Re: [PD] New puredata.info styled online now!!

2012-03-11 Thread Lazzaro Nicolò Ciccolella

Il 11/03/12 17.36, Hans-Christoph Steiner ha scritto:


(notice also teh [pd~] icon is hidden):

in macosx (firefox) the icon is semi-hidden :)
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Re: [PD] number stream in ascending order

2011-07-31 Thread Lazzaro Nicolò Ciccolella

Il 31/07/11 02.46, João Pais ha scritto:

I usually use something like

[t f f]
\ /
\/
/\
[- ]

, maybe resetting the [-] to 0 when the machine starts


hi,
If you want to put a toggle-spigot at the end of the flow is perhaps 
better to use the 'greater than' instead of '-' so you get the values ​​ 
0 and 1


t f f]
\ /
\/
/\
[ ]
|
[x]
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Lazzaro


oh yes, thanks Jaime...
obvious,

I think I need more coffee today... :)

M



On Sat, Jul 30, 2011 at 12:54 PM, Jaime Oliver 
jaime.oliv...@gmail.comwrote:



just subtract the previous value from the current and if it is
positive it is in ascending order ??
you could even smooth for slight irregularities.

Is this what you're talking about?

J

On Sat, Jul 30, 2011 at 7:46 AM, Marco Donnarumma de...@thesaddj.com
wrote:
 Hi folks,
 I have a stream of floats between 0 and 1.
 The stream goes in a linear fashion back and forth, but I want Pd to
 understand when the stream is in ascending order.

 Ideas?
 Hope this is clear enough :)
 searching the archive didn't bring up anything useful so far.
 thanks,
 M



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 Marco Donnarumma
 Independent New Media and Sonic Arts Professional, Performer, 
Instructor

 ACE, Sound Design MSc by Research (ongoing)
 The University of Edinburgh, UK
 ~
 Portfolio: http://marcodonnarumma.com
 Lab: http://www.thesaddj.com | http://cntrl.sourceforge.net |
http://www.flxer.net
 Event: http://www.liveperformersmeeting.net

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Re: [PD] recording GEM output weird framerate

2010-08-09 Thread Lazzaro Nicolò Ciccolella

 Il 09/08/10 12.17, Marco Donnarumma ha scritto:

Hi all,
it's been a week now I'm struggling to record properly a GEM output, 
reading archives and forums.


I have fairly complex audiovisual patch with multiple geos, four 
pix_snaps to create motion blur effect for 1280x320 res, and data 
exchange through local network.
However I can record in a really good quality using both pix_record or 
pix_write.


The problem is the recorded video is faster than the actual one.
It doesn't matter if I record frames with pix_write and build a movie 
with ffmpeg or I record a whole movie with pix_record, the resulting 
movie is faster anyway.
(I can confirm it 100% as I also record audio at the same time, and it 
is indeed longer)


This happens on a machine with ATI card, both in ubuntu jaunty and 
windows with Pd-ext 42.5 rc 5.


What is even weirder is that if I load the recorded video into Pd with 
pix_film it tells me the video has 115 fps, but with any other 
software fps is between 20 and 30 (which I assume should be the proper 
framerate).


Anybody experienced the same?
What could I do about it?

Hi,
I only have experience with pix_write oby (it generate tif/png/jpeg 
image sequence) and it write at framerate specified on the gemwin oby. 
If you have [gemwin 50] you have 50 frame per second image sequnce, if 
you set [gemwin 25] you have 25 .


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Re: [PD] recording GEM output weird framerate

2010-08-09 Thread Lazzaro Nicolò Ciccolella

 Il 09/08/10 12.26, Lazzaro Nicolò Ciccolella ha scritto:

 Il 09/08/10 12.17, Marco Donnarumma ha scritto:

Hi all,
it's been a week now I'm struggling to record properly a GEM output, 
reading archives and forums.


I have fairly complex audiovisual patch with multiple geos, four 
pix_snaps to create motion blur effect for 1280x320 res, and data 
exchange through local network.
However I can record in a really good quality using both pix_record 
or pix_write.


The problem is the recorded video is faster than the actual one.
Hi, apologize me if it is a dumb answer, but if you apply very intensive 
motion bur and other stuf in your patch the speed of what you see in 
your gem box will be very slow. The sequence of images that is generated 
will necessarily faster than what you see when the patch is running.
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Re: [PD] recording GEM output weird framerate

2010-08-09 Thread Lazzaro Nicolò Ciccolella

  Il 09/08/10 13.58, Marco Donnarumma ha scritto:
@ Lazzaro: yes I know, thanks for specifying, but the problem is that 
the duration of audio and video files I record don't match each other.



You can try to grab a rectangle of your desktop with recordmydesktop 
(from commandline) it accept also a jack connection for audio data so, 
if your system dont crash, you can record what you see and what you hear 
in your perceptive time.
The output is a theora file rather compressed but usable. I was able to 
make this series of videos : http://vimeo.com/5708413
but considering the size of your project then this could also be a 
useless answer :)


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Re: [PD] Slider to change multiple values at the same time with different values

2010-07-27 Thread Lazzaro Nicolò Ciccolella

 Il 27/07/10 13.08, bernardo amorim ha scritto:

hi cyrille
really thanks alot it worked fine
gret lessdons for me on the version 2.
thanks
really thanks


On Tue, Jul 27, 2010 at 11:59 AM, cyrille henry c...@chnry.net 
mailto:c...@chnry.net wrote:


here are 3 different version depending on what you want when
moving the fader while the main is not full.

version 2 is what i think the most logic.
version 4 work like yours

cheers
cyrille


My version, different approach, using MouseState oby.

#N canvas 572 102 730 559 10;
#X obj 407 88 vsl 15 128 0 127 0 0 empty empty empty 0 -9 0 10 -262144
-1 -1 4900 1;
#X obj 379 267 float;
#X floatatom 380 325 5 0 0 0 - - -;
#X obj 76 58 MouseState;
#X obj 77 93 sel 0;
#X obj 591 79 vsl 15 128 0 127 0 0 empty empty empty 0 -9 0 10 -262144
-1 -1 5900 1;
#X obj 377 381 *;
#X obj 370 413 / 127;
#X floatatom 327 459 5 0 0 0 - - -;
#X obj 379 297 int;
#X obj 367 437 int;
#X obj 593 233 send master;
#X obj 286 324 receive master;
#X obj 214 86 vsl 15 128 0 127 0 0 empty empty empty 0 -9 0 10 -262144
-1 -1 4000 1;
#X obj 186 265 float;
#X floatatom 187 323 5 0 0 0 - - -;
#X obj 184 379 *;
#X obj 177 411 / 127;
#X floatatom 134 457 5 0 0 0 - - -;
#X obj 186 295 int;
#X obj 174 435 int;
#X obj 93 322 receive master;
#X obj 76 127 send mouse;
#X obj 94 242 receive mouse;
#X obj 320 238 receive mouse;
#X connect 0 0 1 1;
#X connect 1 0 9 0;
#X connect 2 0 6 1;
#X connect 3 0 4 0;
#X connect 4 0 22 0;
#X connect 5 0 11 0;
#X connect 6 0 7 0;
#X connect 7 0 10 0;
#X connect 8 0 0 0;
#X connect 9 0 2 0;
#X connect 10 0 8 0;
#X connect 12 0 6 0;
#X connect 13 0 14 1;
#X connect 14 0 19 0;
#X connect 15 0 16 1;
#X connect 16 0 17 0;
#X connect 17 0 20 0;
#X connect 18 0 13 0;
#X connect 19 0 15 0;
#X connect 20 0 18 0;
#X connect 21 0 16 0;
#X connect 23 0 14 0;
#X connect 24 0 1 0;
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Re: [PD] Slider to change multiple values at the same time with different values

2010-07-27 Thread Lazzaro Nicolò Ciccolella

 Il 27/07/10 15.18, Lazzaro Nicolò Ciccolella ha scritto:

Il 27/07/10 13.08, bernardo amorim ha scritto:

hi cyrille
really thanks alot it worked fine
gret lessdons for me on the version 2.
thanks
really thanks


On Tue, Jul 27, 2010 at 11:59 AM, cyrille henry c...@chnry.net 
mailto:c...@chnry.net wrote:


here are 3 different version depending on what you want when
moving the fader while the main is not full.

version 2 is what i think the most logic.
version 4 work like yours

cheers
cyrille


My version, different approach, using MouseState oby.

apologize, the previous attachment  missing of |set $1(
#N canvas 572 102 730 559 10;
#X obj 418 96 vsl 15 128 0 127 0 0 empty empty empty 0 -9 0 10 -262144
-1 -1 2000 1;
#X obj 379 267 float;
#X obj 76 58 MouseState;
#X obj 77 93 sel 0;
#X obj 591 79 vsl 15 128 0 127 0 0 empty empty empty 0 -9 0 10 -262144
-1 -1 9800 1;
#X obj 377 381 *;
#X obj 370 413 / 127;
#X floatatom 339 500 5 0 0 0 - - -;
#X obj 379 297 int;
#X obj 367 437 int;
#X obj 593 233 send master;
#X obj 286 324 receive master;
#X obj 214 86 vsl 15 128 0 127 0 0 empty empty empty 0 -9 0 10 -262144
-1 -1 8500 1;
#X obj 186 265 float;
#X obj 184 379 *;
#X obj 177 411 / 127;
#X floatatom 159 492 5 0 0 0 - - -;
#X obj 186 295 int;
#X obj 174 435 int;
#X obj 93 322 receive master;
#X obj 76 127 send mouse;
#X obj 94 242 receive mouse;
#X obj 320 238 receive mouse;
#X msg 286 137 set \$1;
#X msg 115 159 set \$1;
#X connect 0 0 1 1;
#X connect 1 0 8 0;
#X connect 2 0 3 0;
#X connect 3 0 20 0;
#X connect 4 0 10 0;
#X connect 5 0 6 0;
#X connect 6 0 9 0;
#X connect 8 0 5 1;
#X connect 9 0 7 0;
#X connect 9 0 23 0;
#X connect 11 0 5 0;
#X connect 12 0 13 1;
#X connect 13 0 17 0;
#X connect 14 0 15 0;
#X connect 15 0 18 0;
#X connect 17 0 14 1;
#X connect 18 0 16 0;
#X connect 18 0 24 0;
#X connect 19 0 14 0;
#X connect 21 0 13 0;
#X connect 22 0 1 0;
#X connect 23 0 0 0;
#X connect 24 0 12 0;
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Re: [PD] pmpd tip

2010-06-02 Thread Lazzaro Nicolò Ciccolella




Il 31/05/10 23.41, cyrille henry ha scritto:
hello,
  
  
you can make an iHalfMoon abstraction ;-)
  
if you know the position of the curve, you just have to compute the
distance and the direction of the nearest point of the moon/wall.
  
the force need to be send is proportional to the distance, and in the
same direction...
  
  
but yes, you can also use many iSeg2D. it should work.
  
  
cheers
  
cyrille
  
  


Hi Cyrille,

Visualizza

caratteri romani



Thanks
for all answers,
thanks for this wonderful library that makes
available to everyone.
For my project I realized the importance of
objects that begin with "t" (test items) that  initially I was having ignored
:)


best
__
Lazzaro


  
  
  
  
Le 31/05/2010 15:37, Lazzaro Nicol Ciccolella a crit :
  
  I, I'm on first attempt to use pmpd.

I want to swing a ball on a curve (which in my project should become a

half-moon).

In the examples (obviously) I dont found something that help me
directly

to my goals.


The best would have the object [icurve2D] :)


You think I should to simulate a curve creating a great number of

[iLine2D] or is there a more interesting approach?


Thanks for any help


half-moon:

http://www.eyax.com/esempio.jpg


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[PD] pmpd tip

2010-05-31 Thread Lazzaro Nicolò Ciccolella

I, I'm on first attempt to use pmpd.
I want to swing a ball on a curve (which in my project should become a 
half-moon).
In the examples (obviously) I dont found something that help me directly 
to my goals.


The best would have the object [icurve2D] :)

You think I should to simulate a curve creating a great number of 
[iLine2D] or is there a more interesting approach?


Thanks for any help

half-moon:
http://www.eyax.com/esempio.jpg

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Lazzaro

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Re: [PD] pix_write output options?

2010-05-18 Thread Lazzaro Nicolò Ciccolella

Il 18/05/10 09.11, rene beekman ha scritto:

2. can pix_write be made to overwrite existing files with the same name?
for a different use, we just need to replace one and the same file over and 
over again.
   



#N canvas 0 22 450 300 10;
#X obj 194 188 pix_write;
#X msg 281 131 bang;
#X obj 170 89 t b b;
#X obj 168 50 metro 1000;
#X obj 168 13 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X msg -48 131 file /Users/lazzaro/Desktop/occhio/file-;
#X connect 1 0 0 0;
#X connect 2 0 5 0;
#X connect 2 1 1 0;
#X connect 3 0 2 0;
#X connect 4 0 3 0;
#X connect 5 0 0 0;
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[PD] macosx multiple istance

2009-09-20 Thread Lazzaro Nicolò Ciccolella

Hi,
i try to port on osx a pd installation made on linux ubuntu where i run 
two istance on pd.
I am relatively new on macosx, how to launch two istance (1 for audio 
and 1 for gem) of pd-extended ?

many thanks in advance
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Re: [PD] macosx multiple istance

2009-09-20 Thread Lazzaro Nicolò Ciccolella

Lazzaro Nicolò Ciccolella ha scritto:

Hi,
i try to port on osx a pd installation made on linux ubuntu where i 
run two istance on pd.
I am relatively new on macosx, how to launch two istance (1 for audio 
and 1 for gem) of pd-extended ?

many thanks in advance
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replay myself:
Applications/Pd-extended.app/Contents/MacOS/Pd-extended

but in this way the command line option -open seem dont work

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[PD] joystick

2009-09-01 Thread Lazzaro Nicolò Ciccolella

Hi,
is the joystick object missing in pd-extended-1.41.4 ?
thanks
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