Re: [PD] Exquisite corpse

2007-05-08 Thread hard off
yeah...please don't use [$2$1( message boxes or anything like that
which aren't in 0.39

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Re: [PD] Exquisite corpse

2007-05-08 Thread Kyle Klipowicz
I'd also suggest that you are allowed to make modifications to the
included patch that is previous to your own. This could be another
source of fun!

Frank's abstraction idea is a good one too. We'd just have to be organized.

~Kyle

On 5/8/07, Steffen <[EMAIL PROTECTED]> wrote:
>
> On 08/05/2007, at 17.22, Atwood, Robert C wrote:
>
> >> And they need to be sure that they are listening to the
> >> previous person's
> >> work as it really sounds.
> >
> > But, isn't the idea of exquisite corpse, that you don't know what the
> > stuff before is?
>
> But there more info then nothing about the stuff before. You'd for
> example know if you are to draw/paint the legs or a head. Here you
> have info about where you are in the pice of music, and you get that
> information my listing to the previous 30 sec.
>
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Re: [PD] Exquisite corpse

2007-05-08 Thread Luigi Rensinghoff
however ;-)


anyone started already ?


Am 08.05.2007 um 18:36 schrieb Kyle Klipowicz:

> I like this idea, but would rather it be pd-exquis #2, since it is a
> bit more involved. Let's see how #1 goes, and then try Luigi's if we
> can handle it!
>
> ~Kyle
>
> On 5/8/07, Luigi Rensinghoff <[EMAIL PROTECTED]> wrote:
>> I would like to move the brainstorming into another direction.
>>
>> Hoping that you all like it.
>>
>> What if:
>>
>> 1) we leave the idea of just creating 30 seconds, but everybody is
>> allowed to contribute to the whole time-interval (lets say 3-5  
>> minutes)
>>   of course everybody should create "light" or "slim" elements.
>> Not to dense ;-)
>>   everybody should know how many modules there will be at the  
>> end.
>>
>> 2) Instead of connecting the individual contributions on the
>> timescale connect it on the "patching" level
>>   for example:
>>   every module should have lets say 2 audio inlets 2 control
>> inlets 4 audio outlets and 4 control outlets
>>
>> 3) limiting the pd-version to a basic one would be a shame. One
>> solution could be to agree on one PD-extended version and extensive
>> and careful use of the import-function
>>
>> That way all the modules can be combined in many different ways and
>> after the creation of the individual modules, we have music until the
>> end of time.
>>
>> Just an idea...
>>
>> Luigi
>>
>>
>> Am 06.05.2007 um 20:10 schrieb Chris McCormick:
>>
>> > Hi List,
>> >
>> > I realised I will not be able to sleep until I send this idea to  
>> the
>> > list, so here goes:
>> >
>> > Let's play a composition game. The game is based upon the  
>> Surrealist
>> > "exquisite corpse" method
>> >  and it works like
>> > this:
>> >
>> > 1. Everyone who wants to play will reply to this message off- 
>> list. You
>> > will be required to make a Puredata composition around 30 seconds
>> > long,
>> > and you will have to do so within 3 days at some point in the  
>> next few
>> > weeks. If you can commit to this then go ahead and reply to me.
>> >
>> > 2. When it is your turn, you will receive a patch with two
>> > subpatches in
>> > it, and the name and email address of the person following you. The
>> > left
>> > hand subpatch will contain the person before you's work. The right
>> > hand
>> > subpatch will be empty. Each work/subpatch is triggered with a  
>> bang,
>> > and outputs a bang when it is finished. The composition must work
>> > in pure-puredata (Miller's) to ensure that it will work the same  
>> for
>> > everyone involved on all OSes etc. Your mission is to create a  
>> work in
>> > the right hand subpatch that goes together with the person  
>> preceding
>> > you (e.g. both will have their trigger bang hit at the same time so
>> > they should work together in some way). Whatever style of music and
>> > Pd mechanisms you choose are up to you, as long as your work  
>> does not
>> > depend upon any variables from the preceding patch (counters, etc)
>> > since
>> > the person after you won't have access to that patch. Once you're
>> > done,
>> > you mail it to the next person in the list with your own subpatch
>> > moved
>> > from the right hand side to the left hand side, and the next person
>> > does
>> > the same thing.
>> >
>> > 3. At the end everyone will mail me their subpatch and we will
>> > string all
>> > of the pieces together, overlapping so that each piece is played
>> > twice -
>> > once together with the piece before, and once with the piece after,
>> > and
>> > we'll post it back to the pd-list for everyone to hear. Should  
>> be fun
>> > and hopefully sound interesting!
>> >
>> > Ok, now I can go to sleep. :)
>> >
>> > Best,
>> >
>> > Chris.
>> >
>> > ---
>> > http://mccormick.cx
>> >
>> > ___
>> > PD-list@iem.at mailing list
>> > UNSUBSCRIBE and account-management -> http://lists.puredata.info/
>> > listinfo/pd-list
>> >
>>
>>
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>>
>
>
> -- 
>
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> http://perhapsidid.blogspot.com
>
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Re: [PD] Exquisite corpse

2007-05-08 Thread Kyle Klipowicz
I like this idea, but would rather it be pd-exquis #2, since it is a
bit more involved. Let's see how #1 goes, and then try Luigi's if we
can handle it!

~Kyle

On 5/8/07, Luigi Rensinghoff <[EMAIL PROTECTED]> wrote:
> I would like to move the brainstorming into another direction.
>
> Hoping that you all like it.
>
> What if:
>
> 1) we leave the idea of just creating 30 seconds, but everybody is
> allowed to contribute to the whole time-interval (lets say 3-5 minutes)
>   of course everybody should create "light" or "slim" elements.
> Not to dense ;-)
>   everybody should know how many modules there will be at the end.
>
> 2) Instead of connecting the individual contributions on the
> timescale connect it on the "patching" level
>   for example:
>   every module should have lets say 2 audio inlets 2 control
> inlets 4 audio outlets and 4 control outlets
>
> 3) limiting the pd-version to a basic one would be a shame. One
> solution could be to agree on one PD-extended version and extensive
> and careful use of the import-function
>
> That way all the modules can be combined in many different ways and
> after the creation of the individual modules, we have music until the
> end of time.
>
> Just an idea...
>
> Luigi
>
>
> Am 06.05.2007 um 20:10 schrieb Chris McCormick:
>
> > Hi List,
> >
> > I realised I will not be able to sleep until I send this idea to the
> > list, so here goes:
> >
> > Let's play a composition game. The game is based upon the Surrealist
> > "exquisite corpse" method
> >  and it works like
> > this:
> >
> > 1. Everyone who wants to play will reply to this message off-list. You
> > will be required to make a Puredata composition around 30 seconds
> > long,
> > and you will have to do so within 3 days at some point in the next few
> > weeks. If you can commit to this then go ahead and reply to me.
> >
> > 2. When it is your turn, you will receive a patch with two
> > subpatches in
> > it, and the name and email address of the person following you. The
> > left
> > hand subpatch will contain the person before you's work. The right
> > hand
> > subpatch will be empty. Each work/subpatch is triggered with a bang,
> > and outputs a bang when it is finished. The composition must work
> > in pure-puredata (Miller's) to ensure that it will work the same for
> > everyone involved on all OSes etc. Your mission is to create a work in
> > the right hand subpatch that goes together with the person preceding
> > you (e.g. both will have their trigger bang hit at the same time so
> > they should work together in some way). Whatever style of music and
> > Pd mechanisms you choose are up to you, as long as your work does not
> > depend upon any variables from the preceding patch (counters, etc)
> > since
> > the person after you won't have access to that patch. Once you're
> > done,
> > you mail it to the next person in the list with your own subpatch
> > moved
> > from the right hand side to the left hand side, and the next person
> > does
> > the same thing.
> >
> > 3. At the end everyone will mail me their subpatch and we will
> > string all
> > of the pieces together, overlapping so that each piece is played
> > twice -
> > once together with the piece before, and once with the piece after,
> > and
> > we'll post it back to the pd-list for everyone to hear. Should be fun
> > and hopefully sound interesting!
> >
> > Ok, now I can go to sleep. :)
> >
> > Best,
> >
> > Chris.
> >
> > ---
> > http://mccormick.cx
> >
> > ___
> > PD-list@iem.at mailing list
> > UNSUBSCRIBE and account-management -> http://lists.puredata.info/
> > listinfo/pd-list
> >
>
>
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http://perhapsidid.blogspot.com

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Re: [PD] Exquisite corpse

2007-05-08 Thread Luigi Rensinghoff
I would like to move the brainstorming into another direction.

Hoping that you all like it.

What if:

1) we leave the idea of just creating 30 seconds, but everybody is  
allowed to contribute to the whole time-interval (lets say 3-5 minutes)
  of course everybody should create "light" or "slim" elements.  
Not to dense ;-)
  everybody should know how many modules there will be at the end.

2) Instead of connecting the individual contributions on the  
timescale connect it on the "patching" level
  for example:
  every module should have lets say 2 audio inlets 2 control  
inlets 4 audio outlets and 4 control outlets

3) limiting the pd-version to a basic one would be a shame. One  
solution could be to agree on one PD-extended version and extensive  
and careful use of the import-function

That way all the modules can be combined in many different ways and  
after the creation of the individual modules, we have music until the  
end of time.

Just an idea...

Luigi


Am 06.05.2007 um 20:10 schrieb Chris McCormick:

> Hi List,
>
> I realised I will not be able to sleep until I send this idea to the
> list, so here goes:
>
> Let's play a composition game. The game is based upon the Surrealist
> "exquisite corpse" method
>  and it works like  
> this:
>
> 1. Everyone who wants to play will reply to this message off-list. You
> will be required to make a Puredata composition around 30 seconds  
> long,
> and you will have to do so within 3 days at some point in the next few
> weeks. If you can commit to this then go ahead and reply to me.
>
> 2. When it is your turn, you will receive a patch with two  
> subpatches in
> it, and the name and email address of the person following you. The  
> left
> hand subpatch will contain the person before you's work. The right  
> hand
> subpatch will be empty. Each work/subpatch is triggered with a bang,
> and outputs a bang when it is finished. The composition must work
> in pure-puredata (Miller's) to ensure that it will work the same for
> everyone involved on all OSes etc. Your mission is to create a work in
> the right hand subpatch that goes together with the person preceding
> you (e.g. both will have their trigger bang hit at the same time so
> they should work together in some way). Whatever style of music and
> Pd mechanisms you choose are up to you, as long as your work does not
> depend upon any variables from the preceding patch (counters, etc)  
> since
> the person after you won't have access to that patch. Once you're  
> done,
> you mail it to the next person in the list with your own subpatch  
> moved
> from the right hand side to the left hand side, and the next person  
> does
> the same thing.
>
> 3. At the end everyone will mail me their subpatch and we will  
> string all
> of the pieces together, overlapping so that each piece is played  
> twice -
> once together with the piece before, and once with the piece after,  
> and
> we'll post it back to the pd-list for everyone to hear. Should be fun
> and hopefully sound interesting!
>
> Ok, now I can go to sleep. :)
>
> Best,
>
> Chris.
>
> ---
> http://mccormick.cx
>
> ___
> PD-list@iem.at mailing list
> UNSUBSCRIBE and account-management -> http://lists.puredata.info/ 
> listinfo/pd-list
>


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Re: [PD] Exquisite corpse

2007-05-08 Thread Steffen

On 08/05/2007, at 17.22, Atwood, Robert C wrote:

>> And they need to be sure that they are listening to the
>> previous person's
>> work as it really sounds.
>
> But, isn't the idea of exquisite corpse, that you don't know what the
> stuff before is?

But there more info then nothing about the stuff before. You'd for  
example know if you are to draw/paint the legs or a head. Here you  
have info about where you are in the pice of music, and you get that  
information my listing to the previous 30 sec. 

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Re: [PD] Exquisite corpse

2007-05-08 Thread Atwood, Robert C
 
> And they need to be sure that they are listening to the 
> previous person's
> work as it really sounds.

But, isn't the idea of exquisite corpse, that you don't know what the
stuff before is? 

> Or on the contrary, you may decide to exploit interferences 
> between patches
> as an extra source of fun. Indeed that would make the whole thing more
> interesting and justify the concatenation of patches rather 
> than just of wav
> files :)

That's a good point , it would be best if there were aspects making it
fundamentally different from concatenating peoples sound files, hmm. 

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Re: [PD] Exquisite corpse

2007-05-08 Thread Frank Barknecht
Hallo,
Matteo.sistisette hat gesagt: // Matteo.sistisette wrote:

> 2) Some kind of naming scheme should be specified in order to avoid
> conflicts and interferences between table/send/receive/value/etc names in
> different patches. For example, you may assign an ID to each participant,
> and s/he would be obliged to use his/her ID as a prefix to every name s/he
> uses.

An easier solution to that problem would be to not let participants
write subpatches, but an abstraction. Then the rule would be that
every possible receiver (s/r, value, table, subpatches, struct, ...)
must have a $0-name.

Ciao
-- 
 Frank Barknecht _ __footils.org_ __goto10.org__

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Re: [PD] Exquisite corpse

2007-05-08 Thread Matteo.sistisette
Hey Chris,
I like your idea, though probably I won't have time or inspiration to
participate.

However, I think a couple of things need to be clarified for it to work as
expected.

1) You should specify the "maximum minimum" version of pd-vanilla required
for playback, that is, the *aximum* version that any patch is allowed to
require as a minimum. That is, if you say for example 0.39, any submitted
patch must be guaranteed to work on version 0.39 or higher. Participants
need to know if they can or cannot use features of 0.40.x that won't work on
previous versions.
And they need to be sure that they are listening to the previous person's
work as it really sounds.
Choosing the latest would ensure compatibility of all submitted patches, but
will oblige all participants to download and install it on their machine.
Choosing a less recent one, would imply some constraints on what people can
do, but will allow more people to participate using the version they
currently own.
Your choice.

2) Some kind of naming scheme should be specified in order to avoid
conflicts and interferences between table/send/receive/value/etc names in
different patches. For example, you may assign an ID to each participant,
and s/he would be obliged to use his/her ID as a prefix to every name s/he
uses.

Or on the contrary, you may decide to exploit interferences between patches
as an extra source of fun. Indeed that would make the whole thing more
interesting and justify the concatenation of patches rather than just of wav
files :)
In any case, a convention for ensuring a distinction between "global" and
"user-local" names would be probably good. Or even you may define some
predefined channels for interchanging data with an associated semantic.
Although anarchy is also an interesting territory to explore.

Just thought I would contribute a few ideas, dunnow if they are useful.


Bye
M.
 
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Re: [PD] Exquisite corpse

2007-05-08 Thread Atwood, Robert C
I'd like to play too! 
 
http://www.recordism.com/Recordists/cadavresvis.html


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Re: [PD] Exquisite corpse

2007-05-08 Thread Steffen

On 06/05/2007, at 20.10, Chris McCormick wrote:

> 3. At the end everyone will mail me their subpatch and we will  
> string all
> of the pieces together, overlapping so that each piece is played  
> twice -
> once together with the piece before, and once with the piece after

I don't suppose that the subpatch may take into account if it being  
"played" the first time or the second time? 

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Re: [PD] Exquisite corpse

2007-05-07 Thread Josh Steiner
count me in.

i've participated in a few before, but i'm looking forward to seeing 
what people do with this whole interactive element added in:

http://xiphoidprocess.com/ec2/
http://xiphoidprocess.com/ec4/
http://corpse.electricbrainreserve.com/
http://www.fountain-city.com/ec6/


-josh

Chris McCormick wrote:
> Hi List,
>
> I realised I will not be able to sleep until I send this idea to the
> list, so here goes:
>
> Let's play a composition game. The game is based upon the Surrealist
> "exquisite corpse" method
>  and it works like this:
>
> 1. Everyone who wants to play will reply to this message off-list. You
> will be required to make a Puredata composition around 30 seconds long,
> and you will have to do so within 3 days at some point in the next few
> weeks. If you can commit to this then go ahead and reply to me.
>
> 2. When it is your turn, you will receive a patch with two subpatches in
> it, and the name and email address of the person following you. The left
> hand subpatch will contain the person before you's work. The right hand
> subpatch will be empty. Each work/subpatch is triggered with a bang,
> and outputs a bang when it is finished. The composition must work
> in pure-puredata (Miller's) to ensure that it will work the same for
> everyone involved on all OSes etc. Your mission is to create a work in
> the right hand subpatch that goes together with the person preceding
> you (e.g. both will have their trigger bang hit at the same time so
> they should work together in some way). Whatever style of music and
> Pd mechanisms you choose are up to you, as long as your work does not
> depend upon any variables from the preceding patch (counters, etc) since
> the person after you won't have access to that patch. Once you're done,
> you mail it to the next person in the list with your own subpatch moved
> from the right hand side to the left hand side, and the next person does
> the same thing.
>
> 3. At the end everyone will mail me their subpatch and we will string all
> of the pieces together, overlapping so that each piece is played twice -
> once together with the piece before, and once with the piece after, and
> we'll post it back to the pd-list for everyone to hear. Should be fun
> and hopefully sound interesting!
>
> Ok, now I can go to sleep. :)
>
> Best,
>
> Chris.
>
> ---
> http://mccormick.cx
>
> ___
> PD-list@iem.at mailing list
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Re: [PD] Exquisite corpse

2007-05-07 Thread hard off
my friends and i have done a few mixes liek this and the ended up great.

of course i'm in.

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Re: [PD] Exquisite corpse

2007-05-06 Thread Kyle Klipowicz
I love les cadavres exquis! Brilliant!

~k

On 5/6/07, Luigi Rensinghoff <[EMAIL PROTECTED]> wrote:
> Definetly crazy enough to become something ingenious ,-)
>
> Sweet dreams ;-)
>
>
>
>
> Am 06.05.2007 um 20:10 schrieb Chris McCormick:
>
> > Hi List,
> >
> > I realised I will not be able to sleep until I send this idea to the
> > list, so here goes:
> >
> > Let's play a composition game. The game is based upon the Surrealist
> > "exquisite corpse" method
> >  and it works like
> > this:
> >
> > 1. Everyone who wants to play will reply to this message off-list. You
> > will be required to make a Puredata composition around 30 seconds
> > long,
> > and you will have to do so within 3 days at some point in the next few
> > weeks. If you can commit to this then go ahead and reply to me.
> >
> > 2. When it is your turn, you will receive a patch with two
> > subpatches in
> > it, and the name and email address of the person following you. The
> > left
> > hand subpatch will contain the person before you's work. The right
> > hand
> > subpatch will be empty. Each work/subpatch is triggered with a bang,
> > and outputs a bang when it is finished. The composition must work
> > in pure-puredata (Miller's) to ensure that it will work the same for
> > everyone involved on all OSes etc. Your mission is to create a work in
> > the right hand subpatch that goes together with the person preceding
> > you (e.g. both will have their trigger bang hit at the same time so
> > they should work together in some way). Whatever style of music and
> > Pd mechanisms you choose are up to you, as long as your work does not
> > depend upon any variables from the preceding patch (counters, etc)
> > since
> > the person after you won't have access to that patch. Once you're
> > done,
> > you mail it to the next person in the list with your own subpatch
> > moved
> > from the right hand side to the left hand side, and the next person
> > does
> > the same thing.
> >
> > 3. At the end everyone will mail me their subpatch and we will
> > string all
> > of the pieces together, overlapping so that each piece is played
> > twice -
> > once together with the piece before, and once with the piece after,
> > and
> > we'll post it back to the pd-list for everyone to hear. Should be fun
> > and hopefully sound interesting!
> >
> > Ok, now I can go to sleep. :)
> >
> > Best,
> >
> > Chris.
> >
> > ---
> > http://mccormick.cx
> >
> > ___
> > PD-list@iem.at mailing list
> > UNSUBSCRIBE and account-management -> http://lists.puredata.info/
> > listinfo/pd-list
> >
>
>
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Re: [PD] Exquisite corpse

2007-05-06 Thread Luigi Rensinghoff
Definetly crazy enough to become something ingenious ,-)

Sweet dreams ;-)




Am 06.05.2007 um 20:10 schrieb Chris McCormick:

> Hi List,
>
> I realised I will not be able to sleep until I send this idea to the
> list, so here goes:
>
> Let's play a composition game. The game is based upon the Surrealist
> "exquisite corpse" method
>  and it works like  
> this:
>
> 1. Everyone who wants to play will reply to this message off-list. You
> will be required to make a Puredata composition around 30 seconds  
> long,
> and you will have to do so within 3 days at some point in the next few
> weeks. If you can commit to this then go ahead and reply to me.
>
> 2. When it is your turn, you will receive a patch with two  
> subpatches in
> it, and the name and email address of the person following you. The  
> left
> hand subpatch will contain the person before you's work. The right  
> hand
> subpatch will be empty. Each work/subpatch is triggered with a bang,
> and outputs a bang when it is finished. The composition must work
> in pure-puredata (Miller's) to ensure that it will work the same for
> everyone involved on all OSes etc. Your mission is to create a work in
> the right hand subpatch that goes together with the person preceding
> you (e.g. both will have their trigger bang hit at the same time so
> they should work together in some way). Whatever style of music and
> Pd mechanisms you choose are up to you, as long as your work does not
> depend upon any variables from the preceding patch (counters, etc)  
> since
> the person after you won't have access to that patch. Once you're  
> done,
> you mail it to the next person in the list with your own subpatch  
> moved
> from the right hand side to the left hand side, and the next person  
> does
> the same thing.
>
> 3. At the end everyone will mail me their subpatch and we will  
> string all
> of the pieces together, overlapping so that each piece is played  
> twice -
> once together with the piece before, and once with the piece after,  
> and
> we'll post it back to the pd-list for everyone to hear. Should be fun
> and hopefully sound interesting!
>
> Ok, now I can go to sleep. :)
>
> Best,
>
> Chris.
>
> ---
> http://mccormick.cx
>
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Re: [PD] Exquisite corpse

2007-05-06 Thread Damian Stewart
Chris McCormick wrote:

> Your mission is to create a work in
> the right hand subpatch that goes together with the person preceding
> you (e.g. both will have their trigger bang hit at the same time so
> they should work together in some way).

holy crap, this is the coolest idea in the known universe right about now..

-- 
Damian Stewart

f r e y
live music with machines
http://www.frey.co.nz
http://www.myspace.com/freyed

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