Re: [PD] adapting wiimote_navigation_example patch with osculator

2008-08-08 Thread Hans-Christoph Steiner


With [autoscale] you can now turn off the auto part once it is  
adjusted.  Plus you can save and load settings too.  Check the help  
patch.


.hc

On Aug 7, 2008, at 3:44 AM, Luigi Rensinghoff wrote:


Hi

have a look at the mapping abstractions they are very useful in  
this context


For the actual point, i usually use autoscale to find out what  
the range should be, but then expr (if you know exactly how you  
have to scale


is good for adjusting the range.

The x-y coordinates might be the other way around in osculator,  
check carefully (timeline is a good tool to check the OSC data)




Luigi

Am 07.08.2008 um 01:41 schrieb punchik punchik:

hello im trying to use the wiimote_navigation_example patch but  
since im on macosx, im trying to use osculator instead of the  
wiimote object for linux.
I can receive my wiimote data in pd with osculator without any  
problems.
But it seems the second outlet of the wiimote object outputs the  
acceleraion data in a diferent scale than osculator. The  
acceleration x y z varialbes that i get from osculator goes from 0  
to 0.9  and when i use them in the patch instead of the wiimote  
object everything begins to spin very fast and never stops



any idea how to fix this??

thanks

p.




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Re: [PD] adapting wiimote_navigation_example patch with osculator

2008-08-07 Thread Luigi Rensinghoff

Hi

have a look at the mapping abstractions they are very useful in  
this context


For the actual point, i usually use autoscale to find out what the  
range should be, but then expr (if you know exactly how you have to  
scale


is good for adjusting the range.

The x-y coordinates might be the other way around in osculator, check  
carefully (timeline is a good tool to check the OSC data)




Luigi

Am 07.08.2008 um 01:41 schrieb punchik punchik:

hello im trying to use the wiimote_navigation_example patch but  
since im on macosx, im trying to use osculator instead of the  
wiimote object for linux.
I can receive my wiimote data in pd with osculator without any  
problems.
But it seems the second outlet of the wiimote object outputs the  
acceleraion data in a diferent scale than osculator. The  
acceleration x y z varialbes that i get from osculator goes from 0  
to 0.9  and when i use them in the patch instead of the wiimote  
object everything begins to spin very fast and never stops



any idea how to fix this??

thanks

p.




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---

Luigi Rensinghoff
[EMAIL PROTECTED]
skype:gigischinke
ichat:gigicarlo




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[PD] adapting wiimote_navigation_example patch with osculator

2008-08-06 Thread punchik punchik
hello im trying to use the wiimote_navigation_example patch but since im on 
macosx, im trying to use osculator instead of the wiimote object for linux.
I can receive my wiimote data in pd with osculator without any problems.
But it seems the second outlet of the wiimote object outputs the acceleraion 
data in a diferent scale than osculator. The acceleration x y z varialbes that 
i get from osculator goes from 0 to 0.9  and when i use them in the patch 
instead of the wiimote object everything begins to spin very fast and never 
stops


any idea how to fix this??

thanks

p.


  

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