pd installation made on linux ubuntu where i run two istance on pd. I am relatively new on macosx, how to launch two istance (1 for audio and 1 for gem) of pd-extended ? many thanks in advance -- Lazzaro ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] macosx multiple istance
Lazzaro Nicolò Ciccolella ha scritto: Hi, i try to port on osx a pd installation made on linux ubuntu where i run two istance on pd. I am relatively new on macosx, how to launch two istance (1 for audio and 1 for gem) of pd-extended ? many thanks in advance -- Lazzaro ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list replay myself: Applications/Pd-extended.app/Contents/MacOS/Pd-extended but in this way the command line option -open seem dont work ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
[PD] joystick
Hi, is the joystick object missing in pd-extended-1.41.4 ? thanks -- Lazzaro ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list