[PD] Gem [pix_record] osx

2020-09-10 Thread hi via Pd-list
Dear list,

i reactivate an old patch with pd 51.2 and Gem 0.94 on OSX 10.12.6. Super nice 
that Gem works with the 64bit version of Pd nowadays!!
I have a problem with [pix_record] testing with the help patch, i get this 
error:

[GEM:recordQT4L] couldn't initialize codec
[GEM:recordQT4L] unable to initialize QT4L

pressing [codeclist( does not give anything.
pressing [codec 3( gives
[pix_record]: invalid codec# 3 (0..0)

Should i change the backend? If so, how? Should i install QT4L on OSX??

Many thanks in advance,

Jonas


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Re: [PD] pushing gem pix_video I/O

2020-04-17 Thread hi via Pd-list
Hi Marco,

i tested a couple of years ago with a MacPro 2013 and a blackmagic card 
connected through thunderbolt. The minimum latency was ~200ms and was about the 
same with quicktime and Pd/Gem (i used the quicktime plugin anyway).
If your SDI out is not visible as a monitor output you would need an extra tool 
to send it there, maybe something exists with syphon?
If you need to work with OpenGL maybe shaders could help you (check 
[glsl_program]).
all the best,

-jonas

> Am 17.04.2020 um 02:34 schrieb Marco Schretter :
> 
> dear all,
> 
> unfortunately i'm forced to work with a mediaserver that is not capable to do 
> a live-cam freeze. now i'm trying to solve this by building a osc-controlled 
> blackbox with GEM (pix_buffer[read/write]).
> 
> test-setup:
> decklink quad 2-8 capturecard 
> https://www.blackmagicdesign.com/de/products/decklink/techspecs/W-DLK-30 in 
> sonnet frame
> macbookpro (2013)
> 
> this testpatch works ok, but with 500-1000ms latency ...
> https://zimt.at/cam_freeze_v01.jpeg
> 
> question:
> 
> how can i push the latency and make it more "real-time" (whether with 
> pix_buffer or several pix_buffers or other objects)
> 
> do you have experience how to push the GEM output to the decklink sdi-out? i 
> guess the rendering is done on the graphics card and not on the decklink 
> (?not openGL capable?) so mabe this is useless? so is the macbookpro graphic 
> card the bottleneck?
> 
> merci
> marco
> 
> 
> 
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Re: [PD] control projector via LAN from PureData

2019-06-15 Thread hi via Pd-list
Hi Popesz,

I used the PJ-Link protocol to control panasonic projectors. Don’t know whether 
NECs support PJ-Link.

Best,

Jonas



> Am 15.06.2019 um 19:12 schrieb Csaba Láng :
> 
> Dear List,
> 
> did anyone on this list try to control a projector via LAN?
> I guess comport works only for COM1 controller.
> I plan to use RJ-45, but not sure if the comport external can handle it.
> E.g. a message [02h00h00h00h00h02h( could turn on a 
> projector, in my case it is NEC.
> Any hints are welcome.
> 
> Best,
> 
> Popesz
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Re: [PD] webcam to pix_video with VLC plugin on Mac OS X

2018-11-23 Thread hi via Pd-list
I uploaded a small rudimentary testclip to puredata.info:

http://puredata.info/Members/johnnymauser/timetestclip/at_download/file

best wishes,

-j-


> Am 23.11.2018 um 14:19 schrieb Johnny Mauser :
> 
> You can produce a test clip with a nr in each frame and play back this clip 
> with an other machine. Then film this clip with your test setup and take 
> photo with a short exposure of both, the orignal video and the recaptured 
> test system. In your photo you will see the difference in frames.
> My experience with osx and puredata + Gem is a latency of minimum 160-200ms.
> I would be interested in other experiences!
> 
> Am Fr., 23. Nov. 2018, 13:44 hat Csaba Láng  geschrieben:
> the same as VLC produces, for me looks like 3-4 frames which is like a 
> 100-120ms.
> Is there a way to measure it precisely?
> 
> On Fri, Nov 23, 2018 at 1:41 PM IOhannes m zmölnig  wrote:
> On 11/23/18 1:34 PM, Csaba Láng wrote:
> > No latency. Using the cam the same time in VLC and Gem, the image is
> > identical.
> 
> what i meant is: what is the latency between real actions and the
> captured video?
> 
> fmdst
> IOhannes
> 
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Re: [PD] drag and drop - tkdnd on osx

2018-10-29 Thread hi via Pd-list
Hi Oliver,

thanks for these examples. They both work great for me! And I have equiped my 
playlist with Drag’n’Drop. My structure is like this now (parent) -> 
(GOP-playlist) -> (GOP-track) so i drop the files into the track. Which works 
great if i place the GOP at margin 0/0. Now i can have several playlists in my 
parent and all is fine until the window gets scrolled, then the positions are 
off and drop is recognized at a wrong place. 
I just want to point to this problem, and have no clue about a solution since 
your abstractions worked so well but i didn’t really understand them with all 
the canvas magic.

best,

Jonas




> Am 27.10.2018 um 09:40 schrieb oliver :
> 
> Lucas Cordiviola wrote:
>> Thanx for testing!
>> I think
>>> with a „little" patching magic
>> is a very nice start.
>> Oliver had made cool things with GOPs, [iemguts/canvasposition]
>> [iemguts/receivecanvas] ...
> 
> and here are 2 abstractions of mine to test, for anyone interested.
> they are updated to lucarda's new testing syntax.
> 
>> On 10/26/2018 8:44 PM, hi wrote:
>>> IT IS WORKING! I have been wanting this for years!! Thank you!!! Now that i 
>>> think about how to implement dnd for files in a playlist (that is my 
>>> usecase), i think i would be best if Pd would recorgnize if a file would be 
>>> dropped ontop of an GOP-subpatch or abstraction, but it will all be 
>>> possible with a „little" patching magic also i guess..
> 
> that is perfectly doable, but you will need IEMGUTS for this to work, and 
> some recalcualting since you will also have to reflect the GOP's position in 
> the parent patch. open [ol_dropfile] and have a look inside [pd gopguts] 
> where all the "magic" happens ...
> 
> best
> 
> oliver
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Re: [PD] drag and drop - tkdnd on osx

2018-10-26 Thread hi via Pd-list
Oha! now i understand how the text drop works. quite cool! with line breaks. 
Works also on OSX!


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Re: [PD] drag and drop - tkdnd on osx

2018-10-26 Thread hi via Pd-list
the dropping .txt files doesn’t bring up a comment, but is recognized as „any 
file“. (OSX still of course)


> Am 27.10.2018 um 00:53 schrieb hi :
> 
> no. Somehow the hole drag’n’drop is not functioning, so as the mouse is not 
> changed with a plus underneeth like in the older dnd examples i found on my 
> computer. Now the console message is:
> 
> Loading plugin: 
> /Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/dnd-testing-plugin.tcl
> -
> Drag and Drop on Window
> Drag and Drop on Canvas
> Usage:
> See 
> /Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/dnd-plugin-help.pd
> -
> ---
> UNHANDLED ERROR: 
> dlopen(/Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/tkdnd/libtkdnd2.8.so,
>  6): no suitable image found.  Did find:
>   
> /Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/tkdnd/libtkdnd2.8.so:
>  unknown file type, first eight bytes: 0x7F 0x45 0x4C 0x46 0x02 0x01 0x01 0x00
>while executing
> "load $dir/$PKG_LIB_FILE $PACKAGE_NAME"
>(procedure "tkdnd::initialise" line 92)
>invoked from within
> "tkdnd::initialise 
> {/Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/tkdnd} 
> libtkdnd2.8.so tkdnd"
>("package ifneeded tkdnd 2.8" script)
>invoked from within
> "package require tkdnd"
>("uplevel" body line 21)
>invoked from within
> "uplevel #0 $tclcode"
> FAILED TO LOAD 
> /Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/dnd-testing-plugin.tcl
> —
> 
> 
> 
> 
>> Am 26.10.2018 um 23:52 schrieb Lucas Cordiviola :
>> 
>> Try this complete OSX pkg (attached)
>> 
>> uncompress the folder to your "externals" folder so that it gets loaded.
>> 
>> Tell me if this works
>> 
>> :)
>> 
>> Mensaje telepatico asistido por maquinas.
>> 
>> On 10/26/2018 6:41 PM, hi wrote:
>>> Hi
>>> 
>>> what a great Plugin!!!
>>> 
>>> only i don’t get it to work. None of the features work for me on Pd 0.49.0 
>>> on OSX 10.11.6.
>>> I get this error in Pds console:
>>> 
>>> -
>>> Drag and Drop on Window
>>> Drag and Drop on Canvas
>>> Usage:
>>> See 
>>> /Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/dnd-plugin-help.pd
>>> -
>>> ---
>>> UNHANDLED ERROR: couldn't read file 
>>> "/Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/tkdnd/pkgIndex.tcl":
>>>  no such file or directory
>>>  while executing
>>> "source [file join $dir pkgIndex.tcl]"
>>>  ("uplevel" body line 19)
>>>  invoked from within
>>> "uplevel #0 $tclcode"
>>> FAILED TO LOAD 
>>> /Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/dnd-testing-plugin.tcl
>>> —
>>> 
>>> Am i doing something wrong? Somehow i feel like something fundamental is 
>>> wrong on my computer, like settings have to be deleted or something, but 
>>> this is just a feeling.
>>> 
>>> Best,
>>> 
>>> Jonas
 Am 26.10.2018 um 23:21 schrieb Lucas Cordiviola :
 
 Hi, thanx for joining.
 
 Oliver and I did some mods to the plugin. It allows to drop any file and 
 gives you the file info.
 
 I'm looking for some feedback. Can you test and tell us what you think?
 
 See attached.
 
 My idea is to make a PR on your GIT and then make a Deken release.
 
 Anyone else reading this is also invited to test.
 
 :)
 Mensaje telepatico asistido por maquinas.
 On 10/26/2018 2:56 PM, me.grimm wrote:
> yeah get rid of the "pd-". thats just for organizing. if I remember 
> correctly just drop whole folder in "externals" and all should work. you 
> should rename like johannes said to "dnd-plugin". the README in wrong. my 
> fault :)
> 
> On Wed, Oct 24, 2018 at 3:34 AM Lucas Cordiviola  
> wrote:
> The Deken pkg is:
> 
> /pd-dnd-plugin/dnd-plugin.tcl
> 
> it works out of the box.
> True that the "pd-" in the folder name wasn't necessary. (will update the 
> pkg soon).
> 
> All the folder tree explanation was meant for Oliver who is trying to 
> make it work on osx.
> 
> Also true that [declare -path] has no effect.
> 
> 
> 
> Mensaje telepatico asistido por maquinas.
> On 10/24/2018 2:38 AM, IOhannes m zmölnig wrote:
>> that's something that puzzled me with your deken package as well:
>> instead of putting the plugin into 
>> /pd-dnd-plugin/
>> , why don't you
>> just install it it into /dnd-plugin? (so you end up with a file
>> /dnd-plugin/dnd-plugin.tcl; with  in Pd's search path)
>> no fuzzing around with preferences, path and lib whatnot.
>> this is how all GUI-plugins are supposed to be installed.
>> 
>> the "pd-" prefix of the github project is probably only there to
>> organize the repositories on github, rather than meant as the canonical
>> installation path.
>> 
>> (as a sidenote, i doubt (having not tried it) whether [declare -path]
>> does
>> *anything*
>> for GUI-plugins, as these are loaded on startup of

Re: [PD] drag and drop - tkdnd on osx

2018-10-26 Thread hi via Pd-list
oh, and of course like it is now with the simple [r dnd-dropped] it is not 
possible to have different windows to drop on.


> Am 27.10.2018 um 00:53 schrieb hi :
> 
> no. Somehow the hole drag’n’drop is not functioning, so as the mouse is not 
> changed with a plus underneeth like in the older dnd examples i found on my 
> computer. Now the console message is:
> 
> Loading plugin: 
> /Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/dnd-testing-plugin.tcl
> -
> Drag and Drop on Window
> Drag and Drop on Canvas
> Usage:
> See 
> /Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/dnd-plugin-help.pd
> -
> ---
> UNHANDLED ERROR: 
> dlopen(/Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/tkdnd/libtkdnd2.8.so,
>  6): no suitable image found.  Did find:
>   
> /Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/tkdnd/libtkdnd2.8.so:
>  unknown file type, first eight bytes: 0x7F 0x45 0x4C 0x46 0x02 0x01 0x01 0x00
>while executing
> "load $dir/$PKG_LIB_FILE $PACKAGE_NAME"
>(procedure "tkdnd::initialise" line 92)
>invoked from within
> "tkdnd::initialise 
> {/Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/tkdnd} 
> libtkdnd2.8.so tkdnd"
>("package ifneeded tkdnd 2.8" script)
>invoked from within
> "package require tkdnd"
>("uplevel" body line 21)
>invoked from within
> "uplevel #0 $tclcode"
> FAILED TO LOAD 
> /Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/dnd-testing-plugin.tcl
> —
> 
> 
> 
> 
>> Am 26.10.2018 um 23:52 schrieb Lucas Cordiviola :
>> 
>> Try this complete OSX pkg (attached)
>> 
>> uncompress the folder to your "externals" folder so that it gets loaded.
>> 
>> Tell me if this works
>> 
>> :)
>> 
>> Mensaje telepatico asistido por maquinas.
>> 
>> On 10/26/2018 6:41 PM, hi wrote:
>>> Hi
>>> 
>>> what a great Plugin!!!
>>> 
>>> only i don’t get it to work. None of the features work for me on Pd 0.49.0 
>>> on OSX 10.11.6.
>>> I get this error in Pds console:
>>> 
>>> -
>>> Drag and Drop on Window
>>> Drag and Drop on Canvas
>>> Usage:
>>> See 
>>> /Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/dnd-plugin-help.pd
>>> -
>>> ---
>>> UNHANDLED ERROR: couldn't read file 
>>> "/Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/tkdnd/pkgIndex.tcl":
>>>  no such file or directory
>>>  while executing
>>> "source [file join $dir pkgIndex.tcl]"
>>>  ("uplevel" body line 19)
>>>  invoked from within
>>> "uplevel #0 $tclcode"
>>> FAILED TO LOAD 
>>> /Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/dnd-testing-plugin.tcl
>>> —
>>> 
>>> Am i doing something wrong? Somehow i feel like something fundamental is 
>>> wrong on my computer, like settings have to be deleted or something, but 
>>> this is just a feeling.
>>> 
>>> Best,
>>> 
>>> Jonas
 Am 26.10.2018 um 23:21 schrieb Lucas Cordiviola :
 
 Hi, thanx for joining.
 
 Oliver and I did some mods to the plugin. It allows to drop any file and 
 gives you the file info.
 
 I'm looking for some feedback. Can you test and tell us what you think?
 
 See attached.
 
 My idea is to make a PR on your GIT and then make a Deken release.
 
 Anyone else reading this is also invited to test.
 
 :)
 Mensaje telepatico asistido por maquinas.
 On 10/26/2018 2:56 PM, me.grimm wrote:
> yeah get rid of the "pd-". thats just for organizing. if I remember 
> correctly just drop whole folder in "externals" and all should work. you 
> should rename like johannes said to "dnd-plugin". the README in wrong. my 
> fault :)
> 
> On Wed, Oct 24, 2018 at 3:34 AM Lucas Cordiviola  
> wrote:
> The Deken pkg is:
> 
> /pd-dnd-plugin/dnd-plugin.tcl
> 
> it works out of the box.
> True that the "pd-" in the folder name wasn't necessary. (will update the 
> pkg soon).
> 
> All the folder tree explanation was meant for Oliver who is trying to 
> make it work on osx.
> 
> Also true that [declare -path] has no effect.
> 
> 
> 
> Mensaje telepatico asistido por maquinas.
> On 10/24/2018 2:38 AM, IOhannes m zmölnig wrote:
>> that's something that puzzled me with your deken package as well:
>> instead of putting the plugin into 
>> /pd-dnd-plugin/
>> , why don't you
>> just install it it into /dnd-plugin? (so you end up with a file
>> /dnd-plugin/dnd-plugin.tcl; with  in Pd's search path)
>> no fuzzing around with preferences, path and lib whatnot.
>> this is how all GUI-plugins are supposed to be installed.
>> 
>> the "pd-" prefix of the github project is probably only there to
>> organize the repositories on github, rather than meant as the canonical
>> installation path.
>> 
>> (as a sidenote, i doubt (having not tried it) whether [declare -path]
>> does
>> *anything*
>> for GUI-plugins, as these are loade

Re: [PD] drag and drop - tkdnd on osx

2018-10-26 Thread hi via Pd-list
IT IS WORKING! I have been wanting this for years!! Thank you!!! Now that i 
think about how to implement dnd for files in a playlist (that is my usecase), 
i think i would be best if Pd would recorgnize if a file would be dropped ontop 
of an GOP-subpatch or abstraction, but it will all be possible with a „little" 
patching magic also i guess..


> Am 27.10.2018 um 00:53 schrieb hi :
> 
> no. Somehow the hole drag’n’drop is not functioning, so as the mouse is not 
> changed with a plus underneeth like in the older dnd examples i found on my 
> computer. Now the console message is:
> 
> Loading plugin: 
> /Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/dnd-testing-plugin.tcl
> -
> Drag and Drop on Window
> Drag and Drop on Canvas
> Usage:
> See 
> /Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/dnd-plugin-help.pd
> -
> ---
> UNHANDLED ERROR: 
> dlopen(/Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/tkdnd/libtkdnd2.8.so,
>  6): no suitable image found.  Did find:
>   
> /Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/tkdnd/libtkdnd2.8.so:
>  unknown file type, first eight bytes: 0x7F 0x45 0x4C 0x46 0x02 0x01 0x01 0x00
>while executing
> "load $dir/$PKG_LIB_FILE $PACKAGE_NAME"
>(procedure "tkdnd::initialise" line 92)
>invoked from within
> "tkdnd::initialise 
> {/Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/tkdnd} 
> libtkdnd2.8.so tkdnd"
>("package ifneeded tkdnd 2.8" script)
>invoked from within
> "package require tkdnd"
>("uplevel" body line 21)
>invoked from within
> "uplevel #0 $tclcode"
> FAILED TO LOAD 
> /Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/dnd-testing-plugin.tcl
> —
> 
> 
> 
> 
>> Am 26.10.2018 um 23:52 schrieb Lucas Cordiviola :
>> 
>> Try this complete OSX pkg (attached)
>> 
>> uncompress the folder to your "externals" folder so that it gets loaded.
>> 
>> Tell me if this works
>> 
>> :)
>> 
>> Mensaje telepatico asistido por maquinas.
>> 
>> On 10/26/2018 6:41 PM, hi wrote:
>>> Hi
>>> 
>>> what a great Plugin!!!
>>> 
>>> only i don’t get it to work. None of the features work for me on Pd 0.49.0 
>>> on OSX 10.11.6.
>>> I get this error in Pds console:
>>> 
>>> -
>>> Drag and Drop on Window
>>> Drag and Drop on Canvas
>>> Usage:
>>> See 
>>> /Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/dnd-plugin-help.pd
>>> -
>>> ---
>>> UNHANDLED ERROR: couldn't read file 
>>> "/Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/tkdnd/pkgIndex.tcl":
>>>  no such file or directory
>>>  while executing
>>> "source [file join $dir pkgIndex.tcl]"
>>>  ("uplevel" body line 19)
>>>  invoked from within
>>> "uplevel #0 $tclcode"
>>> FAILED TO LOAD 
>>> /Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/dnd-testing-plugin.tcl
>>> —
>>> 
>>> Am i doing something wrong? Somehow i feel like something fundamental is 
>>> wrong on my computer, like settings have to be deleted or something, but 
>>> this is just a feeling.
>>> 
>>> Best,
>>> 
>>> Jonas
 Am 26.10.2018 um 23:21 schrieb Lucas Cordiviola :
 
 Hi, thanx for joining.
 
 Oliver and I did some mods to the plugin. It allows to drop any file and 
 gives you the file info.
 
 I'm looking for some feedback. Can you test and tell us what you think?
 
 See attached.
 
 My idea is to make a PR on your GIT and then make a Deken release.
 
 Anyone else reading this is also invited to test.
 
 :)
 Mensaje telepatico asistido por maquinas.
 On 10/26/2018 2:56 PM, me.grimm wrote:
> yeah get rid of the "pd-". thats just for organizing. if I remember 
> correctly just drop whole folder in "externals" and all should work. you 
> should rename like johannes said to "dnd-plugin". the README in wrong. my 
> fault :)
> 
> On Wed, Oct 24, 2018 at 3:34 AM Lucas Cordiviola  
> wrote:
> The Deken pkg is:
> 
> /pd-dnd-plugin/dnd-plugin.tcl
> 
> it works out of the box.
> True that the "pd-" in the folder name wasn't necessary. (will update the 
> pkg soon).
> 
> All the folder tree explanation was meant for Oliver who is trying to 
> make it work on osx.
> 
> Also true that [declare -path] has no effect.
> 
> 
> 
> Mensaje telepatico asistido por maquinas.
> On 10/24/2018 2:38 AM, IOhannes m zmölnig wrote:
>> that's something that puzzled me with your deken package as well:
>> instead of putting the plugin into 
>> /pd-dnd-plugin/
>> , why don't you
>> just install it it into /dnd-plugin? (so you end up with a file
>> /dnd-plugin/dnd-plugin.tcl; with  in Pd's search path)
>> no fuzzing around with preferences, path and lib whatnot.
>> this is how all GUI-plugins are supposed to be installed.
>> 
>> the "pd-" prefix of the github project is probably only there to
>> organize the repositories on g

Re: [PD] drag and drop - tkdnd on osx

2018-10-26 Thread hi via Pd-list
no. Somehow the hole drag’n’drop is not functioning, so as the mouse is not 
changed with a plus underneeth like in the older dnd examples i found on my 
computer. Now the console message is:

Loading plugin: 
/Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/dnd-testing-plugin.tcl
-
Drag and Drop on Window
Drag and Drop on Canvas
Usage:
See 
/Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/dnd-plugin-help.pd
-
---
UNHANDLED ERROR: 
dlopen(/Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/tkdnd/libtkdnd2.8.so,
 6): no suitable image found.  Did find:

/Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/tkdnd/libtkdnd2.8.so:
 unknown file type, first eight bytes: 0x7F 0x45 0x4C 0x46 0x02 0x01 0x01 0x00
while executing
"load $dir/$PKG_LIB_FILE $PACKAGE_NAME"
(procedure "tkdnd::initialise" line 92)
invoked from within
"tkdnd::initialise 
{/Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/tkdnd} 
libtkdnd2.8.so tkdnd"
("package ifneeded tkdnd 2.8" script)
invoked from within
"package require tkdnd"
("uplevel" body line 21)
invoked from within
"uplevel #0 $tclcode"
FAILED TO LOAD 
/Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/dnd-testing-plugin.tcl
—




> Am 26.10.2018 um 23:52 schrieb Lucas Cordiviola :
> 
> Try this complete OSX pkg (attached)
> 
> uncompress the folder to your "externals" folder so that it gets loaded.
> 
> Tell me if this works
> 
> :)
> 
> Mensaje telepatico asistido por maquinas.
> 
> On 10/26/2018 6:41 PM, hi wrote:
>> Hi
>> 
>> what a great Plugin!!!
>> 
>> only i don’t get it to work. None of the features work for me on Pd 0.49.0 
>> on OSX 10.11.6.
>> I get this error in Pds console:
>> 
>> -
>> Drag and Drop on Window
>> Drag and Drop on Canvas
>> Usage:
>> See 
>> /Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/dnd-plugin-help.pd
>> -
>> ---
>> UNHANDLED ERROR: couldn't read file 
>> "/Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/tkdnd/pkgIndex.tcl":
>>  no such file or directory
>>   while executing
>> "source [file join $dir pkgIndex.tcl]"
>>   ("uplevel" body line 19)
>>   invoked from within
>> "uplevel #0 $tclcode"
>> FAILED TO LOAD 
>> /Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/dnd-testing-plugin.tcl
>> —
>> 
>> Am i doing something wrong? Somehow i feel like something fundamental is 
>> wrong on my computer, like settings have to be deleted or something, but 
>> this is just a feeling.
>> 
>> Best,
>> 
>> Jonas
>>> Am 26.10.2018 um 23:21 schrieb Lucas Cordiviola :
>>> 
>>> Hi, thanx for joining.
>>> 
>>> Oliver and I did some mods to the plugin. It allows to drop any file and 
>>> gives you the file info.
>>> 
>>> I'm looking for some feedback. Can you test and tell us what you think?
>>> 
>>> See attached.
>>> 
>>> My idea is to make a PR on your GIT and then make a Deken release.
>>> 
>>> Anyone else reading this is also invited to test.
>>> 
>>> :)
>>> Mensaje telepatico asistido por maquinas.
>>> On 10/26/2018 2:56 PM, me.grimm wrote:
 yeah get rid of the "pd-". thats just for organizing. if I remember 
 correctly just drop whole folder in "externals" and all should work. you 
 should rename like johannes said to "dnd-plugin". the README in wrong. my 
 fault :)
 
 On Wed, Oct 24, 2018 at 3:34 AM Lucas Cordiviola  
 wrote:
 The Deken pkg is:
 
 /pd-dnd-plugin/dnd-plugin.tcl
 
 it works out of the box.
 True that the "pd-" in the folder name wasn't necessary. (will update the 
 pkg soon).
 
 All the folder tree explanation was meant for Oliver who is trying to make 
 it work on osx.
 
 Also true that [declare -path] has no effect.
 
 
 
 Mensaje telepatico asistido por maquinas.
 On 10/24/2018 2:38 AM, IOhannes m zmölnig wrote:
> that's something that puzzled me with your deken package as well:
> instead of putting the plugin into 
> /pd-dnd-plugin/
> , why don't you
> just install it it into /dnd-plugin? (so you end up with a file
> /dnd-plugin/dnd-plugin.tcl; with  in Pd's search path)
> no fuzzing around with preferences, path and lib whatnot.
> this is how all GUI-plugins are supposed to be installed.
> 
> the "pd-" prefix of the github project is probably only there to
> organize the repositories on github, rather than meant as the canonical
> installation path.
> 
> (as a sidenote, i doubt (having not tried it) whether [declare -path]
> does
> *anything*
> for GUI-plugins, as these are loaded on startup of
> pd-gui only)
> 
 
 ___
 Pd-list@lists.iem.at mailing list
 UNSUBSCRIBE and account-management -> 
 https://lists.puredata.info/listinfo/pd-list
 
 
 -- 
 
 m.e.grimm, m.f.a, ed.m.
 cornell u., tc3
 megri

Re: [PD] drag and drop - tkdnd on osx

2018-10-26 Thread hi via Pd-list
Hi

what a great Plugin!!!

only i don’t get it to work. None of the features work for me on Pd 0.49.0 on 
OSX 10.11.6.
I get this error in Pds console:

-
Drag and Drop on Window
Drag and Drop on Canvas
Usage:
See 
/Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/dnd-plugin-help.pd
-
---
UNHANDLED ERROR: couldn't read file 
"/Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/tkdnd/pkgIndex.tcl":
 no such file or directory
  while executing
"source [file join $dir pkgIndex.tcl]"
  ("uplevel" body line 19)
  invoked from within
"uplevel #0 $tclcode"
FAILED TO LOAD 
/Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/dnd-testing-plugin.tcl
—

Am i doing something wrong? Somehow i feel like something fundamental is wrong 
on my computer, like settings have to be deleted or something, but this is just 
a feeling.

Best,

Jonas
> Am 26.10.2018 um 23:21 schrieb Lucas Cordiviola :
> 
> Hi, thanx for joining.
> 
> Oliver and I did some mods to the plugin. It allows to drop any file and 
> gives you the file info.
> 
> I'm looking for some feedback. Can you test and tell us what you think?
> 
> See attached.
> 
> My idea is to make a PR on your GIT and then make a Deken release.
> 
> Anyone else reading this is also invited to test.
> 
> :)
> Mensaje telepatico asistido por maquinas.
> On 10/26/2018 2:56 PM, me.grimm wrote:
>> yeah get rid of the "pd-". thats just for organizing. if I remember 
>> correctly just drop whole folder in "externals" and all should work. you 
>> should rename like johannes said to "dnd-plugin". the README in wrong. my 
>> fault :)
>> 
>> On Wed, Oct 24, 2018 at 3:34 AM Lucas Cordiviola  
>> wrote:
>> The Deken pkg is:
>> 
>> /pd-dnd-plugin/dnd-plugin.tcl
>> 
>> it works out of the box.
>> True that the "pd-" in the folder name wasn't necessary. (will update the 
>> pkg soon).
>> 
>> All the folder tree explanation was meant for Oliver who is trying to make 
>> it work on osx.
>> 
>> Also true that [declare -path] has no effect.
>> 
>> 
>> 
>> Mensaje telepatico asistido por maquinas.
>> On 10/24/2018 2:38 AM, IOhannes m zmölnig wrote:
>>> that's something that puzzled me with your deken package as well:
>>> instead of putting the plugin into 
>>> /pd-dnd-plugin/
>>> , why don't you
>>> just install it it into /dnd-plugin? (so you end up with a file
>>> /dnd-plugin/dnd-plugin.tcl; with  in Pd's search path)
>>> no fuzzing around with preferences, path and lib whatnot.
>>> this is how all GUI-plugins are supposed to be installed.
>>> 
>>> the "pd-" prefix of the github project is probably only there to
>>> organize the repositories on github, rather than meant as the canonical
>>> installation path.
>>> 
>>> (as a sidenote, i doubt (having not tried it) whether [declare -path]
>>> does 
>>> *anything*
>>> for GUI-plugins, as these are loaded on startup of
>>> pd-gui only)
>>> 
>> 
>> 
>> ___
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>> UNSUBSCRIBE and account-management -> 
>> https://lists.puredata.info/listinfo/pd-list
>> 
>> 
>> -- 
>> 
>> m.e.grimm, m.f.a, ed.m.
>> cornell u., tc3
>> megrimm.net
>> 
>> 
>> 
>> ___
>> 
>> Pd-list@lists.iem.at
>> mailing list
>> UNSUBSCRIBE and account-management -> 
>> https://lists.puredata.info/listinfo/pd-list
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Re: [PD] drag and drop - tkdnd on osx

2018-10-26 Thread hi via Pd-list
Hi

what a great Plugin!!!

only i don’t get it to work. None of the features work for me on Pd 0.49.0 on 
OSX 10.11.6.
I get this error in Pds console:

-
Drag and Drop on Window
Drag and Drop on Canvas
Usage:
See 
/Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/dnd-plugin-help.pd
-
---
UNHANDLED ERROR: couldn't read file 
"/Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/tkdnd/pkgIndex.tcl":
 no such file or directory
while executing
"source [file join $dir pkgIndex.tcl]"
("uplevel" body line 19)
invoked from within
"uplevel #0 $tclcode"
FAILED TO LOAD 
/Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/dnd-testing-plugin.tcl
—

Am i doing something wrong? Somehow i feel like something fundamental is wrong 
on my computer, like settings have to be deleted or something, but this is just 
a feeling.

Best,

Jonas
> Am 26.10.2018 um 23:21 schrieb Lucas Cordiviola :
> 
> Hi, thanx for joining.
> 
> Oliver and I did some mods to the plugin. It allows to drop any file and 
> gives you the file info.
> 
> I'm looking for some feedback. Can you test and tell us what you think?
> 
> See attached.
> 
> My idea is to make a PR on your GIT and then make a Deken release.
> 
> Anyone else reading this is also invited to test.
> 
> :)
> Mensaje telepatico asistido por maquinas.
> On 10/26/2018 2:56 PM, me.grimm wrote:
>> yeah get rid of the "pd-". thats just for organizing. if I remember 
>> correctly just drop whole folder in "externals" and all should work. you 
>> should rename like johannes said to "dnd-plugin". the README in wrong. my 
>> fault :)
>> 
>> On Wed, Oct 24, 2018 at 3:34 AM Lucas Cordiviola  
>> wrote:
>> The Deken pkg is:
>> 
>> /pd-dnd-plugin/dnd-plugin.tcl
>> 
>> it works out of the box.
>> True that the "pd-" in the folder name wasn't necessary. (will update the 
>> pkg soon).
>> 
>> All the folder tree explanation was meant for Oliver who is trying to make 
>> it work on osx.
>> 
>> Also true that [declare -path] has no effect.
>> 
>> 
>> 
>> Mensaje telepatico asistido por maquinas.
>> On 10/24/2018 2:38 AM, IOhannes m zmölnig wrote:
>>> that's something that puzzled me with your deken package as well:
>>> instead of putting the plugin into 
>>> /pd-dnd-plugin/
>>> , why don't you
>>> just install it it into /dnd-plugin? (so you end up with a file
>>> /dnd-plugin/dnd-plugin.tcl; with  in Pd's search path)
>>> no fuzzing around with preferences, path and lib whatnot.
>>> this is how all GUI-plugins are supposed to be installed.
>>> 
>>> the "pd-" prefix of the github project is probably only there to
>>> organize the repositories on github, rather than meant as the canonical
>>> installation path.
>>> 
>>> (as a sidenote, i doubt (having not tried it) whether [declare -path]
>>> does 
>>> *anything*
>>>  for GUI-plugins, as these are loaded on startup of
>>> pd-gui only)
>>> 
>> 
>> 
>> ___
>> Pd-list@lists.iem.at mailing list
>> UNSUBSCRIBE and account-management -> 
>> https://lists.puredata.info/listinfo/pd-list
>> 
>> 
>> -- 
>> 
>> m.e.grimm, m.f.a, ed.m.
>> cornell u., tc3
>> megrimm.net
>> 
>> 
>> 
>> ___
>> 
>> Pd-list@lists.iem.at
>>  mailing list
>> UNSUBSCRIBE and account-management -> 
>> https://lists.puredata.info/listinfo/pd-list
> 
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Re: [PD] drag and drop - tkdnd on osx

2018-10-26 Thread hi via Pd-list
Hiwhat a great Plugin!!!only i don’t get it to work. None of the features work for me on Pd 0.49.0 on OSX 10.11.6.I get this error in Pds console:-Drag and Drop on WindowDrag and Drop on CanvasUsage:See /Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/dnd-plugin-help.pdUNHANDLED ERROR: couldn't read file "/Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/tkdnd/pkgIndex.tcl": no such file or directory   while executing"source [file join $dir pkgIndex.tcl]"   ("uplevel" body line 19)   invoked from within"uplevel #0 $tclcode"FAILED TO LOAD /Volumes/DATA/uni/pd/externals/GUI-plugins/dnd-testing-plugin/dnd-testing-plugin.tcl—Am i doing something wrong? Somehow i feel like something fundamental is wrong on my computer, like settings have to be deleted or something, but this is just a feeling.Best,JonasAm 26.10.2018 um 23:21 schrieb Lucas Cordiviola :Hi, thanx for joining.Oliver and I did some mods to the plugin. It allows to drop any file and gives you the file info.I'm looking for some feedback. Can you test and tell us what you think?See attached.My idea is to make a PR on your GIT and then make a Deken release.Anyone else reading this is also invited to test.:)Mensaje telepatico asistido por maquinas.On 10/26/2018 2:56 PM, me.grimm wrote:yeah get rid of the "pd-". thats just for organizing. if I remember correctly just drop whole folder in "externals" and all should work. you should rename like johannes said to "dnd-plugin". the README in wrong. my fault :)On Wed, Oct 24, 2018 at 3:34 AM Lucas Cordiviola  wrote:The Deken pkg is:/pd-dnd-plugin/dnd-plugin.tclit works out of the box.True that the "pd-" in the folder name wasn't necessary. (will update the pkg soon).All the folder tree explanation was meant for Oliver who is trying to make it work on osx.Also true that [declare -path] has no effect.Mensaje telepatico asistido por maquinas.On 10/24/2018 2:38 AM, IOhannes m zmölnig wrote:that's something that puzzled me with your deken package as well:instead of putting the plugin into /pd-dnd-plugin/, why don't youjust install it it into /dnd-plugin? (so you end up with a file/dnd-plugin/dnd-plugin.tcl; with  in Pd's search path)no fuzzing around with preferences, path and lib whatnot.this is how all GUI-plugins are supposed to be installed.the "pd-" prefix of the github project is probably only there toorganize the repositories on github, rather than meant as the canonicalinstallation path.(as a sidenote, i doubt (having not tried it) whether [declare -path]does *anything*for GUI-plugins, as these are loaded on startup ofpd-gui only)___Pd-list@lists.iem.at mailing listUNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list-- m.e.grimm, m.f.a, ed.m.cornell u., tc3megrimm.net___Pd-list@lists.iem.atmailing listUNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list___Pd-list@lists.iem.at mailing listUNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list


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Re: [PD] drag and drop - tkdnd on osx

2018-10-23 Thread hi via Pd-list
Hi Oliver,

I have tried tkdnd a couple of times, especially when tk changed from 8.4 to 
8.5 in the pd package (0.47??), but i had less success with it. If i remember 
correct i was able to drag pd patches onto to the pd window to open them, but 
what i was looking for was dragging files onto my Pd patch to use a reference 
to them, so to share their path with my patch. Is this working on windows for 
you?
currently I am on OSX 10.11.6

cheers,

jonas

> Am 23.10.2018 um 19:12 schrieb oliver :
> 
> hi,
> 
> so i managed to use IOhannes' dnd plugin with tkdnd2.6 package on a windows 
> machine with success and wanted to do the same on a mac.
> 
> on the windows machine i put the tkdnd package (version 2.6) into PD's "lib" 
> folder to make the .tcl plugin work
> 
> on OSX, there seems to be no "lib" folder, nor did i find a "tcl8.5" or 
> "tk8.5" folder anywhere.
> 
> logically the .tcl plugin would not load and print an error in the PD console 
> that the tkdnd package did not load.
> 
> 
> does anybody here have some experience with this package on OSX, i.e. where 
> would i have to put it and what versions work with the latest PD ?
> 
> and another one:
> 
> 
> WINDOWS MACHINE: WIN7/64, PD 0.49, tkdnd2.6
> APPLE MACHINE: OSX 10.9.5, PD 0.49, tkdnd2.8 (didn't find an older version)
> 
> 
> thanks a lot for any help
> 
> best
> 
> oliver
> 
> 
> 
> -- 
> 
> /// http://pendler.klingt.org //
> \\\ http://oliver.klingt.org  \\
> 
> 
> 
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Re: [PD] [PD-announce] Pd 0.49-0 released

2018-09-26 Thread hi via Pd-list
You can find the new features listed and described here:

https://github.com/pure-data/pure-data/pull/374

and have a look here:

https://vimeo.com/273707442

and here:

https://vimeo.com/279631360

> Am 26.09.2018 um 00:35 schrieb hans w. koch :
> 
> thanks to everybody involved!
> 
> (maybe dumb question) how can i find out about all the new patching features?
> the changelog mentions them, but not, how to discover them.
> 
> best
> hans
> 
> 
>> Am 25.09.2018 um 22:17 schrieb IOhannes m zmölnig :
>> 
>> On 9/25/18 5:56 AM, Miller Puckette wrote:
>>> At long last...
>>> 
>>> Pd version 0.49-0 is available on http://msp.ucsd.edu/software.htm
>>> or (source only) via github: https://github.com/pure-data/pure-data
>>> 
>> 
>> hooray!
>> 
>> the Debian packages are already available for Debian/unstable.
>> They should be available in Debian/testing (aka: buster) within the next
>> 3 days.
>> Within the next 7 days, they should hit Debian/stable-backports (aka:
>> stretch-backports).
>> 
>> cheers, and happy (& intelligent) patching.
>> 
>> gfamdsr
>> IOhannes
>> 
>> ___
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> 
> 
> 
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[PD] Gem 64bit OS X development

2018-09-25 Thread hi via Pd-list
Dear Gem-Devs,

i received a mail from Bountysource with the essential sentence:

> From 1st December 2018 we intend to start applying a monthly fee of $10 + 10% 
> for unclaimed money over 90 days

Which brings me to the question how to proceed? I really would like to see a 
full Gem 64bit on OSX!!

I don’t know whether I personally can do more than give money as I do not even 
understand the steps needed to be done in detail + have rather 
hacki-copy-paste-programming skills. But I have to write a (smaller) thesis 
which I could dedicate to Gem, but as said above do not know whether that has 
any practical sense in it. 

So please, what is a good plan?

Best hopes, 

Jonas


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Re: [PD] libpd4unity + sigmund

2018-06-19 Thread hi via Pd-list
as a workaround i could rebuild a pitch detection mechanism using [rfft~]. has 
anybody such abstraction around??


> Am 19.06.2018 um 13:05 schrieb hi :
> 
> ok, now i understand libpd and building a bit better and need libpdcsharp.so 
> build for android including the missing objects. can this be done using OSX?
> 
> 
>> Am 19.06.2018 um 10:12 schrieb IOhannes m zmoelnig :
>> 
>> On 2018-06-19 09:53, hi via Pd-list wrote:
>>> Dear community
>>> 
>>> I have a Unity project with libpd4unity [*1] going to be build on android 
>>> and heavily depending on [sigmund~] or [fiddle~] for pitch detection. Sadly 
>>> i discovered that these fft object do not work! Is there anybody who has a 
>>> working version, some workaround or anything of help??
>> 
>> 
>> both [sigmund~] and [fiddle~] are externals, shipped with Pd but as
>> separate binaries.
>> to make externals work with libpd, your system must support dlopen()
>> (which completely rules out iOS) and it has to be able to find the
>> external binaries (on android, i think they must be renamed to
>> "lib.so", so instead of "sigmund~.pd_linux" you would have a
>> file "libsigmund_tilde.so"). check the logs to see whether they could be
>> found and opened.
>> 
>> the alternative, is to just statically link the externals into Pd.
>> the libpd buildsystem provides an `EXTRA=true` option that will
>> automatically do that for you.
>> see https://github.com/libpd/libpd#building-libpd
>> (i have no clue how to integrate that into libpd4unity)
>> 
>> msdt
>> IOhannes
>> 
>> 
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Re: [PD] libpd4unity + sigmund

2018-06-19 Thread hi via Pd-list
ok, now i understand libpd and building a bit better and need libpdcsharp.so 
build for android including the missing objects. can this be done using OSX?


> Am 19.06.2018 um 10:12 schrieb IOhannes m zmoelnig :
> 
> On 2018-06-19 09:53, hi via Pd-list wrote:
>> Dear community
>> 
>> I have a Unity project with libpd4unity [*1] going to be build on android 
>> and heavily depending on [sigmund~] or [fiddle~] for pitch detection. Sadly 
>> i discovered that these fft object do not work! Is there anybody who has a 
>> working version, some workaround or anything of help??
> 
> 
> both [sigmund~] and [fiddle~] are externals, shipped with Pd but as
> separate binaries.
> to make externals work with libpd, your system must support dlopen()
> (which completely rules out iOS) and it has to be able to find the
> external binaries (on android, i think they must be renamed to
> "lib.so", so instead of "sigmund~.pd_linux" you would have a
> file "libsigmund_tilde.so"). check the logs to see whether they could be
> found and opened.
> 
> the alternative, is to just statically link the externals into Pd.
> the libpd buildsystem provides an `EXTRA=true` option that will
> automatically do that for you.
> see https://github.com/libpd/libpd#building-libpd
> (i have no clue how to integrate that into libpd4unity)
> 
> msdt
> IOhannes
> 
> 
> ___
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Re: [PD] libpd4unity + sigmund

2018-06-19 Thread hi via Pd-list
Thanks for the fast answer!
unfortunatly libpd4unity does not support externals out of the box. I will see 
whether i can compile myself...


> Am 19.06.2018 um 10:12 schrieb IOhannes m zmoelnig :
> 
> On 2018-06-19 09:53, hi via Pd-list wrote:
>> Dear community
>> 
>> I have a Unity project with libpd4unity [*1] going to be build on android 
>> and heavily depending on [sigmund~] or [fiddle~] for pitch detection. Sadly 
>> i discovered that these fft object do not work! Is there anybody who has a 
>> working version, some workaround or anything of help??
> 
> 
> both [sigmund~] and [fiddle~] are externals, shipped with Pd but as
> separate binaries.
> to make externals work with libpd, your system must support dlopen()
> (which completely rules out iOS) and it has to be able to find the
> external binaries (on android, i think they must be renamed to
> "lib.so", so instead of "sigmund~.pd_linux" you would have a
> file "libsigmund_tilde.so"). check the logs to see whether they could be
> found and opened.
> 
> the alternative, is to just statically link the externals into Pd.
> the libpd buildsystem provides an `EXTRA=true` option that will
> automatically do that for you.
> see https://github.com/libpd/libpd#building-libpd
> (i have no clue how to integrate that into libpd4unity)
> 
> msdt
> IOhannes
> 
> 
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[PD] libpd4unity + sigmund

2018-06-19 Thread hi via Pd-list
Dear community

I have a Unity project with libpd4unity [*1] going to be build on android and 
heavily depending on [sigmund~] or [fiddle~] for pitch detection. Sadly i 
discovered that these fft object do not work! Is there anybody who has a 
working version, some workaround or anything of help??

big hopes,

Jonas

[*1] https://github.com/patricksebastien/libpd4unity
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[PD] Blackmagic Deck Link Duo + Gem

2018-06-07 Thread hi via Pd-list
Dearest Gem devs

sorry for cross posting pd+gem

I try to work with a Blackmagic DeckLink Duo 2 with 4 separate SDI inputs on 
OSX. I have problems selecting the individual video streams. With [pix_video] 
the [device ( message does not give the expected results -> the cameras 
won’t open.
Does any of you have any experiences with this (or similar) hardware??

best,

jonas
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Re: [PD] changing raspberry pi IP from within Pd

2018-03-12 Thread hi via Pd-list
Thanks for the hints. I will try it as soon as i get to this.

> Am 12.03.2018 um 02:15 schrieb Antoine Villeret :
> 
> Yes It might need some privilege
> But some workaround exist.
> For example running pd as root.
> 
> 
> 
> Le lun. 12 mars 2018 à 02:06, Jack  a écrit :
> Hi Antoine,
> 
> It needs root privilege ?
> ++
> 
> Jack
> 
> 
> 
> Le 11/03/2018 à 20:37, Antoine Villeret a écrit :
> > hi, 
> >
> > you can access shell, with the ... [shell] object from ggee
> > then you can control your network manager
> >
> > the 'how' depends on the distro you're running on the Pi and the tools
> > it provides
> >
> > +
> > a
> >
> > --
> > do it yourself  
> > http://antoine.villeret.free.fr
> >
> > 2018-03-11 19:37 GMT+01:00 hi via Pd-list  > <mailto:pd-list@lists.iem.at>>:
> >
> > has anyone tried this before? I am quite new to linux system, so the
> > only way i can think of is to hustle with the text object and
> > network coresponding config file. But i imagine problems since
> > whatever the config file is, it won’t be with terminating semicolons..
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[PD] changing raspberry pi IP from within Pd

2018-03-11 Thread hi via Pd-list
has anyone tried this before? I am quite new to linux system, so the only way i 
can think of is to hustle with the text object and network coresponding config 
file. But i imagine problems since whatever the config file is, it won’t be 
with terminating semicolons..
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Re: [PD] md5 object?

2017-10-26 Thread hi via Pd-list
I found a way using [shell] (on OSX):

[md5 -qs 'this-will-be-encypted'(
|
[shell]
|
*here-comes-the-hash*

don't know whether its the right one yet though…


Am 26.10.2017 um 22:46 schrieb hi :

> Dear list,
> 
> I am trying to develop a pjlink projector controller and for this I need a 
> way to create a md5 hash. Is there an object or a way to do this in Pd?
> 
> jonas


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[PD] md5 object?

2017-10-26 Thread hi via Pd-list
Dear list,

I am trying to develop a pjlink projector controller and for this I need a way 
to create a md5 hash. Is there an object or a way to do this in Pd?

jonas
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Re: [PD] Gem stereo mode red/green vs red/cyan

2017-10-24 Thread hi via Pd-list
Thanks for the answers! 

I apparently use an older Gem version. But also i understand that it is doable 
if needed. Through the hustle of recompiling a newer Gem. Which i did before, 
even for OSX, so i should be able to do it again. Maybe Mañana...


Am 24.10.2017 um 15:41 schrieb baptiste chatel :

> I did it a long time ago, you "only" have to find where in the source the 
> color masks are applied, flip the right bits and recompile :)
> 
> 2017-10-24 12:37 GMT+02:00 cyrille henry :
> hello,
> if you use a recent gem release, where gemwin is an abstraction, then it's 
> easy to change the colors.
> if you are using an older Gem version, you can't.
> 
> cheers
> Cyrille
> 
> 
> 
> Le 22/10/2017 à 20:16, hi via Pd-list a écrit :
> Dear List
> 
> I know it has been asked before, but i cannot find any answer. Is there a way 
> to change the colors of the stereo mode of gemwin from red/green to red/cyan?
> 
> best,
> 
> Jonas
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Re: [PD] pd-0.48 OSX 10.8.5 right click not working

2017-10-22 Thread hi via Pd-list
I ran it that way and it is working! What does that mean?


Am 23.10.2017 um 00:00 schrieb Dan Wilcox :

> Can you run Pd form Terminal using the following and test?
> 
> wish8.4 /Applications/Pd-0.48-0.app/Contents/Resources/tcl/pd-gui.tcl
> 
>> On Oct 22, 2017, at 11:52 PM, pd-list-requ...@lists.iem.at wrote:
>> 
>> Date: Sun, 22 Oct 2017 21:46:01 +0200
>> From: hi 
>> To: Pd-List 
>> Subject: [PD] pd-0.48 OSX 10.8.5 right click not working
>> Message-ID: <1d262b24-4c3c-436e-8cfb-9c70493de...@googlemail.com>
>> Content-Type: text/plain; charset=us-ascii
>> 
>> Dear list
>> 
>> i found that there are problems with pd-0.48.0 that there have not been 
>> there with 0.47.1 on osx. I am on 10.8.5 and use the 32bit versions.
>> Problems are: 
>> - right mouse click does not work
>> - scrawling does not work ( i think the windows are not aware that there is 
>> content beyond its borders)
>> - there is no cursor when writing in an object (only in the 32bit version)
>> 
>> best,
>> 
>> Jonas
> 
> 
> Dan Wilcox
> @danomatika
> danomatika.com
> robotcowboy.com
> 
> 
> 
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[PD] pd-0.48 OSX 10.8.5 right click not working

2017-10-22 Thread hi via Pd-list
Dear list

i found that there are problems with pd-0.48.0 that there have not been there 
with 0.47.1 on osx. I am on 10.8.5 and use the 32bit versions.
Problems are: 
- right mouse click does not work
- scrawling does not work ( i think the windows are not aware that there is 
content beyond its borders)
- there is no cursor when writing in an object (only in the 32bit version)

best,

Jonas
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[PD] Gem stereo mode red/green vs red/cyan

2017-10-22 Thread hi via Pd-list
Dear List

I know it has been asked before, but i cannot find any answer. Is there a way 
to change the colors of the stereo mode of gemwin from red/green to red/cyan?

best, 

Jonas
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[PD] Pd triggers MobMuPlat

2017-10-11 Thread hi via Pd-list
Dear list

i try to trigger sounds on smartphones using MobMuPlat and Pd (later Ableton 
live) via Wlan. I have some success, but problems with the stability sending 
triggers via UDP and i cannot get the Pd-Vannilla netebject to work with 
MobMuPlat. Does anybody of you have some experience maybe also using the 
LAN-dini from computer?

best,

Jonas
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Re: [PD] GUI freeze

2017-09-27 Thread hi via Pd-list
Ai, nice!

sounds exiting! I cannot test, because im such a linux newbie and tomorrow my 
show must run on the machine. 

would be great if it has been fixed, im exited to try nexttime!

love,

-j-

Am 27.09.2017 um 22:37 schrieb Roman Haefeli :

> On Mit, 2017-09-27 at 12:42 -0700, Miller Puckette wrote:
>> Fix is in master on github...
>> 
>> https://github.com/pure-data/pure-dat
>> 
> 
> I was trying really hard to trigger the freeze, but wasn't able to. The
> most I got was a the GUI being stuck for a second, but it never froze
> for good. This is slightly exciting. Will see how to next session goes
> and will be much more excited if it stays freeze-less for 2-3 hours.
> 
> Thanks a lot <3
> 
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Re: [PD] Capture Gem output: best practices?

2017-09-17 Thread hi via Pd-list
I often use the methods of GEM to have the files right there for further use, 
but performance wise just for recording on OSX i want to point to syphon + the 
simple syphon recorder.


Am 17.09.2017 um 20:15 schrieb Max :

> This is such a reoccurring question, I've always wanted to make a FAQ about 
> this where we can point to. There are quite a few possibilities and it 
> depends on the system and case which one is the best for you.
> 
> A) inside GEM
> You can record the GEM window inside GEM with pix_record and pix_snap. This 
> is the cleanest and cross platform solution, because it doesn't require 
> additional soft- or hardware. You can also render things slower than 
> realtime, while making sure to save every frame.
> 
> B) outside of GEM, but inside the computer
> Use a screen capturing software, such as Vokoscreen, simplescreenrecorder, 
> RecordMyDesktop or a broadcasting solution like OBS to capture the GEM window 
> and save it in a file.
> 
> C) outside of the computer
> You can display the Gem output on an external monitor and record the output 
> with a hardware device that captures HDMI or DVI. Expensive, but if the 
> former solutions are not viable, then it's the only way. For example you have 
> a live performance with audio and your computer is on its limits CPU wise, so 
> it would crash or crackle if you would run A) or B).
> 
> 
> 
> On 2017년 09월 17일 19:01, Peter P. wrote:
>> Hi dear list,
>> I know that Gem's OpenGL output is not primarily designed to be captured
>> into a video file but am wondering what are the best practices by the
>> list members to create a movie file from a Gem window's output?
>> Thank you for all ideas!
>> P
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[PD] 0.48 test 5 OSX right click not working

2017-07-27 Thread hi via Pd-list
Dear Miller et all

as report: i tried with OSX 10.8.5 Versions 32bit and 64bit and the in both the 
right click is not working.

best,

Jonas
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Re: [PD] shaders + erosion filter

2017-07-07 Thread hi via Pd-list
Works now. Yeah! thanks Claude!

Am 07.07.2017 um 13:06 schrieb Claude Heiland-Allen :

> On 07/07/17 12:00, hi via Pd-list wrote:
> [...]
>>step_w = 1.0 / 640.0;
>>step_h = 1.0 / 480.0;
> [...]
>>tmp = texture2DRect(sourceTexture, vec2 ( pos.s + 
>> float(i)*step_w, pos.t + float(j)*step_h ) ).rgb;
> 
> texture2DRect() expects integer-per-texel coordinates in the range
> [0..size), so your step_w and step_h should be 1.0 to get neighbouring
> texels.
> 
> See Matias Valdenegro's comment here:
> https://stackoverflow.com/questions/6736531/where-can-i-find-documentation-on-the-opengl-shader-function-texture2drect#6737327
> 
> 
> Claude
> -- 
> https://mathr.co.uk
> 
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Re: [PD] shaders + erosion filter

2017-07-07 Thread hi via Pd-list
I made a shader, and i don't understand why it does not work. 
I used Hias example for the background substraction provided with the Kinect 
examples, and modified it with an erosion part.

I will post my shader here, maybe anybody already can spot easily whats wrong..

#extension GL_ARB_texture_rectangle : enable

uniform float xmin;
uniform float xmax;
uniform float ymin;
uniform float ymax;
uniform float zmin;
uniform float zmax;
uniform int N; // size of eroding element can be scaled from outside


uniform sampler2DRect sourceTexture; // DEPTHMAP


void main (void)
{
vec2 pos = (gl_TextureMatrix[0] * gl_TexCoord[0]).st;

vec4 color = texture2DRect(sourceTexture,  pos);

vec3 real = vec3 (0.0, 0.0, 0.0);

// COMPUTE REAL COORDINATES
// in mm 

// z component
real.z = color.r * 65536.0 + color.g * 256.0; // depth_mode 4 or 5

// x component
float FovH = 1.0144686707507438;
float XtoZ = tan(FovH / 2.0) * 2.0;
real.x = ((pos.x / 640.0) - 0.5) * real.z * XtoZ;

// y component
float FovV=0.78980943449644714;
float YtoZ = tan(FovV / 2.0) * 2.0;
real.y = (0.5 - (pos.y / 480.0)) * real.z * YtoZ;


// I used erosion example from:
// 
https://sourceforge.net/p/glmixer/Source/197/tree/trunk/shaders/imageProcessing_fragment.glsl

int i = 0;
int j = 0;
  
vec3 minValue = vec3(1.0);
vec3 tmp = vec3(0.0);

float step_w = 0.0;
step_w = 1.0 / 640.0;
float step_h = 0.0;
step_h = 1.0 / 480.0;

for (i = -(N-1)/2; i< (N+1)/2 ; i++){
for (j = -(N-1)/2; j< (N+1)/2; j++) {
tmp = texture2DRect(sourceTexture, vec2 ( pos.s + float(i)*step_w, 
pos.t + float(j)*step_h ) ).rgb;
real.z = tmp.r * 65536.0 + tmp.g * 256.0;

minValue = min(tmp, minValue);  // take smaller of any position or 
minValue,
// if minValue is 0 for any of the 
pixel of erosion,
// it will allways be smaller in 
the whole erosion step
// and therefor the whole block 
should be 0
// -> DOES NOT WORK! Why?
   
if ((real.z <= zmin) || (real.z >= zmax)) // compare values against 
depth boundries
{
 minValue = vec3 (0.0, 0.0, 0.0);
}
   
}
}

if (minValue == vec3(0.0)){

gl_FragColor =  vec4(minValue, 1.0);
}
else{
gl_FragColor = vec4(color.r, color.g, 1.0, 1.0);
}
}

Am 07.07.2017 um 12:51 schrieb cyrille henry :

> hello,
> 
> you can render the 1st shader in a framebuffer, and use it as a texture to 
> render the 2nd shader.
> have a look at example in 10.glsl folder for more informations
> 
> cheers
> C
> 
> 
> Le 07/07/2017 à 01:09, hi via Pd-list a écrit :
>> Dear list!
>> is it possible to run 2 pixel shaders right after each other? how? With the 
>> first I would like to do some background supstraction and with the second 
>> some erosion filtering.
>> Or can it be done in one?
>> Did any of you implement any morphology filter as a shader in Pd?
>> best,
>> jonas
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[PD] shaders + erosion filter

2017-07-06 Thread hi via Pd-list
Dear list!


is it possible to run 2 pixel shaders right after each other? how? With the 
first I would like to do some background supstraction and with the second some 
erosion filtering.
Or can it be done in one?
Did any of you implement any morphology filter as a shader in Pd?

best,

jonas
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Re: [PD] GEM not working on windows 7 or 10

2017-06-26 Thread hi via Pd-list
oh, i received the replies too late!

also from my side thanks Lucarda for the info, 


Am 26.06.2017 um 21:13 schrieb Lucas Cordiviola :

> Hi Sofy,
> 
> This is probably because of a missing file, surely “msvcr71.dll”.
> 
> Dowloade it from here:
> https://www.dll-files.com/msvcr71.dll.html
> 
> and then extract it and put it in the “Gem” folder, the same folder where 
> gem.dll is.
> 
> Then, probably you know this, you have to load Gem from Pd.
> 
> You can add the library from the startup or you can use [declare] in your 
> patch.
> 
> Write back if you are unsure on how to load Gem.
> 
> Salutti,
> Lucarda.
> 
> 
> Mensaje telepatico asistido por maquinas.
> 
> 
> From: Pd-list  on behalf of Sofy Yuditskaya 
> 
> Sent: Monday, June 26, 2017 6:35 PM
> To: pd-l...@iem.at
> Subject: [PD] GEM not working on windows 7 or 10
>  
> Hello,
> I downloaded the lates Pd Vanilla for windows, installed on Windows 10 and 7, 
> then used dekken to download and install GEM, but the GEM objects just say 
> "couldn't create" any one have any troubleshooting techniques besides 
> restarting?
> I'm ostensibly teaching a class with it July 10 lol. Lets see what happens.
> Sofy
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Re: [PD] GEM not working on windows 7 or 10

2017-06-26 Thread hi via Pd-list
For me it was the same two days ago. With loading, and declaring path. I barely 
ever use Windows and was in a hurry, so I think, I installed an old extended 
which worked.

cheers,

Jonas


Am 26.06.2017 um 21:07 schrieb IOhannes m zmölnig :

> On 06/26/2017 08:35 PM, Sofy Yuditskaya wrote:
>> I downloaded the lates Pd Vanilla for windows, installed on Windows 10 and 
>> 7, then used dekken to download and install GEM, but the GEM objects just 
>> say "couldn't create" any one have any troubleshooting techniques besides 
>> restarting?
> 
> did you load Gem?
> 
> gfmards
> IOhannes
> 
> 
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Re: [PD] Kinect Windows 10

2017-06-22 Thread hi via Pd-list
now I am looking for a compiled version of pix_freenect for windows!

anyone??


Am 22.06.2017 um 13:06 schrieb hi :

> Dear Pd gang
> 
> I try to get [pix_freenect] to work under windows 10. Does anyone of you have 
> any experience with that?
> 
> Also I could use some help compiling on windows, 'cause i try to build 
> libfreenect myself with less than no success. 
> 
> still hoping:
> 
> Jonas


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[PD] Kinect Windows 10

2017-06-22 Thread hi via Pd-list
Dear Pd gang

I try to get [pix_freenect] to work under windows 10. Does anyone of you have 
any experience with that?

Also I could use some help compiling on windows, 'cause i try to build 
libfreenect myself with less than no success. 

still hoping:

Jonas
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Re: [PD] of Toggles and key presses

2017-04-11 Thread hi via Pd-list
Hi Patrick

here is a version with "Caps_Lock" mechanism and with "Caps_Lock" + "Shift_L" 
mechanism. Of course you cam replace any of those with a global receiver which 
then can be activated with a toggle or a key.

best, 

Jonas



cap_key-help.pd
Description: Binary data


cap_key.pd
Description: Binary data

Am 11.04.2017 um 16:44 schrieb "Pagano, Patrick" :

> Hello List
> 
> i have a question i was hoping for some input on. 
> 
> On the synth patch i am working on i have 24 keys which are used for the 
> playing of the instrument. 
> 
> i am wondering if there's a way to create an edit mode so the playable keys 
> change when something is selected [a key combination?] the patch is in 
> settings mode so i can change from VCO/Noise for example and when that 
> combination is repressed keys return to  keyboard/note  
> 
> Keyboard/Notes
> keyboard/settings mode 
> 
> i am hopeful someone might have seen or tried this before and might have a 
> clue regarding how to implement!
> 
> 
> thank you 
> 
> 
> 
> Patrick Pagano B.S, M.F.A
> Assistant Professor in Residence
> Digital Media & Design
> Web & Interactive Technologies
> University of Connecticut, Stamford
> (352)-226-2016
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Re: [PD] Purr Data released!

2017-02-11 Thread hi via Pd-list
> Vb have you tried the old .plist trick, ie going inside the app Package 
> itself and modifying the plist so that the app can run on previous OSX 
> versions?


I did that to-me-new trick. And it seems to work!! 
on 10.8.5 
Thanks Esa!



Am 10.02.2017 um 16:37 schrieb Esa Ruoho :

> 
> Sent from my iPony
> 
>> On 10 Feb 2017, at 16.42, volker böhm  wrote:
>> 
>> 
>> On 10.02.2017, at 15:28, Jonathan Wilkes  wrote:
>> 
 hi - 
>>> 
>>> 
 just donwloaded pd-l2ork-2.0-osx-10.8-x86_64.dmg to run it on osx 10.8, 
 but it 
 won't install, saying it needs at least 10.9
 an oversight?
>>> 
>>> It could be.
>>> 
>>> Do you get the error immediately after clicking the installer?
>>> 
>>> -Jonathan
>> 
>> to be precise, i can open the disk image, and copy the pd-l2ork.app, but i 
>> can't run it, getting the error "you can't use this version of the 
>> application Pd-l2ork.app with this version of os x" immediately. 
>> app-icon is also struck through.
>> as far as i can see, there is no installer.
>> 
>> thanks,
>> vb
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[PD] Shift_L behavior of [keyname]

2016-12-21 Thread hi via Pd-list
Dear List,

I use pd 0.47.1 on OSX 10.8.5. I found a strange behavior of [keyname] : I if I 
press and hold "Shift_L" followed by an arrow key the release of "Shift_L" is 
printed to the console as "symbol ??" instead of "Shift_L". The same happens 
with pressing and holding "Alt_L" and "Meta_L". It does not happen with any 
other keys pressed but the arrow buttons though.

so the example output of keyname to the console looks like this:

keyname-right-outlet: symbol Shift_L
keyname-left-outlet: 1
keyname-right-outlet: symbol Down
keyname-left-outlet: 1
keyname-right-outlet: symbol Down
keyname-left-outlet: 0
keyname-right-outlet: symbol ??
keyname-left-outlet: 0

Any workarrounds?

best,

Johnny
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Re: [PD] pdp deken

2016-11-19 Thread hi via Pd-list

Am 19.11.2016 um 19:54 schrieb el jay :

>  actually i have a lot of stuff already made in PDP and PiDiP.. dont really 
> feel like rewriting all my old stuff

I see. Sorry I have no help for you with that.


Am 19.11.2016 um 20:24 schrieb Bastiaan van den Berg :

> On Sat, Nov 19, 2016 at 7:44 PM, Johnny Mauser via Pd-list 
>  wrote:
> Check out the gem library!
> 
> 
> 
> but Gem is neither PDP nor PiDiP, whats the point?

point was to answer this question:

> hey  there
>  i want to do some vj patches with puredata..


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[PD] PdCon16~

2016-11-18 Thread hi via Pd-list
small tribute to PdCon and chdh

https://vimeo.com/192227683

~jonas~

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Re: [PD] purr data beta1

2016-09-29 Thread hi via Pd-list
oh, unfortunately I cant run the OSX version on 10.8.5. It says it requires 
10.9. 

just as report,

Jonas


Am 29.09.2016 um 00:51 schrieb Jonathan Wilkes via Pd-list 
:

> This is the beta 1 release of Purr Data (the GUI port of Pd-l2ork)
> 
> Change log:
> * fix many errors in the GUI
> * fix position of popup menu when zooming
> * fix scalar crasher
> * fix gop display error
> * fix disappearing $@
> * save gui preset with preferences
> * fix segfault with preference changes
> * fixed many memory leaks with patches backported from Pd Vanilla
> * small fixes to help patches
> * add text editor window for [text define]
> * add and improve the scalar properties dialog
> * add default float arg for Pd's "quit" message (good for test patches)
> * updated some external libraries
> 
> This is a beta release, so please report lots of bugs to
> https://git.purrdata.net/jwilkes/purr-data/issues
> 
> Binaries here:
> https://git.purrdata.net/jwilkes/purr-data-binaries/tree/master
> 
> -Jonathan
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[PD] pd-events new york

2016-09-19 Thread hi via Pd-list
Dear List

are there any pd-relatet events in New York the upcoming three weeks? Am 
totally unfree in my schedule but would like to know, maybe I can squeeze in..

For example: Is there a public and big press release announcement party of the 
results of the submissions to Pd-Con16?? Today??

love

Jonas
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Re: [PD] Pd 0.47-0 OSX Tk 8.6 test builds

2016-05-29 Thread hi via Pd-list
Hi Dan

all i can do is report, i hope you get clues.

now something happens, i think pd-gui opens but not the core or they are not 
connected.

terminal reads:

hi$ /Applications/pd-0.47.0/new-tk/Pd-0.47-0.app/Contents/MacOS/Pd ; exit;
dyld: Symbol not found: ___strlcat_chk
  Referenced from: 
/Applications/pd-0.47.0/new-tk/Pd-0.47-0.app/Contents/Resources/Scripts/../bin/pd
  Expected in: /usr/lib/libSystem.B.dylib
 in 
/Applications/pd-0.47.0/new-tk/Pd-0.47-0.app/Contents/Resources/Scripts/../bin/pd
pdsend errorname: >>can't read "pd_socket": no such variable<<

there popps up an error-message which reads in detail:

Not connected to 'pd' process
Not connected to 'pd' process
while executing
"error "Not connected to 'pd' process""
(procedure "pdsend" line 6)
invoked from within
"pdsend "pd start-path-dialog""
(procedure "::tk::mac::ShowPreferences" line 3)
invoked from within
"::tk::mac::ShowPreferences"

best,

Johnny


Am 29.05.2016 um 18:32 schrieb Dan Wilcox :

> Try one of these: http://docs.danomatika.com/pdbuilds/
> 
> I forgot to enable weak-linking, so maybe that helps.
> 
> 
> Dan Wilcox
> @danomatika
> danomatika.com
> robotcowboy.com
> 
>> On May 29, 2016, at 5:20 AM, hi  wrote:
>> 
>> for your info:
>> 
>> trying tk8.6 32bit version, osx 10.8.5 -> it crashes; i get:
>> 
>> hi$ /Applications/pd-0.47.0/new-tk/Pd-0.47-0.app/Contents/MacOS/Pd ; exit;
>> 2016-05-29 13:13:47.806 Pd[1944:707] -[NSProcessInfo 
>> operatingSystemVersion]: unrecognized selector sent to instance 0x3317400
>> 2016-05-29 13:13:47.807 Pd[1944:707] *** Terminating app due to uncaught 
>> exception 'NSInvalidArgumentException', reason: '-[NSProcessInfo 
>> operatingSystemVersion]: unrecognized selector sent to instance 0x3317400'
>> *** Call stack at first throw:
>> (
>>  0   CoreFoundation  0x92d7de8b __raiseError + 219
>>  1   libobjc.A.dylib 0x9810152e objc_exception_throw 
>> + 230
>>  2   CoreFoundation  0x92d81afd -[NSObject(NSObject) 
>> doesNotRecognizeSelector:] + 253
>>  3   CoreFoundation  0x92cc9e87 ___forwarding___ + 
>> 487
>>  4   CoreFoundation  0x92d14c62 
>> __forwarding_prep_1___ + 50
>>  5   Tk  0x0b0cfa37 TkpOpenDisplay + 627
>>  6   Tk  0x0b02fa6c TkCreateMainWindow + 
>> 1200
>>  7   Tk  0x0b02f607 TkCreateMainWindow + 
>> 75
>>  8   Tk  0x0b03917d Tk_PkgInitStubsCheck 
>> + 29936
>>  9   Tk  0x0b0396ac TkCreateFrame + 140
>>  10  Tk  0x0b031a38 Tk_Init + 1676
>>  11  Pd  0x4476 Pd + 13430
>>  12  Tk  0x0b022e5f Tk_MainEx + 1273
>>  13  Pd  0x4447 Pd + 13383
>>  14  libdyld.dylib   0x99ae5725 start + 0
>>  15  ??? 0x0001 0x0 + 1
>> )
>> Trace/BPT trap: 5
>> logout
>> 
>> trying 32bit tk8.5, on 10.8.5 it also crashes:
>> 
>> hi$ /Applications/pd-0.47.0/new-tk/Pd-0.47-0.app/Contents/MacOS/Pd ; exit;
>> 2016-05-29 13:18:22.428 Pd[1977:707] -[NSProcessInfo 
>> operatingSystemVersion]: unrecognized selector sent to instance 0x2331790
>> 2016-05-29 13:18:22.429 Pd[1977:707] *** Terminating app due to uncaught 
>> exception 'NSInvalidArgumentException', reason: '-[NSProcessInfo 
>> operatingSystemVersion]: unrecognized selector sent to instance 0x2331790'
>> *** Call stack at first throw:
>> (
>>  0   CoreFoundation  0x92d7de8b __raiseError + 219
>>  1   libobjc.A.dylib 0x9810152e objc_exception_throw 
>> + 230
>>  2   CoreFoundation  0x92d81afd -[NSObject(NSObject) 
>> doesNotRecognizeSelector:] + 253
>>  3   CoreFoundation  0x92cc9e87 ___forwarding___ + 
>> 487
>>  4   CoreFoundation  0x92d14c62 
>> __forwarding_prep_1___ + 50
>>  5   Tk  0x0b0c2f13 TkpOpenDisplay + 627
>>  6   Tk  0x0b02bdd5 TkCreateMainWindow + 
>> 1173
>>  7   Tk  0x0b02b98b TkCreateMainWindow + 
>> 75
>>  8   Tk  0x0b034ee1 Tk_PkgInitStubsCheck 
>> + 29365
>>  9   Tk  0x0b035392 TkCreateFrame + 140
>>  10  Tk  0x0b02da41 Tk_Init + 1529
>>  11  Pd  0x34da Pd + 9434
>>  12  Tk  0x0b01ff01 Tk_MainEx + 1450
>>  13  Pd  0x34ac Pd + 9388
>>  14  libdyld.dylib   0x99ae5725 start + 0
>>  15  ??? 0x0001 0

Re: [PD] Pd 0.47-0 OSX Tk 8.6 test builds

2016-05-29 Thread hi via Pd-list
for your info:

trying tk8.6 32bit version, osx 10.8.5 -> it crashes; i get:

hi$ /Applications/pd-0.47.0/new-tk/Pd-0.47-0.app/Contents/MacOS/Pd ; exit;
2016-05-29 13:13:47.806 Pd[1944:707] -[NSProcessInfo operatingSystemVersion]: 
unrecognized selector sent to instance 0x3317400
2016-05-29 13:13:47.807 Pd[1944:707] *** Terminating app due to uncaught 
exception 'NSInvalidArgumentException', reason: '-[NSProcessInfo 
operatingSystemVersion]: unrecognized selector sent to instance 0x3317400'
*** Call stack at first throw:
(
0   CoreFoundation  0x92d7de8b __raiseError + 219
1   libobjc.A.dylib 0x9810152e objc_exception_throw 
+ 230
2   CoreFoundation  0x92d81afd -[NSObject(NSObject) 
doesNotRecognizeSelector:] + 253
3   CoreFoundation  0x92cc9e87 ___forwarding___ + 
487
4   CoreFoundation  0x92d14c62 
__forwarding_prep_1___ + 50
5   Tk  0x0b0cfa37 TkpOpenDisplay + 627
6   Tk  0x0b02fa6c TkCreateMainWindow + 
1200
7   Tk  0x0b02f607 TkCreateMainWindow + 
75
8   Tk  0x0b03917d Tk_PkgInitStubsCheck 
+ 29936
9   Tk  0x0b0396ac TkCreateFrame + 140
10  Tk  0x0b031a38 Tk_Init + 1676
11  Pd  0x4476 Pd + 13430
12  Tk  0x0b022e5f Tk_MainEx + 1273
13  Pd  0x4447 Pd + 13383
14  libdyld.dylib   0x99ae5725 start + 0
15  ??? 0x0001 0x0 + 1
)
Trace/BPT trap: 5
logout

trying 32bit tk8.5, on 10.8.5 it also crashes:

hi$ /Applications/pd-0.47.0/new-tk/Pd-0.47-0.app/Contents/MacOS/Pd ; exit;
2016-05-29 13:18:22.428 Pd[1977:707] -[NSProcessInfo operatingSystemVersion]: 
unrecognized selector sent to instance 0x2331790
2016-05-29 13:18:22.429 Pd[1977:707] *** Terminating app due to uncaught 
exception 'NSInvalidArgumentException', reason: '-[NSProcessInfo 
operatingSystemVersion]: unrecognized selector sent to instance 0x2331790'
*** Call stack at first throw:
(
0   CoreFoundation  0x92d7de8b __raiseError + 219
1   libobjc.A.dylib 0x9810152e objc_exception_throw 
+ 230
2   CoreFoundation  0x92d81afd -[NSObject(NSObject) 
doesNotRecognizeSelector:] + 253
3   CoreFoundation  0x92cc9e87 ___forwarding___ + 
487
4   CoreFoundation  0x92d14c62 
__forwarding_prep_1___ + 50
5   Tk  0x0b0c2f13 TkpOpenDisplay + 627
6   Tk  0x0b02bdd5 TkCreateMainWindow + 
1173
7   Tk  0x0b02b98b TkCreateMainWindow + 
75
8   Tk  0x0b034ee1 Tk_PkgInitStubsCheck 
+ 29365
9   Tk  0x0b035392 TkCreateFrame + 140
10  Tk  0x0b02da41 Tk_Init + 1529
11  Pd  0x34da Pd + 9434
12  Tk  0x0b01ff01 Tk_MainEx + 1450
13  Pd  0x34ac Pd + 9388
14  libdyld.dylib   0x99ae5725 start + 0
15  ??? 0x0001 0x0 + 1
)
Trace/BPT trap: 5
logout





Am 27.05.2016 um 19:34 schrieb Scott R. Looney :

> hi Dan! - verifying from my end PD tk86 64 Bit crashes immediately on start 
> on my hackintosh running 10.8.5. console reads:
> 
> Application Specific Information:
> *** Terminating app due to uncaught exception 'NSInvalidArgumentException', 
> reason: '-[NSProcessInfo operatingSystemVersion]: unrecognized selector sent 
> to instance 0x7fd0a341b550'
> abort() called
> terminate called throwing an exception
> 
> Application Specific Backtrace 1:
> 0   CoreFoundation  0x7fff88815b06 
> __exceptionPreprocess + 198
> 1   libobjc.A.dylib 0x7fff835733f0 
> objc_exception_throw + 43
> 2   CoreFoundation  0x7fff888ac40a 
> -[NSObject(NSObject) doesNotRecognizeSelector:] + 186
> 3   CoreFoundation  0x7fff8880402e ___forwarding___ + 
> 414
> 4   CoreFoundation  0x7fff88849dad 
> __forwarding_prep_1___ + 237
> 5   Tk  0x000103f38c79 TkpOpenDisplay + 
> 634
> 6   Tk  0x000103e95bff TkCreateMainWindow 
> + 1167
> 7   Tk  0x000103e957bf TkCreateMainWindow 
> + 79
> 8   Tk  0x000103e9f3b9 
> Tk_PkgInitStub

Re: [PD] Pd 0.47-0 OSX Tk 8.6 test builds

2016-05-26 Thread hi via Pd-list
Hi Dan

as report: i tried 32bits with 10.8.5, and it crashed also. Console error reads:

JohnnyMauser:~ hi$ 
/Applications/pd-0.47.0/pd-tk-8.6/Pd-0.47-0.app/Contents/Resources/bin/pd ; 
exit;
dyld: Symbol not found: ___strlcat_chk
  Referenced from: 
/Applications/pd-0.47.0/pd-tk-8.6/Pd-0.47-0.app/Contents/Resources/bin/pd
  Expected in: /usr/lib/libSystem.B.dylib
 in /Applications/pd-0.47.0/pd-tk-8.6/Pd-0.47-0.app/Contents/Resources/bin/pd
Trace/BPT trap: 5
logout

Thanks for your work!!

Johnny


Am 25.05.2016 um 15:11 schrieb Dan Wilcox :

> Can you do the following to get a console printout which hopefully shows the 
> error involved?
> 
> * right click on the app and choose “Show Package Contents”
> * navigate to Contents/Resources/bin
> * double click “pd"
> 
> Copy and paste any error prints / tcl stack trace in your next email.
> 
> 
> Dan Wilcox
> @danomatika
> danomatika.com
> robotcowboy.com
> 
>> On May 25, 2016, at 3:41 AM, José Rafael Subía Valdez 
>>  wrote:
>> 
>> Hello Dan, Me again, I tried that build that you sent me yesterday, but it 
>> does not start up. The icon on the dock says it is loaded as it does not 
>> blink or jump, but there is no PD window or menu.
>> 
>> again, just trying to help.
>> 
>> cheers
>> 
>> On Tue, May 24, 2016 at 9:59 PM, Dan Wilcox  wrote:
>> Here’s the 32 bit build with TK 8.4 which should work fine on older systems: 
>> Pd-0.47.0_osx_tk84_32bit.app.zip
>> 
>> The only difference between these builds is the TK version of the Wish.app 
>> used to create the app bundle and the inclusion of the Tcl/TK frameworks for 
>> versions not found on OSX. The underlying pd core & objects are the same.
>> 
>> The main thing to check is the the dialogs and window behavior all work as 
>> before since we’re now checking Tk versions to enable certain 
>> features/workarounds to support both older & newer Tks on Mac.
>> 
>> 
>> Dan Wilcox
>> @danomatika
>> danomatika.com
>> robotcowboy.com
>> 
>>> On May 24, 2016, at 2:53 PM, José Rafael Subía Valdez 
>>>  wrote:
>>> 
>>> that's great news Dan, thanks for all your work.
>>> 
>>> On Tue, May 24, 2016 at 9:46 PM, Dan Wilcox  wrote:
>>> That’s just for the build with the newer TK. Pd will work fine for you with 
>>> the older TK 8.4.
>>> 
>>> 
>>> Dan Wilcox
>>> @danomatika
>>> danomatika.com
>>> robotcowboy.com
>>> 
 On May 24, 2016, at 2:45 PM, José Rafael Subía Valdez 
  wrote:
 
 ufff.. that is so sad to hear, it was the best in my opinion.
 
 On Tue, May 24, 2016 at 8:01 PM, Dan Wilcox  wrote:
 Yeah, 10.6 is probably too old. I was thinking more 10.8+.
 
 
 Dan Wilcox
 @danomatika
 danomatika.com
 robotcowboy.com
 
> On May 24, 2016, at 12:22 PM, José Rafael Subía Valdez 
>  wrote:
> 
> Hello Dan,
> 
> in OSX 10.6.8 it won't even start up, as it crashes immediately. Just 
> trying to help, not complaining at all :P
> here is my system log:
> 
> Path:/Users/JRSV/Desktop/Pd-0.47-0.app/Contents/MacOS/Pd
> Identifier:  org.puredata
> Version: ??? (???)
> Code Type:   X86 (Native)
> Parent Process:  launchd [312]
> 
> Date/Time:   2016-05-24 19:19:59.336 +0100
> OS Version:  Mac OS X 10.6.8 (10K549)
> Report Version:  6
> 
> Interval Since Last Report:  183831 sec
> Crashes Since Last Report:   15519
> Per-App Crashes Since Last Report:   3
> Anonymous UUID:  489DE8AD-89BE-4348-99FE-C70BF546E543
> 
> Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
> Exception Codes: KERN_INVALID_ADDRESS at 0x8fe01030
> Crashed Thread:  Unknown
> 
> Backtrace not available
> 
> Unknown thread crashed with X86 Thread State (32-bit):
>   eax: 0x  ebx: 0x  ecx: 0x  edx: 0x
>   edi: 0x  esi: 0x  ebp: 0x  esp: 0x
>ss: 0x001f  efl: 0x00010202  eip: 0x8fe01030   cs: 0x0017
>ds: 0x001f   es: 0x001f   fs: 0x   gs: 0x
>   cr2: 0x8fe01030
> 
> Binary images description not available
> 
> 
> Model: MacBookPro6,2, BootROM MBP61.0057.B0C, 2 processors, Intel Core 
> i7, 2.66 GHz, 4 GB, SMC 1.58f17
> Graphics: NVIDIA GeForce GT 330M, NVIDIA GeForce GT 330M, PCIe, 512 MB
> Graphics: Intel HD Graphics, Intel HD Graphics, Built-In, 288 MB
> Memory Module: global_name
> AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x93), 
> Broadcom BCM43xx 1.0 (5.10.131.42.4)
> Bluetooth: Version 2.4.5f3, 2 service, 12 devices, 1 incoming serial ports
> Network Service: AirPort, AirPort, en1
> Serial ATA Device: ST9500325ASG, 465.76 GB
> Serial ATA Device: MATSHITADVD-R   UJ-898
> USB Device: Hub, 0x0424  (SMSC), 0x2514, 0xfa10 / 2
> USB Device: Hub in Apple Pro Keyboard, 0x05ac  (Apple 

Re: [PD] drag and drop plugins

2016-03-30 Thread hi via Pd-list
thanks for sharing!!

but doesn't work (osx 10.8.5, pd-0.46.7), and produces this in pd-window:

-
Drag and Drop on Window
Drag and Drop on Canvas
-
---
UNHANDLED ERROR: syntax error in expression "[tk windowingsystem] eq "aqua" && 
"AppKit" ni [winfo server ...": extra tokens at end of expression
   while executing
"if {[tk windowingsystem] eq "aqua" && "AppKit" ni [winfo server .]} {
 error {TkAqua Cocoa required}
}"
   (file 
"/Applications/pd-0.46-7/GUI-plugins/dnd-plugin-master/tkdnd/tkdnd_macosx.tcl" 
line 50)
   invoked from within
"source $dir/tkdnd_macosx.tcl"
   ("aqua" arm line 2)
   invoked from within
"switch $_windowingsystem {
 x11 {
   source $dir/tkdnd_unix.tcl
   set _platform_namespace xdnd
 }
 win32 -
 windows {
..."
   (procedure "tkdnd::initialise" line 74)
   invoked from within
"tkdnd::initialise 
{/Applications/pd-0.46-7/GUI-plugins/dnd-plugin-master/tkdnd} libtkdnd2.8.dylib 
tkdnd"
   ("package ifneeded" script)
   invoked from within
"package require tkdnd"
   ("uplevel" body line 18)
   invoked from within
"uplevel #0 $tclcode"
FAILED TO LOAD 
/Applications/pd-0.46-7/GUI-plugins/dnd-plugin-master/dnd-plugin.tcl
Am 30.03.2016 um 13:20 schrieb megrimm :

> Try this. Worked for me but untested elsewhere:
> 
> https://github.com/megrimm/dnd-plugin
> 
> .
> 
>> On Mar 30, 2016, at 7:09 AM, hi via Pd-list  wrote:
>> 
>> is there any chance to make it work on osx?
>> 
>> where would tkdnd have to be installed?
>> 
>> thanks 
>> 
>> johnny
>> 
>> 
>>> Am 01.03.2016 um 16:30 schrieb patrice colet :
>>> 
>>> 
>>> 
>>> Le 01/03/2016 16:04, IOhannes m zmoelnig a écrit :
>>>> On 2016-03-01 15:49, patrice colet wrote:
>>>> 
>>>>> 
>>>>> I've got pd-0.46.7 on Manjaro archlinux and it doesn't work for me, same
>>>>> error with the fixed version.
>>>>> there is no tkdnd package for archlinux, the aur version is dead, I've
>>>>> compiled and installed this one:
>>>>> 
>>>>> 
>>>>> https://github.com/petasis/tkdnd
>>>>>>> - it only works for patches that are stored in my fully-qualified search
>>>>>>> path. e.g. i can drop "/home/frodel/pd-externals/foo.pd" but i cannot
>>>>>>> drop "/tmp/bar.pd" (unless i added "/tmp" to my search path).
>>>>> This is exactly how I designed this plugin, glad it works for you, what
>>>>> tkdnd version are you using?
>>>> 2.6-1 as packaged for Debian by hans...
>>>> however i doubt that this is the reason.
>>>> 
>>>> try running Pd without any externals (and loaders) loaded.
>>> by running with -noprefs it's working good, it was a bad entry in 
>>> preferences/path pointing to pd-externals folder.
>>> 
>>>> i've taken the liberty to put the plugin onto github
>>>> 
>>>> 
>>>> https://github.com/pure-data/gui-plugins
>>>> 
>>>> 
>>>> let me know if you want write access.
>>>> 
>>>> fgasmd
>>>> IOhannes
>>>> 
>>>> 
>>>> 
>>>> 
>>>> ___
>>>> 
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>>>> mailing list
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>>> 
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>> 
>> 
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Re: [PD] drag and drop plugins

2016-03-30 Thread hi via Pd-list
is there any chance to make it work on osx?

where would tkdnd have to be installed?

thanks 

johnny


Am 01.03.2016 um 16:30 schrieb patrice colet :

> 
> 
> Le 01/03/2016 16:04, IOhannes m zmoelnig a écrit :
>> On 2016-03-01 15:49, patrice colet wrote:
>> 
>>> 
>>> I've got pd-0.46.7 on Manjaro archlinux and it doesn't work for me, same
>>> error with the fixed version.
>>> there is no tkdnd package for archlinux, the aur version is dead, I've
>>> compiled and installed this one:
>>> 
>>> 
>>> https://github.com/petasis/tkdnd
> - it only works for patches that are stored in my fully-qualified search
> path. e.g. i can drop "/home/frodel/pd-externals/foo.pd" but i cannot
> drop "/tmp/bar.pd" (unless i added "/tmp" to my search path).
> 
>>> This is exactly how I designed this plugin, glad it works for you, what
>>> tkdnd version are you using?
>>> 
>> 2.6-1 as packaged for Debian by hans...
>> however i doubt that this is the reason.
>> 
>> try running Pd without any externals (and loaders) loaded.
>> 
>  by running with -noprefs it's working good, it was a bad entry in 
> preferences/path pointing to pd-externals folder.
> 
>> i've taken the liberty to put the plugin onto github
>> 
>> 
>> https://github.com/pure-data/gui-plugins
>> 
>> 
>> let me know if you want write access.
>> 
>> fgasmd
>> IOhannes
>> 
>> 
>> 
>> 
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Re: [PD] egregore

2016-02-20 Thread hi via Pd-list
hello c

thanks for the hint of GEMglPointSize. that was easy.

next i will try to dive into "morphing"

-j-



Am 20.02.2016 um 12:44 schrieb cyrille henry :

> hello Johnny,
> 
> i'm glad you like egregore source.
> 
> 
> Le 19/02/2016 21:39, hi via Pd-list a écrit :
>> Hi Cyrille, Nicolas et all
>> 
>> i'm playing with egregore and am blown away! Thanks for sharing that with 
>> puplic. Unfortunatly i don't know much about pmpd. Now i want to alter 
>> things to my needs:
>> 
>> # if i changeg from [draw line( to [draw points(, is there an easy way to 
>> draw bigger points? or even better change the size live?
> i thing you should use the GEMglPointWidth object.
> 
>> # i am looking for a way these points can form specific objects given by 
>> images, for example the example dancer (i don't understand the fluid 
>> instrument, which looks like it does something in that direction, and could 
>> be starting point for that matter)
> it's more the morphing instrument that you could hack, changing the 
> attraction points.
> 
> happy hacking
> 
> cheers
> c
> 
> 
>> 
>> big thanks
>> 
>> johnny
>> 
>> 
>> 
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[PD] egregore

2016-02-19 Thread hi via Pd-list
Hi Cyrille, Nicolas et all

i'm playing with egregore and am blown away! Thanks for sharing that with 
puplic. Unfortunatly i don't know much about pmpd. Now i want to alter things 
to my needs:

# if i changeg from [draw line( to [draw points(, is there an easy way to draw 
bigger points? or even better change the size live?
# i am looking for a way these points can form specific objects given by 
images, for example the example dancer (i don't understand the fluid 
instrument, which looks like it does something in that direction, and could be 
starting point for that matter)

big thanks

johnny

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Re: [PD] how to expand time limit for video delay?

2015-09-21 Thread hi via Pd-list
Hi Arturo,

i once build a machine that should record too long videos for one file, and 
playing them back later in the same show, so i had to split it automatically in 
parts. I imagine if you now give your parts clever names (maybe time stamp) you 
could dynamically access all the material through this. 

best wishes,

-johnny



Am 21.09.2015 um 10:04 schrieb Arturo Moya Villén :

> Thanks for your reply, Johnny. I'm not sure it's possible to do my project in 
> the way you say. Maybe it's helpful if I explain it a bit more: a camera is 
> permanently recording and playing, and changing the right inlet number of 
> pix_delay I could go to the past and back to the present, like a time 
> machine; in some works with a fixed mechanism, in others depending of how 
> people reacts in space. In my last installation, the amount of movement of 
> people in front of the camera causes that time goes to past (I even put a 
> real watch ;) to see how the second hand went backwards) or returns to 
> present when people don´t move. Do you think I could access all these data in 
> a so dynamical way, using arrays or something like that?
> Thanks again
> 
> 2015-09-20 23:32 GMT+02:00 Johnny Mauser via Pd-list :
> Or you use a mechanism to store the videos in files on harddrive and use them 
> later however you want
> 
> 
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> 
> 
> -- 
> Teléfono: 655333548
> Skype: arturomoyavillen 
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> EX, arte electronico y experimental
> www.electrovisiones.com
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Re: [PD] gem advanced video keying

2015-09-09 Thread hi via Pd-list
Hi p f

i have seen caspar before, interesting project. I started checking your glsl 
example and am starting to discover the shader beautyness!!

the original keying project went dead because artistical difficulties, but i 
will research a little more..


Am 08.09.2015 um 16:44 schrieb Py Fave :

> check this
> 
> http://www.casparcg.com/
> 
> 2015-09-07 19:28 GMT+02:00 hi :
>> thanks for the answer!
>> 
>> i will need to start to use shaders one day, i know that long already 
>> **dream** For now the project goes back to the drawer
>> 
>> I would love to see a new pd convention to find motivation for week intense 
>> pd work..
>> 
>> 
>> Am 26.08.2015 um 09:46 schrieb Py Fave :
>> 
>>> you need to use glsl shaders to do that efficiently .
>>> 
>>> first check for existing shaders
>>> 
>>> you will need a powerful gpu
>>> 
>>> 
>>> 
>>> 
>>> this is a  lumakey example  (was sent to me by chdh)
>>> --
>>> keying.frag
>>> 
>>> -
>>> uniform float R,G,B,K;
>>> uniform sampler2D texture;
>>> 
>>> void main (void)
>>> {
>>>   float d = 0.;
>>>   vec4 color = texture2D(texture, gl_TexCoord[0].st );
>>> 
>>>   d+= abs(color.r - R);
>>>   d+= abs(color.g - G);
>>>   d+= abs(color.b - B);
>>> 
>>>   d*=K;
>>> 
>>>   color.a = abs(d);
>>> 
>>>   gl_FragColor = color;
>>> 
>>> }
>>> 
>>> --
>>> 
>>> 
>>> 2015-08-12 15:13 GMT+02:00 hi via Pd-list :
>>>> Dear Pd folk,
>>>> 
>>>> I am investigating options to improve chroma keying within pd and gem to 
>>>> use within a theater installation. I need more advanced keying features 
>>>> than seemingly possible with [pix_choma_key], like border corrections and 
>>>> smoother edge transparencies. The best thing i found so far is this:
>>>> 
>>>> http://forum.pdpatchrepo.info/topic/2953/neat-chroma-keying/3
>>>> 
>>>> very nice, but i would need more a quality like in readymade video mixers
>>>> Did any of you program anything like that?
>>>> 
>>>> Also i'm trying to find out, whether a potential setup with a computer 
>>>> with 4 HD-SDI inputs would be capable of keying 2 HD-live-signals at the 
>>>> same time and overlay that over one HD-live-background.
>>>> 
>>>> Are there any experiences (hardware and software) from your side, you 
>>>> could share?
>>>> 
>>>> I would so much love to make this happen with pd and not with an expensive 
>>>> video mixer i would have to buy.
>>>> 
>>>> Any help or ideas are appreciated.
>>>> 
>>>> Love to pd,
>>>> 
>>>> jonny
>>>> ___
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Re: [PD] gem advanced video keying

2015-09-07 Thread hi via Pd-list
thanks for the answer!

i will need to start to use shaders one day, i know that long already **dream** 
For now the project goes back to the drawer

I would love to see a new pd convention to find motivation for week intense pd 
work..


Am 26.08.2015 um 09:46 schrieb Py Fave :

> you need to use glsl shaders to do that efficiently .
> 
> first check for existing shaders
> 
> you will need a powerful gpu
> 
> 
> 
> 
> this is a  lumakey example  (was sent to me by chdh)
> --
> keying.frag
> 
> -
> uniform float R,G,B,K;
> uniform sampler2D texture;
> 
> void main (void)
> {
>float d = 0.;
>vec4 color = texture2D(texture, gl_TexCoord[0].st );
> 
>d+= abs(color.r - R);
>d+= abs(color.g - G);
>d+= abs(color.b - B);
> 
>d*=K;
> 
>color.a = abs(d);
> 
>gl_FragColor = color;
> 
> }
> 
> --
> 
> 
> 2015-08-12 15:13 GMT+02:00 hi via Pd-list :
>> Dear Pd folk,
>> 
>> I am investigating options to improve chroma keying within pd and gem to use 
>> within a theater installation. I need more advanced keying features than 
>> seemingly possible with [pix_choma_key], like border corrections and 
>> smoother edge transparencies. The best thing i found so far is this:
>> 
>> http://forum.pdpatchrepo.info/topic/2953/neat-chroma-keying/3
>> 
>> very nice, but i would need more a quality like in readymade video mixers
>> Did any of you program anything like that?
>> 
>> Also i'm trying to find out, whether a potential setup with a computer with 
>> 4 HD-SDI inputs would be capable of keying 2 HD-live-signals at the same 
>> time and overlay that over one HD-live-background.
>> 
>> Are there any experiences (hardware and software) from your side, you could 
>> share?
>> 
>> I would so much love to make this happen with pd and not with an expensive 
>> video mixer i would have to buy.
>> 
>> Any help or ideas are appreciated.
>> 
>> Love to pd,
>> 
>> jonny
>> ___
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>> http://lists.puredata.info/listinfo/pd-list


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[PD] gem advanced video keying

2015-08-12 Thread hi via Pd-list
Dear Pd folk,

I am investigating options to improve chroma keying within pd and gem to use 
within a theater installation. I need more advanced keying features than 
seemingly possible with [pix_choma_key], like border corrections and smoother 
edge transparencies. The best thing i found so far is this:

http://forum.pdpatchrepo.info/topic/2953/neat-chroma-keying/3

very nice, but i would need more a quality like in readymade video mixers
Did any of you program anything like that?

Also i'm trying to find out, whether a potential setup with a computer with 4 
HD-SDI inputs would be capable of keying 2 HD-live-signals at the same time and 
overlay that over one HD-live-background.

Are there any experiences (hardware and software) from your side, you could 
share?

I would so much love to make this happen with pd and not with an expensive 
video mixer i would have to buy.

Any help or ideas are appreciated.

Love to pd,

jonny
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