Re: [PD] pix_multiblob cpu usage

2007-05-16 Thread Tim Boykett

chris, are you using it on OSX? Was it hard to compile?

I am trying to stick with the autobuilds and installers from .hc  
because I
want to be using the same system that colleagues, students, etc can
use without major compilation hassles. Is it likely that we can get
this into the standard GEM build, or are there reasons not to?

Cheers,

tim


On 15/05/2007, at 6:34 PM, chris clepper wrote:

 pix_artoolkit builds and appears to run.  I have no idea how to  
 effectively use it though.

 On 5/15/07, Tim Boykett  [EMAIL PROTECTED] wrote:
 wiouw!

 pix_artoolkit would be very cool. I have seen some of the ARtoolKit
 stuff and
 it looks good. I am currently in OSX land, does anyone know whether
 the building of pix_artoolkit for OSX can be done?

 chrz,

 tm





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Re: [PD] pix_multiblob cpu usage

2007-05-16 Thread nosehair911
I was wrong. Opencv is optimized for intel procesors but it works on any 
procesor.  It would be great if 
opencv was implemented somehow within Gem. At least for the motion tracking 
stuff. Does anyone 
know how to get started.  Does one have to know C well or can a complete C noob 
have a go at it.  It 
would be great if implemented as pix objects.
Alain
 
 From: [EMAIL PROTECTED]
 Date: 2007/05/15 Tue AM 09:21:34 EDT
 To: Tim Boykett [EMAIL PROTECTED], Kyle Klipowicz [EMAIL PROTECTED]
 CC: Pure Data List pd-list@iem.at
 Subject: Re: [PD] pix_multiblob cpu usage
 
 The buigest problem with opencv (a great option I believe) is that it only 
 works on intell processors, 
so 
 anyone on an amd or a ppc (like me) would be screwed.  If there was something 
 like that for all 
 processors it would be awsome.  I think this kind of computer vision 
 framework is needed in PD, 
 specially concidering how easy an FTIR setup is to build and the 
 possibilities it could open.
 Alain
  
  From: Tim Boykett [EMAIL PROTECTED]
  Date: 2007/05/15 Tue AM 07:41:45 EDT
  To: Kyle Klipowicz [EMAIL PROTECTED]
  CC: Nose Hair [EMAIL PROTECTED], 
   Pure Data List pd-list@iem.at
  Subject: Re: [PD] pix_multiblob cpu usage
  
  
  Of course the obvious solution is to port the OpenCV bits and pieces
  to PD/Gem externals :-) We did some last year for , using some  
  existing
  framework, it worked within one day or so.
  
  There are several vision/video external frameworks out there; are any
  of them in Gem or elsewhere in PD (pdp, gridflow, etc)?
  
  tim
  
  
  On 15/05/2007, at 12:36 PM, Kyle Klipowicz wrote:
  
   On 5/14/07, Nose Hair [EMAIL PROTECTED] wrote:
   I tried running it with a low res 400x300 clip and it still did  
   the same
   thing.  I am trying to get a game going using an FTIR setup. Here  
   is a
   reference:
   http://cs.nyu.edu/~jhan/ftirsense/
  
   Jeff Han, sweet reference of course.
  
   pix_mutiblob is way to slow, I cant get gridflow compiled, and  
   pidip is not
   working currently on the extended version.  Is there another  
   option to do
   functional multitracking on a mac with pure data?  I really cant  
   fork over
   the dough for max/msp/jitter, but there is a free jitter plugin  
   called
   cv.jit that looks great:
   http://www.iamas.ac.jp/~jovan02/cv/
   Is there a posibility that anyone will port this over to PD I wonder?
  
   I dunno if this will happen or if it is possible to port directly from
   Jitter to Pd (maybe Gridflow or PDP/PIDIP?), but I think we could all
   benefit with some super DSP-geek keeping up with the Joneses on many
   fronts!
  
   ~Kyle
   -- 
  
   http://theradioproject.com
   http://perhapsidid.blogspot.com
  
   (()()()(()))()()())(
   (())(())()(((
   ))(__
   _())(()))___
   (((000)))oOO
  
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Re: [PD] pix_multiblob cpu usage

2007-05-15 Thread Tim Boykett


Of course the obvious solution is to port the OpenCV bits and pieces
to PD/Gem externals :-) We did some last year for , using some  
existing
framework, it worked within one day or so.

There are several vision/video external frameworks out there; are any
of them in Gem or elsewhere in PD (pdp, gridflow, etc)?

tim


On 15/05/2007, at 12:36 PM, Kyle Klipowicz wrote:

 On 5/14/07, Nose Hair [EMAIL PROTECTED] wrote:
 I tried running it with a low res 400x300 clip and it still did  
 the same
 thing.  I am trying to get a game going using an FTIR setup. Here  
 is a
 reference:
 http://cs.nyu.edu/~jhan/ftirsense/

 Jeff Han, sweet reference of course.

 pix_mutiblob is way to slow, I cant get gridflow compiled, and  
 pidip is not
 working currently on the extended version.  Is there another  
 option to do
 functional multitracking on a mac with pure data?  I really cant  
 fork over
 the dough for max/msp/jitter, but there is a free jitter plugin  
 called
 cv.jit that looks great:
 http://www.iamas.ac.jp/~jovan02/cv/
 Is there a posibility that anyone will port this over to PD I wonder?

 I dunno if this will happen or if it is possible to port directly from
 Jitter to Pd (maybe Gridflow or PDP/PIDIP?), but I think we could all
 benefit with some super DSP-geek keeping up with the Joneses on many
 fronts!

 ~Kyle
 -- 

 http://theradioproject.com
 http://perhapsidid.blogspot.com

 (()()()(()))()()())(
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 ))(__
 _())(()))___
 (((000)))oOO

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Re: [PD] pix_multiblob cpu usage

2007-05-15 Thread nosehair911
The buigest problem with opencv (a great option I believe) is that it only 
works on intell processors, so 
anyone on an amd or a ppc (like me) would be screwed.  If there was something 
like that for all 
processors it would be awsome.  I think this kind of computer vision framework 
is needed in PD, 
specially concidering how easy an FTIR setup is to build and the possibilities 
it could open.
Alain
 
 From: Tim Boykett [EMAIL PROTECTED]
 Date: 2007/05/15 Tue AM 07:41:45 EDT
 To: Kyle Klipowicz [EMAIL PROTECTED]
 CC: Nose Hair [EMAIL PROTECTED], 
  Pure Data List pd-list@iem.at
 Subject: Re: [PD] pix_multiblob cpu usage
 
 
 Of course the obvious solution is to port the OpenCV bits and pieces
 to PD/Gem externals :-) We did some last year for , using some  
 existing
 framework, it worked within one day or so.
 
 There are several vision/video external frameworks out there; are any
 of them in Gem or elsewhere in PD (pdp, gridflow, etc)?
 
 tim
 
 
 On 15/05/2007, at 12:36 PM, Kyle Klipowicz wrote:
 
  On 5/14/07, Nose Hair [EMAIL PROTECTED] wrote:
  I tried running it with a low res 400x300 clip and it still did  
  the same
  thing.  I am trying to get a game going using an FTIR setup. Here  
  is a
  reference:
  http://cs.nyu.edu/~jhan/ftirsense/
 
  Jeff Han, sweet reference of course.
 
  pix_mutiblob is way to slow, I cant get gridflow compiled, and  
  pidip is not
  working currently on the extended version.  Is there another  
  option to do
  functional multitracking on a mac with pure data?  I really cant  
  fork over
  the dough for max/msp/jitter, but there is a free jitter plugin  
  called
  cv.jit that looks great:
  http://www.iamas.ac.jp/~jovan02/cv/
  Is there a posibility that anyone will port this over to PD I wonder?
 
  I dunno if this will happen or if it is possible to port directly from
  Jitter to Pd (maybe Gridflow or PDP/PIDIP?), but I think we could all
  benefit with some super DSP-geek keeping up with the Joneses on many
  fronts!
 
  ~Kyle
  -- 
 
  http://theradioproject.com
  http://perhapsidid.blogspot.com
 
  (()()()(()))()()())(
  (())(())()(((
  ))(__
  _())(()))___
  (((000)))oOO
 
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Re: [PD] pix_multiblob cpu usage

2007-05-15 Thread nosehair911
I found a great looking set of vision libraries that might work:
http://sourceforge.net/projects/vxl/
I dont have any programming skills but I'm going to poke around and see what I 
can do.  I think that 
anyone with a little bit of C++ skills would be able to wrap the vcsl library 
within vxl to come up with a 
good computer vision/tracking set of objects.  The question is how cpu 
efficient it will be?
Alain
 
 From: [EMAIL PROTECTED]
 Date: 2007/05/15 Tue AM 09:21:34 EDT
 To: Tim Boykett [EMAIL PROTECTED], Kyle Klipowicz [EMAIL PROTECTED]
 CC: Pure Data List pd-list@iem.at
 Subject: Re: [PD] pix_multiblob cpu usage
 
 The buigest problem with opencv (a great option I believe) is that it only 
 works on intell processors, 
so 
 anyone on an amd or a ppc (like me) would be screwed.  If there was something 
 like that for all 
 processors it would be awsome.  I think this kind of computer vision 
 framework is needed in PD, 
 specially concidering how easy an FTIR setup is to build and the 
 possibilities it could open.
 Alain
  
  From: Tim Boykett [EMAIL PROTECTED]
  Date: 2007/05/15 Tue AM 07:41:45 EDT
  To: Kyle Klipowicz [EMAIL PROTECTED]
  CC: Nose Hair [EMAIL PROTECTED], 
   Pure Data List pd-list@iem.at
  Subject: Re: [PD] pix_multiblob cpu usage
  
  
  Of course the obvious solution is to port the OpenCV bits and pieces
  to PD/Gem externals :-) We did some last year for , using some  
  existing
  framework, it worked within one day or so.
  
  There are several vision/video external frameworks out there; are any
  of them in Gem or elsewhere in PD (pdp, gridflow, etc)?
  
  tim
  
  
  On 15/05/2007, at 12:36 PM, Kyle Klipowicz wrote:
  
   On 5/14/07, Nose Hair [EMAIL PROTECTED] wrote:
   I tried running it with a low res 400x300 clip and it still did  
   the same
   thing.  I am trying to get a game going using an FTIR setup. Here  
   is a
   reference:
   http://cs.nyu.edu/~jhan/ftirsense/
  
   Jeff Han, sweet reference of course.
  
   pix_mutiblob is way to slow, I cant get gridflow compiled, and  
   pidip is not
   working currently on the extended version.  Is there another  
   option to do
   functional multitracking on a mac with pure data?  I really cant  
   fork over
   the dough for max/msp/jitter, but there is a free jitter plugin  
   called
   cv.jit that looks great:
   http://www.iamas.ac.jp/~jovan02/cv/
   Is there a posibility that anyone will port this over to PD I wonder?
  
   I dunno if this will happen or if it is possible to port directly from
   Jitter to Pd (maybe Gridflow or PDP/PIDIP?), but I think we could all
   benefit with some super DSP-geek keeping up with the Joneses on many
   fronts!
  
   ~Kyle
   -- 
  
   http://theradioproject.com
   http://perhapsidid.blogspot.com
  
   (()()()(()))()()())(
   (())(())()(((
   ))(__
   _())(()))___
   (((000)))oOO
  
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   listinfo/pd-list
  
  
  
 
 
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Re: [PD] pix_multiblob cpu usage

2007-05-15 Thread chris clepper

On 5/15/07, Tim Boykett [EMAIL PROTECTED] wrote:



There are several vision/video external frameworks out there; are any
of them in Gem or elsewhere in PD (pdp, gridflow, etc)?



There's pix_artoolkit which is ARToolkit based and pix_fiducialtrack which
implements the tracking system used by the reacTable.
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Re: [PD] pix_multiblob cpu usage

2007-05-15 Thread Tim Boykett

wiouw!

pix_artoolkit would be very cool. I have seen some of the ARtoolKit  
stuff and
it looks good. I am currently in OSX land, does anyone know whether
the building of pix_artoolkit for OSX can be done?

chrz,

tm

On 15/05/2007, at 4:30 PM, chris clepper wrote:

 On 5/15/07, Tim Boykett [EMAIL PROTECTED] wrote:

 There are several vision/video external frameworks out there; are any
 of them in Gem or elsewhere in PD (pdp, gridflow, etc)?

 There's pix_artoolkit which is ARToolkit based and  
 pix_fiducialtrack which implements the tracking system used by the  
 reacTable.






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Re: [PD] pix_multiblob cpu usage

2007-05-15 Thread chris clepper

pix_artoolkit builds and appears to run.  I have no idea how to effectively
use it though.

On 5/15/07, Tim Boykett [EMAIL PROTECTED] wrote:



wiouw!

pix_artoolkit would be very cool. I have seen some of the ARtoolKit
stuff and
it looks good. I am currently in OSX land, does anyone know whether
the building of pix_artoolkit for OSX can be done?

chrz,

tm



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Re: [PD] pix_multiblob cpu usage

2007-05-14 Thread nosehair911
Can anyone running a linux and win32 box try to run this example and see if it 
completely drains you 
of CPU.  I have tried it with 3 macs and I can't seem to do much more in PD.  
Also does anyone know 
of a less cpu intensive way to track objects in PD using a mac like 
pix_multiblob does. I would like to 
track at least 20 objects.  My project is dead unless I figure out a better way.
Thanks,
Alain
 
 From: [EMAIL PROTECTED]
 Date: 2007/05/11 Fri PM 03:24:20 EDT
 To: pd-list@iem.at
 Subject: [PD] pix_multiblob cpu usage
 
 I made a 400x300 motion JPEG-a movie 15 fps with 5 solid blue circles moving 
 on a black 
background 
 to test pix_mutiblob. I open it up with pix_film, flip it with pix_flip and 
 send it to pix_multiblob.  I 
suddenly 
 notices PD getting very, very slow.  When I look at the cpu usage in activity 
 monitor (if you can 
believe 
 activity monitor) I get 100-104% cpu usage.  I cant do anything else in PD 
 because PD gets so slow.  
I 
 am using a dual 2Ghz G5 with ATI Radeon 9800 XT and 3GB of internal memory.  
 Is this normal? 
What 
 can I do to lower cpu usage?  What else can I use within Gem to get the same 
 results? I eventually 
want 
 to be able to track 20-30 objects but It looks like it would be imposible at 
 this rate.
 Thanks,
 Alain
 
 
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Re: [PD] pix_multiblob cpu usage

2007-05-14 Thread chris clepper

pix_multiblob is not the most efficient code but it should run at that low
resolution.  Where did you get the GEM binary?  It could be built without
optimization.

On 5/11/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:


I made a 400x300 motion JPEG-a movie 15 fps with 5 solid blue circles
moving on a black background
to test pix_mutiblob. I open it up with pix_film, flip it with pix_flip
and send it to pix_multiblob.  I suddenly
notices PD getting very, very slow.  When I look at the cpu usage in
activity monitor (if you can believe
activity monitor) I get 100-104% cpu usage.  I cant do anything else in PD
because PD gets so slow.  I
am using a dual 2Ghz G5 with ATI Radeon 9800 XT and 3GB of internal
memory.  Is this normal? What
can I do to lower cpu usage?  What else can I use within Gem to get the
same results? I eventually want
to be able to track 20-30 objects but It looks like it would be imposible
at this rate.
Thanks,
Alain


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Re: [PD] pix_multiblob cpu usage

2007-05-14 Thread nosehair911
I tried to use the Gem from the latest pd extended autobuilds and I have also 
compiled my own from 
CVS with the same results.  If you can point me in the right direction on how 
to get this going I would 
apreciate it.  BTW I dont know any C or C+ but I am willing to give it a go.
Thanks,
Alain
 
 From: chris clepper [EMAIL PROTECTED]
 Date: 2007/05/14 Mon AM 10:56:03 EDT
 To: [EMAIL PROTECTED] [EMAIL PROTECTED]
 CC: pd-list@iem.at
 Subject: Re: [PD] pix_multiblob cpu usage
 
 pix_multiblob is not the most efficient code but it should run at that low
 resolution.  Where did you get the GEM binary?  It could be built without
 optimization.
 
 On 5/11/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
 
  I made a 400x300 motion JPEG-a movie 15 fps with 5 solid blue circles
  moving on a black background
  to test pix_mutiblob. I open it up with pix_film, flip it with pix_flip
  and send it to pix_multiblob.  I suddenly
  notices PD getting very, very slow.  When I look at the cpu usage in
  activity monitor (if you can believe
  activity monitor) I get 100-104% cpu usage.  I cant do anything else in PD
  because PD gets so slow.  I
  am using a dual 2Ghz G5 with ATI Radeon 9800 XT and 3GB of internal
  memory.  Is this normal? What
  can I do to lower cpu usage?  What else can I use within Gem to get the
  same results? I eventually want
  to be able to track 20-30 objects but It looks like it would be imposible
  at this rate.
  Thanks,
  Alain
 
 
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Re: [PD] pix_multiblob cpu usage

2007-05-14 Thread chris clepper

I ran the pix_multiblob example on the same 640x480 clip on CoreDuo, G5 and
Xeon CPUs at 2 Ghz and it destroys all of those processors.  I guess it was
designed to work on really low resolutions since none of the current CPUs
can handle full sized standard def video as the code is written.

If the code could be written without the numerous function calls and int to
float to int conversions in the processing loop it would be much faster.

On 5/14/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:


I tried to use the Gem from the latest pd extended autobuilds and I have
also compiled my own from
CVS with the same results.  If you can point me in the right direction on
how to get this going I would
apreciate it.  BTW I dont know any C or C+ but I am willing to give it a
go.
Thanks,
Alain

 From: chris clepper [EMAIL PROTECTED]
 Date: 2007/05/14 Mon AM 10:56:03 EDT
 To: [EMAIL PROTECTED] [EMAIL PROTECTED]
 CC: pd-list@iem.at
 Subject: Re: [PD] pix_multiblob cpu usage

 pix_multiblob is not the most efficient code but it should run at that
low
 resolution.  Where did you get the GEM binary?  It could be built
without
 optimization.

 On 5/11/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
 
  I made a 400x300 motion JPEG-a movie 15 fps with 5 solid blue circles
  moving on a black background
  to test pix_mutiblob. I open it up with pix_film, flip it with
pix_flip
  and send it to pix_multiblob.  I suddenly
  notices PD getting very, very slow.  When I look at the cpu usage in
  activity monitor (if you can believe
  activity monitor) I get 100-104% cpu usage.  I cant do anything else
in PD
  because PD gets so slow.  I
  am using a dual 2Ghz G5 with ATI Radeon 9800 XT and 3GB of internal
  memory.  Is this normal? What
  can I do to lower cpu usage?  What else can I use within Gem to get
the
  same results? I eventually want
  to be able to track 20-30 objects but It looks like it would be
imposible
  at this rate.
  Thanks,
  Alain
 
 
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Re: [PD] pix_multiblob cpu usage

2007-05-14 Thread Nose Hair
I tried running it with a low res 400x300 clip and it still did the  
same thing.  I am trying to get a game going using an FTIR setup.  
Here is a reference:

http://cs.nyu.edu/~jhan/ftirsense/
pix_mutiblob is way to slow, I cant get gridflow compiled, and pidip  
is not working currently on the extended version.  Is there another  
option to do functional multitracking on a mac with pure data?  I  
really cant fork over the dough for max/msp/jitter, but there is a  
free jitter plugin called cv.jit that looks great:

http://www.iamas.ac.jp/~jovan02/cv/
Is there a posibility that anyone will port this over to PD I wonder?
Alain

On May 14, 2007, at 12:49 PM, chris clepper wrote:

I ran the pix_multiblob example on the same 640x480 clip on  
CoreDuo, G5 and Xeon CPUs at 2 Ghz and it destroys all of those  
processors.  I guess it was designed to work on really low  
resolutions since none of the current CPUs can handle full sized  
standard def video as the code is written.


If the code could be written without the numerous function calls  
and int to float to int conversions in the processing loop it would  
be much faster.


On 5/14/07, [EMAIL PROTECTED] [EMAIL PROTECTED]  
wrote:
I tried to use the Gem from the latest pd extended autobuilds and I  
have also compiled my own from
CVS with the same results.  If you can point me in the right  
direction on how to get this going I would
apreciate it.  BTW I dont know any C or C+ but I am willing to give  
it a go.

Thanks,
Alain

 From: chris clepper [EMAIL PROTECTED]
 Date: 2007/05/14 Mon AM 10:56:03 EDT
 To:  [EMAIL PROTECTED] [EMAIL PROTECTED]
 CC: pd-list@iem.at
 Subject: Re: [PD] pix_multiblob cpu usage

 pix_multiblob is not the most efficient code but it should run at  
that low
 resolution.  Where did you get the GEM binary?  It could be built  
without

 optimization.

 On 5/11/07, [EMAIL PROTECTED] [EMAIL PROTECTED]  
wrote:

 
  I made a 400x300 motion JPEG-a movie 15 fps with 5 solid blue  
circles

  moving on a black background
  to test pix_mutiblob. I open it up with pix_film, flip it with  
pix_flip

  and send it to pix_multiblob.  I suddenly
  notices PD getting very, very slow.  When I look at the cpu  
usage in

  activity monitor (if you can believe
  activity monitor) I get 100-104% cpu usage.  I cant do anything  
else in PD

  because PD gets so slow.  I
  am using a dual 2Ghz G5 with ATI Radeon 9800 XT and 3GB of  
internal

  memory.  Is this normal? What
  can I do to lower cpu usage?  What else can I use within Gem to  
get the

  same results? I eventually want
  to be able to track 20-30 objects but It looks like it would be  
imposible

  at this rate.
  Thanks,
  Alain
 
 
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[PD] pix_multiblob cpu usage

2007-05-11 Thread nosehair911
I made a 400x300 motion JPEG-a movie 15 fps with 5 solid blue circles moving on 
a black background 
to test pix_mutiblob. I open it up with pix_film, flip it with pix_flip and 
send it to pix_multiblob.  I suddenly 
notices PD getting very, very slow.  When I look at the cpu usage in activity 
monitor (if you can believe 
activity monitor) I get 100-104% cpu usage.  I cant do anything else in PD 
because PD gets so slow.  I 
am using a dual 2Ghz G5 with ATI Radeon 9800 XT and 3GB of internal memory.  Is 
this normal? What 
can I do to lower cpu usage?  What else can I use within Gem to get the same 
results? I eventually want 
to be able to track 20-30 objects but It looks like it would be imposible at 
this rate.
Thanks,
Alain


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