Re: [PD] dub chords in Pd (ot)

2010-11-10 Thread -
 How do I imitate the sound of a very long tube? How can I waveshape the
 sound of an overdriven speaker? Where can I download a physical model of
 the sound of water? What kind of algorithms produce the sound of a
 Slinky going down stairs (alone or in pairs)?
 
 Is it really so difficult to use the real thing itself? (Of the above
 examples, the Slinky might be the most difficult thing to locate in
 one's studio...) *Must* everything be emulated in this imaginary,
 digital world?

The interesting part is that you can put in some additional variables to
change the sound in ways that could never be achieved in the real world.
That you can do so without setting up mikes and so on but instead alter
the sound in realtime. Which makes it even more useful even if you don't
want to go live.

But you are right in that way that natural sounds are much more complex
than most of what (pleasing to the ear) we can do in the digital domain.
Which is why they usually sound more interesting and not so boring to
us. Here some samples, there some live input, can change the world.

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Re: [PD] dub chords in Pd

2010-10-31 Thread patko

- Mathieu Bouchard ma...@artengine.ca a écrit :

 On Fri, 29 Oct 2010, brandon zeeb wrote:
 
  To Roman's suggestion, this works well.  For the sake of your
 speakers 
  and DSP chain, I'd add a [clip~ -1 1] to the end of that to be safe,
 and 
  place that combo both right before the [delwrite~ dub] and on the
 output 
  stream. 
 
 [dac~] implies a [clip~ -1 1] already, so you don't need to add one.
 
 -1 and 1 are already the min and max voltages supported by the
 hardware 
 (unless it also includes a mixer set to less than 100%)
 
 If there's anything to do for the sake of your speakers, do it in the
 amp 
 that is plugged directly to the speakers. Anywhere else is the wrong
 place 
 to fix the problem. Volume shouldn't go to eleven.
 
 

try this:

http://www.mikemcadam.com/Old%20Site/6-12-06/soldano.jpg 

-- 
Patrice Colet 

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Re: [PD] dub chords in Pd

2010-10-31 Thread Mathieu Bouchard

On Sun, 31 Oct 2010, patko wrote:


try this:

http://www.mikemcadam.com/Old%20Site/6-12-06/soldano.jpg


no :)

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Re: [PD] dub chords in Pd

2010-10-29 Thread Derek Holzer
A huge part of the old dub sound is the saturation of the delay lines, 
usually with some filters to carve up the echo as you suggest, Felix.


But one problem in Pd is that delay lines and filters tend to blow up 
instead of saturate like the old school gear. One of my biggest problem 
patches was a recirculating delay line with a high pass filter. 
Inevitably, it would die, killing the DSP chain with NaN output. Only 
way to get rid of it was to cut and paste the offending filter and delay 
line.


I suppose someone could come up with some DSP wizardry to emulate that 
analog saturation. But I have been getting a strange kick out of all 
these how do I imitate threads...


How do I imitate the sound of a very long tube? How can I waveshape the 
sound of an overdriven speaker? Where can I download a physical model of 
the sound of water? What kind of algorithms produce the sound of a 
Slinky going down stairs (alone or in pairs)?


Is it really so difficult to use the real thing itself? (Of the above 
examples, the Slinky might be the most difficult thing to locate in 
one's studio...) *Must* everything be emulated in this imaginary, 
digital world?


Ahem... I'll go have my coffee now.

D.

On 10/29/10 1:41 AM, Felix Obée wrote:


i recall one simple way to create that effect was to use a delay as send effect 
and then route its output to one channel of the mixer where you could then 
apply the send effect, creating a loop. the delay then could go on almost 
forever, and be manipulated using the eq of the channel. i spent quite some 
time (and dope) with this back then ;-)


--
::: derek holzer ::: http://macumbista.net :::
---Oblique Strategy # 39:
Cut a vital connection

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Re: [PD] dub chords in Pd

2010-10-29 Thread Roman Haefeli
On Fri, 2010-10-29 at 11:43 +0200, Derek Holzer wrote:
  *Must* everything be emulated in this imaginary, 
 digital world?

No, of course not. But many people find it interesting to do so and see
a challenge in it. Others see a challenge in re-enacting a baroque
orchestra by using instruments built the same way they were built a few
centuries ago. I don't see any problem with that.

Roman



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Re: [PD] dub chords in Pd

2010-10-29 Thread Roman Haefeli
On Fri, 2010-10-29 at 11:43 +0200, Derek Holzer wrote:

 But one problem in Pd is that delay lines and filters tend to blow up 
 instead of saturate like the old school gear. 

Good point. Real tape delays cannot blow up. Have you tried to put a
tanh function in the feedback loop? Haven't tried myself, but I could
imagine that it'll work.

Roman


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Re: [PD] dub chords in Pd

2010-10-29 Thread brandon zeeb
To Roman's suggestion, this works well.  For the sake of your speakers and
DSP chain, I'd add a [clip~ -1 1] to the end of that to be safe, and place
that combo both right before the [delwrite~ dub] and on the output stream.

For the sake of maximum dub, use a [vd~] instead of a [delread~] and slowly
apply modulation to the base index delay amount.  Say, 500ms +/- 50 by
modulating the base amount either with a periodic function or [lop~]
filtered [noise~].  I've yet to try this, but in my head it seems dubby.

Brandon

On Fri, Oct 29, 2010 at 6:00 AM, Roman Haefeli reduz...@gmail.com wrote:

 On Fri, 2010-10-29 at 11:43 +0200, Derek Holzer wrote:

  But one problem in Pd is that delay lines and filters tend to blow up
  instead of saturate like the old school gear.

 Good point. Real tape delays cannot blow up. Have you tried to put a
 tanh function in the feedback loop? Haven't tried myself, but I could
 imagine that it'll work.

 Roman


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Re: [PD] dub chords in Pd

2010-10-29 Thread George Ker
Will it be real or just a digital imitation? :D
http://puredata.hurleur.com/sujet-414-anyone-nice-cup-tea

On 29 October 2010 12:43, Derek Holzer de...@umatic.nl wrote:

 Ahem... I'll go have my coffee now.
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Re: [PD] dub chords in Pd

2010-10-29 Thread Marco Donnarumma
Hi,
firstly thanks to all for the comprehensive replies and insights. Gonna try
out some stuff and report back if I got something good.

@Derek: I understand your point, I've never been so found of natural /
hardware sound synthesis, but presently I find very interesting to
understand the digital process which could allow me to produce certain
sounds. Makes me better understand the whole thing, and apart from that, I
cannot afford to buy hardware to make dub chords and delays at the moment.
I'd love to, but got to spend money in other essential equipment.
I agree with you that this kind of imitation works only to some extent, but
it is extremely interesting to me to learn how you can combine different
synthesis techniques, so that I can apply them later in other context, maybe
less imitative.

Honestly this dub chords stuff is just a curiosity, as I listen a lot of dub
don't need to do anything special with it :)

@Roman: backup blues is so good! I'm listening to it since 30mins... thanks
for sharing. Really nice Pd sound.

@Pierre: thanks for that! I reckon it clearly explain the point of Derek. :P


Marco






 Message: 3
 Date: Fri, 29 Oct 2010 11:43:53 +0200
 From: Derek Holzer de...@umatic.nl
 Subject: Re: [PD] dub chords in Pd
 To: pd-list@iem.at
 Message-ID: 4cca9759.10...@umatic.nl
 Content-Type: text/plain; charset=ISO-8859-1; format=flowed

 A huge part of the old dub sound is the saturation of the delay lines,
 usually with some filters to carve up the echo as you suggest, Felix.

 But one problem in Pd is that delay lines and filters tend to blow up
 instead of saturate like the old school gear. One of my biggest problem
 patches was a recirculating delay line with a high pass filter.
 Inevitably, it would die, killing the DSP chain with NaN output. Only
 way to get rid of it was to cut and paste the offending filter and delay
 line.

 I suppose someone could come up with some DSP wizardry to emulate that
 analog saturation. But I have been getting a strange kick out of all
 these how do I imitate threads...

 How do I imitate the sound of a very long tube? How can I waveshape the
 sound of an overdriven speaker? Where can I download a physical model of
 the sound of water? What kind of algorithms produce the sound of a
 Slinky going down stairs (alone or in pairs)?

 Is it really so difficult to use the real thing itself? (Of the above
 examples, the Slinky might be the most difficult thing to locate in
 one's studio...) *Must* everything be emulated in this imaginary,
 digital world?

 Ahem... I'll go have my coffee now.

 D.

 On 10/29/10 1:41 AM, Felix Ob?e wrote:
 
  i recall one simple way to create that effect was to use a delay as send
 effect and then route its output to one channel of the mixer where you could
 then apply the send effect, creating a loop. the delay then could go on
 almost forever, and be manipulated using the eq of the channel. i spent
 quite some time (and dope) with this back then ;-)

 --
 ::: derek holzer ::: http://macumbista.net :::
 ---Oblique Strategy # 39:
 Cut a vital connection



 --

 Message: 4
 Date: Fri, 29 Oct 2010 11:58:07 +0200
 From: Roman Haefeli reduz...@gmail.com
 Subject: Re: [PD] dub chords in Pd
 To: Derek Holzer de...@umatic.nl
 Cc: pd-list@iem.at
 Message-ID: 1288346287.3010.109.ca...@yoyo4
 Content-Type: text/plain; charset=UTF-8

 On Fri, 2010-10-29 at 11:43 +0200, Derek Holzer wrote:
   *Must* everything be emulated in this imaginary,
  digital world?

 No, of course not. But many people find it interesting to do so and see
 a challenge in it. Others see a challenge in re-enacting a baroque
 orchestra by using instruments built the same way they were built a few
 centuries ago. I don't see any problem with that.

 Roman





 --

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Independent New Media Arts Professional, Performer, Teacher
Ongoing MSc by Research, University of Edinburgh, UK


PORTFOLIO: http://marcodonnarumma.com
LAB: http://www.thesaddj.com | http://cntrl.sourceforge.net |
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Re: [PD] dub chords in Pd

2010-10-29 Thread Mathieu Bouchard

On Fri, 29 Oct 2010, brandon zeeb wrote:

To Roman's suggestion, this works well.  For the sake of your speakers 
and DSP chain, I'd add a [clip~ -1 1] to the end of that to be safe, and 
place that combo both right before the [delwrite~ dub] and on the output 
stream. 


[dac~] implies a [clip~ -1 1] already, so you don't need to add one.

-1 and 1 are already the min and max voltages supported by the hardware 
(unless it also includes a mixer set to less than 100%)


If there's anything to do for the sake of your speakers, do it in the amp 
that is plugged directly to the speakers. Anywhere else is the wrong place 
to fix the problem. Volume shouldn't go to eleven.


 ___
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Re: [PD] dub chords in Pd

2010-10-28 Thread Marco Donnarumma
Yes, check this:

http://soundcloud.com/bemong/03-rhythm-sound-mango-drive

well, the whole tune, specially at 3' 05
so those are the dub chords I'm talking about :P
Sorry for not specifying before,

Thanks,


Marco


From: brandon zeeb zeeb.bran...@gmail.com
 Subject: Re: [PD] dub chords in Pd
 To: PD List pd-list@iem.at
 Message-ID:

 aanlktikivqu9s2jp+yba55a68hjrw7cti7zrssp6q...@mail.gmail.comaanlktikivqu9s2jp%2byba55a68hjrw7cti7zrssp6q...@mail.gmail.com
 
 Content-Type: text/plain; charset=iso-8859-1

 There are many ways to peel that apple, can you post an example of
 something
 similar to what you're aiming for?

 Cheers,
 ~Brandon



-- 
Marco Donnarumma aka TheSAD
Independent New Media Arts Professional, Performer, Teacher
Ongoing MSc by Research, University of Edinburgh, UK


PORTFOLIO: http://marcodonnarumma.com
LAB: http://www.thesaddj.com | http://cntrl.sourceforge.net |
http://www.flxer.net
EVENT: http://www.liveperformersmeeting.net
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Re: [PD] dub chords in Pd

2010-10-28 Thread jurgen
every reggae music mix since Lee Perry has been using this type of sound. I 
used a cheapo yamaha portasound in the early 80s to do that, plus a fat phasor 
effect on it. then there's a short delay on it as well with a different EQ 
setting.

if you want to create a phasor effect in pd you either create a very short 
delay or (I think better) a bank of notch filters, either boost or cut. with a 
metro you can then slide through the frequencies with range and speed of your 
liking.

Jurgen

On Oct 28, 2010, at 5:16 PM, Marco Donnarumma wrote:

 Yes, check this:
 
 http://soundcloud.com/bemong/03-rhythm-sound-mango-drive
 
 well, the whole tune, specially at 3' 05
 so those are the dub chords I'm talking about :P
 Sorry for not specifying before,
 
 Thanks,
 
 
 Marco
 
 
 From: brandon zeeb zeeb.bran...@gmail.com
 Subject: Re: [PD] dub chords in Pd
 To: PD List pd-list@iem.at
 Message-ID:
aanlktikivqu9s2jp+yba55a68hjrw7cti7zrssp6q...@mail.gmail.com
 Content-Type: text/plain; charset=iso-8859-1
 
 There are many ways to peel that apple, can you post an example of something
 similar to what you're aiming for?
 
 Cheers,
 ~Brandon
 
 
 
 -- 
 Marco Donnarumma aka TheSAD
 Independent New Media Arts Professional, Performer, Teacher
 Ongoing MSc by Research, University of Edinburgh, UK
 
 
 PORTFOLIO: http://marcodonnarumma.com
 LAB: http://www.thesaddj.com | http://cntrl.sourceforge.net | 
 http://www.flxer.net
 EVENT: http://www.liveperformersmeeting.net
 ___
 Pd-list@iem.at mailing list
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Re: [PD] dub chords in Pd

2010-10-28 Thread brandon zeeb
Agreed,

Check the help patch H15.phaser.pd and H03.band-pass.pd, I'd start with
running your favorite saw chords into a bandpass filter triggered by
note-on, sweep that downward.  Patch that into the recirculating delay Andy
described (touch of distortion with a bandpass in the delay feedback loop).
Finally, add a phasor to the final output.  For maximum dub, dangerously
vary all important parameters.

In sum you have three components:

   1. Simple instrument with bandpass filter descending (and resetting) on
   note-on
   2. Recirculating delay with slight distortion on the input, and a
   bandpass filter in the feedback loop
   3. Phasor on output

You could probably do similar any number of different ways, but this is how
I'd try it.

Best,
~Brandon

On Thu, Oct 28, 2010 at 5:31 AM, jurgen noise@gmail.com wrote:

 every reggae music mix since Lee Perry has been using this type of sound. I
 used a cheapo yamaha portasound in the early 80s to do that, plus a fat
 phasor effect on it. then there's a short delay on it as well with a
 different EQ setting.

 if you want to create a phasor effect in pd you either create a very short
 delay or (I think better) a bank of notch filters, either boost or cut. with
 a metro you can then slide through the frequencies with range and speed of
 your liking.

 Jurgen

 On Oct 28, 2010, at 5:16 PM, Marco Donnarumma wrote:

 Yes, check this:

 http://soundcloud.com/bemong/03-rhythm-sound-mango-drive

 well, the whole tune, specially at 3' 05
 so those are the dub chords I'm talking about :P
 Sorry for not specifying before,

 Thanks,


 Marco


 From: brandon zeeb zeeb.bran...@gmail.com
 Subject: Re: [PD] dub chords in Pd
 To: PD List pd-list@iem.at
 Message-ID:

 aanlktikivqu9s2jp+yba55a68hjrw7cti7zrssp6q...@mail.gmail.comaanlktikivqu9s2jp%2byba55a68hjrw7cti7zrssp6q...@mail.gmail.com
 
 Content-Type: text/plain; charset=iso-8859-1

 There are many ways to peel that apple, can you post an example of
 something
 similar to what you're aiming for?

 Cheers,
 ~Brandon



 --
 Marco Donnarumma aka TheSAD
 Independent New Media Arts Professional, Performer, Teacher
 Ongoing MSc by Research, University of Edinburgh, UK


 PORTFOLIO: http://marcodonnarumma.com
 LAB: http://www.thesaddj.com | http://cntrl.sourceforge.net |
 http://www.flxer.net
 EVENT: http://www.liveperformersmeeting.net
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Re: [PD] dub chords in Pd

2010-10-28 Thread Roman Haefeli
On Thu, 2010-10-28 at 10:16 +0100, Marco Donnarumma wrote:
 Yes, check this:
 
 http://soundcloud.com/bemong/03-rhythm-sound-mango-drive
 
 well, the whole tune, specially at 3' 05
 so those are the dub chords I'm talking about :P
 Sorry for not specifying before,

I _love_ RhythmSound. His tracks are mastered in way that really
deserves the term mastering. 

There is very much in it which makes the chords sound dubby. Many
combinations of effect chains are competing with each other. I even
think that many of the different chords are actually the same sound
source passed through different fx chains. 
there is stuff like:

source dry
source - delay 
source - tape delay with frequency modulated
source - reverb
source - delay - reverb
source - delay - phaser

I wouldn't be surprised if within some of those chains even dynamic
compressors were inserted. 

I think organ-like sounds are a good start for a source, but filtered
phasor chords most certainly will do well either. 

I made some tracks done with the netpd instruments/effects trying to go
into a similar techno dub oriented direction:
http://www.romanhaefeli.net/tracks/netpd/2006-03-06_50cm_schnee.mp3
http://www.romanhaefeli.net/tracks/netpd/2006-08-15_backup_blues.mp3

The chords/fx parts are mainly done  with:
instruments: oxygen
fx: rfxlib (mainly rodel and rphase), dynlib (dynamic processing
library)

The Mixer patch mx lets you create complex chains of fx, which I find is
crucial for trying those dubby sounds.

Cheers
Roman

 

 
 From: brandon zeeb zeeb.bran...@gmail.com
 Subject: Re: [PD] dub chords in Pd
 To: PD List pd-list@iem.at
 Message-ID:
AANLkTikiVQU9S2jP
 +yba55a68hjrw7cti7zrssp6q...@mail.gmail.com
 Content-Type: text/plain; charset=iso-8859-1
 
 There are many ways to peel that apple, can you post an
 example of something
 similar to what you're aiming for?
 
 Cheers,
 ~Brandon
 
 
 
 -- 
 Marco Donnarumma aka TheSAD
 Independent New Media Arts Professional, Performer, Teacher
 Ongoing MSc by Research, University of Edinburgh, UK
 
 
 PORTFOLIO: http://marcodonnarumma.com
 LAB: http://www.thesaddj.com | http://cntrl.sourceforge.net |
 http://www.flxer.net
 EVENT: http://www.liveperformersmeeting.net
 ___
 Pd-list@iem.at mailing list
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Re: [PD] dub chords in Pd

2010-10-28 Thread Pierre Massat
Here's a valuable document which i hope will prove helpful:
http://www.submusica.com/uploads/lee_perry1.jpg

Cheers!

2010/10/28 Roman Haefeli reduz...@gmail.com

 On Thu, 2010-10-28 at 10:16 +0100, Marco Donnarumma wrote:
  Yes, check this:
 
  http://soundcloud.com/bemong/03-rhythm-sound-mango-drive
 
  well, the whole tune, specially at 3' 05
  so those are the dub chords I'm talking about :P
  Sorry for not specifying before,

 I _love_ RhythmSound. His tracks are mastered in way that really
 deserves the term mastering.

 There is very much in it which makes the chords sound dubby. Many
 combinations of effect chains are competing with each other. I even
 think that many of the different chords are actually the same sound
 source passed through different fx chains.
 there is stuff like:

 source dry
 source - delay
 source - tape delay with frequency modulated
 source - reverb
 source - delay - reverb
 source - delay - phaser

 I wouldn't be surprised if within some of those chains even dynamic
 compressors were inserted.

 I think organ-like sounds are a good start for a source, but filtered
 phasor chords most certainly will do well either.

 I made some tracks done with the netpd instruments/effects trying to go
 into a similar techno dub oriented direction:
 http://www.romanhaefeli.net/tracks/netpd/2006-03-06_50cm_schnee.mp3
 http://www.romanhaefeli.net/tracks/netpd/2006-08-15_backup_blues.mp3

 The chords/fx parts are mainly done  with:
 instruments: oxygen
 fx: rfxlib (mainly rodel and rphase), dynlib (dynamic processing
 library)

 The Mixer patch mx lets you create complex chains of fx, which I find is
 crucial for trying those dubby sounds.

 Cheers
 Roman



 
  From: brandon zeeb zeeb.bran...@gmail.com
  Subject: Re: [PD] dub chords in Pd
  To: PD List pd-list@iem.at
  Message-ID:
 AANLkTikiVQU9S2jP
  +yba55a68hjrw7cti7zrssp6q...@mail.gmail.com
  Content-Type: text/plain; charset=iso-8859-1
 
  There are many ways to peel that apple, can you post an
  example of something
  similar to what you're aiming for?
 
  Cheers,
  ~Brandon
 
 
 
  --
  Marco Donnarumma aka TheSAD
  Independent New Media Arts Professional, Performer, Teacher
  Ongoing MSc by Research, University of Edinburgh, UK
 
 
  PORTFOLIO: http://marcodonnarumma.com
  LAB: http://www.thesaddj.com | http://cntrl.sourceforge.net |
  http://www.flxer.net
  EVENT: http://www.liveperformersmeeting.net
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Re: [PD] dub chords in Pd

2010-10-28 Thread Felix Obée

i recall one simple way to create that effect was to use a delay as send effect 
and then route its output to one channel of the mixer where you could then 
apply the send effect, creating a loop. the delay then could go on almost 
forever, and be manipulated using the eq of the channel. i spent quite some 
time (and dope) with this back then ;-)

ff

Am 28.10.2010 um 12:02 schrieb Roman Haefeli:

 On Thu, 2010-10-28 at 10:16 +0100, Marco Donnarumma wrote:
 Yes, check this:
 
 http://soundcloud.com/bemong/03-rhythm-sound-mango-drive
 
 well, the whole tune, specially at 3' 05
 so those are the dub chords I'm talking about :P
 Sorry for not specifying before,
 
 I _love_ RhythmSound. His tracks are mastered in way that really
 deserves the term mastering. 
 
 There is very much in it which makes the chords sound dubby. Many
 combinations of effect chains are competing with each other. I even
 think that many of the different chords are actually the same sound
 source passed through different fx chains. 
 there is stuff like:
 
 source dry
 source - delay 
 source - tape delay with frequency modulated
 source - reverb
 source - delay - reverb
 source - delay - phaser
 
 I wouldn't be surprised if within some of those chains even dynamic
 compressors were inserted. 
 
 I think organ-like sounds are a good start for a source, but filtered
 phasor chords most certainly will do well either. 
 
 I made some tracks done with the netpd instruments/effects trying to go
 into a similar techno dub oriented direction:
 http://www.romanhaefeli.net/tracks/netpd/2006-03-06_50cm_schnee.mp3
 http://www.romanhaefeli.net/tracks/netpd/2006-08-15_backup_blues.mp3
 
 The chords/fx parts are mainly done  with:
 instruments: oxygen
 fx: rfxlib (mainly rodel and rphase), dynlib (dynamic processing
 library)
 
 The Mixer patch mx lets you create complex chains of fx, which I find is
 crucial for trying those dubby sounds.
 
 Cheers
 Roman
 
 
 
 
From: brandon zeeb zeeb.bran...@gmail.com
Subject: Re: [PD] dub chords in Pd
To: PD List pd-list@iem.at
Message-ID:
   AANLkTikiVQU9S2jP
+yba55a68hjrw7cti7zrssp6q...@mail.gmail.com
Content-Type: text/plain; charset=iso-8859-1
 
There are many ways to peel that apple, can you post an
example of something
similar to what you're aiming for?
 
Cheers,
~Brandon
 
 
 
 -- 
 Marco Donnarumma aka TheSAD
 Independent New Media Arts Professional, Performer, Teacher
 Ongoing MSc by Research, University of Edinburgh, UK
 
 
 PORTFOLIO: http://marcodonnarumma.com
 LAB: http://www.thesaddj.com | http://cntrl.sourceforge.net |
 http://www.flxer.net
 EVENT: http://www.liveperformersmeeting.net
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[PD] dub chords in Pd

2010-10-27 Thread Marco Donnarumma
Thanks Andy,
the delay is quite clear now, and what about the source?

Do you think phasors chords could do the job?
I reckon I should work out a proper envelope to synthesise a similar attack
(like a rapidly bowed guitar chord).

thanks

M




Message: 6
 Date: Mon, 25 Oct 2010 20:43:28 +0100
 From: Andy Farnell padawa...@obiwannabe.co.uk
 Subject: Re: [PD] dub chords in Pd
 To: pd-list@iem.at
 Message-ID: 20101025204328.39a3f601.padawa...@obiwannabe.co.uk
 Content-Type: text/plain; charset=US-ASCII



 The lossy part needs to go into the feedback loop
 of the delay. Each time around the loop the distortion
 function shifts some of the energy away from it's
 original position, some up and out band
 and some into the capture of the bandpass.
 As it goes round and round (recurses) it gets
 focussed more and more into one or two places.
 Good dub delays are always pretty close to
 exploding in certain frequencies close to the
 1-2kHz mid. That's the trick. You need to
 experiment with dangerously unstable
 settings to get it to sing. Distortion
 followed by bandbass. Any kind of tape and
 amp simulation in the loop usually works quite well.
 Some of the best old dub delay IMHO
 is from a bucket brigade delay circa
 '76/77 that used leaky capacitors to simulate
 a tape, a kind of analogue data buffer.

 http://www.youtube.com/watch?v=XYepvarTsVM
 @3.44

 can get a subtle, spooky, slow timbral shift
 if you catch it and ride it.

 http://www.youtube.com/watch?v=MgAfsUdQc_A

 @2.40 +



-- 
Marco Donnarumma aka TheSAD
Independent New Media Arts Professional, Performer, Teacher
Ongoing MSc by Research, University of Edinburgh, UK


PORTFOLIO: http://marcodonnarumma.com
LAB: http://www.thesaddj.com | http://cntrl.sourceforge.net |
http://www.flxer.net
EVENT: http://www.liveperformersmeeting.net
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Re: [PD] dub chords in Pd

2010-10-27 Thread brandon zeeb
There are many ways to peel that apple, can you post an example of something
similar to what you're aiming for?

Cheers,
~Brandon

On Wed, Oct 27, 2010 at 7:29 AM, Marco Donnarumma de...@thesaddj.comwrote:

 Thanks Andy,
 the delay is quite clear now, and what about the source?

 Do you think phasors chords could do the job?
 I reckon I should work out a proper envelope to synthesise a similar attack
 (like a rapidly bowed guitar chord).

 thanks

 M




 Message: 6
 Date: Mon, 25 Oct 2010 20:43:28 +0100
 From: Andy Farnell padawa...@obiwannabe.co.uk
 Subject: Re: [PD] dub chords in Pd
 To: pd-list@iem.at
 Message-ID: 20101025204328.39a3f601.padawa...@obiwannabe.co.uk
 Content-Type: text/plain; charset=US-ASCII



 The lossy part needs to go into the feedback loop
 of the delay. Each time around the loop the distortion
 function shifts some of the energy away from it's
 original position, some up and out band
 and some into the capture of the bandpass.
 As it goes round and round (recurses) it gets
 focussed more and more into one or two places.
 Good dub delays are always pretty close to
 exploding in certain frequencies close to the
 1-2kHz mid. That's the trick. You need to
 experiment with dangerously unstable
 settings to get it to sing. Distortion
 followed by bandbass. Any kind of tape and
 amp simulation in the loop usually works quite well.
 Some of the best old dub delay IMHO
 is from a bucket brigade delay circa
 '76/77 that used leaky capacitors to simulate
 a tape, a kind of analogue data buffer.

 http://www.youtube.com/watch?v=XYepvarTsVM
 @3.44

 can get a subtle, spooky, slow timbral shift
 if you catch it and ride it.

 http://www.youtube.com/watch?v=MgAfsUdQc_A

 @2.40 +



 --
 Marco Donnarumma aka TheSAD
 Independent New Media Arts Professional, Performer, Teacher
 Ongoing MSc by Research, University of Edinburgh, UK


 PORTFOLIO: http://marcodonnarumma.com
 LAB: http://www.thesaddj.com | http://cntrl.sourceforge.net |
 http://www.flxer.net
 EVENT: http://www.liveperformersmeeting.net

 ___
 Pd-list@iem.at mailing list
 UNSUBSCRIBE and account-management -
 http://lists.puredata.info/listinfo/pd-list


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[PD] dub chords in Pd

2010-10-25 Thread Marco Donnarumma
Hi all,
how would you suggest to synthesise dub chords in Pd?

I tried some waveshaping applied to phasor chords + some resonance filters
but it resulted in something totally different.

thanks,



-- 
Marco Donnarumma aka TheSAD
Independent New Media Arts Professional, Performer, Teacher
Ongoing MSc by Research, University of Edinburgh, UK


PORTFOLIO: http://marcodonnarumma.com
LAB: http://www.thesaddj.com | http://cntrl.sourceforge.net |
http://www.flxer.net
EVENT: http://www.liveperformersmeeting.net
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Re: [PD] dub chords in Pd

2010-10-25 Thread Andy Farnell


The lossy part needs to go into the feedback loop
of the delay. Each time around the loop the distortion
function shifts some of the energy away from it's
original position, some up and out band
and some into the capture of the bandpass.
As it goes round and round (recurses) it gets
focussed more and more into one or two places.
Good dub delays are always pretty close to 
exploding in certain frequencies close to the
1-2kHz mid. That's the trick. You need to 
experiment with dangerously unstable
settings to get it to sing. Distortion 
followed by bandbass. Any kind of tape and 
amp simulation in the loop usually works quite well.
Some of the best old dub delay IMHO
is from a bucket brigade delay circa 
'76/77 that used leaky capacitors to simulate 
a tape, a kind of analogue data buffer.

http://www.youtube.com/watch?v=XYepvarTsVM
@3.44

can get a subtle, spooky, slow timbral shift
if you catch it and ride it. 

http://www.youtube.com/watch?v=MgAfsUdQc_A

@2.40 +


On Mon, 25 Oct 2010 18:55:17 +0100
Marco Donnarumma de...@thesaddj.com wrote:

 Hi all,
 how would you suggest to synthesise dub chords in Pd?
 
 I tried some waveshaping applied to phasor chords + some resonance filters
 but it resulted in something totally different.
 
 thanks,
 
 
 
 -- 
 Marco Donnarumma aka TheSAD
 Independent New Media Arts Professional, Performer, Teacher
 Ongoing MSc by Research, University of Edinburgh, UK
 
 
 PORTFOLIO: http://marcodonnarumma.com
 LAB: http://www.thesaddj.com | http://cntrl.sourceforge.net |
 http://www.flxer.net
 EVENT: http://www.liveperformersmeeting.net


-- 
Andy Farnell padawa...@obiwannabe.co.uk

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