Re: [PD] [OT] Voice Synth

2007-06-01 Thread hard off

is there a 'pd speak' abstraction or external somewhere?


i have never seen one.
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Re: [PD] loading wav.samples with readsf

2007-06-03 Thread hard off

but don`t have no luck


ha ha.  with vocals like that you'LL be making pd-blues in no time.


using a message box, use 'open' and add the entire path to your file..

eg.  [open /audio/my_soundfile.aif(
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Re: [PD] what distinguishes a numeric symbol as an argument

2007-06-03 Thread hard off

sorry if i haven't followed this discussion properly,

but i have had trouble with making abstractions that can take either a
symbol or float as an argument.

the only  way i could manage was to make a (f $1) object and a (symbol $1)
object...and then direct them both to (list2symbol)

but it gives errors in the pd window.
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Re: [PD] [PD-announce] Pd-0.39.2-extended-rc2 released!

2007-06-05 Thread hard off

which one to use with ubuntu studio?  it seems to only come with vanilla pd.
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[PD] pd running fine, then unexpectedly freezing on ubuntu

2007-06-05 Thread hard off

i just installed pd-extended in ubuntu studio, and played around with the
jack settings so as to avoid A/D/A errors..and it seemed to be working ok.


but then all of a sudden, after 10 or 15 minutes, pd will just freeze.  this
happened about 5 or 6 times today, so it wasn't a one off.

what's more, after it freezes, if i force pd to quit, and try to open it
again, the pd console comes up, but all the menus are blank and nothing
works, so i have to restart the entire computer to make pd work again.

the pd console is giving me SIMD messages, which i never saw before on os
X...  could that be somehow related to what is happening?
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Re: [PD] Click-through edit mode

2007-06-07 Thread hard off

cheers, never realised that either
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Re: [PD] elitism, software and academia (was GEM FTGL Sadness)

2007-06-07 Thread hard off

get back on that soap box!

i wanna throw some tomatoes!
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Re: [PD] messages in time

2007-06-10 Thread hard off

maybe you mean you need the [trigger] object?  this determines the order in
which messages are passed, and is one of the fundamental building blocks of
pd.  it is abreviated as [t ]
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Re: [PD] sequencer with microedit

2007-06-11 Thread hard off

here's an old sequencer i did with data structures...not sure if it ever
really worked properly, but it might give you some ideas.

http://puredata.hurleur.com/sujet-445-logic-audio-style-matrix-editor
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Re: [PD] sequencer with microedit

2007-06-11 Thread hard off

to make that patch work on
non-osx systems, you will need to change GRIDGRAD.GIF into lower case ... ie
gridgrad.gif
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[PD] [pd] revision to vline~ doc in pddp

2007-06-13 Thread hard off

i made an addition to the vline~ documentation in pddp.  how do i get my
revision added into the general documentation?


vline~-help-revision.pd
Description: Binary data
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Re: [PD] [pd] revision to vline~ doc in pddp

2007-06-13 Thread hard off

ok i added it, and it ended up in 'feature requests' ..i hope that is the
correct place.
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Re: [PD] alternate values per change?

2007-06-13 Thread hard off

This will fail once [f] increments to 16777216


yep, you'd get a pretty sore finger doing that many keypresses as well.


 [f]X[==]


nice trick. cheers.
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Re: [PD] {netpd}U{Pd-extended}

2007-06-14 Thread hard off

They also cooked me dinner.


the netpd guys are way up there with the best people i have ever met on the
internet.  i bet the girls all love them too.
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[PD] [pd] stereo effects

2007-06-15 Thread hard off

i made a really good pd synth.  it's all in mono.

i need as many ideas as i can get for the
final stereo section.

the best one i have had so far is boost high / cut low on the left, cut
high / boost low on the right

any ideas for mono- stereo effects.please let me know!
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Re: [PD] DSP abstractions [was: netpd ...]

2007-06-15 Thread hard off

beautiful piece roman, so lush.

thanks for the dsp objects too.
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Re: [PD] DSP abstractions [was: netpd ...]

2007-06-16 Thread hard off

hey roman, what is bp2~ in the clap patch?  is it an abstraction?  care to
post it?
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Re: [PD] DSP abstractions [was: netpd ...]

2007-06-17 Thread hard off

well my mac just totally died, so i am going 100% linux from now on, and
bp2~ doesn't work.

but i am going 100% linux, so i am getting used to things not working ;)

filter~ seems to work ok though, so i guess the path to the abstraction is
not set.
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[PD] [LAU] Re: Tune

2007-06-17 Thread hard off

ha ha, cool.  i lived in papua new guinea for a while when i was little.
it's good to be somewhere out of the ordinary.

will listen to track now.
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Re: [PD] Tune

2007-06-17 Thread hard off

ha ha, cool.  i lived in papua new guinea for a while when i was little.
it's good to be somewhere out of the ordinary.

will listen to track now.
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Re: [PD] Denmark,

2007-06-18 Thread hard off

do they offer scholarships for people to go and rock the funky beats?
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[PD] [pd] SIMD

2007-06-19 Thread hard off

i keep getting SIMD messages in pd's console window.  doesn't seem to be
causing any harm, but there are a lot of them and they get a bit annoying.

it's a new thing that only started happening since i switched to pd extended
(hans installer) 0.39.2 RC 2
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Re: [PD] Kansas City Area Pd Users?

2007-06-20 Thread hard off

kansas as in 'wizard of oz'?
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Re: [PD] [pd] SIMD

2007-06-20 Thread hard off

yes, i use [~] a lot.

sometimes if i have 10 of them in different synths, i will get lots of SIMD
messages in the console.  would be good if you could remove it.

thanks.

matt
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Re: [PD] use patches pd-list?

2007-06-20 Thread hard off

well, i'm about to share a synth that takes lots of stuff from different
peoples' works...and i have tried to credit them where i could, but
sometimes it's hard to remember who made what patch.

and i was thinking about what to do about crediting others..

and i came to these conclusions:  credit when possible, but if you forget
someone don't worry too much - they'll get in touch if they are worried.
most important is to share your works.
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Re: [PD] [dsplib]: how should it be maintained?

2007-06-20 Thread hard off

it would be like robbing a grandmother.



sounds like fun to me!
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Re: [PD] posting

2007-06-22 Thread hard off

well i got your mail through the list, so i guess it's all good.

welcome aboard
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Re: [PD] dropout save metro

2007-06-24 Thread hard off

i think he means you could reach the same result using [realtime] or zexy's
[time]






and i would add that you could possibly even get the same using the
[timer] object connected to an [einstein-rosen_bridge] external


http://en.wikipedia.org/wiki/Wormhole
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Re: [PD] SOURCEFORGE.NET Community Choice Awards

2007-06-28 Thread hard off

[ ] Best Project for Multimedia

yes, i'd agree.  also, it would seem logical if all pd voters went for the
same category.  ...more chance of a golden mousepad or whatever the prize
is.
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Re: [PD] [pd] SIMD

2007-07-13 Thread hard off

this is still a problem in the newest build of pd extended on os X.  is
there some way i can fix it for myself?
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Re: [PD] a composition of mine made with pd

2007-07-15 Thread hard off

i made the same thing a while back, and visualised it with gem:

http://puredata.hurleur.com/sujet-446-this-going-freak

if you use a piano sample and set the speed correctly, the audio will be
almost exactly the same.
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Re: [PD] /etc/security/limits.conf WAS Re: Pd-0.39.2-extended-rc4 released on ubuntu

2007-07-18 Thread hard off

The rlimits approach will soon be common knowledge among all Linux

audio users anyway.



Not everyone wants to learn about this stuff.  Some people just want
to install Ubuntu Studio and make music.




hans, i am so much on your side here.   ..although i'd say:  'some of us
just want to install ubuntu studio, make massively complicated pd patches,
and then make music.'
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Re: [PD] pd running fine, then unexpectedly freezing on ubuntu

2007-07-25 Thread hard off

well, i fixed my problem by not using jack.  runs fine with the alsa setup.
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Re: [PD] inconsistencies in msgfile

2007-08-28 Thread hard off
hi, maybe list2symbol (l2s) will help you get the spaces in there?
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Re: [PD] object or class in pdpedia

2007-09-12 Thread hard off
it took me 5 months to figure out the difference between objects, externals,
and abstractionsgod only knows how much longer it would have taken if
i'd had to deal with 'classes' as well.  i probably would have given up.

'object'  has always been used (even if it is sometimes incorrectly
used)..and i personnally wouldn't recommend changing that.
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Re: [PD] arpeggiator

2007-09-12 Thread hard off
this is how i order notes in a table:

when a new note is input, read through the table until you reach either a 0,
or a number higher than the new note.  if you reach a zero, then put the new
note in place of the zero.  if you reach a higher note, then shift every
remaining note 1 step forward in the table, and then put the new note in its
place.

if a note is turned off, then read through the table until you find that
note, and then move every remaining note 1 step back in the table.  fill the
end of the table with a zero.


usually you don't want more than about 10 notes for an arpeggiator, so the
table reading will occur almost instantaniously.



also, for an arpeggiator, you really want to have an 'octave' function to
really get some movement happening you can do it very simply by triggering a
counter that goes up in 12's.  so for just one octave, the counter always
stays at zero, for two octaves it goes 0,12,0,12,..for 3 octaves
0,12,24,0,12,24..etc

a slider for the gate time is also good.  make a slider from 0.001-1 where
1 keeps the note on for an entire beat, and 0.001 turns the note off almost
immediately.

then, you want to have a radio controlling the speed of the
arpeggiator...1/16 beats, 1/8 beats, 1/4 beats...etc



so that will give you a basic arp, which will sound ok in a 70's disco kind
of way.  make it into an abstraction.

the key to making it sound REALLY good is to use another arp or simple
sequencer to modulate the settings of your first one.

if the speed is always set to 1/8 notes it's going to sound really rigid, so
make another simple sequencer to rhythmically change the speed.  wha-lah!
now instead of metronomically boring 16th notes, you get 1/4 notes, 1/8th
notes, and trills of 1/32 notes too.

and you can do the same thing to modulate the octave setting.



that's as far as i've got, and it sounds great.  but i just had one other
idea while typing this:

use another arpeggiator to send notes into the original arp.


also, arps are good to use in place of lfo's.

in conclusion.  arps are awesome.  you can build them with the most basic pd
objects, and they sound wicked.
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Re: [PD] Is this wierd or am I missing something?

2007-09-13 Thread hard off
check the send/receive properties for your 'slew' slider.  ;)
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Re: [PD] line limits in textfile/msgfile?

2007-09-15 Thread hard off
just do this to check:

[1(  --- add a higher number to see how far you can go
|
[t f b(
|\
|  \
[until]  [clear(
|  /
[add symbol something(
|  /
|/
|  /
[textfile]
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[PD] pdpedia - when can we start doing stuff?

2007-09-15 Thread hard off
i have something i'd like to add to pdpedia, but it seems the datapool is
still not functional.

the current version says 'this is how pdpedia MIGHT look' ...so when will it
actually be ready to use?

i think that rather than arguing about silly stuff like 'classes vs objects'
it would be better just for everyone to add as much info as they can.  i
have something i'd like to put up there, but without the datapool being
activatied, and the real site initiated, it's not possible.
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Re: [PD] pdpedia - when can we start doing stuff?

2007-09-15 Thread hard off
i prepared a document which included ascii style patch representations

(eg..

[t f f]
| /
|[set $1-array]
|  /
[tabread 0-array]  )


but the wiki format doesn't like the multiple spaces you need for this, so i
made .png files from screenshots, and tried to upload them, but i get error
messages telling me to come back later and try again.
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Re: [PD] pdpedia - when can we start doing stuff?

2007-09-15 Thread hard off
ok, sorry for saying 'silly'


i'm just an idiot.

but i want to edit pdpedia!!!
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Re: [PD] pdpedia - when can we start doing stuff?

2007-09-15 Thread hard off
bugger, forgot to reply to list again.  here's my reply:




ok.  i know pdpedia only a rough draft at the moment, which is why i felt
more comfortable messing round and editing stuff.

i have saved my input as .txt files and will add it to the real pdpedia when
you get it up and running.

i also added a section for 'links' which of course is essential

another section for 'patches' of course will also be needed.

cheers marius.
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Re: [PD] pdpedia - when can we start doing stuff?

2007-09-15 Thread hard off
yeah i know.  i already had a go at editing your test page ;)

as far as i see.  you're just setting it up as an explanation of objects (or
classes, or whatever they're called now.)

but pd is more about how you string objects together, than the actual
objects themselves.

anyway.  the community will get it altogether once the real wiki fun starts,
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Re: [PD] pddp drafts

2007-09-16 Thread hard off
i agree with frank.

no way should help patches rely on externals.
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Re: [PD] pddp drafts

2007-09-17 Thread hard off
the niagara / packel stuff you can easily substitute with [list split 1]

and then you're rocking pddp vanilla style!
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[PD] settable send (pd 0.40+)

2007-09-18 Thread hard off
to follow on from a previous thread,

how does the settable send work in pd 0.40 (i haven't installed it yet)

if it is just like:

[set x(
|
[send y]

then, won't this break backwards compatibility?  i often use [send] to pass
set messages on, particularly for example when using [tabread4~]
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Re: [PD] settable send (pd 0.40+)

2007-09-18 Thread hard off
ah good.  thanks for clearing that up.
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Re: [PD] getting cue/loop points from WAV files

2007-09-18 Thread hard off
the workaround i have at the moment is that audacity lets you export cue
points as a .txt file.

As long as you don't add any labels to your cue points, then that text file
contains a list of cue point times which you can read directly into an array
in pd.

in audacity, do the following:

Project - New Label Track
select your cue points (Add Label at Selection)
File - Export Labels






however, a pd object to read the cue points from .wav or .aiff files would
be very useful.  from what i have been reading, all the cue points are
stored as a single line of data in the header of the file.


here's a cue point reader as a supercollider patch:

http://www.create.ucsb.edu/pipermail/sc-users/2006-November/029666.html
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Re: [PD] settable send (pd 0.40+)

2007-09-18 Thread hard off
i guess it would help for debugging of newer patches on older versions of
pd.


if you create [send x] and feed it [symbol x] [symbol y] symbol z], then it
will always send to x in older versions of pd, so it might be harder to find
the source of error.  however, if you just create [send], it will send to
nowhere, so it will be easier to track down the point where message flow
breaks down.



another related question, do receives also have this set function in pd 0.40?
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Re: [PD] pdpedia - when can we start doing stuff?

2007-09-21 Thread hard off
it seems that the media pool (database)  still hasn't been set up.  once
that works, i can start doing some pages.
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Re: [PD] URL for mediawiki (aka pdpedia status report)

2007-09-24 Thread hard off
i think that 'wiki.puredata.info' sounds and looks better.

pdpedia.puredata is a bit of a tongue twister.
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Re: [PD] URL for mediawiki (aka pdpedia status report)

2007-09-25 Thread hard off
http://wiki.puredata.info/

it says it all.  it's a WIKI with INFO on PUREDATA.
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Re: [PD] Interrupted sound

2007-09-27 Thread hard off
if you dont need the audio routing from jack, then the plain ALSA driver is
much easier to get workign properly.
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Re: [PD] Clicks between slices (slicer)

2007-10-01 Thread hard off
when you send a message to trigger a new slice, do the following:

1) send a [vline~] ramp to cut the volume

ie,

[tabread4~]
|
|  [0 5. 0 5 5(
|  |
|  [vline~]
|  |
[*~ ]


2) delay your slice message 5 ms so that the new slice is retriggered
exactly when the volume is zero.
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Re: [PD] pd arpeggio sound

2007-10-02 Thread hard off
i wrote a fair bit about arpeggiators here:

http://lists.puredata.info/pipermail/pd-list/2007-09/053538.html
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Re: [PD] timestretching for slicer

2007-10-02 Thread hard off
i'd love it if someone would actually explain the ableton process fully or
code it in pd.  everyone always just says 'they do it like this, it's
easy'but no-one actually makes it as far as a patch.
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Re: [PD] timestretching for slicer

2007-10-02 Thread hard off
cool!!! Can you post a simple patch that does abelton-esue time-stretching
on a loop?
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Re: [PD] timestretching for slicer

2007-10-03 Thread hard off
roman, sorry i use gmail, which has a nice threaded view for mail.  i forgot
that not everyone gets this function.



derek wrote:

Time stretching is usually done one of two ways, both of which involve a
kind of windowing of the array: you can use an FFT analysis (of which
there are examples which come with PD), or you can use granulation.

In general, FFT is more accurate, but more expensive. Granulation is
used to squeeze the samples in Ableton Live into the BPMs/divisions that
one wants. It can also be fairly accurate, the smaller the grains, the
more grains are used and the the more overlaps the grains have.

Check my ParticleChamber abstraction for a use of windowed array
granulation for time domain manipulation independent of pitch.

http://www.puredata.org/Members/derek/Particlechamber.zip/
http://www.puredata.info/Members/derek/screenshot.png



and then i wrote:

i'd love it if someone would actually explain the ableton process fully or
code it in pd.  everyone always just says 'they do it like this, it's
easy'but no-one actually makes it as far as a patch.



to which derek replied:

ParticleChamber does it. The only thing missing is an adjustment to the
pointer to make the sample loop, and maybe some math to calculate
divisions of BPM. It's easy ;-)


and then i enthusiastically said:

cool!!! Can you post a simple patch that does abelton-esue time-stretching
on a loop?






derek came and dashed all of my hopes with:


Not right now, but if you look at the subpatch connected to the [grid]
object in ParticleChamber, you can probably work it out yourself.

Of course, beat-analysis not included, it's just the raw timestretching.
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Re: [PD] Good sounding PD reverb patches - anyone?

2007-10-14 Thread hard off
did you try freeverb~  ?

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[PD] reset a block

2007-10-15 Thread hard off
is there any way to reset a block?

i am using the guts from the phase vocoder in the documentation, but
it clips off the attack when i trigger percussion samples.

so what i need to do (unless someone has a better suggestion) is
retrigger the block at the same as triggering the sample to play.

is that possible?

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Re: [PD] syntax of Pd files

2007-10-16 Thread hard off
#X array $1-THREE 6485 float 0;

as i just found out, you need a backslash in front of $ args.  eg..  /$1-THREE



no idea what the float 0 means though.

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Re: [PD] webring name and url (!) changed to pd_ring

2007-10-18 Thread hard off
yeah, and as if anyone was taking away their revenue by using the
term.  bloody hell i hate trademark/copyright laws.

understand you just doing the sensible thing and standing clear of the
bastards though.



the PD-RING is cool though.  thanks for putting it up.

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Re: [PD] metastudio released

2007-10-22 Thread hard off
holey dooley! you want to try that out on a 13 monitor!  looks like
there's heaps of good stuff in there though.

i tried loading a demo song, still just getting very clicky sounds,
but i will give it more of a go to find its sweet spots.  the rhythms
are cool.

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Re: [PD] Can you help me with this patch?

2007-10-26 Thread hard off
i think it will delay until the next block.  not sure how reliable it is though.

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[PD] about sexy-ism

2007-10-26 Thread hard off
i went to the [pool] last week, and met this zexy girl,  she was a
real GEM - a totally rradical chick.

We started to [swap] some glances, and not being one to do anything
[unauthorized], i asked her, hey, do you want to [route]?

..she said sorry it's that [time] of the month

and i said, hey, don't worry, i can part your red sea like [moses]

..she gave me a [stripnote], so i pulled down her panties, opened her
[spigot], and then after a bit of a [delay] we got [hip~] to [hip~]
and had a good ol' fashioned [bang] .

after several minutes with our bodies in a tight [wrap~],  she asked
to [change] positions, so i took out my [vslider] from her [openpanel]
and put her on the kitchen [table].

she was ready to [receive] my [pipe] again.  so i thrust my [outlet]
into her [inlet], stopping occasionally to [switch~] positions,
[until] finally she let out a loud [noise~] and i shot my [loadbang].

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Re: [PD] about sexy-ism

2007-10-27 Thread hard off
i promise never to do this kind of thing again,

as long as you guys promise that any future discussions of sexism, or
politics, or anything not pd related is kept OT, where it belongs.

fair enough eh?

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Re: [PD] Set as maximum value of a number box, another number

2007-10-29 Thread hard off
right click on the box to bring up the help menu, and there should be
a subpatch called [pd edit]  this will show you how to set limits.

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Re: [PD] minimize mac

2007-11-02 Thread hard off
i feel your pain mate,

i have a mac, and sometimes i get other people's patches, and the
bottom corner of the patch goes below the bottom of the screen and it
is impossible to resize.

the workaround i use is to copy the entire patch into a new window and
'save as'

if there is a real solution, then i have never heard about it, but i
have my doubts that it can be fixed with the current way pd is
implemented.

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[PD] new pd wiki - practical data - includes forum

2007-11-03 Thread hard off
i just set up a new wiki for pd, aimed at providing a simple and easy
way for pd users to share their patches / tutorials, etc...
so, this should complement the pdpedia quite well.

http://practical-data.wikidot.com/

anyone is welcome to become a member and add content.  just create an
account with wikidot, and click on 'join this site' in the left menu.

the password is:  loadbang


there is also a forum there.  the pd forum~ is currently down, and i'm
not sure if it will go back up..but i created another one on this site
anyway.  having a forum and a wiki on the same site seems very useful
too.

any suggestions or whatever are totally welcome.  hope this becomes a
useful pd resource.

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Re: [PD] new pd wiki - practical data - includes forum

2007-11-05 Thread hard off
hans, i got the general impression that pdpedia has been made as a
kind of dictionary of pd objects.

at the moment there is no section for user-patches / tutorials etc...

so i set this page up.

can we post patches and tutorials on pdpedia ??

if so, i might just delete this page, and concentrate on pdpedia instead,

if not, then i think this is a really nice easy to use wiki for such things.

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Re: [PD] colored arrays?

2007-11-11 Thread hard off
afaik, you can't change the actual colour of the array, but you can
put a canvas of equal size behind the array for a coloured background.

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[PD] [pd] sound editor (work in progress)

2007-11-12 Thread hard off
i started work on a sound editor, here is version 1:

http://puredata.hurleur.com/sujet-1295-sound-editor

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Re: [PD] [pd] sound editor (work in progress)

2007-11-12 Thread hard off
ah, sorry...didn't realize that attachments would't be seen by forum
guests.  thanks for posting it here andy.

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Re: [PD] Audio drops when drawing tables/ non selectable structure

2007-11-16 Thread hard off
why do you need the textfile?

there might be a better option than that.

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[PD] [pd] upsampled readsf~

2007-11-16 Thread hard off
sorry for reposting an old topic, but i couldn't find a simple patch
to demonstrate the method.


how do you upsample a readsf~ so that it will write an array quickly?

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Re: [PD] bit operations on samples

2007-11-16 Thread hard off
roman, that's awesome.

i'll try to use this to add markers to sound files in my sound editor.

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Re: [PD] Audio drops when drawing tables/ non selectable structure

2007-11-16 Thread hard off
yeah, always use [table] instead of a graphical array whenever possible.

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Re: [PD] fft beginner question

2007-11-20 Thread hard off
http://www.vlf.it/fft_beginners/fft_beginners.html

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Re: [PD] fft beginner question

2007-11-20 Thread hard off
actually, that didn't help much at all...sorry.

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Re: [PD] fft beginner question

2007-11-20 Thread hard off
so, i don't know too much about fft, but here's what i can gather.
hopefully some people who actually understand it can explain where i
am wrong:

fft analyzes a 'block' of samples.  a block is just a section of
consecutive samples.  pd's default block size is 64 samples, which is
why you get 64 numbers for each FFT analysis in pd with default block
size.

the maximum frequency fft analysis will give you is half of your
sampling rate.

for a block size of 2, the only frequency FFT tells you about is half
the samplerate (SR/2)

for a block size of 4, FFT can then tell you about SR/4 and
2xSR/4..so, for a sampling rate of 44100hz, you'd get info on 11025
and 22050 hz

for a block size of 8, you can now find out about 4 frequencies:
SR/8, 2xSR/8, 3xSR/8, 4xSR/8   (ie, 5512, 11025, 16538, 22050)

for a block size of 16, you can find out about SR/16, 2xSR/16,
3xSR/16, 4xSR/16, 5xSR/16, 6xSR/16, 7xSR/16, and 8xSR/16

and so on...always until you reach half the sample rate.  ..i think
you also get info on 0hz, and i guess that is also somehow important
when it comes to resynthesis, but i'm not too sure if or how or why.


once you get up to a block of 64 or 128 samples or more, you start to
get pretty good info on the basic waves which make up that block of
samples.




i'm really not sure about this next bit...but i think the reason why
you get a real part and an imaginary part is because the analysis
finds the angle between one sample and the next one.  ..if it's a
steep angle, then that's a high frequency...if it's a flatter angle,
then that's a lower frequency.

and the way to find an angle is derived from pythagoras' equationa^2+b^2=c^2

so...that works fine when the samples lie above the zero axis...but
when they go below the zero axis, then to get the angle you have to
take the square route of a negative number.  hence the imaginary part.




i could be way off the mark here,.,,,but that's just what i could guess.

pd uber pro's.. how wrong am I?

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Re: [PD] [Pd] Writing subpatch contents, was Re: [Csnd] Writing subpatch contents

2007-11-20 Thread hard off
so why not just have 8 'sandboxes'  all within one abstraction and
then just save that every time you edit it?

i always try to think within what i know pd can do..and then at a last
resort look to externals or exotic patching fixesbut i don't think
you're at the last resort yet.

there must be a simple way.

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Re: [PD] [Pd] Writing subpatch contents, was Re: [Csnd] Writing subpatch contents

2007-11-21 Thread hard off
as far as i can tell, ssaad just saves the state of sliders, arrays
etc that are already a part of the patch...but what chuck needs is a
way to save different combos of these gui objects.

can ssaad do that?

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Re: [PD] [Pd] Writing subpatch contents, was Re: [Csnd] Writing subpatch contents

2007-11-21 Thread hard off
yeah, but what chuck wants to know is WHICH objects are in his
subpatch.  so...if he puts a slider, 2 number boxes and 3 arrays in a
subpatch, he needs something that will tell him that the subpatch
contains a slider, 2 number boxes and 3 arrays.

and then in another subpatch there might be 6 number boxes all
connected to a [pack] object going into a [send]

ssaad will only tell you the values OUTPUT by these objects...but it
won't tell you WHICH objects are in place.

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Re: [PD] fft beginner question

2007-11-21 Thread hard off
ah cheers frank, thanks for clearing a lot of that up.  you do really
good explainations.


The main reason we use complex numbers in electronic music is
 because they magically automate trigonometric calculations. We
 frequently have to add angles together in order to talk about the
 changing phase of an audio signal as time progresses (or as it is
 shifted in time, as in this chapter). It turns out that, if you
 multiply two complex numbers, the argument of the product is the sum
 of the arguments of the two factors.

so, is that where 'fast' fourier transform comes from then?

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Re: [PD] fft beginner question

2007-11-21 Thread hard off
cos^2+sin^2=1

ah!

so, actually the FFT doesn't HAVE to use imaginary numbersbut they
are just used because the complex-number system is
two-dimensional and that signals to be analysed are presumed to be
two-dimensional. They are decomposable into a sum of circular
trajectories

every day a bit more of this falls into place.

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Re: [PD] t b b f etc...

2007-11-21 Thread hard off
t b b f

or something to that effect.  can someone shed some light on what this does?

it's one of the most important things you need to learn about pd.

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Re: [PD] pd filter with pole and zero

2007-11-23 Thread hard off
yeah roman, that peak filter is lush.

has anyone else noticed that the rpole~ / cpole~ filters use quite a bit of cpu?

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[PD] get audio IN to pd on windows

2007-11-26 Thread hard off
4, maybe 8, perhaps even 16 channels of audio...going out of ableton
live (or logic, or cubase, or whatever) and into pd,

..in windows

...without much fuss




am i dreaming?

or does someone know of a way to do this?




(on mac, i'd just use soundflower16)

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[PD] [pd] i turned my wiki into a blog

2007-11-28 Thread hard off
i think it will work better this way:

http://practical-data.wikidot.com/

i will update it whenever something new and fun pops up in the pd world.

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Re: [PD] get array size

2007-12-01 Thread hard off
if its for audio, then the output of [soundfiler] will be the same as
the arraysize for resized arrays.

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Re: [PD] wave guide patch

2007-12-03 Thread hard off
hey nice. looks like it would make a neat controller for effects/synth
parameters.  bit more interesting than a standard lfo.

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Re: [PD] wave guide patch

2007-12-03 Thread hard off
actually i really love this one.  great idea and well put together.

you set up a really good system with the 3 arrays, so the visual
representation is very effective.

it's one of the problems with pd that the visual element is not so
easy to access.  always good to see a nice relation between sound and
vision.

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Re: [PD] Bandlimited waveforms

2007-12-03 Thread hard off
cool!  thanks frank.

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Re: [PD] wave guide patch

2007-12-03 Thread hard off
miller, i think his name is :)

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Re: [PD] segmented patchcords (was Re: PD MAX)

2007-12-04 Thread hard off
i have never felt the need for segmented patch cords.  and as many
people keep saying, your patches will eventually end up neater and
more logical without them.  they force you to patch more correctly.

infinite undos would be nice though :)

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Re: [PD] [PD-dev] Troubleshooting suggestions

2007-12-04 Thread hard off
or just describe the offending subpatch, or post the offending
subpatch  as an attachment to this list.  someone is bound to have
seen the same thing before.

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Re: [PD] phasor time scaling

2007-12-11 Thread hard off
if you want to sync it, then just send a zero to the input phasor~ and
output phasor~ at the same time.

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Re: [PD] VOSIM with a tiny bug

2007-12-12 Thread hard off
cool, thanks frank.  this makes a nice squelchy type of synth if you
slide the values.

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Re: [PD] PD VideoPedia Project

2007-12-12 Thread hard off
here's my favourite pd video:

http://www.youtube.com/watch?v=KRD_FShEBFA

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Re: [PD] PD VideoPedia Project

2007-12-12 Thread hard off
and of course, claude's great constructions.

http://www.archive.org/search.php?query=claudiusmaximus%20AND%20mediatype%3Amoviessort=-date

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