Re: [Pharo-users] Arduino package extra files

2013-11-15 Thread Bernat Romagosa
bump?


2013/10/25 Bernat Romagosa 

> Hi list,
>
> After successfully installing the Arduino package, I noticed this Getting
> Started text:
>
> *After installing the Arduino packages by evaluating...*
>
> * ConfigurationOfArduino load.*
>  *...you'll need a couple extra support files in order to be able to
> upload programs to your Arduino board. You can download them from here:*
>  * http://www.mediafire.com/?1rep41uygl4rpf1
> *
>  *Extract the contents of that file in the same directory where you have
> your Pharo image.*
>
>
> But the mediafire link is broken.
>
> Where can I get the extra support files?
>
> Thanks!
>
> Bernat.
>
> --
> Bernat Romagosa.
>



-- 
Bernat Romagosa.


Re: [Pharo-users] Arduino package extra files

2013-11-15 Thread Camille Teruel
Hello Bernat,

You should ask directly the developers of this project. Maybe they are not 
registered to this mailing list.
You should find their mail addresses on the squeaksource page of this project.


On 15 nov. 2013, at 10:47, Bernat Romagosa  
wrote:

> bump?
> 
> 
> 2013/10/25 Bernat Romagosa 
> Hi list,
> 
> After successfully installing the Arduino package, I noticed this Getting 
> Started text:
> 
> After installing the Arduino packages by evaluating...
> 
>   ConfigurationOfArduino load.
>   
> ...you'll need a couple extra support files in order to be able to upload 
> programs to your Arduino board. You can download them from here:
>   
>   http://www.mediafire.com/?1rep41uygl4rpf1
>   
> Extract the contents of that file in the same directory where you have your 
> Pharo image.
> 
> But the mediafire link is broken.
> 
> Where can I get the extra support files?
> 
> Thanks!
> 
> Bernat.
> 
> -- 
> Bernat Romagosa.
> 
> 
> 
> -- 
> Bernat Romagosa.



Re: [Pharo-users] Arduino package extra files

2013-11-15 Thread Bernat Romagosa
Thanks Camille, I just asked Ricardo for the files :)


2013/11/15 Camille Teruel 

> Hello Bernat,
>
> You should ask directly the developers of this project. Maybe they are not
> registered to this mailing list.
> You should find their mail addresses on the squeaksource page of this
> project.
>
>
>
> On 15 nov. 2013, at 10:47, Bernat Romagosa 
> wrote:
>
> bump?
>
>
> 2013/10/25 Bernat Romagosa 
>
>> Hi list,
>>
>> After successfully installing the Arduino package, I noticed this Getting
>> Started text:
>>
>> *After installing the Arduino packages by evaluating...*
>>
>> * ConfigurationOfArduino load.*
>>  *...you'll need a couple extra support files in order to be able to
>> upload programs to your Arduino board. You can download them from here:*
>>  * http://www.mediafire.com/?1rep41uygl4rpf1
>> *
>>  *Extract the contents of that file in the same directory where you have
>> your Pharo image.*
>>
>>
>> But the mediafire link is broken.
>>
>> Where can I get the extra support files?
>>
>> Thanks!
>>
>> Bernat.
>>
>> --
>> Bernat Romagosa.
>>
>
>
>
> --
> Bernat Romagosa.
>
>
>


-- 
Bernat Romagosa.


Re: [Pharo-users] NBOpenGL on Pharo 3.0

2013-11-15 Thread Richard Wettel
Hi

Wanted to let you know that the GLTTRenderingDemo is working again on
Windows.
Thanks a lot for your effort!

Ricky


On Thu, Nov 14, 2013 at 6:14 PM, Tudor Girba  wrote:

> Thanks a lot for looking into this. We will check tomorrow when we are
> back in front of a Windows machine, and let you know how it works.
>
> Cheers,
> Doru
>
>
> On Thu, Nov 14, 2013 at 4:57 PM, Jean Baptiste Arnaud <
> jbaptiste.arn...@gmail.com> wrote:
>
>> Good news everyone:
>> bug fixed and integrated in 3,0 573
>> I am open for new feedback.
>>
>>
>> On Nov 14, 2013, at 2:56 PM, Igor Stasenko  wrote:
>>
>>
>>
>>
>> On 14 November 2013 14:25, Jean Baptiste Arnaud <
>> jbaptiste.arn...@gmail.com> wrote:
>>
>>> Yes the fix is not integrated yet.
>>> NBWndClassEx should not be a variable subclass anymore. This part should
>>> be checked with Igor.
>>>
>>> NBWndClassEx>>#initialize
>>> self cbSize: (self class instanceSize).
>>> and not self basicSize.
>>>
>>> ah, yes, of couse since before NBWndClassEx was var-byte and its
>> basicSize
>> was always == instanceSize, but now it is no longer like that and
>> you need to use longer expression e.g. (self class instanceSize)
>>
>>
>>> You can rebuildField accessor too (class side on every
>>> NBExternalStructure).
>>>
>>> Do this change and your image should work. (with the last openGL-Win)
>>> I can take you a picture of my computer.
>>>
>>> For more accurate answer I need the crash.dump
>>>
>>>
>>> On Nov 14, 2013, at 1:47 PM, Tudor Girba  wrote:
>>>
>>> Hi,
>>>
>>> As I understand there are still some things to be integrated in
>>> NativeBoost. Indeed, I just tried now with Ricky, and version 3.0 of
>>> NBOpenGL crashes the VM (on Win 7) when doing:
>>> GLTTRenderingDemo new openInWorld.
>>>
>>> Could you point us to the NativeBoost fix to see if it works?
>>>
>>> Doru
>>>
>>>
>>> On Thu, Nov 14, 2013 at 1:21 PM, Jean Baptiste Arnaud <
>>> jbaptiste.arn...@gmail.com> wrote:
>>>
 Should work after integration.
 Configuration updated.
 Need fix review for integration in nativeBoost, will do that with igor
 this afternoon.


 On Nov 14, 2013, at 12:58 PM, Jean Baptiste Arnaud <
 jbaptiste.arn...@gmail.com> wrote:

 ok I have openGL work on my windows 7 machine.
 I will update the configuration. But I need to publish also a fix in
 NativeBoost win.
 This bug is the same related to the VM crash in Pharo dev : [Pharo-dev]
 NBOpenGL VM crash.

 I open a bug entry. When It will be integrated.
 Window should work well. But if you have any trouble, give me feedback.


 On Nov 14, 2013, at 12:01 PM, Stéphane Ducasse <
 stephane.duca...@inria.fr> wrote:

 so richie

 have a look at the repository and load the latest version to see if
 they work (not using the configuration).
 This is what we will try here (chile).

 Stef

 On Nov 14, 2013, at 9:58 AM, Richard Wettel  wrote:

 Thanks everyone! That would be great.
 Looking forward to having NBOpenGL up and running again.

 Cheers
 Ricky


 On Thu, Nov 14, 2013 at 2:29 AM, Stéphane Ducasse <
 stephane.duca...@inria.fr> wrote:

>
>> Right now it cannot even be loaded into 3.0.
> But update is simple (i think JB did that already, just not
> published?).
>
> Grrr, all my code are published ^^.
>
>
> Where? When did you announce it?
> Sorry but how can you expect guys from the other part of the planet to
> know it.
> Communication in open-source is important because people do not know
> what others
> are doing.
> You know richie asked and ronie too and they are smart guys. But they
> cannot guess.
>
> For mac:
> I do the change for mac last month because I needed it, it is
> integrated.
>
>
> ah ok this is why it is working on mac.
>
> For linux:
> I fix, published, tested and updated the configuration for linux 2
> days ago, because Alex ask me.
> On my roommate computer that work (ubuntu ).
> But I need feedback.
>
>
> oki we will check that tomorrow I hope.
>
> For windows:
> I publish a fix for window yesterday:NBOpenGL-Win-jeanbaptistearnaud.9
> but I do not update configuration because I cannot test it.
> I was planned to go test and debug on my home computer (window 7, 64),
> tomorrow.
>
>
> Ok we can say it to ronie to have a look.
>
> So, you can expect a fix integrated soon.
>
> And having a working OpenGL, exactly as it work in pharo 2.0.
>
>
> Excellent.
>
>
>
>
>
>>  I have already looked at Roassal 3d, but it was not easy to
>> separate the API from the code.
>>
>>
>> Strange because even me I could see that the shadder code should not
>> be in Roassal 3D but in NBOpenGL :).
>> Because Roassal 3d should not be about shadder but abou

Re: [Pharo-users] NBOpenGL on Pharo 3.0

2013-11-15 Thread Stéphane Ducasse

> Hi
> 
> Wanted to let you know that the GLTTRenderingDemo is working again on Windows.
> Thanks a lot for your effort!

Ricky 

Now you should really think that JB is doing that on his free time. He is not 
payed for doing that.
We should work on Python security and Moose Python. 

So what I want to say is that you should consider that Pharo is YOURS and that 
NBOpenGL too.
So let, and if you do not know, learn.
JB learned openGL to do something fun during his PhD but it has nothing to do 
to 3D. It is about 
security and dynamic language. 

Help yourself to build a great system.


Stef


> 
> Ricky
> 
> 
> On Thu, Nov 14, 2013 at 6:14 PM, Tudor Girba  wrote:
> Thanks a lot for looking into this. We will check tomorrow when we are back 
> in front of a Windows machine, and let you know how it works.
> 
> Cheers,
> Doru
> 
> 
> On Thu, Nov 14, 2013 at 4:57 PM, Jean Baptiste Arnaud 
>  wrote:
> Good news everyone:
>   bug fixed and integrated in 3,0 573
> I am open for new feedback.
> 
> 
> On Nov 14, 2013, at 2:56 PM, Igor Stasenko  wrote:
> 
>> 
>> 
>> 
>> On 14 November 2013 14:25, Jean Baptiste Arnaud  
>> wrote:
>> Yes the fix is not integrated yet.
>> NBWndClassEx should not be a variable subclass anymore. This part should be 
>> checked with Igor.
>> 
>> NBWndClassEx>>#initialize
>>  self cbSize: (self class instanceSize).
>> and not self basicSize.
>> 
>> ah, yes, of couse since before NBWndClassEx was var-byte and its basicSize
>> was always == instanceSize, but now it is no longer like that and 
>> you need to use longer expression e.g. (self class instanceSize)
>>  
>> You can rebuildField accessor too (class side on every NBExternalStructure).
>> 
>> Do this change and your image should work. (with the last openGL-Win)
>> I can take you a picture of my computer.
>> 
>> For more accurate answer I need the crash.dump
>> 
>> 
>> On Nov 14, 2013, at 1:47 PM, Tudor Girba  wrote:
>> 
>>> Hi,
>>> 
>>> As I understand there are still some things to be integrated in 
>>> NativeBoost. Indeed, I just tried now with Ricky, and version 3.0 of 
>>> NBOpenGL crashes the VM (on Win 7) when doing:
>>> GLTTRenderingDemo new openInWorld.
>>> 
>>> Could you point us to the NativeBoost fix to see if it works?
>>> 
>>> Doru
>>> 
>>> 
>>> On Thu, Nov 14, 2013 at 1:21 PM, Jean Baptiste Arnaud 
>>>  wrote:
>>> Should work after integration.
>>> Configuration updated. 
>>> Need fix review for integration in nativeBoost, will do that with igor this 
>>> afternoon.
>>> 
>>> 
>>> On Nov 14, 2013, at 12:58 PM, Jean Baptiste Arnaud 
>>>  wrote:
>>> 
 ok I have openGL work on my windows 7 machine.
 I will update the configuration. But I need to publish also a fix in 
 NativeBoost win.
 This bug is the same related to the VM crash in Pharo dev : [Pharo-dev] 
 NBOpenGL VM crash.
 
 I open a bug entry. When It will be integrated. 
 Window should work well. But if you have any trouble, give me feedback.
 
 
 On Nov 14, 2013, at 12:01 PM, Stéphane Ducasse  
 wrote:
 
> so richie
> 
> have a look at the repository and load the latest version to see if they 
> work (not using the configuration).
> This is what we will try here (chile).
> 
> Stef
> 
> On Nov 14, 2013, at 9:58 AM, Richard Wettel  wrote:
> 
>> Thanks everyone! That would be great. 
>> Looking forward to having NBOpenGL up and running again.
>> 
>> Cheers
>> Ricky
>> 
>> 
>> On Thu, Nov 14, 2013 at 2:29 AM, Stéphane Ducasse 
>>  wrote:
 
 Right now it cannot even be loaded into 3.0.
 But update is simple (i think JB did that already, just not 
 published?).
>>> Grrr, all my code are published ^^.
>> 
>> Where? When did you announce it?
>> Sorry but how can you expect guys from the other part of the planet to 
>> know it.
>> Communication in open-source is important because people do not know 
>> what others
>> are doing. 
>> You know richie asked and ronie too and they are smart guys. But they 
>> cannot guess. 
>> 
>>> For mac:
>>> I do the change for mac last month because I needed it, it is 
>>> integrated. 
>> 
>> ah ok this is why it is working on mac. 
>> 
>>> For linux:
>>> I fix, published, tested and updated the configuration for linux 2 days 
>>> ago, because Alex ask me.
>>> On my roommate computer that work (ubuntu ).
>>> But I need feedback.
>> 
>> oki we will check that tomorrow I hope.
>> 
>>> For windows:
>>> I publish a fix for window yesterday:NBOpenGL-Win-jeanbaptistearnaud.9 
>>> but I do not update configuration because I cannot test it.
>>> I was planned to go test and debug on my home computer (window 7, 64), 
>>> tomorrow.
>> 
>> Ok we can say it to ronie to have a look.
>> 
>>> So, you can expect a fix integrated soon.
>>> 
>>> And having

[Pharo-users] [Spec] How to adding my scroll bar

2013-11-15 Thread Gisela Decuzzi
Hello, I have a component that basically contains lot of widgets and I want
to add a scroll bar to it.
But I didn't find a way to do this.
I'm using Pharo 2.0 (I know 3.0 is better but I needed something stable).

My spec is a ColumnLayout with lot of rows. Maybe I should use another?
Can someone point me where to look at?


Re: [Pharo-users] Nautilus + Periscope

2013-11-15 Thread Juraj Kubelka
Hi Pavel,I finally installed in Pharo 2.0. I did not know I have a different image.Thanks for your help and thanks also for the configuration script :-)I would like to use Periscope in Pharo 3.0. Do you have an idea what is necessary to change? I am willing to help with it, but I need some support. First likely I have to learn Spec framework.Right now I have just a white window like in the attachment.Cheers,JuraEl 14-11-2013, a las 17:40, Pavel Krivanek  escribió:Yes, it works on the edge of Spec capabilities and it needs to usesome hacks that are not possible in the recent Spec version.-- Pavel2013/11/14 Juraj Kubelka :Thanks, I will try it.Are there some changes in Pharo 3, that does not allow to use it in Pharo 3?Cheers,JuraEl 14-11-2013, a las 16:57, Pavel Krivanek  escribió:I fixed the recent experiments with the new Spec versions so now itshould work in Pharo 2.0. It really needs a configuration :-)Gofer new   smalltalkhubUser: 'PavelKrivanek' project: 'Periscope';   package: 'Periscope';   load.Nautilus pluginClasses add: {(Smalltalk at: #NautilusPeriscopePlugin). #none}-- Pavel2013/11/14 Juraj Kubelka :Hi!Today Stéphane mentioned project Periscope (Universal Navigation Sidebar for Nautilus).Does anyone use it or maintain it? It looks like it does not work.Links:- http://forum.world.st/ANN-Periscope-Universal-Navigation-Sidebar-for-Nautilus-td4644569.html- http://smalltalkhub.com/#!/~PavelKrivanek/PeriscopeCheers,Jura

Re: [Pharo-users] [Spec] How to adding my scroll bar

2013-11-15 Thread Ignacio Matías Sniechowski
Hello Gisela,
I've been searching for a way to do that using Spec in Pharo 2.0 seems a
tricky one. In Pharo 3 is a lot easier.
One alternative solution, though not very nice, is to use a Slider with a
vertical layout
saludos
Nacho



*Lic. Ignacio Sniechowski, MBA*






On Fri, Nov 15, 2013 at 12:00 PM, Gisela Decuzzi wrote:

> Hello, I have a component that basically contains lot of widgets and I
> want to add a scroll bar to it.
> But I didn't find a way to do this.
> I'm using Pharo 2.0 (I know 3.0 is better but I needed something stable).
>
> My spec is a ColumnLayout with lot of rows. Maybe I should use another?
> Can someone point me where to look at?
>
>


Re: [Pharo-users] [Spec] How to adding my scroll bar

2013-11-15 Thread Gisela Decuzzi
Thanks for the answer, I will try it.


2013/11/15 Ignacio Matías Sniechowski <0800na...@gmail.com>

> Hello Gisela,
> I've been searching for a way to do that using Spec in Pharo 2.0 seems a
> tricky one. In Pharo 3 is a lot easier.
> One alternative solution, though not very nice, is to use a Slider with a
> vertical layout
> saludos
> Nacho
>
>
>
> *Lic. Ignacio Sniechowski, MBA*
>
>
>
>
>
>
> On Fri, Nov 15, 2013 at 12:00 PM, Gisela Decuzzi 
> wrote:
>
>> Hello, I have a component that basically contains lot of widgets and I
>> want to add a scroll bar to it.
>> But I didn't find a way to do this.
>> I'm using Pharo 2.0 (I know 3.0 is better but I needed something stable).
>>
>> My spec is a ColumnLayout with lot of rows. Maybe I should use another?
>> Can someone point me where to look at?
>>
>>
>