Re: [PD] [PD-announce] Egregore source / call for beta tester

2014-02-28 Thread Olivier Baudu

Hello Ricardo! Do you remember me from Marseille?

I want to test and help Cyrille with feedbacks like you, for sure !

On garde contact!

Αυ revisão

01ivier

:-p

(Cyrille, en dépit de son caractère potache, cette proposition n'est pas 
une blague, bien entendu... :-)


---
"On ne peut pas vivre dans un monde où l'on croit que l'élégance exquise 
du plumage de la pintade est inutile. Ceci est tout à fait à part. J'ai 
eu envie de le dire, je l'ai dit." Jean Giono, Un roi sans 
divertissement.


Le 28.02.2014 12:30, palmieri, ricardo a écrit :

Hello cyrille! Do you remember me from Brasil?

Yep rude, i want to test and help you with feedbacks, for sure!

Keep in Touch!

Au revoir...

Palm
Em 27/02/2014 08:45, "Cyrille Henry"  escreveu:


Hello,

Some of you have seen the egregore performance by chdh during the
last
pd convention, or during other occasion.
http://www.chdh.net/egregore [1]
We are now planning to distribute the patch that we used for this
performance and we are searching for people that can test the
patches.

If you're interested in helping us testing this project before the
official release, please write us off list.
Joined is a brief description of the project,

Thanks,
Cyrille & Nicolas
--
ÉGRÉGORE
Egrégore is originally an audiovisual performance realized in 2011
that
exploits the group movement phenomenas. Complex and expressive
behaviors
are generated and controlled by a computer and transcribed in sound
and
image. A crowd of particles deploys itself, reorganizes, blends
into
living structures more or less coherent, evolving from a chaotic
movement towards a cohesive group.

ÉGRÉGORE - SOURCE
Egregore - source is an edition that aims to archive and document
the
performance: all the elements in égrégore - optimized for a
standard
personal computer - are supplied: the instrument created for the
performance, the software that enabled the creation of the
performance
and a document of usage, all under a free license and with source
code.
A digital version is freely downloadable on the P2P networks and a
usb
key with all this data will as well be available.

DISTRIBUTED PERFORMANCE
This instrument will be played live remotely by chdh the
XX.XX.2014. The
distribution of the code allows to use this "physical" dispersion
as a
new performance vector. The different personal computers used to
decode
the contents of the key, geographically distributed around the
world,
united to each other by internet constitute the "stage" where takes
place this new representation of égrégore. This event allows all,
thanks
to the distributed software, to connect at the same moment, to meet
and
to attend a new version of the performance.

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Links:
--
[1] http://www.chdh.net/egregore
[2] http://lists.puredata.info/listinfo/pd-announce
[3] http://lists.puredata.info/listinfo/pd-list

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Re: [PD] electro-mechanical piano (player piano) - Arduino, Solenoid Issue

2013-06-25 Thread Olivier Baudu

Hi...

It's not really the subject because we didn't use Pd for the this 
version...
But we've done a piano player with 48 servo engine (HS-422 from Hitec) 
controlled by I2C with a 3 PCA9685 and a Raspberry Pi.
This one from Adafruit ( http://www.adafruit.com/products/815 ) can be 
used with an Arduino.


http://vimeo.com/54803321

Cheers

01ivier

Le 25.06.2013 23:23, Peter Venus a écrit :

maybe this could help you.
http://algo.mur.at/projects/microcontroller
this is developed by winfried ritsch, who realised really fast
responding automated pianos with these.

peter

Am 25.06.13 22:53, schrieb Charles Z Henry:

Are you sure you need PWM pins?  You'll definitely be paying for more
*duinos if you are just using those.  If I were you, I'd think of 
another

way to deliver a variable impulse to the hammers.

Chuck


On Tue, Jun 25, 2013 at 3:43 PM, Epic Jefferson 

wrote:



Hey guys,

I've had progress building an Arduino-powered solenoid system for a
controlling a piano's hammer mechanism (removing the keys) via pd.
So far I've found the solenoid I want to use. [image: Inline image 
1]
Does any one have experience daisy-chaining arduinos (or arduino 
mega's)
to get more pwm pins, while using just one usb connection for 
controlling

via pd?

--
www.epicjefferson.com

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--
"On ne peut pas vivre dans un monde où l'on croit que l'élégance 
exquise du plumage de la pintade est inutile. Ceci est tout à fait à 
part. J'ai eu envie de le dire, je l'ai dit." Jean Giono, Un roi sans 
divertissement.


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Re: [PD] My personal GEM preview inside a patch...

2013-06-23 Thread Olivier Baudu

I've received few messages asking me if it's a joke... :-°

Well...
It's a kind of joke because it is useless...
(I redraw the GEM stream in hundred of 2x2 canvas)

But it's not joke in the way that it really works on my laptop / Linux 
Mint DE / Pd-extended 0.43.4 / GEM 0.93 at 4 fps...


Sorry if I've crashed your OS with my stuff...

Cheers...

01ivier

Le 23.06.2013 17:33, Olivier Baudu a écrit :

Hi list,

I want to share with you a big victory for me... :-p
I've succeeded in visualizing image/video GEM stream inside my patch
(at 4 fps !!).

Well...
You can't really do anything else when the automatic mode is on... :-D
... but I'm so proud, you know.

Patch attached.
Screenshot here : http://codelab.fr/4343#p23267

Cheers

01ivier


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"On ne peut pas vivre dans un monde où l'on croit que l'élégance 
exquise du plumage de la pintade est inutile. Ceci est tout à fait à 
part. J'ai eu envie de le dire, je l'ai dit." Jean Giono, Un roi sans 
divertissement.


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Re: [PD] Pd --> Python, IPC, FUDI, pdreceive, et cetera !

2013-01-21 Thread Olivier Baudu

Well,

You can look at the attached archive.
I repeat that I'm not sure it a good way...
But it's a working way... :-p

Cheers

01ivier

Le 21.01.2013 15:42, Pierre Massat a écrit :

Dear List,

I've been working a lot with Python and Pd lately, and i would like
to have better means of communication between the two.
I know next to nothing about inter-process communication, I know
nothing about FUDI (except that it's the protocol used by pdsend and
pdreceive), and I have no idea what pdreceive was originally designed
for. I've only used the subprocess (formerly popen) module in python,
but i don't know how to use it with streams of messages coming from
the standard output of a running process.
 I don't want to use libpd for now because i only need to send and
receive simple messages between Python and Pd.

Can someone please provide a few hints ?

Cheers!

Pierre.

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"On ne peut pas vivre dans un monde où l'on croit que l'élégance 
exquise du plumage de la pintade est inutile. Ceci est tout à fait à 
part. J'ai eu envie de le dire, je l'ai dit." Jean Giono, Un roi sans 
divertissement.

Py2Pd2Py.tar.gz
Description: GNU Zip compressed data
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Re: [PD] Pd --> Python, IPC, FUDI, pdreceive, et cetera !

2013-01-21 Thread Olivier Baudu

Hi,

I've succeed in make Pd and Python communicate by OSC (no sure it's the 
best way) with mrpeach library.
I'll try to find the simple version of my patch/script but if not, you 
know now it's possible.


To be continued...

Cheers

01ivier

Le 21.01.2013 15:42, Pierre Massat a écrit :

Dear List,

I've been working a lot with Python and Pd lately, and i would like
to have better means of communication between the two.
I know next to nothing about inter-process communication, I know
nothing about FUDI (except that it's the protocol used by pdsend and
pdreceive), and I have no idea what pdreceive was originally designed
for. I've only used the subprocess (formerly popen) module in python,
but i don't know how to use it with streams of messages coming from
the standard output of a running process.
 I don't want to use libpd for now because i only need to send and
receive simple messages between Python and Pd.

Can someone please provide a few hints ?

Cheers!

Pierre.

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part. J'ai eu envie de le dire, je l'ai dit." Jean Giono, Un roi sans 
divertissement.


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Re: [PD] Creating a line in Gem

2012-12-18 Thread Olivier Baudu

Hi...

A [curve 2] will give you a perfect line.
With [cos ] and [sin ] you could "easyly" convert the angle in x, y for 
the second point...


But, I'm not sure that using a rectangle, in your case, is neither so 
difficult...
Before the rotation, you just have to translate the rectangle of the 
half of the lenght it grows.

It's not a "trick" and works very precisely.

Cheers.

01ivier

Le 18.12.2012 12:46, Alexandros Drymonitis a écrit :

Hi all,
I've been trying to render a line in Gem, so I'm wondering if it's
best to use [curve] (which is actually a curve as it indicates), or
[rectangle] with a very small x value, so that it looks like a line.
 My problem is that I want to give this line an angle, so I've been
using [shearXY] for now. I also want to make the line grow from
nothing to the full desired length, but with [rectangle] it will grow
from the middle, so in order to make it grow from the starting point
to the ending point, you have to give [rectangle] a continuous x,y
offset.
 This way it's really hard to determine the starting and ending point
of the line. So, If for example the x,y coordinates of the starting
and ending point are random, then the angle and length will also be
random and you'll have to manipulate three different objects
simultaneously ([rectangle], [translate] and [shearXY]), and I'm not
sure if I can find the formula for all these calculations.
 Is there an easier technique for this?

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part. J'ai eu envie de le dire, je l'ai dit." Jean Giono, Un roi sans 
divertissement.


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Re: [PD] [OT] user experience regarding usb soundcard with 8 in / out on linux

2012-09-17 Thread Olivier Baudu

Yep...

Only used on Ubuntu, but M-Audio Fastrack Ultra 8R is natively 
recognized with Jack on Ubuntu >= 10.10

Audio only, not MIDI, as far as I can remember.

Cheers.

01ivier
Le 17.09.2012 15:25, Chrissie Caulfield a écrit :

I had an M-Audio Fastrack Ultra working on Fedora. For some reason I
can't get it to work on Debian though. Which is very strange.

Chrissie

On 17/09/12 11:51, Cyrille Henry wrote:

hello,

did anyone have successfully use a usb soundcard providing something
like 8 in / out on linux?

thanks
Cyrille

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"On ne peut pas vivre dans un monde où l'on croit que l'élégance 
exquise du plumage de la pintade est inutile. Ceci est tout à fait à 
part. J'ai eu envie de le dire, je l'ai dit." Jean Giono, Un roi sans 
divertissement.


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Re: [PD] running Pd with a timer for an installation?

2012-07-09 Thread Olivier Baudu

Hi...

Two useless patches which could help you :

To kill all instances (I don't use Win but maybe it work with [popen] 
instead of [shell]):

http://wiki.labomedia.org/images/9/97/Killall-pdextended.png

To kill one instance :
http://wiki.labomedia.org/images/a/a8/Killall-pdextended-2.png

With [time] and [date] you should reach your goal.

Cheers

01ivier

Le 09.07.2012 08:43, Richie Cyngler a écrit :

Hi All,

I'm planning on using Pd for an installation in Melbourne in a couple
of weeks. It's running fine, Pduino working, sensors working. I'm 
just

wondering is there is a object (or series) of objects I can use to
"power down" the patch, or even kill Pd, at a designated time. The
installation will run into the night for a week, I'll be there to
start it up each night but not to shut it down. I'm probably running
on OSX, windows may be an option. A sleep or shutdown timer for the 
OS

would be very useful too, seems odd these are not standard.

Any suggestions?

Thanks a lot


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Re: [PD] comma into a textfile

2012-06-26 Thread Olivier Baudu

There is this patch : http://codelab.fr/attachment.php?item=856
From this conversation (in french) : http://codelab.fr/3084

The aim is to dynamically create :

[expr if($f1<0,1-$f1, $f1)]

and

[expr $f1;$f2]

As there are ',' and ';' maybe it will helps you...

Cheers...

01ivier


Le 26.06.2012 13:38, Jack a écrit :

Le 26/06/2012 11:46, Mirko Maier a écrit :

@jack:

thank you, that's almost the solution,
but I get '\\,' from makefilename. (same problem is with '\\{' )

and it's not possible with "stripfilename" to remove the "\\". is 
there a solution?


@olivier: thanks, but i am working on win xp..

best
mirko


jack wrote:

Maybe, something like that ? :

[44(
|
[makefilename %c]
|
[add hello$1 world, rewind, bang(
|
[textfile]
|
[print]

++

Jack


Hello,

Not sure there is a way to remove \\ in front of comma with [add( and
[textfile]
What are you trying to do exactly ?
If you want to avoid \\, you can create a text file with :
hello\, world
inside. Then you can load it with the message 'read' and the object
[textfile], you shoukld get a nice 'hello, world'.
Or, as OIivier said, you can use a bash script to create this text 
file

on the fly and load it with [textfile].
You can also use ascii code for this problem...
So, if you have a simple example of what you need, maybe it would be
much easy to find a solution.
++

Jack



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Re: [PD] comma into a textfile

2012-06-25 Thread Olivier Baudu

Hi...

Not sure it will help you but I've done a script in bash + patch to get 
comma in textfile

http://yamatierea.org/papatchs/#textavirgule

Cheers.

01ivier

Le 25.06.2012 17:56, Mirko Maier a écrit :

hi all,

is there a possibility to create a textfile containing commas?

that means, somehow a "add xxx," message should be sent into 
"textfile".


any help? thanks a lot.

best
mirko


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Re: [PD] PUREDATA SummerCamp @ Databaz (France) 5-8 juillet 2012

2012-06-21 Thread Olivier Baudu

[french version]

Yeepee...

Pour avoir gouté à la Databaz, je sais qu'il y a moyen d'y marquer un 
nombre considérable de points, voire de tuer le match dans l'oeuf...
N'hésitez pas une seconde à venir gagner d'inoubliables victoires avec 
nous...
D'autant que, bien entendu, de nombreux chef d'œuvres d'art majeur 
majeurs vont être mis à bas et/ou exhibés durant ce long WE...
Ne pas venir, c'est un coup à pleurer des deux yeux pendant plusieurs 
années...


Par ailleurs, de toutes les Histoires de l'Humanité (Grèce Antique 
comprise), je ne suis pas sûr qu'il y ait déjà eu en France un évènement 
aussi prometteur quant à la possibilité pour la communauté francophone 
d'avoir des relations de promiscuité aussi inavouables.


Miam miam !

À tout de suite...

:-)

01ivier


[english version]

If you don't speak french, this event is the perfect moment for you to 
start learning it...
Don't waste your time longer with sad friends and come to the PUREDATA 
SummerCamp in France.

The victory is sure.

Yum !

(-:

01ivier

Le 21.06.2012 09:01, philippe boisnard a écrit :

[1]
Le centre Databaz, en partenariat avec Labomedia entre autres,
organise le premier PUREDATA SummerCamp du 5 au 8 juillet 2012.

— Face à la diffusion croissante de puredata dans le milieu
artistique français, databaz, qui organise régulièrement des
work-shops puredata, a décidé de créer un moment estival de
rencontres pour les développeurs et les utilisateurs de puredata et
de ses extensions (autres langages, techniques). Ce moment, loin de
toute volonté à prétention médiatique, vise à permettre une
rencontre conviviale, de partage aussi bien de compétences que de
créations.
— Toutes les personnes intéressées par cet événement peuvent
s'inscrire et proposer selon leur thème de recherches un atelier ou
bien une intervention. Il y aura trois lieux distincts pour les
ateliers, proposant des possibilités ausi bien au niveau sonore que
de vidéo-projection.
— Seront privilégiés : les ateliers de développement de librairie
ou de documentation en relation aux dernières avancées de puredata
[par exemple autour du GLSL, de librairie spécifiques, etc], mais
aussi des ateliers de démonstration de liaisons entre puredata et
d'autres formes de protocoles [php, python, bash, perl, java, etc].
— Pour les live-sets, nous aimerions anticiper et dès lors avoir
des propositions en amont afin de structurer les deux soirées qui
seront ouvertes au public.
Organisation
Début jeudi soir pour les arrivées (5 juillet)
Vendredi 6 juillet-dimanche 8 juillet toute la journée
Work-shop
atelier
interventions
démonstration
Vendredi soir et samedi soir
soirée démonstration, live set, repas et fête.
Databaz prendra à sa charge la nourriture et une part des boissons
pendant l'ensemble de l'événement.
Inscription obligatoire
Databaz organisant cela dans son centre, il nous faut établir à
l'avance le nombre de participants pour prévoir tous les couchages
[sera demandé d'amener un sac de couchage] pour les non-régionaux.
[Databaz — 100 rue du Gond — 16000 Angoulême — 06 61 37 22 35]
Agrandir le plan [2]
[ http://databaz.org/centre [3] ]

Links:
--
[1] http://databaz.org/centre/wp-content/uploads/2010/03/Image-49.png
[2]

http://maps.google.fr/maps?f=q&source=embed&hl=fr&geocode=&q=100+rue+du+gond+angoul%C3%AAme&aq=&sll=46.75984,1.738281&sspn=8.762458,17.248535&ie=UTF8&hq=&hnear=100+Rue+du+Gond,+16000+Angoul%C3%AAme,+Charente,+Poitou-Charentes&ll=45.65676,0.162006&spn=0.017457,0.033689&t=m&z=14&iwloc=A
[3] http://databaz.org/centre


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Re: [PD] [$0-array] ???

2012-06-10 Thread Olivier Baudu

Hi...

Is it what you're trying to get ?
http://codelab.fr/3424#p18174

Cheers

01ivier



Le 10.06.2012 03:23, Фывапр Олджэвич a écrit :

Hi dear List !

Please help.

I need to do sampler, which could be dynamically loaded as an 
abstraction.


As for internal send-recieve - I turn them all into $0-like 
variables.


But what to do with sound-tables ??

I use [soundfiler]  , and [tabread~] ..   As I understand they need
some ARRAY to read from..

But when I name an array with [$0-name] - as i understand a unic name
for the abstraction - it doesn't read it, and doesn't write into it.

So what should i do, if i need a flexible ability to dounload about
50-70 samplers whith unic files and parametres (which I planned to
define in arguments of the abstraction and then sending it inside via
[dollarg] ) 

Thank you !
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Re: [PD] GEM: record split screen (with multiple rectangles)?

2012-06-02 Thread Olivier Baudu

Hi,

Maybe you can try [pix_snap2tex]...

For your information, even if it's not the answer to your question 
about [pix_record], to record my GEM screen, I use ffmpeg (on Ubuntu) :


For example: ffmpeg -f x11grab -r 30 -s 400x300 -i :0.0+1,52 -vcodec 
mjpeg YourFile.avi


Cheers...

01ivier


Le 02.06.2012 12:39, Mirko Maier a écrit :

hi list,

i would like to record (with "pix_record") a split screen combination
of several videos. the problem: to gather several videos on one
screen, I have to make all of them smaller (with "rectangle"), so i
have multiple rectangles. but with "pix_record", you can only record
one single rectangle. is there a solution..? thanks for help.

best
mirko


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Re: [PD] i lost my credibility

2011-07-09 Thread Olivier Baudu
Hi Cyrille...

I've got the same soundcard and work also on 10.04 but with pd-extended.

It's a newbie answer, but on my computer pd crashes often times on start-up
if started with jack but only if I try to run it from a launcher...
If I do it in command line it works fine...

I hope it'll help.

Cheers.

01ivier.

2011/7/9 olm-e 

> Here in Belgium, once we had election invalidated because a computer had a
> bug (electronic voting system). The experts that investigated the case
> found that it was ... cosmic rays ...
>
> no one knows how they found out about that (I guess it's the last chance
> answer from an expert, his jocker before everyone laugh roling on the
> floor... )
>
> but as you're an artist, probably you can just say you don't know what
> happened, and probably you don't care, exept for it not to reapear later.
>
> So changing the setup is good : other inital conditions will lead to
> another chaos attractor.
>
> ... (how many time did I got my gear braking without notice just when it
> should not, and resurecting with just a whisper of hope... countless ... I
> even had a living dead hard-drive for more than 6 month, rattling and
> refracting to start up but still working... )
>
> keep up the good work, until the sky fall down ;)
>
>
> Olm-
>
> PS : murphy's law is the only one to trust in "computer science"...
>
> >
> > hello,
> >
> > i need help to understand a major problem i had today.
> >
> > i'm unsing a old computer for a project, running ubuntu linux 10.04, with
> > a presonus FP10 fire wire soundcard with jack.
> > everything was running fine for weeks when we worked on this project.
> > i boot this computer 3 days ago, start pd and everything was working wey
> > well for all rehearsal.
> > (i did not close pd since)
> >
> >
> > the problem i've experience is that pd freeze during the performance.
> >
> >
> > (fortunately, it was 10 000 Km away from where i'm living so i have no
> > friend on the audience)
> > This is my 1st unexpected pd freeze (when i'm not on edit mode) since i
> > begin using pd, 11 years ago.
> > i'm running pd vanilla with almost no externals
> > thanks to Murphy's law, it occur in performance, and not in rehearsal.
> >
> > worst of all : i don't know what is the problem, and can't make things
> > work again.
> >
> > So, the 1st thing i could imagine is a hardware problem, since the
> > software was tested for month.
> > (This patch work for weeks without closing pd, and this pd installation
> > run for 8 month for an installation).
> >
> > fact are :
> > - after rebooting the computer/soundcard etc, jack start and works
> > - audacity can connect to jack.
> > - pd crash on start-up if started with jack.
> > - i do not change anything about pd
> > - i did not physically touch the computer for the last 10 minutes before
> > the freeze (everything is automatized)
> > - this computer is not connected to internet, i did not do any update
> > since it was stable.
> > - the soundcard works OK on an other computer on osX.
> >
> > i'll use another computer for tomorrow performance, and i'll have more
> > time to understand the problem when i'll be back home, however i would
> > really appreciate to understand as soon as possible what could cause a
> > huge problem like what i experience today.
> >
> > So, with that mail i share my shame with you, but i also really apreciate
> > to have some pointer about what to test in order to understand the
> > problem.
> > Why pd can't connect to jack anymore, since jack work and noting was
> > change about pd?
> > and why this occure during a live performance...
> >
> >
> > thanks for your consideration,
> >
> > cheers
> > Cyrille  (sad)
> >
> >
> >
>
>
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Re: [PD] drawing in pd

2011-06-30 Thread Olivier Baudu
Hi Albena,

Try this...
It uses "buffer 1" mode.

Cheers.

01ivier

2011/6/30 IOhannes m zmoelnig 

> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA1
>
> On 2011-06-29 22:52, cyrille henry wrote:
> >>>> it bugs
> >>>
> >>> definitely not.
> >>
> >>
> >> That's a rough answer, what does it mean?
> >
> > it mean that "it bug" is both rough and inexact (at least on my
> computer).
>
>
> exactly. the main motivation for the rough answer was a rough question,
> and...
>
> > it also mean that if you replace the teapot object with a circle in this
> > example and expect to see a circle, then it's a user problem, not a Gem
> > problem.
> >
> > since the feedback texture is drawn a Z=0, only primitive draw at Z>0
> > can be seen. So, translating a bit the circle in the Z direction will
> > solve your problem.
>
>
> ... the fact that the patch works without problems if you replace
> [teapot] with [circle] (at least on my computer)
> therefore i was challenging the plain "it bugs" with a similarly plain
> "it does not bug".
>
> fgmnasdr
> IOhannes
> -BEGIN PGP SIGNATURE-
> Version: GnuPG v1.4.11 (GNU/Linux)
> Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/
>
> iEYEARECAAYFAk4MJRcACgkQkX2Xpv6ydvSNlACgmXfUPUR4g9+rFD6lHUu/5ush
> aIkAoPE9QEcWhbXGX0PfFOOqTcTozEau
> =1oo5
> -END PGP SIGNATURE-
>
>
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-- 
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http://yamatierea.org/papatchs/
#N canvas 513 28 679 598 10;
#X obj 108 142 gemwin;
#X msg 108 49 destroy;
#X obj 62 127 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X msg 142 91 buffer 1 \, create \, 1;
#X obj 358 116 gemhead;
#X obj 358 168 translateXYZ;
#X obj 358 284 circle 0.2;
#X obj 358 56 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X obj 476 -113 gemmouse 8 8;
#X obj 476 56 - 4;
#X obj 493 79 - 4;
#X obj 493 106 * -1;
#X obj 358 225 color 1 0 0;
#X text 53 107 Clear;
#X obj 358 88 metro 1;
#N canvas 0 0 340 141 infos 0;
#X text 17 53 http://www.labomedia.net;
#X text 17 18 http://www.yamatierea.org/papatchs;
#X text 18 80 Avec l'aide précieuse de Benjamin Cadon.;
#X text 17 6 Tissé par Olivier Baudu.;
#X text 17 41 Pour le Labomedia.;
#X text 18 108 2011;
#X restore 113 283 pd infos;
#X connect 1 0 0 0;
#X connect 2 0 0 0;
#X connect 3 0 0 0;
#X connect 4 0 5 0;
#X connect 5 0 12 0;
#X connect 7 0 14 0;
#X connect 8 0 9 0;
#X connect 8 1 10 0;
#X connect 8 2 7 0;
#X connect 9 0 5 1;
#X connect 10 0 11 0;
#X connect 11 0 5 2;
#X connect 12 0 6 0;
#X connect 14 0 4 0;
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Re: [PD] Pd performance at TED

2011-06-23 Thread Olivier Baudu
>The fact that he created it on a sequencer in 97 and not on a drumkit in
1963 doesn't make any difference to me.

Ok, but could "beatjazz" be played in an other way than Onyx did ?
If "beatjazz" can't be triggered pre-record patterns, it's pity (for me)
that the audience think it is...

By the way, if Flim had been created in 63 it would make a big difference
for me...
The context of a creation matters, don't you think ?

Cheers...

01ivier

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Re: [PD] Pd performance at TED

2011-06-22 Thread Olivier Baudu
Hi list,

Whether or not you like his music is a separate question, I think its
> very hard to refute that he has musical skill and talent with his
> instrument.  And that is very rare with new interfaces for musical
> expression.
>
> .hc
>
>

I totally agree with you but only since he's explained how works his
instrument...
It's pity that, on the video, the performance seems to show someone who's
triggering some pre-recorded patterns...
In that case, I was quite agree with the "technological parody"
expression... :-p

But it's not... and, clearly, Onyx has to be congratulated.

Bravo.

01ivier.


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Re: [PD] can't change resolution of camera with pix_video on Linux

2011-05-28 Thread Olivier Baudu
Hi,

Well, I've noticed that I can get back hight resolution for my webcam in Pd
by changing it in Cheese...
But don't ask me why... :-p

I hope it'll help.

01ivier


2011/5/28 Matteo Sisti Sette 

> Hi,
>
> Here Gem 0.92.3 on Ubuntu 10.04 and Pd Vanilla 0.42.5.
>
> When I try to send a "dimen ..." message to [pix_video] to change the
> resolution, even if I try to set a resolution that is supported by the
> camera, it always stays at 160x120.
>
> I always get this message on the console:
> v4l2: changed size from MxN to 160x120
>
> where M and N are the values I try to set.
>
> This works on Windows and Mac (on Windows even on the same computer).
>
> Has anybady faced the same problem? Any suggestion to get it to work?
>
> Thanks
> m.
>
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Re: [PD] Pd applications for the blind or other disabled

2011-05-21 Thread Olivier Baudu
Hi...

I've done this patch few months ago :
http://yamatierea.org/papatchs/#1-terface

It's an interface for people who can just push one contactor (with the chin
for exemple).
You can choose the number of the lines, columns, the cursor's speed an have
a specific action for each square.

I've also worked with blind people, and as this sequencer (
http://yamatierea.org/papatchs/squareroom/OSR.htm) can be used with gamepad
it's possible to compose (and make animation) without the screen.
It had not been made for, but it was fun... :-)

With cranial trauma, I've use this one (
http://yamatierea.org/papatchs/#detc-mvt) for them to make music with their
movements.
It could be use with blind people.

Hope it'll be usefull.


Cheers.

01ivier.


2011/5/21 Stefano Papetti 

> Hello,
>
> I wonder if there exist any examples of applications developed with Pd
> (from simple patches to externals or libpd-based stuff) aimed at
> rehabilitation or human-computer interaction for disabled people.
> I'd be very interested in any examples on this matter.
>
> Best,
> Stefano
>
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Re: [PD] Adding Gridflow to the visual arsenal

2011-05-16 Thread Olivier Baudu
Hi...

I think [#to_pix] is what you need.

Cheers.

01ivier

2011/5/16 Pagano, Patrick 

>
> Hello
>
> I am wondering how to add the wonderful effects I see in gridflow to my
> existing VJ arsenal. I am currently using pdp/pidip/Gem with freeframe and
> frei0r for VJ performance. I am currently using a Macbook pro with Ubuntu
> 10.04 LTS bootcamp and an Asus Eee PC netbook running only ubuntu. I have
> been hacking away at pidipVJ adding freeframe, joystick, midi and a few
> other controls/effects over the past year or so. I would like to add
> gridflow into my patch(s) is there a way to use the functionality of GF
> like pdp2gem etc?
>
> pp
>
>
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Re: [PD] [PD-announce] deadline for the PdCon 2011 Call for Papers extended (fwd)

2011-04-16 Thread Olivier Baudu
How to say ? :-/

2011/4/15 Mathieu Bouchard 

> On Thu, 14 Apr 2011, Olivier Baudu wrote:
>
>  The only thing that really matters is to know if Pd is going to win at the
>> end. :-p
>>
>
> At the end of what ?


The end of the competition...  :-)


>
>
>  And I can tell it to you now. We're gonna win !
>>
>
> Win what ?


Not only the pleasure to be the first, but also to have beat the second. :-D
...
...
...
Sorry, [list ], it's a personal-running-gagimmick I impose to my friends for
years...
And, maybe you don't know that, but you're a friend of mine, [list ]... I
listen to you every day... :-)
BTW, I hope you're [fine (
^-^

01ivier



>
>
>  ___
> | Mathieu Bouchard  tél: +1.514.383.3801  Villeray, Montréal, QC
>



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Re: [PD] [PD-announce] deadline for the PdCon 2011 Call for Papers extended (fwd)

2011-04-13 Thread Olivier Baudu
Hum...

The only thing that really matters is to know if Pd is going to win at the
end. :-p
And I can tell it to you now. We're gonna win !

Cool, isn't it ?

:-D

1010ove
0101ivier





2011/4/14 Mathieu Bouchard 

> On Wed, 13 Apr 2011, Pedro Lopes wrote:
>
>  Seems ok, imho its a very idiosyncratic conference.
>>
>
> Well, at the same time, you'd think that there would be more submissions,
> now that the pd-community has grown. But it's not like that.
>
> Proximity still makes a big difference, as we have seen with canadian
> submissions in the 2nd PdConvention, and with brazilian submissions in the
> 3rd PdConvention (as well as lack of canadian submissions in the 3rd
> PdConvention), but with the number of european submissions in the 2nd
> PdConvention, you'd think that the 4th one would have a lot more than 40
> articles (I don't know about other categories).
>
> Does anyone want to lookup stats about Pd Conventions as might have been
> posted on pd-list before, and then put those stats on puredata.info ? (or
> links to the appropriate posts)
>
> Currently the three conventions appear as links in :
>
>  http://puredata.info/community/projects/
>
>
>  ___
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>
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Re: [PD] intro to Gridflow and...

2011-04-08 Thread Olivier Baudu
>Also why isn't Gridflow part of Pd_extended?

Whaa...

7 hours without answer to this question !
Who's gonna shoot first ? :-p

About the "introduction", after installing Gridflow, just go to
gridflow/doc/tutorials/
It was perfect for me to start...

Cheers.

2011/4/8 Richie Cyngler 

> Hi all,
>
> Pretty general question. I'm wondering if there is a "beginners"
> introduction, a primer, to Gridflow around somewhere? I've looked at the
> site, but it seems to assume a lot of knowledge I don't have.
>
> Also why isn't Gridflow part of Pd_extended?
>
> Thanks
>
> --
> Richie
>
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Re: [PD] simon

2011-04-05 Thread Olivier Baudu
Damn...

I've searched anagram... but didn't find Minos...

The reverse mode sounds good...
It will be done :-)

Cheers

01ivier

2011/4/5 Mathieu Bouchard 

> On Tue, 5 Apr 2011, Olivier Baudu wrote:
>
>  We've just done our footable version of Simon called Minus :
>>
>
> If it were called Minos, it would be an anagram of Simon, and it could make
> one think about the legend (Minotaure, Fil d'Ariane and such). Then this
> would incite you about making a version in which the sequence must be
> reversed (as if you were trying to get out of a labyrinth in the same way
> that you got in it).
>
> Sauf que là, on parlerait de dédales et pas de pédales. ;)
>
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Re: [PD] simon

2011-04-05 Thread Olivier Baudu
Hi...

We've just done our footable version of Simon called Minus :

http://yamatierea.org/papatchs/#minus

Cheers.

01ivier

2011/4/5 Andrew Faraday 

>  You could always pull away from the visual design of it and use a
> different kind of user input, any would do.
>
> You could use some form of controller through [hid] (although this tends to
> wind up specific to the controller). Even play a tone and use a mic, through
> [sigmund~]
>
> I would suggest, for a start, use [key] or [keyname] which return the
> number or name of keys pressed. the trick is to make what you're displaying
> on screen correlate to the keys a user is pressing. Perhaps try a 3x3 grid
> in gem to relate to your keyboard's number pad. Or get creative...
>
> If you're on a mac you could use this combination
>
> [say *key name*(
>  |
> [shell]
>
> to speak the key which needs to be pressed, although this can be a little
> slow.
>
> Hope you get some inspiration from this
>
> Andrew
>
>
> > Date: Tue, 5 Apr 2011 09:52:36 +0100
> > From: pcunningham...@googlemail.com
> > To: padawa...@obiwannabe.co.uk
> > CC: pd-list@iem.at
> > Subject: Re: [PD] simon
>
> >
> > Ah, cool. I also like the GUI elements in this one. Hiding bangs
> > behind canvas objects is a pretty cool idea.
> >
> > Philip
> >
> > On Tue, Apr 5, 2011 at 9:23 AM, Andy Farnell 
> wrote:
> > >
> > >
> > > Hi Joe,
> > >
> > > There's a few circulating around. I like
> > > this one, it might inspire you. Patch is
> > > unsigned so no idea who made it.
> > >
> > > a.
> > >
> > >
> > >
> > > On Tue, 5 Apr 2011 10:05:05 +0200
> > > Joe  wrote:
> > >
> > >> hi
> > >> thought a pd implementation of Simon
> > >> (http://en.wikipedia.org/wiki/Simon_%28game%29) would be a cool thing
> > >> to do, but i'm kinda stuck when it comes to handling input from the
> > >> human player. maybe someone has attempted this before?
> > >>
> > >> ___
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> > >
> > > --
> > > Andy Farnell 
> > >
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> > >
> >
> >
> >
> > --
> > Portfolio: http://philipcunningham.org
> > BrightonPD: http://unsymbol.users.anapnea.net/brightonpd/
> > Chipmusic: http://firebrandboy.org
> >
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Re: [PD] [pix_mask] doesn't mask perfectly.

2011-04-02 Thread Olivier Baudu
Hi,

On the french forum Codelab (http://codelab.fr) Rep give me an other way to
get a mask.
Use the native alpha layer of a .tiff picture.

It works perfectly !

Thanks to him.

Cheers.

01ivier




2011/4/1 Olivier Baudu 

> Hi...
>
> I don't succeed in making a perfect mask with [pix_mask].
> Even if my mask is only in B&W, I can see through the "perforated" picture
> on places which shouldn't be transparent.
> I join a little picture (we can see the colored squares through the Simon,
> and I don't want that)
>
> Is it the same for you ?
> Pd 0.42.5 // GEM 0.92.3  // Ubunutu 10.04
>
> You can find the patch here :
> http://yamatierea.org/4pd-list/Interfasimon.zip
>
> Thanks.
>
> 01ivier
>
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Re: [PD] cannot get pix_record to work

2011-03-23 Thread Olivier Baudu
If the video is not so big, you can shoot the screen at 25 fps with
[pix_write] and make a film of all the pictures with mencoder :

mencoder "mf://*.jpg" -mf fps=25 -o output.avi -ovc lavc -lavcopts
vcodec=mpeg4

01ivier


2011/3/23 •≈•≈•≈• 

> i have the same problem on OS X.
> is there any other way to record GEM videos?
> thanks
>
>
> On Sun, Mar 13, 2011 at 1:50 PM, Matteo Sisti Sette
>  wrote:
> > I've also tried with "auto 1", with and without the bangs, and nothing
> > changes.
> >
> > On 03/13/2011 01:43 PM, Olivier Baudu wrote:
> >>
> >> Hi,
> >>
> >> I've recently tried all the codecs but without success... :-/
> >> (pd-ext 0.42.5 // gem 0.92.3 // Ubuntu 10.04)
> >>
> >> Sorry...
> >>
> >> If someone knows a way to make it works, I'll be happy too...
> >>
> >> Cheers...
> >>
> >> 01ivier
> >>
> >>
> >>
> >> 2011/3/12 Matteo Sisti Sette  >> <mailto:matteosistise...@gmail.com>>
> >>
> >>Some more detailed information of what happens:
> >>
> >>1 I start Pd Extended
> >>2 I open the patch which uses pix_record
> >>3 send it "codec 5"
> >>4 send it "open filename.mov"
> >>5 send it "record 1"
> >>6 send it a bang at every frame
> >>7 send it "record 0".
> >>
> >>(it is always receiving the gemlist)
> >>
> >>Result: it only records the first frame (not a black frame, an
> >>actual frame).
> >>
> >>If I repeat steps 4-7, i records only one frame again (overwriting
> >>the file, as expected). If I repeat only steps 5-7, it does nothing,
> >>doesn't even touch the file (this may be expected).
> >>
> >>If I close the patch (but not Pd), and repeat steps 2-5, it crashes.
> >>
> >>
> >>This is Pd Extended 0.42.5, gem 0.92.3 compiled sep 22 2010 (comes
> >>with pd extended), Ubuntu 10.04
> >>
> >>
> >>Apart from the crash which I can avoid, is there something I am
> >>missing to have it record more than one frame??? Does anybody know
> >>of a codec that gives less issues? (there are too many to try them
> >> all).
> >>
> >>thanks
> >>m.
> >>
> >>
> >>
> >>
> >>
> >>On 03/12/2011 08:18 PM, Matteo Sisti Sette wrote:
> >>
> >>Hi,
> >>
> >>Time ago I succesfully used pix_record in Windows by trying
> >>different
> >>codecs until I found one that wouldn't make it crash.
> >>
> >>Now I'm trying to use it in linux and I managed to create the
> >> output
> >>file and it seems it records one black frame, but nothing more.
> >>The file
> >>seems to have the correct dimensions in pixels but it never grows
> >> to
> >>more than a few Kb.
> >>
> >>I use "codec 5" which is ffmpeg mjpeg.
> >>
> >>I have:
> >>
> >>[gemhead 99]
> >>|
> >>[t b a]
> >>| /
> >>[pix_snap 500 500]
> >>|
> >>[t b a]
> >>| /
> >>[pix_record]
> >>
> >>Well I'm simplifying it, because I have a spigot so that the
> >>situation
> >>is equivalent to the picture above only after I've sent the
> >>"record 1"
> >>message.
> >>
> >>I send to pix_record, in this order:
> >>"file output.mov"
> >>"record 1"
> >>... now for every frame I send it a bang (and the gemlist of
> >> course)
> >>"record 0"
> >>...now i stop banging it
> >>
> >>I've verified that pix_snap is snapping as expected (I've tried
> >>putting
> >>a pix texture after it and using the texture on a square).
> >>
> >>Any idea?
> >>
> >>It prints this message to the console when it receives the
> >>"file" message:
> >>encoding as Quicktime (QT7 compatible)
> >>
> >>but it doesn't print any message when it gets the "record 1" and
> >>"record
> >>0" messages.
> >>
> >>thanks
> >>m.
> >>
> >>
> >>
> >>___
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Re: [PD] Workshop for beginners in Bordeaux, France.

2011-03-16 Thread Olivier Baudu
Hi,

Some of my patches have been made 1 or 2 years ago and I didn't test them
when I passed on Lucid 10.04 / pd-ext 0.42.5 (I still was on Windows for the
firsts)
Sorry if some aren't working anymore... :-/

Cheers


Le 15 mars 2011 21:35, Mathieu Bouchard  a écrit :

> On Fri, 11 Mar 2011, Olivier Baudu wrote:
>
>  For curious, you can see my works with Pd-extended on my website :
>> http://yamatierea.org/papatchs/
>>
>
> J'ai essayé Tribu2codelab2 et ça fait ralentir mon ordi épouvantablement en
> écrivant une longue liste de messages
>
>  /home/matju/Desktop/pd/tribu2codelabe#2/carre0.gif:
>  Not a TIFF or MDI file, bad magic number 18759 (0x4947).
>
>
Tu as de la chance, car, en ce qui me concerner je n'arrive plus à l'ouvrir
désormais. :-p
Pd plante direct.
Je l'ai tissé sur Ubuntu 8.04 // pd-ext 0.41.4, et ça marchait bien.
Je ne l'avais pas essayé depuis...

Le patch est très très simple mais comporte 15x15 abstractions... ça vient
peut-être de là...


J'ai aussi essayé Buvard mais selon la version de GEM, ça fait soit Erreur
> de Segmentation (au chargement de la patch avec GEM 92) ou alors ça dessine
> absolument rien (avec GEM 93)... je comprends pas comment me servir des
> tampons de GEM ('buffer 1' vs 'buffer 2'), il y a vraiment quelque chose qui
> cloche là dedans, impossible d'afficher le tampon : ça a juste l'air de ton
> «Bug-shot».
>
> (Étant donné que mon GEM 93 est pas compilé avec FTGL, j'avais
> préalablement remplacé [text3d] par [square] avec les autres changements
> nécessaires pour que ça affiche de quoi.)
>
>
>
C'est plus étonnant, car, contrairement au précédent, c'est un patch très
récent que j'ai testé sur différentes machines (cartes graphiques).
Je viens encore de l'ouvrir en remplaçant le [text3d] par un [square]... et
je n'ai pas de problème.

Je suis sur Lucid, Pdext 0.42.5 (GEM: ver: 0.92.3 GEM: compiled: Sep 22
2010)




>  ___
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>
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Re: [PD] basic question

2011-03-15 Thread Olivier Baudu
Hi,

You don't give us a lot of info...

The $1 won't change at the screen...
... but if you put a [print] at the output of your message, you'll see the
change.

Good luck.

01ivier


2011/3/15 Kostrowitzky 

> Hi, I'm sorry guys, I'm a beginner, so here is my first stupid question:
> When I send a number to a $1 in a message box, the $1 doesn't change. Why's
> that?
>
> Thanks
>
>
>
>
> --
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> belohnen Sie mit bis zu 50,- Euro! https://freundschaftswerbung.gmx.de
>
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Re: [PD] Workshop for beginners in Bordeaux, France.

2011-03-14 Thread Olivier Baudu
Thanks a lot for your compliments :-)

I'll see for the English version...
I spend quite some time to publish it in French... and my English isn't so
good...

To be continued...

01ivier


Le 12 mars 2011 19:11, Yvan Volochine  a écrit :

> On Sat, Mar 12, 2011 at 5:51 PM, Mathieu Bouchard 
> wrote:
> >>>
> >>> For curious, you can see my works with Pd-extended on my website :
> >>> http://yamatierea.org/papatchs/
> >>
> >> ca mériterait d'être en anglais aussi :P
> >
> > Veux-tu dire que ça serait trop bon pour être écrit en français ? :P
>
> trop bon pour n'être écrit *que* en francais =)
>
> we want it in english
> queremos eso en español
> wir wollen das auf Deutsch
> etc...
>
> _y
>
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[PD] Workshop for beginners in Bordeaux, France.

2011-03-11 Thread Olivier Baudu
Hi list,

A short auto-promotional message...

As Labomedia's member, I'm going to animate during 3 days a workshop for
beginners with Pd-extended, in Bordeaux, France, on the invitation of
Media-Cité.
It will be march 21th, 22th and 23th 2011.
More informations here (in french) :
http://www.medias-cite.org/operation/workshops/prochains-workshops/426-workshop-puredata-mars-2011.html

For curious, you can see my works with Pd-extended on my website :
http://yamatierea.org/papatchs/

Cheers.

01ivier
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Re: [PD] [OT] USB extender for PS3 Eye on Linux and PD

2011-03-01 Thread Olivier Baudu
Hi,

To get 10m more for a PS3ye we've bought 2x5M of TU2-EX5 (between 10 and 15
€)
(
http://www.trendnet.com/langfr/products/proddetail.asp?prod=170_TU2-EX5&cat=32l
)

We've tried without active link, but it didn't work.

Good luck

01ivier

2011/3/1 Pedro Lopes 

> Try without an active one first. I once did a radio art piece at Serralves
> museum with a usb-powered soundcard and FM transmittor with a normal
> extension, in a vertical pole (7 meters high), we used a 10 meter usb
> extension we bought on FNAC or something like that.
>
> :)
> Although at the time we wondered if it would function, (since a lot of
> sites and I think wikipedia himself states that it would need a power hub in
> the middle), but it worked.
>
>
> On Tue, Mar 1, 2011 at 3:20 PM, Stefan Jensen  wrote:
>
>> Hi,..
>>
>> Am Dienstag, den 01.03.2011, 15:59 +0100 schrieb n...@petervenus.de:
>>
>> > there are extender which incorporate cat5 cables, but they are quite
>> expensive
>> > and the cheaper should do the job, although i didn´t try them out
>> myself.
>>
>> I use this one. Works fine and is pretty cheap:
>>
>> http://www.logilink.eu/showproduct/UA0021D.htm
>>
>> best regards
>>
>> Stefan
>> --
>>
>>
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>
>
> --
> Pedro Lopes (MSc)
> contact: pedro.lo...@ist.utl.pt
> website: http://web.ist.utl.pt/Pedro.Lopes /
> http://pedrolopesresearch.wordpress.com/ |
> http://twitter.com/plopesresearch
>
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Re: [PD] PD, Linux and USB multichannel interface

2010-11-24 Thread Olivier Baudu
Hi...

The M-Audio Fast Track Ultra 8R (8 in / 8 out) USB 2.0 works directly on
Ubuntu 10.10 ( Jack 2 + Alsa 1.0.23) in 48kHz.
But if there is no problem with audio in/out, I failed to use the MIDI
interface...

Good luck

01ivier

2010/11/19 

> Most of USB audio devices out there are basic stereo in // stereo out
> and they can do up to 48kHz sampling rate.
>
> What you need is USB audio 2.0, which is firly recent, despite the
> fact that most of other USB devices use the capabilities of 2.0 standard,
> the audio products didn't catch up just yet.
>
> There very few implementation out there, if you find any thing decent - let
> every one know!
> I haven't looked it up very recently, so there may be something already :)
> The latest ALSA driver should have quite good support for it,
> I would advise you to browse ALSA dveloper's mailing list.
>
> for example I can see from back in August:
> "[alsa-devel] Problem with USB Class 2 Audio Driver"
>
> Good Luck,
> --
> Ilya
>
> On Thu, Nov 18, 2010 at 09:42:51PM +0100, Carlo Benzi wrote:
> > Hi!
> > I have a question:
> > is there a USB multichannel interface (for example 8 in - 8 out) running
> > under ubuntustudio or studio64 (processor:  Intel Pentium M 740 with 1 GB
> > ram)?
> > I'd like to buy it in order to use Pure Data with this equipment.
> > Thanks a lot for your help!
> > Best greetings
> > Carlo
>
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Re: [PD] Problem with [pix_compare] on pd-ext 42.5

2010-10-31 Thread Olivier Baudu
Just to say I've discovered GDB and the given message when it crashes is :

Program received signal SIGSEGV, Segmentation fault.
0x005f754a in pix_film::render(GemState*) ()
   from /usr/lib/pd-extended/extra/Gem/Gem.pd_linux

Aux plaisirs...

01ivier




2010/9/29 Olivier Baudu 

> Well...
> So I have filled a ticket on the GEM's bugtracker...
>
> If someone wants to test with my videos, I've put an archive (4Mo) here :
> http://yamatierea.org/4pd-list/test-pix_compare.zip
>
> Thank you
>
> 01ivier
>
> 2010/9/26 Olivier Baudu 
>
> Hi...
>>
>> I know the way I used to solved the problem is gonna make laugh (or cry)
>> some of you...
>> ... but I don't have enough knowledge to do it in an other way.
>>
>> As I don't know how to compile GEM, I took the Gem.pd_linux from my
>> Hardy's pd-ext 41.4 and put it in my Lucid's 42.5...
>> I added about ten lib (libMagik, libaviplay... ) and now, I can used
>> [pix_compare] with pd-ext 42.5 on my Ubuntu 10.04...
>>
>> It works, but I'm not very proud... and I'm sure a lot of other things
>> don't work anymore now...
>>
>> Any idea to solve my [pix_compare] problem with the native 42.5 ?
>>
>> Thanks
>>
>> 01ivier
>>
>>
>>
>>
>> 2010/9/24 Olivier Baudu 
>>
>> Hi...
>>>
>>> I have two videos (320x240 / mjpeg) which I try to use with
>>> [pix_compare]...
>>>
>>> On ubuntu 8.04 with pd-ext 41.4 there is no problem...
>>> But it crashes with the new 42.5 (on Ubuntu 8.04 and 10.04)
>>>
>>> Is it the same for someone else ?
>>>
>>> Thanks
>>>
>>> 01ivier
>>>
>>
>>
>
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[PD] pix_set using coordinates...

2010-10-19 Thread Olivier Baudu
Hi list,

Do you know if there is a way, in GEM, to draw a picture, pixel by pixel,
using coordinates (like in [pix_data]) rather than the "list way" of
[pix_set] ?

Thanks...

01ivier
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Re: [PD] Problem with [pix_compare] on pd-ext 42.5

2010-09-29 Thread Olivier Baudu
Well...
So I have filled a ticket on the GEM's bugtracker...

If someone wants to test with my videos, I've put an archive (4Mo) here :
http://yamatierea.org/4pd-list/test-pix_compare.zip

Thank you

01ivier

2010/9/26 Olivier Baudu 

> Hi...
>
> I know the way I used to solved the problem is gonna make laugh (or cry)
> some of you...
> ... but I don't have enough knowledge to do it in an other way.
>
> As I don't know how to compile GEM, I took the Gem.pd_linux from my Hardy's
> pd-ext 41.4 and put it in my Lucid's 42.5...
> I added about ten lib (libMagik, libaviplay... ) and now, I can used
> [pix_compare] with pd-ext 42.5 on my Ubuntu 10.04...
>
> It works, but I'm not very proud... and I'm sure a lot of other things
> don't work anymore now...
>
> Any idea to solve my [pix_compare] problem with the native 42.5 ?
>
> Thanks
>
> 01ivier
>
>
>
>
> 2010/9/24 Olivier Baudu 
>
> Hi...
>>
>> I have two videos (320x240 / mjpeg) which I try to use with
>> [pix_compare]...
>>
>> On ubuntu 8.04 with pd-ext 41.4 there is no problem...
>> But it crashes with the new 42.5 (on Ubuntu 8.04 and 10.04)
>>
>> Is it the same for someone else ?
>>
>> Thanks
>>
>> 01ivier
>>
>
>
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Re: [PD] Problem with [pix_compare] on pd-ext 42.5

2010-09-26 Thread Olivier Baudu
Hi...

I know the way I used to solved the problem is gonna make laugh (or cry)
some of you...
... but I don't have enough knowledge to do it in an other way.

As I don't know how to compile GEM, I took the Gem.pd_linux from my Hardy's
pd-ext 41.4 and put it in my Lucid's 42.5...
I added about ten lib (libMagik, libaviplay... ) and now, I can used
[pix_compare] with pd-ext 42.5 on my Ubuntu 10.04...

It works, but I'm not very proud... and I'm sure a lot of other things don't
work anymore now...

Any idea to solve my [pix_compare] problem with the native 42.5 ?

Thanks

01ivier




2010/9/24 Olivier Baudu 

> Hi...
>
> I have two videos (320x240 / mjpeg) which I try to use with
> [pix_compare]...
>
> On ubuntu 8.04 with pd-ext 41.4 there is no problem...
> But it crashes with the new 42.5 (on Ubuntu 8.04 and 10.04)
>
> Is it the same for someone else ?
>
> Thanks
>
> 01ivier
>
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[PD] Problem with [pix_compare] on pd-ext 42.5

2010-09-24 Thread Olivier Baudu
Hi...

I have two videos (320x240 / mjpeg) which I try to use with [pix_compare]...

On ubuntu 8.04 with pd-ext 41.4 there is no problem...
But it crashes with the new 42.5 (on Ubuntu 8.04 and 10.04)

Is it the same for someone else ?

Thanks

01ivier
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Re: [PD] Variable Sends

2010-08-20 Thread Olivier Baudu
I just add that you can use numbers as arguments with [iem_s] and [iem_r]...
Very useful sometimes...

01ivier


2010/8/20 Martin Schied 

> you can use a [send] without an argument and set the destination using a
> symbol in its right inlet, for example using a message. You can also use
> messages as sends, see attachment.
>
> Martin
>
>
> Philip Cunningham wrote:
>
>> Hello,
>>
>> Sorry for the newb question. I had a search but couldn't find an
>> answer -- maybe I'm not using the correct expression. I have 64 unique
>> receive objects and I'd like to address them individually,
>> sequentially from one send object ie. I'd like to send RGB values to
>> 64 squares in GEM and colour them so that it cycles through a series
>> of colours.
>>
>> Can anyone help?
>>
>> Philip
>>
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Re: [PD] GEM: pix_film terribly slow in Ubuntu

2010-08-16 Thread Olivier Baudu
>If there's nothing below [pix_film] it's still slow.

I would say... If there's nothing below [pix_film] the CPU is stil at
100%... :-p

2010/8/16 Olivier Baudu 

> Hi
>
> Just to say I have the same problem. (Pd version 0.42.5-extended-rc5 //
> Ubuntu 10.04)
> My avi file is in XVID MPEG-4.
> I can read it with VLC and others players but with [pix_film] it's slow
> like Matteo've described it.
>
> If there's nothing below [pix_film] it's still slow.
>
>
>
> 2010/8/16 Matteo Sisti Sette 
>
> Hi IOhannes,
>>
>> thanks a lot for your help.
>>
>>
>>
>>  it seems like a missed the information about the exact version of Gem.
>>>
>>
>> It's 0.92.3 (Pd version 0.42.5-extended-20100601)
>>
>>
>>
>>  we need to know at least which backends are enabled on your system (you
>>> get that information the first time you create a [pix_film] object).
>>>
>>
>> Here's what pix_film says:
>>
>> pix_film:: quicktime support
>> pix_film:: libmpeg3 support
>>
>> I guess if only these are enabled it is because no more are available on
>> the system, do I guess right?
>>
>>
>>  then we need to know which libraries you have installed to support these
>>> codecs (e.g. if you have the QT4L backend enabled, which version of
>>> libquicktime/libquicktim4linux do you have installed).
>>> it's probably enough to send the output of
>>> $ ldd /path/to/Gem.pd_linux
>>>
>>
>> Here's the output of ldd:
>>
>> linux-gate.so.1 =>  (0x00e67000)
>>libftgl.so.2 => /usr/lib/libftgl.so.2 (0x00521000)
>>libv4l2.so.0 => /usr/lib/libv4l2.so.0 (0x00774000)
>>libv4l1.so.0 => /usr/lib/libv4l1.so.0 (0x00479000)
>>libquicktime.so.1 => /usr/lib/libquicktime.so.1 (0x0047f000)
>>libpthread.so.0 => /lib/tls/i686/cmov/libpthread.so.0 (0x00e87000)
>>libz.so.1 => /lib/libz.so.1 (0x00e17000)
>>libdl.so.2 => /lib/tls/i686/cmov/libdl.so.2 (0x00a9f000)
>>libm.so.6 => /lib/tls/i686/cmov/libm.so.6 (0x004f3000)
>>libMagick++.so.2 => /usr/lib/libMagick++.so.2 (0x00c5b000)
>>libMagickCore.so.2 => /usr/lib/libMagickCore.so.2 (0x00813000)
>>libdv.so.4 => /usr/lib/libdv.so.4 (0x0064b000)
>>libmpeg3.so.1 => /usr/lib/libmpeg3.so.1 (0x006dc000)
>>libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0x0054e000)
>>libGLU.so.1 => /usr/lib/libGLU.so.1 (0x00d81000)
>>libGL.so.1 => /usr/lib/nvidia-current/libGL.so.1 (0x00aa3000)
>>libXext.so.6 => /usr/lib/libXext.so.6 (0x00d2d000)
>>libXxf86vm.so.1 => /usr/lib/libXxf86vm.so.1 (0x00d77000)
>>libX11.so.6 => /usr/lib/libX11.so.6 (0x00ea)
>>libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x00674000)
>>libc.so.6 => /lib/tls/i686/cmov/libc.so.6 (0x00fbd000)
>>libfreetype.so.6 => /usr/lib/libfreetype.so.6 (0x0077f000)
>>libv4lconvert.so.0 => /usr/lib/libv4lconvert.so.0 (0x00b68000)
>>/lib/ld-linux.so.2 (0x007f6000)
>>libMagickWand.so.2 => /usr/lib/libMagickWand.so.2 (0x20a63000)
>>liblcms.so.1 => /usr/lib/liblcms.so.1 (0x00693000)
>>libtiff.so.4 => /usr/lib/libtiff.so.4 (0x00716000)
>>libjpeg.so.62 => /usr/lib/libjpeg.so.62 (0x00a49000)
>>libXt.so.6 => /usr/lib/libXt.so.6 (0x00bd5000)
>>libbz2.so.1.0 => /lib/libbz2.so.1.0 (0x00ceb000)
>>libltdl.so.7 => /usr/lib/libltdl.so.7 (0x006c7000)
>>libSM.so.6 => /usr/lib/libSM.so.6 (0x006d)
>>libICE.so.6 => /usr/lib/libICE.so.6 (0x00a6a000)
>>libgomp.so.1 => /usr/lib/libgomp.so.1 (0x00a83000)
>>liba52-0.7.4.so => /usr/lib/liba52-0.7.4.so (0x00a91000)
>>libGLcore.so.1 => /usr/lib/nvidia-current/libGLcore.so.1
>> (0x1d457000)
>>libnvidia-tls.so.1 =>
>> /usr/lib/nvidia-current/tls/libnvidia-tls.so.1 (0x00519000)
>>libxcb.so.1 => /usr/lib/libxcb.so.1 (0x00c28000)
>>librt.so.1 => /lib/tls/i686/cmov/librt.so.1 (0x00c42000)
>>libuuid.so.1 => /lib/libuuid.so.1 (0x0051b000)
>>libXau.so.6 => /usr/lib/libXau.so.6 (0x00644000)
>>libXdmcp.so.6 => /usr/lib/libXdmcp.so.6 (0x00c4b000)
>>
>>
>> Thank you very much
>>
>> m.
>>
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Re: [PD] GEM: pix_film terribly slow in Ubuntu

2010-08-16 Thread Olivier Baudu
Hi

Just to say I have the same problem. (Pd version 0.42.5-extended-rc5 //
Ubuntu 10.04)
My avi file is in XVID MPEG-4.
I can read it with VLC and others players but with [pix_film] it's slow like
Matteo've described it.

If there's nothing below [pix_film] it's still slow.



2010/8/16 Matteo Sisti Sette 

> Hi IOhannes,
>
> thanks a lot for your help.
>
>
>
>  it seems like a missed the information about the exact version of Gem.
>>
>
> It's 0.92.3 (Pd version 0.42.5-extended-20100601)
>
>
>
>  we need to know at least which backends are enabled on your system (you
>> get that information the first time you create a [pix_film] object).
>>
>
> Here's what pix_film says:
>
> pix_film:: quicktime support
> pix_film:: libmpeg3 support
>
> I guess if only these are enabled it is because no more are available on
> the system, do I guess right?
>
>
>  then we need to know which libraries you have installed to support these
>> codecs (e.g. if you have the QT4L backend enabled, which version of
>> libquicktime/libquicktim4linux do you have installed).
>> it's probably enough to send the output of
>> $ ldd /path/to/Gem.pd_linux
>>
>
> Here's the output of ldd:
>
> linux-gate.so.1 =>  (0x00e67000)
>libftgl.so.2 => /usr/lib/libftgl.so.2 (0x00521000)
>libv4l2.so.0 => /usr/lib/libv4l2.so.0 (0x00774000)
>libv4l1.so.0 => /usr/lib/libv4l1.so.0 (0x00479000)
>libquicktime.so.1 => /usr/lib/libquicktime.so.1 (0x0047f000)
>libpthread.so.0 => /lib/tls/i686/cmov/libpthread.so.0 (0x00e87000)
>libz.so.1 => /lib/libz.so.1 (0x00e17000)
>libdl.so.2 => /lib/tls/i686/cmov/libdl.so.2 (0x00a9f000)
>libm.so.6 => /lib/tls/i686/cmov/libm.so.6 (0x004f3000)
>libMagick++.so.2 => /usr/lib/libMagick++.so.2 (0x00c5b000)
>libMagickCore.so.2 => /usr/lib/libMagickCore.so.2 (0x00813000)
>libdv.so.4 => /usr/lib/libdv.so.4 (0x0064b000)
>libmpeg3.so.1 => /usr/lib/libmpeg3.so.1 (0x006dc000)
>libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0x0054e000)
>libGLU.so.1 => /usr/lib/libGLU.so.1 (0x00d81000)
>libGL.so.1 => /usr/lib/nvidia-current/libGL.so.1 (0x00aa3000)
>libXext.so.6 => /usr/lib/libXext.so.6 (0x00d2d000)
>libXxf86vm.so.1 => /usr/lib/libXxf86vm.so.1 (0x00d77000)
>libX11.so.6 => /usr/lib/libX11.so.6 (0x00ea)
>libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x00674000)
>libc.so.6 => /lib/tls/i686/cmov/libc.so.6 (0x00fbd000)
>libfreetype.so.6 => /usr/lib/libfreetype.so.6 (0x0077f000)
>libv4lconvert.so.0 => /usr/lib/libv4lconvert.so.0 (0x00b68000)
>/lib/ld-linux.so.2 (0x007f6000)
>libMagickWand.so.2 => /usr/lib/libMagickWand.so.2 (0x20a63000)
>liblcms.so.1 => /usr/lib/liblcms.so.1 (0x00693000)
>libtiff.so.4 => /usr/lib/libtiff.so.4 (0x00716000)
>libjpeg.so.62 => /usr/lib/libjpeg.so.62 (0x00a49000)
>libXt.so.6 => /usr/lib/libXt.so.6 (0x00bd5000)
>libbz2.so.1.0 => /lib/libbz2.so.1.0 (0x00ceb000)
>libltdl.so.7 => /usr/lib/libltdl.so.7 (0x006c7000)
>libSM.so.6 => /usr/lib/libSM.so.6 (0x006d)
>libICE.so.6 => /usr/lib/libICE.so.6 (0x00a6a000)
>libgomp.so.1 => /usr/lib/libgomp.so.1 (0x00a83000)
>liba52-0.7.4.so => /usr/lib/liba52-0.7.4.so (0x00a91000)
>libGLcore.so.1 => /usr/lib/nvidia-current/libGLcore.so.1
> (0x1d457000)
>libnvidia-tls.so.1 => /usr/lib/nvidia-current/tls/libnvidia-tls.so.1
> (0x00519000)
>libxcb.so.1 => /usr/lib/libxcb.so.1 (0x00c28000)
>librt.so.1 => /lib/tls/i686/cmov/librt.so.1 (0x00c42000)
>libuuid.so.1 => /lib/libuuid.so.1 (0x0051b000)
>libXau.so.6 => /usr/lib/libXau.so.6 (0x00644000)
>libXdmcp.so.6 => /usr/lib/libXdmcp.so.6 (0x00c4b000)
>
>
> Thank you very much
>
> m.
>
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[PD] Line comportments.

2010-07-29 Thread Olivier Baudu
Hi,

I noticed different strange comportments with [line].

1)
When I send, for exemple, [100 1( to a [line] for the second time the
line give me 100 during 10 sec.
I expected it no to give me anything as it is said in the help-file :
"You should also note that if you click that [bng] again a second time,
nothing happens. This is because [line] is already at 1000, so sending it
new instructions to ramp to 1000 is meaningless and has no effect."

2)
When I send [stop( to the line I can get the last send value in the [number
\ I've put under. OK.
But this last value is not use as the new beginning of the next ramp. It's
the last ramp's beginning that is.
Whereas if I send new taget and time during the ramp it's the current value
which is use as the beginning value for the ramp.

3)
I tried to put a [sel ] under the [line ] (with sure sent value by the line)
to reset the line, or to stop the ramp.
But the result is different if the bang is send from the [sel] than if I
click it manually.
--> If I bang manually [stop( the ramp stop, an I get the last value.
--> If the [sel ] bang [stop( the ramp stop but send me the last beginning
value.
I try to put a [i]--[change] under the line expecting to solve the 1)
problem... but it doesn't work.

Is it the same for everyone ?
I use 0.42.5-extended-rc5 on Ubuntu Lucid.

Thank you.

01ivier.
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Re: [PD] GEM with multiple movies

2010-07-20 Thread Olivier Baudu
Hi,

I hope I've understood... but I think you can do what you want with 3
textured rectangles... no ?
Just translate them if you want your movies side by side...

[gemhead]
|
[pix_film]
|
[pix_texture]
|
[rectangle]

01ivier


2010/7/20 J bz 

> Sorry, meant to add:
>
> pd.0.42-5
> puredyne 9.11
>
> On 20 July 2010 16:05, J bz  wrote:
>
>> Hi all,
>>
>> GEM newb alert!!
>>
>> I have 3 movies/films/avi's that I wish to play at the same time in GEM
>> and I'm not sure of the best approach?
>>
>> I have finally after much messing got the contents of RecordMyDesktop
>> working as an AVI in GEM, and now I wish to add 2 further avi's to run
>> concurrently.  I'm aware I need to do some jiggery-pokery to sync these up
>> to an audio track but my current question is:
>>
>> Can I arrange the 3 visual files within 1 GEM window [gemwin], and what is
>> the best approach to this, or do I need to set up 3 gemwin's with a
>> [gemhead] each/is this even possible?
>>
>> Been messing/nose'ing around all day with this but haven't come across an
>> answer to my question.
>>
>> All good wishes,
>>
>> Julian
>>
>
>
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Re: [PD] Strange comportment with a filled and lighted cube in GEM

2010-07-15 Thread Olivier Baudu
Well... thanks a lot...

It works fine. (I'm not sure to know why, but it works :-p )
Maybe it should be add to the help file...

01ivier



2010/7/15 tim vets 

>
>
> 2010/7/15 Olivier Baudu 
>
> Hello,
>>
>> I've have reproduce several times on different computer, with different
>> graphic cards, something looks like a bug with [cube ]. (always on pd-ext
>> 0.42.5 rc4 // Lucid )
>>
>> If I open a patch with a cube without loadbanging any "draw" option I can
>> rotate it and have perfect shadows.
>> But if I send a [draw fill( message... something weird happens... faces
>> are not at the good place (or something like that)... and it's impossible to
>> get back the original cube anymore.
>>
>> It is the same for everyone ?
>> I precise that there is no problem with cylinder, or sphere object... only
>> with cube...
>>
>> the message should be 'draw quad' iirc.
> gr,
> Tim
>
>
>> I've attached minimalist patch to make tests...
>>
>> Thanks
>>
>> 01ivier
>>
>>
>>
>>
>>
>>
>>
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[PD] Strange comportment with a filled and lighted cube in GEM

2010-07-15 Thread Olivier Baudu
Hello,

I've have reproduce several times on different computer, with different
graphic cards, something looks like a bug with [cube ]. (always on pd-ext
0.42.5 rc4 // Lucid )

If I open a patch with a cube without loadbanging any "draw" option I can
rotate it and have perfect shadows.
But if I send a [draw fill( message... something weird happens... faces are
not at the good place (or something like that)... and it's impossible to get
back the original cube anymore.

It is the same for everyone ?
I precise that there is no problem with cylinder, or sphere object... only
with cube...

I've attached minimalist patch to make tests...

Thanks

01ivier
<>#N canvas 581 151 523 443 10;
#X obj 18 181 gemwin;
#X obj 231 4 gemhead;
#X obj 18 55 tgl 15 1 empty empty empty 0 -6 0 10 -262144 -1 -1 1 1
;
#X msg 18 79 lighting \$1;
#X obj 231 276 world_light;
#X obj 231 172 gemhead;
#X obj 231 233 rotateXYZ;
#X obj 231 37 rotateXYZ 45 45 45;
#X obj 304 -8 hsl 100 10 0 360 0 0 empty empty empty -2 -8 0 10 -262144
-1 -1 2400 1;
#X obj 268 206 hsl 100 10 0 360 0 0 empty empty empty -2 -8 0 10 -262144
-1 -1 2000 1;
#X msg 103 79 create \, 1;
#X obj 18 -22 loadbang;
#X obj 18 4 t b b;
#X msg 268 62 draw line;
#X msg 268 81 draw fill;
#X msg 268 100 draw point;
#X msg 18 29 1;
#X obj 231 135 cube;
#X connect 1 0 7 0;
#X connect 2 0 3 0;
#X connect 3 0 0 0;
#X connect 5 0 6 0;
#X connect 6 0 4 0;
#X connect 7 0 17 0;
#X connect 8 0 7 1;
#X connect 8 0 7 2;
#X connect 9 0 6 1;
#X connect 9 0 6 2;
#X connect 9 0 6 3;
#X connect 10 0 0 0;
#X connect 11 0 12 0;
#X connect 12 0 16 0;
#X connect 12 1 10 0;
#X connect 13 0 17 0;
#X connect 14 0 17 0;
#X connect 15 0 17 0;
#X connect 16 0 2 0;
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Re: [PD] Tracking color with GEM+Pdp

2010-07-11 Thread Olivier Baudu
Yes, for sure...
That's why my first message was dealing with "how to use [pdp_ctrack ] only
with moving pixels ?" :-)

01ivier




2010/7/11 Jose Luis Santorcuato 

> Hi, the best object for tracking color is pdp_ctrack works very.very
> fine... you can duplicate the program and track many colorsworks really
> fine
>
> Best regards
>
> José
>
> 2010/6/21 Olivier Baudu 
>
>> Hi,
>>
>> I would like to track different colors at the same time with my web cam so
>> I've try different way.
>> I begun in GEM with [pix_movement] and/or [pix_alpha] and/or
>> [pix_background]. It was quite good until I wanted only one tracking.
>> With two, it begun more complicate to configure [pix_alpha] in RGBA to
>> dissociate the spots.
>> So, I've tried [pdp_ctrack] which is very powerful but in some situations
>> it would be better to process only with moving pixel.
>>
>> I thought [pix_2pdp] would be the solution to use [pix_movement] before
>> [pdp_ctrack] but it seem not to work with [pix_video] in RGBA colorspace,
>> and in YUV I loose the color information after the [pix_movement] process...
>> (By the way, I can't have simultaneously my webcam in GEM and in Pdp with
>> [pix_2pdp], but, maybe, it's normal)
>>
>> What can I do ?
>>
>> Is there a [pix_movement] for Pdp I didn't find yet ?
>> Is there a way to chose precisely the color to configure [pix_alpha] ?
>> (maybe by converting the colorspace  with
>> [pix_rgb2hsv] but what to do after ?).
>>
>> Of course, if you have a solution for tracking color without answering my
>> questions, I'm still interested. :-p
>>
>> Thanks.
>>
>> 01ivier
>>
>>
>>
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>
>
> --
>
> http://arselectronicachile.blogspot.com
> http://www.myspace.com/santorcuato
>
>
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Re: [PD] gem -- antialiasing?

2010-07-11 Thread Olivier Baudu
Hi,

On a computer with Ubuntu 8.04 + Pd-ext 0.41.4 I could get antialiasing with
the FSAA message...
But since I've been on Ubuntu 10.04 + Pd-ext 0.42.5 on this computer I only
can get antialiasing using Nvidia-setings and "Override Application
Settings"

Hope it'll help.

01ivier

2010/7/11 Pedro Lopes 

> Yep, if its the FSAA I know ... which stands for Full Scene Anti-Aliasing
> it has to be supported by your hardware video/graphics card...
>
> On Sun, Jul 11, 2010 at 3:05 PM, tim vets  wrote:
>
>> FSAA
>
>
>
>
> --
> Pedro Lopes (ongoing MSc)
> contact: pedro.lo...@ist.utl.pt
> website: http://web.ist.utl.pt/Pedro.Lopes
>
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Re: [PD] Jack, Pd-extended, Lucid and me.

2010-07-10 Thread Olivier Baudu
Thank you Pedro for all your tests and posts...

You said you are on an Ubuntu 9.10.
Do you use the pd-extended 0.42.5 nightly auto-builded or did you build a
0.41.4 for 9.10 ?

On monday, I will try to run my patch with the 0.42.5 rc4 on an Hardy... we
will see if it works or not...

My problem is that I can't install Ubuntu 8.04 on my new laptop because it's
too young for all his hardware to be recognized.
And I confirm that everything is working fine with an Hardy, Pd-ext 0.41.4
and jack from the official repository.

01ivier.




2010/7/7 Pedro Lopes 

> I was on the train so I had to kill some time :)
>
> I tried running jack with buffer size 4k and it worked a lot better, using
> H4 usb audio. Just one instance dropped jack percentage from ~15%to 1/2 %.
>
> It stopped giving A/D/A sync errors in pd console too. But when I fire the
> second instance... the CPU just bursts to load the patch and once it run
> with a lot of buffer glitches and another time it didn't even load and jack
> got so slow that was zombified.
>
> Weird thing is a lot of times, the second instance dies, and jack
> survives... thus could imply that pd is actually crashing for some odd
> reason. I should try this in my other Linux too, to see if I can get any
> meaningful information - so far all I did was blab, sorry.
>
> best of luck with this,
> Pedro
>
> p.s: I never got this behaviour with any other pd file, should be
> interesting to see what others on this list report using your patch. I
> usually never fire 4 pd instances, but sometimes I use two, on windows I had
> a stupid habit of using zillions (like 5 or more) instances of pd because I
> double clicked a file and he always opened a new instance for that =P But
> never had any trouble.
>
>
>
> On Wed, Jul 7, 2010 at 1:33 PM, Pedro Lopes wrote:
>
>> Hi Olivier,
>>
>> I dont have much time on my hands now, but I tested your patch in my
>> Ubuntu 9.10 using jack. results:
>>
>> 1) I lauched the first one, it took quite a while and CPU bursted as soon
>> as the patch opened (meaning.. heavy patch :D)
>> 1.1) I draw and played a sequence, audio is okay.
>> 2) I launched the second. Major CPU burst, that pdextended went almost to
>> 90% cpu all the time
>> 2.1) The audio began to glitch. (but no xruns on jack)
>> 3) I launched a pdextended just to play test audio sinewave, it launched
>> fairly quick (of course the CPU was busy with other instances..so not as
>> quick as usual) and played without glitch.
>>
>> I need to test more with more time on my hands, but it seems that its more
>> related to how heavy the script is rather than the jack setup. But i really
>> need to test it further, and change jack latency to see if it affects that
>> much... jack never went past 10% os usage, which is normal for that many
>> instances (sometimes i use pd and renoise, and it goes much higher).
>>
>> My jack setup was:
>> - rt (I have rt kernel)
>> - buffer at 512 and 3 period
>> - using the onboard sound card which is sh*t
>> - my laptop is also sh*t for nowadays standards (AMD 1.9 Turion X2)
>>
>> Best regards,
>> Pedro
>>
>>
>>
>> On Wed, Jul 7, 2010 at 1:14 AM, Olivier Baudu 
>> wrote:
>>
>>> Hi.
>>>
>>> I'm going to try to expose the problems I've met during the last two
>>> month dealing with the title of my post.
>>> Sorry if it's confused.
>>>
>>> This winter, I used to work on an Ubuntu Hardy, Extended 0.41.4 and with
>>> the jackd and qjackctl from the official repository (by the way, my sound
>>> card is a firewire Presonus Firepod).
>>> I had no problem to use 4 different instances of Pd at the same time
>>> using jackd as sound server. (and I can precise I didn't need RT-kernel to
>>> do what I wanted).
>>>
>>> I recently change for Ubuntu Lucid.
>>> So I also change for Pd 0.42.5 (rc4) and the new official jackd and
>>> qjackctl.
>>>
>>> If I use the kernel 2.6.32-23, I can play my patch on one instance, it's
>>> stable but the sound crunch a little bit sometimes.
>>> I also can execute my patch on 4 instances, but the sound is awful and 3
>>> minutes later, Jack quit.
>>>
>>> So I've try the 2.6.31-11-rt.
>>> In Pd-ext, If I change directly from ALSA to Jack, pd quit. Every time I
>>> have to change to OSS before to choice Jack and I can't save the jack
>>> configuration.
>>> On one instance the sound is perfect and stable.
>>> It's possible to launch 4 instances without patch a

[PD] Jack, Pd-extended, Lucid and me.

2010-07-06 Thread Olivier Baudu
Hi.

I'm going to try to expose the problems I've met during the last two month
dealing with the title of my post.
Sorry if it's confused.

This winter, I used to work on an Ubuntu Hardy, Extended 0.41.4 and with the
jackd and qjackctl from the official repository (by the way, my sound card
is a firewire Presonus Firepod).
I had no problem to use 4 different instances of Pd at the same time using
jackd as sound server. (and I can precise I didn't need RT-kernel to do what
I wanted).

I recently change for Ubuntu Lucid.
So I also change for Pd 0.42.5 (rc4) and the new official jackd and
qjackctl.

If I use the kernel 2.6.32-23, I can play my patch on one instance, it's
stable but the sound crunch a little bit sometimes.
I also can execute my patch on 4 instances, but the sound is awful and 3
minutes later, Jack quit.

So I've try the 2.6.31-11-rt.
In Pd-ext, If I change directly from ALSA to Jack, pd quit. Every time I
have to change to OSS before to choice Jack and I can't save the jack
configuration.
On one instance the sound is perfect and stable.
It's possible to launch 4 instances without patch and to hear simultaneously
the 4 tests tones on my sound card using jack.
But it's impossible to launch even 2 instances with my patch.
Both quit at the same time when I try to pass from OSS to Jack on the
second.
Console message just tell me that GUI of Pd have quited.

My patch is the one you can find on this page :
http://yamatierea.org/papatchs/squareroom/OSR.htm
Direct link for the patch :
http://yamatierea.org/papatchs/squareroom/OSR.zip
But be careful if you look inside... it's still a little bit fuzzy...

Do you think there is a way to solve my problem ?
--> Using my patch, simultaneously on 4 instances of Pd-extended using Jack
on Ubuntu 10.04?

Thank you.

01ivier
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Re: [PD] Store a List?

2010-06-30 Thread Olivier Baudu
Or, simpler... [l ]

01ivier

2010/6/30 IOhannes m zmoelnig 

> On 2010-06-30 13:40, Pierre Massat wrote:
> > Hi all!
> >
> > I m wondering if there would be a simple way of storing a list, just like
> [f
> > ] stores a float. My list is the output of a rather long [pack] object.
> > Can use a two-stage pack? Something like that :
> >
>
> how about [list append]?
>
> fgnasdr
> IOhannes
>
>
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Re: [PD] Blur FX on a specific area on video.

2010-06-30 Thread Olivier Baudu
Yes... You're right. It's a solution and quite simple...
So simple I dont't understand why I didn't find it earlier...

Thanks a lot...

01ivier


2010/6/30 Husk 00 

> On Tue, Jun 29, 2010 at 10:22 PM, Olivier Baudu 
> wrote:
>
>> Hi,
>>
>> We want to process a blur effect on a specific area on video.
>> To be clearer, we want to blur faces...
>> To find faces, we use [pix_opencv_haarcascade ]...
>> How can we do to blur this area, and only this one ?
>>
>
> By using pix_crop
>
> husk
>
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[PD] Blur FX on a specific area on video.

2010-06-29 Thread Olivier Baudu
Hi,

We want to process a blur effect on a specific area on video.
To be clearer, we want to blur faces...
To find faces, we use [pix_opencv_haarcascade ]... 
How can we do to blur this area, and only this one ?

Thanks

01ivier




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Re: [PD] Fwd: l'franglais, et éventuellement d e retour à PureData...

2010-06-28 Thread Olivier Baudu
>C'est quoi ce toolkit, en gros ?

**In English with automatic translator :

The Briefcase Interactive Multimedia Art is a project initiated by the
associations Labomedia (Orleans) and ping (Nantes). The MIAM consists of a
computer equipped with the devices most commonly used devices and
interactive tools (various sensors, webcam, joystick, wiimote, arduino card,
...).
This carrying case is well designed to be both an educational tool than an
instrument / system for the arts.


In French with automatic copy-past :

La *Malette Interactive Artistique Multimedia* est un projet initié par les
associations Labomedia (Orléans) et Ping (Nantes). La *MIAM* est constituée
d’un ordinateur et équipée des périphériques les plus couramment utilisés
dans les dispositifs et instruments interactifs (capteurs divers, webcam,
joystick, wiimote, carte arduino, …).
Cette malette est ainsi destinée à être tant un outil pédagogique qu’un
instrument/système à vocation artistique.

01ivier



2010/6/28 Mathieu Bouchard 

> On Sun, 27 Jun 2010, András Murányi wrote:
>
>> 2010/6/27 Mathieu Bouchard 
>>
>>> I don't. But I invite them to use language management tools such as an
>>> automatic translator or the Delete key.
>>>
>>
>> Naná! Csakhogy arról van szó, hogy az ember kíváncsi lenne, miket
>> írkáltok, amin nem segít a fordítógép sem, mert az élő nyelvet nehéz ám jól
>> fordítani, plána ha ban venne egykkét hibais. Emberi dolog tekintettel lenni
>> a környezetünkre, és én sose értettem igazán azokat, akik mintha szándékosan
>> nem lennének... Erre varjál gombot.
>>
>
> Kétségtelen, hogy a fordítók nem működik olyan jól, mint szeretnénk velük
> dolgozni, és végül mi is problémákba ütköznek a méretgazdaságosság. Én még
> nem is tartalmazza az üzenet, beleértve azt a tényt, hogy vannak szavak,
> hogy nem találom a szótárban: írkáltok, egykkét, hibais.
>
> It's true that automatic translators don't work all that well, and to some
> extent, just can't. There is also the problem of economy of scale, whereby
> more popular languages are more worth using in public, than regional ones.
>
> What my upbringing taught me in theory, and what the most recent years
> taught me in practice, is that the convergence to a single language is a
> culturally dangerous thing to do. The phrase « I am sorry for speaking
> French » is infamous enough to deserve its own insults in my culture... it
> has even its own specific words describing the disgust for that kind of
> attitude, among other things.
>
> Yet I'm conscious that pd-list is not the context in which this disgust
> grows... pd-list is generally quite friendly. The issue is more subtle.
>
> (at this point, everybody should understand that my above "attempt" (?) at
> writing in Magyar is not the same text as I wrote in English ;)
>
> and btw, I'd also like an English version of your text ;)
>
>
>  _ _ __ ___ _  _ _ ...
> | Mathieu Bouchard, Montréal, Québec. téléphone: +1.514.383.3801
>
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Re: [PD] Fwd: l'franglais, et éventuellement d e retour à PureData...

2010-06-26 Thread Olivier Baudu
Goodjour,

When I have questions about Pd, I usually start with going on
http://codelab.fr/pure-data to ask it in french...
If no one give me answer I come on this list and try to be understood in
english.

Otherwise, I think the french activity around Pd is significantly
increasing...
Something like 5 events dealing with art and code (Pd, Processing, Max,
...) have been organised in 2010 in France by the people who post on
codelab.fr and the next one will be the 10th of july (it's the event
Matohawk came here to talk about).

We (Ping and Labomedia, two french associations) are working on a toolkit to
facilitate the organisation of workshop dealing with interaction, art and
multimedia...
We're still on the way but the victory is coming soon.

Sure Pd is gonna win.

Yeepee.

01ivier


Le 26 juin 2010 19:49, Stef  a écrit :

>
> I'm french and I understand why some needs french translation but I don't
> think french people should speak french on this list. It's only about
> respect to non french speaker :P
>
> Why not create a pd  french translation list?
>
>
> My 2 cent.
>
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Re: [PD] Res: Insert an image with gop in an abstraction in a library

2010-06-25 Thread Olivier Baudu
...
...
Sorry... sure, I have to lean how to use my mailer... :-/

So, I said :
Mathieu, je am sure que your solution fonctionne too, but je vais wait
d'avoir more temps to me pencher on it...
Thank for all the explanations. They will be useful at this time.

Thanks to all of you.

01ivier






2010/6/25 Olivier Baudu 

> Thanks Andras,
>
> Your solution works !!
>
> Mathieu, je am sure que your solution fonctionne too,
>
> 2010/6/25 András Murányi 
>
>>
>>
>> On Fri, Jun 25, 2010 at 7:12 PM, Eduardo Patricio wrote:
>>
>>>
>>> Olivier,
>>>
>>> I know what you mean...  I don't know if there's another solution for
>>> this.
>>> I usually copy the image to every folder that uses those abstractions
>>> (with |image|). It's not very smart, but...
>>>
>>> 
>>>
>>> Eduardo
>>>
>>>
>>>
>> Try something like this:
>>
>> [loadbang]
>> [symbol myfile.name(
>> [moonlib/absolutepath]
>> [open $1(
>> [ggee/image]
>>
>>
>> Andras
>>
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Re: [PD] Res: Insert an image with gop in an abstraction in a library

2010-06-25 Thread Olivier Baudu
Thanks Andras,

Your solution works !!

Mathieu, je am sure que your solution fonctionne too,

2010/6/25 András Murányi 

>
>
> On Fri, Jun 25, 2010 at 7:12 PM, Eduardo Patricio wrote:
>
>>
>> Olivier,
>>
>> I know what you mean...  I don't know if there's another solution for
>> this.
>> I usually copy the image to every folder that uses those abstractions
>> (with |image|). It's not very smart, but...
>>
>> 
>>
>> Eduardo
>>
>>
>>
> Try something like this:
>
> [loadbang]
> [symbol myfile.name(
> [moonlib/absolutepath]
> [open $1(
> [ggee/image]
>
>
> Andras
>
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Re: [PD] Insert an image with gop in an abstraction in a library

2010-06-25 Thread Olivier Baudu
Sorry...
I've send the massage too early.

It's possible that my English is not enough good to be understood.
So I'm gonna try to explain my problem in an other way.

If I open an abstraction with a patch saved in the same folder as this
abstraction I can see through the "Graph on parent" the image I've put
inside.
But if I open the same patch from my desktop, calling the same abstraction
(from my library), I can load the abstraction but without the image.

Is it clearer ?

Sorry if it's fuzzy...

01ivier



2010/6/25 Olivier Baudu 

> Thank you Mathieu...
>
> Thought I'm not sure it's gonna help me with my problem I've tried to use
> [# see].
> I've install GridFlow "9.9" on my Ubuntu Lucid following the instructiona
> and add the library to the Pd path.
> But, obviously, I miss a lot of abstractions... including [# see]...
> Maybe it's not my level
>
>
> It's possible that my en
>
>
>
> Le 24 juin 2010 19:30, Mathieu Bouchard  a écrit :
>
> On Thu, 24 Jun 2010, Olivier Baudu wrote:
>>
>>  You said you chose an other way...
>>> Could you, please, tell me what it is ?
>>>
>>
>>  [#see]
>>
>> en fait,
>>
>>  [#see, margins 0 0 0 0]
>>
>> pour qu'on voie pas la bordure de l'objet.
>>
>> Mais c'est pas dans pd-extended, il faut télécharger de
>> http://gridflow.ca/
>>
>>
>>  _ _ __ ___ _  _ _ ...
>> | Mathieu Bouchard, Montréal, Québec. téléphone: +1.514.383.3801
>>
>
>
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Re: [PD] Insert an image with gop in an abstraction in a library

2010-06-25 Thread Olivier Baudu
Thank you Mathieu...

Thought I'm not sure it's gonna help me with my problem I've tried to use [#
see].
I've install GridFlow "9.9" on my Ubuntu Lucid following the instructiona
and add the library to the Pd path.
But, obviously, I miss a lot of abstractions... including [# see]...
Maybe it's not my level


It's possible that my en



Le 24 juin 2010 19:30, Mathieu Bouchard  a écrit :

> On Thu, 24 Jun 2010, Olivier Baudu wrote:
>
>  You said you chose an other way...
>> Could you, please, tell me what it is ?
>>
>
>  [#see]
>
> en fait,
>
>  [#see, margins 0 0 0 0]
>
> pour qu'on voie pas la bordure de l'objet.
>
> Mais c'est pas dans pd-extended, il faut télécharger de
> http://gridflow.ca/
>
>
>  _ _ __ ___ _  _ _ ...
> | Mathieu Bouchard, Montréal, Québec. téléphone: +1.514.383.3801
>
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Re: [PD] Insert an image with gop in an abstraction in a library

2010-06-24 Thread Olivier Baudu
Thanks Mathieu...

I've already notice those strange comportment...
What is stanger is that if I open a test.pd (with my abs inside) from my
library, I can see the image but if I open the same test.pd from my desktop
my abs appear without the image... (even if my gop is 600x600).

You said you chose an other way...
Could you, please, tell me what it is ?

Thanks

01ivier



Le 24 juin 2010 19:06, Mathieu Bouchard  a écrit :

> On Thu, 24 Jun 2010, Olivier Baudu wrote:
>
>  I've made an abstraction with a gop for the user to see an image as a GUI.
>> (with [image] from ggee) I've put this abstraction in my personnal library
>> (which is in Pd path) but when I load the abs in a new patch the image
>> doesn't appear. I imagine it's about the path because  if I open the abs,
>> the image is here... Did I miss something ? Do you know a way to do what I
>> want... ?
>>
>
> Le problème avec [image] de ggee/gui, c'est que la « boîte des bornes »
> (getrect) de l'objet va anormalement PAS avec les vraies bornes de l'image,
> et t'es supposé voir ça en essayant de sélectionner l'objet. Cette
> différence, ainsi que l'ancrage centré (le point zéro de l'objet est au
> milieu de l'image !!!), m'ont ensemble assez emmerdé pour que je décide de
> choisir d'utiliser autre chose qu'[image].
>
> Les bornes données par "getrect" (telles que visibles dans une sélection
> affichée normalement) sont celles utilisées pour déterminer si un objet doit
> être visible dans un GOP ou non... donc, fais attention.
>
>  _ _ __ ___ _  _ _ ...
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[PD] Insert an image with gop in an abstraction in a library

2010-06-24 Thread Olivier Baudu
Hi,

I've made an abstraction with a gop for the user to see an image as a GUI.
(with [image] from ggee)
I've put this abstraction in my personnal library (which is in Pd path) but
when I load the abs in a new patch the image doesn't appear.
I imagine it's about the path because  if I open the abs, the image is
here...

Did I miss something ?
Do you know a way to do what I want... ?

Thanks

01ivier
Ubuntu 10.04 / 0.42.5-extended-rc4
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Re: [PD] Tracking color with GEM+Pdp

2010-06-22 Thread Olivier Baudu
Thank you Yves,
Even if your [pdp_ctrack] seems to be more powerfull in my situation than
[pdp_opencv_colorfilt], I've discovered Open CV library... great...

Thank you too, William,
[pix_colortrack] looks intersting but I'm in the same situation as Pedro...
Whithout more informations in the "src" folder of this external's source, I
realy don't know how to compile it...
(But I confess that my knowledge in compilation is very poor...).

01vier.


2010/6/22 Pedro Lopes 

> By the way: Does anyone have compiled binaries of that pix_colortrack
> external? (linux 32 or win 32?)
>
> Best regards,
> Pedro
>
>
> On Tue, Jun 22, 2010 at 6:32 AM, William Brent wrote:
>
>> Jaime Oliver did this color tracking extern a couple years ago:
>>
>> http://www.realidadvisual.org/jaimeoliver/research_colortrack.htm
>>
>>
>>
>>
>> On Mon, Jun 21, 2010 at 9:51 AM, Olivier Baudu 
>> wrote:
>> > Hi,
>> >
>> > I would like to track different colors at the same time with my web cam
>> so
>> > I've try different way.
>> > I begun in GEM with [pix_movement] and/or [pix_alpha] and/or
>> > [pix_background]. It was quite good until I wanted only one tracking.
>> > With two, it begun more complicate to configure [pix_alpha] in RGBA to
>> > dissociate the spots.
>> > So, I've tried [pdp_ctrack] which is very powerful but in some
>> situations it
>> > would be better to process only with moving pixel.
>> >
>> > I thought [pix_2pdp] would be the solution to use [pix_movement] before
>> > [pdp_ctrack] but it seem not to work with [pix_video] in RGBA
>> colorspace,
>> > and in YUV I loose the color information after the [pix_movement]
>> process...
>> > (By the way, I can't have simultaneously my webcam in GEM and in Pdp
>> with
>> > [pix_2pdp], but, maybe, it's normal)
>> >
>> > What can I do ?
>> >
>> > Is there a [pix_movement] for Pdp I didn't find yet ?
>> > Is there a way to chose precisely the color to configure [pix_alpha] ?
>> > (maybe by converting the colorspace  with
>> > [pix_rgb2hsv] but what to do after ?).
>> >
>> > Of course, if you have a solution for tracking color without answering
>> my
>> > questions, I'm still interested. :-p
>> >
>> > Thanks.
>> >
>> > 01ivier
>> >
>> >
>> >
>> > ___
>> > Pd-list@iem.at mailing list
>> > UNSUBSCRIBE and account-management ->
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>> >
>> >
>>
>>
>>
>> --
>> William Brent
>> www.williambrent.com
>>
>> “Great minds flock together”
>> Conflations: conversational idiom for the 21st century
>>
>> www.conflations.com
>>
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>
>
> --
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> contacto: j...@radiozero.pt
> website: http://web.ist.utl.pt/Pedro.Lopes
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Re: [PD] Tracking color with GEM+Pdp

2010-06-21 Thread Olivier Baudu
Oups oups...

---> Ubuntu 10.04 / Pd version 0.42.5-extended-rc3

Sorry...

2010/6/21 Olivier Baudu 

> Oups...
> I forgot to say it, but, of course I use [pix_blob] at the end of my GEM
> chain...
>
> 2010/6/21 Olivier Baudu 
>
> Hi,
>>
>> I would like to track different colors at the same time with my web cam so
>> I've try different way.
>> I begun in GEM with [pix_movement] and/or [pix_alpha] and/or
>> [pix_background]. It was quite good until I wanted only one tracking.
>> With two, it begun more complicate to configure [pix_alpha] in RGBA to
>> dissociate the spots.
>> So, I've tried [pdp_ctrack] which is very powerful but in some situations
>> it would be better to process only with moving pixel.
>>
>> I thought [pix_2pdp] would be the solution to use [pix_movement] before
>> [pdp_ctrack] but it seem not to work with [pix_video] in RGBA colorspace,
>> and in YUV I loose the color information after the [pix_movement] process...
>> (By the way, I can't have simultaneously my webcam in GEM and in Pdp with
>> [pix_2pdp], but, maybe, it's normal)
>>
>> What can I do ?
>>
>> Is there a [pix_movement] for Pdp I didn't find yet ?
>> Is there a way to chose precisely the color to configure [pix_alpha] ?
>> (maybe by converting the colorspace  with
>> [pix_rgb2hsv] but what to do after ?).
>>
>> Of course, if you have a solution for tracking color without answering my
>> questions, I'm still interested. :-p
>>
>> Thanks.
>>
>> 01ivier
>>
>>
>>
>
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Re: [PD] Tracking color with GEM+Pdp

2010-06-21 Thread Olivier Baudu
Oups...
I forgot to say it, but, of course I use [pix_blob] at the end of my GEM
chain...

2010/6/21 Olivier Baudu 

> Hi,
>
> I would like to track different colors at the same time with my web cam so
> I've try different way.
> I begun in GEM with [pix_movement] and/or [pix_alpha] and/or
> [pix_background]. It was quite good until I wanted only one tracking.
> With two, it begun more complicate to configure [pix_alpha] in RGBA to
> dissociate the spots.
> So, I've tried [pdp_ctrack] which is very powerful but in some situations
> it would be better to process only with moving pixel.
>
> I thought [pix_2pdp] would be the solution to use [pix_movement] before
> [pdp_ctrack] but it seem not to work with [pix_video] in RGBA colorspace,
> and in YUV I loose the color information after the [pix_movement] process...
> (By the way, I can't have simultaneously my webcam in GEM and in Pdp with
> [pix_2pdp], but, maybe, it's normal)
>
> What can I do ?
>
> Is there a [pix_movement] for Pdp I didn't find yet ?
> Is there a way to chose precisely the color to configure [pix_alpha] ?
> (maybe by converting the colorspace  with
> [pix_rgb2hsv] but what to do after ?).
>
> Of course, if you have a solution for tracking color without answering my
> questions, I'm still interested. :-p
>
> Thanks.
>
> 01ivier
>
>
>
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[PD] Tracking color with GEM+Pdp

2010-06-21 Thread Olivier Baudu
Hi,

I would like to track different colors at the same time with my web cam so
I've try different way.
I begun in GEM with [pix_movement] and/or [pix_alpha] and/or
[pix_background]. It was quite good until I wanted only one tracking.
With two, it begun more complicate to configure [pix_alpha] in RGBA to
dissociate the spots.
So, I've tried [pdp_ctrack] which is very powerful but in some situations it
would be better to process only with moving pixel.

I thought [pix_2pdp] would be the solution to use [pix_movement] before
[pdp_ctrack] but it seem not to work with [pix_video] in RGBA colorspace,
and in YUV I loose the color information after the [pix_movement] process...
(By the way, I can't have simultaneously my webcam in GEM and in Pdp with
[pix_2pdp], but, maybe, it's normal)

What can I do ?

Is there a [pix_movement] for Pdp I didn't find yet ?
Is there a way to chose precisely the color to configure [pix_alpha] ?
(maybe by converting the colorspace  with
[pix_rgb2hsv] but what to do after ?).

Of course, if you have a solution for tracking color without answering my
questions, I'm still interested. :-p

Thanks.

01ivier
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Re: [PD] Ubuntu Realtime setup

2010-05-07 Thread Olivier Baudu
>I think "sudo chmod -R 777 /dev/input/" will be reset after reboot /
logout.

I confirm ;-)
Very usefull hid's documentation. Thanks !

2010/5/7 James Dunn 

>  See the instructions I wrote here on pdpedia:
>
> http://wiki.puredata.info/en/hid
>
> Works for me on Ubuntu Hardy 8.04 and Lucid 10.04. I think "sudo chmod -R
> 777 /dev/input/" will be reset after reboot / logout.
>
> James
>
> Quoth Pierre Massat, on 07/05/10 10:24:
>
> Does this work on recent distributions? I've tried different things
> involving /dev/input/, to no avail in Fedora 12. It did work in Ubuntu
> Studio 9.04.
>
> Pierre
>
> 2010/5/7 Olivier Baudu 
>
>> To use [joystick ] which uses [hid ] without having to run Pd as root I
>> make a "sudo chmod -R 777 /dev/input/" after pluging the devices...
>>
>> I'm not sure to answer the question but maybe it'll help someone else...
>> :-)
>>
>> 01ivier
>>
>>
>> 2010/5/7 Pierre Massat 
>>
>> Does anybody know how to have access to HIDs in Pd without having to run
>>> as root? I've read that this was considered a security breach and that newer
>>> versions of Ubuntu, Fedora, etc. had this "fixed".
>>> Anyway, that's nice to have this howto on the wiki. You don't seem to
>>> have mentioned the rt-kernel anywhere, though. That'd be nice to have
>>> another paragraph about it, as i think one doesn't get the same performances
>>> with realtime permissions in a rt vs. non-rt kernel.
>>>
>>> Pierre
>>>
>>> 2010/5/7 Dan Wilcox 
>>>
>>>>  Howdy,
>>>>
>>>>  I added a howto page on the wiki adding realtime permissions for
>>>> Ubuntu:
>>>> http://puredata.info/docs/tutorials/HowToRunPDWithRealtimePriorityInUbuntu
>>>>
>>>>  Please check it for me and make any changes.
>>>>
>>>>  
>>>> Dan Wilcox
>>>> danomatika.com
>>>> robotcowboy.com
>>>>
>>>>
>>>>
>>>>
>>>>
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>>>
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>>
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Re: [PD] Ubuntu Realtime setup

2010-05-07 Thread Olivier Baudu
It works on my Ubuntu 10.04 with the extended 0.42.5 nightly auto-build.
Notice that for the specific case of [joystick ] you need to replace the
[open joystick $1( inside with [open $1( since the extended 0.39.3...

I hope it'll help.

01ivier



2010/5/7 Pierre Massat 

> Does this work on recent distributions? I've tried different things
> involving /dev/input/, to no avail in Fedora 12. It did work in Ubuntu
> Studio 9.04.
>
> Pierre
>
> 2010/5/7 Olivier Baudu 
>
> To use [joystick ] which uses [hid ] without having to run Pd as root I
>> make a "sudo chmod -R 777 /dev/input/" after pluging the devices...
>>
>> I'm not sure to answer the question but maybe it'll help someone else...
>> :-)
>>
>> 01ivier
>>
>>
>> 2010/5/7 Pierre Massat 
>>
>> Does anybody know how to have access to HIDs in Pd without having to run
>>> as root? I've read that this was considered a security breach and that newer
>>> versions of Ubuntu, Fedora, etc. had this "fixed".
>>> Anyway, that's nice to have this howto on the wiki. You don't seem to
>>> have mentioned the rt-kernel anywhere, though. That'd be nice to have
>>> another paragraph about it, as i think one doesn't get the same performances
>>> with realtime permissions in a rt vs. non-rt kernel.
>>>
>>> Pierre
>>>
>>> 2010/5/7 Dan Wilcox 
>>>
>>>>  Howdy,
>>>>
>>>> I added a howto page on the wiki adding realtime permissions for
>>>> Ubuntu:
>>>> http://puredata.info/docs/tutorials/HowToRunPDWithRealtimePriorityInUbuntu
>>>>
>>>> Please check it for me and make any changes.
>>>>
>>>> 
>>>> Dan Wilcox
>>>> danomatika.com
>>>> robotcowboy.com
>>>>
>>>>
>>>>
>>>>
>>>>
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>>>>
>>>
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>>
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Re: [PD] Ubuntu Realtime setup

2010-05-07 Thread Olivier Baudu
To use [joystick ] which uses [hid ] without having to run Pd as root I make
a "sudo chmod -R 777 /dev/input/" after pluging the devices...

I'm not sure to answer the question but maybe it'll help someone else... :-)

01ivier


2010/5/7 Pierre Massat 

> Does anybody know how to have access to HIDs in Pd without having to run as
> root? I've read that this was considered a security breach and that newer
> versions of Ubuntu, Fedora, etc. had this "fixed".
> Anyway, that's nice to have this howto on the wiki. You don't seem to have
> mentioned the rt-kernel anywhere, though. That'd be nice to have another
> paragraph about it, as i think one doesn't get the same performances with
> realtime permissions in a rt vs. non-rt kernel.
>
> Pierre
>
> 2010/5/7 Dan Wilcox 
>
>> Howdy,
>>
>> I added a howto page on the wiki adding realtime permissions for Ubuntu:
>> http://puredata.info/docs/tutorials/HowToRunPDWithRealtimePriorityInUbuntu
>>
>> Please check it for me and make any changes.
>>
>> 
>> Dan Wilcox
>> danomatika.com
>> robotcowboy.com
>>
>>
>>
>>
>>
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Re: [PD] [OT] linux multi-output soundcard

2010-04-13 Thread Olivier Baudu
Good expérience with the Presonus Firepod FP10 (8 e/s, 8 preamps)...
Around 250 €...

01livier

2010/4/12 Marco Donnarumma 

> Cool, thanks everybody for the comprehensive and useful information!
> cheers,
>
>
> Marco
>
>
>
>
>
> On Mon, Apr 12, 2010 at 6:29 PM, Husk 00  wrote:
>
>> On Mon, Apr 12, 2010 at 5:51 PM, ydego...@gmail.com 
>> wrote:
>>
>>> s'lam
>>>
>>>  I haven't checked recently, but I still have the impression that
 firewire soundcards are poorly supported on linux...

>>>
>>> the edirols FA-66 and FA-101 are working fine ..
>>>
>>> saludos,
>>> sevy
>>>
>>
>> I confirm, fa-101 worked perfectly for our last project!
>> bye
>> husk
>>
>
>
>
> --
> Marco Donnarumma aka TheSAD
> Independent New Media Arts Professional, Performer, Teacher - Edinburgh, UK
>
>
> PORTFOLIO: http://marcodonnarumma.com
> LAB: http://www.thesaddj.com | http://cntrl.sourceforge.net |
> http://www.flxer.net
> EVENT: http://www.liveperformersmeeting.net
>
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[PD] Open Square Room 1.0

2010-04-10 Thread Olivier Baudu
Hi...

I'm happy to inform you that the 1.0 version of the Open Square Room is
available here : http://yamatierea.org/papatchs/squareroom/OSR.htm

It is a little audio and visual sequencer which can be used either with
mouse, joysticks, wii remotes or MIDI keyboard by four persons
simultaneously...

I'm sorry that the web-site and the patch are actually only in french, but
it's possible to test the basics functions without any french notion...

Maybe it could be usefull to know that it was developed on a Ubuntu 8.04
with Pd-extended 0.41.4.
It seems to work with other systems and configuration but I 've not tested
by myslef.

It's far from a bulletproof development but it works... (on my computer...
:-p ).

I hope you'll enjoyed

01ivier
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