I wouldn't attribute any didactic purpose whatsoever to peculiarities in
unattributed patches that live inside a directory titled 7.stuff.
If you want to revise those patches, feel free.
-Jonathan
From: Ludwig Maes ludwig.m...@gmail.com
To: Pd List pd-list@iem.at
Sent: Saturday, August 6, 2011 12:24 PM
Subject: [PD] stuff/synth
Hi, ive been playing around with the synth in the stuff folder and noticed
some mistakes/strange manipulations, the weird thing is that it works out of
the box. Originally I considered it as a serious example, but since certain
things dont work properly or are strange I thought perhaps this was meant as a
fix-me to learn from? i.e. as a didactical example for students to find common
mistakes?
I could be wrong of course so please point out what I dont seem to understand
examples:
*after dbtorms (_root_mean square), 2 extra roots are taken before sending it
as 'amplitude' to the adsr, whose output is squared twice again... so what we
get is that changing the input db by say 20, we are really only changing the
output db with 5(=20/4)... I have no problem with rescaling midi velocities to
sensible ranges but: one could just as well divide by 4 before the dbtorms so
that the patch is more comprehensible
*in the adsr patch (gadsr.pd) the attack phase is completely skipped (the rise
message for the attack is sent to the line~ object, but instantly followed by
the rise message for the decay, so that it rises to the decay amplitude), this
is easily fixed by correcting the delay
if this is a fixme, what other ones am I missing?
yow!
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