Re: [Piglit] [PATCH 1/2] textureSize: add ability to test tess eval stage
Thanks for the review, I've added the tests to all.py. And good thing I did, because from the ~40 tests the 3 with bufferSamplers didn't actually work on my newest r600 patch version in a test run :-). Roland Am 03.01.2018 um 23:08 schrieb Fabian Bieler: > I think the new tes-texture-size test should be added to all.py (in > multiple places). > > Other than that, series is > Reviewed-by: Fabian Bieler> > On 2018-01-01 06:41, srol...@vmware.com wrote: >> From: Roland Scheidegger >> >> This is a problem of all texturing tests, they cannot exercise the >> tesselation >> stages. (But I'm too lazy to fix the others, and too lazy to hack something >> up >> for tcs stage, I only need it to verify a bug/fix with r600 buffer textures.) >> --- >> tests/texturing/shaders/common.c | 3 ++ >> tests/texturing/shaders/common.h | 3 +- >> tests/texturing/shaders/textureSize.c | 76 >> --- >> 3 files changed, 75 insertions(+), 7 deletions(-) >> >> diff --git a/tests/texturing/shaders/common.c >> b/tests/texturing/shaders/common.c >> index b377bbcae..bda149971 100644 >> --- a/tests/texturing/shaders/common.c >> +++ b/tests/texturing/shaders/common.c >> @@ -378,6 +378,9 @@ require_GL_features(enum shader_target test_stage) >> glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, _units); >> if (test_stage == VS && tex_units <= 0) >> piglit_report_result(PIGLIT_SKIP); >> + >> +if (test_stage == TES) >> +piglit_require_extension("GL_ARB_tessellation_shader"); >> } >> >> /** >> diff --git a/tests/texturing/shaders/common.h >> b/tests/texturing/shaders/common.h >> index 49f38e8b5..3edc68bff 100644 >> --- a/tests/texturing/shaders/common.h >> +++ b/tests/texturing/shaders/common.h >> @@ -91,7 +91,8 @@ enum shader_target { >> UNKNOWN, >> VS, >> FS, >> -GS >> +GS, >> +TES, >> }; >> >> float max2(float x, float y); >> diff --git a/tests/texturing/shaders/textureSize.c >> b/tests/texturing/shaders/textureSize.c >> index 2693633fb..3035e0505 100644 >> --- a/tests/texturing/shaders/textureSize.c >> +++ b/tests/texturing/shaders/textureSize.c >> @@ -60,7 +60,7 @@ PIGLIT_GL_TEST_CONFIG_BEGIN >> piglit_gl_process_args(, argv, ); >> >> parse_args(argc, argv); >> -if (test_stage == GS) { >> +if (test_stage == GS || test_stage == TES) { >> config.supports_gl_compat_version = 32; >> config.supports_gl_core_version = 32; >> } else { >> @@ -154,7 +154,7 @@ piglit_display() >> >> glUniform1i(lod_location, l); >> glViewport(x, 10, 10, 10); >> -glDrawArrays(GL_TRIANGLE_FAN, 0, 4); >> +glDrawArrays(test_stage == TES ? GL_PATCHES : GL_TRIANGLE_FAN, >> 0, 4); >> >> pass &= piglit_probe_rect_rgba(x, 10, 10, 10, expected_color); >> } >> @@ -248,12 +248,14 @@ has_lod(void) >> int >> generate_GLSL(enum shader_target test_stage) >> { >> -int vs, gs = 0, fs; >> +int vs, gs = 0, tes = 0, tcs = 0, fs; >> int prog; >> >> static char *vs_code; >> static char *gs_code = NULL; >> static char *fs_code; >> +static char *tes_code = NULL; >> +static char *tcs_code = NULL; >> char *lod_arg; >> static const char *zeroes[3] = { "", "0, ", "0, 0, " }; >> >> @@ -357,6 +359,55 @@ generate_GLSL(enum shader_target test_stage) >> shader_version, extension, sampler.name, size, lod_arg, >> zeroes[3 - size]); >> break; >> +case TES: >> +(void)!asprintf(_code, >> + "#version %d\n" >> + "in vec4 vertex;\n" >> + "void main()\n" >> + "{\n" >> + "gl_Position = vertex;\n" >> + "}\n", >> + shader_version); >> +(void)!asprintf(_code, >> + "#version %d\n%s" >> + "#extension GL_ARB_tessellation_shader: require\n" >> + "#define ivec1 int\n" >> + "uniform int lod;\n" >> + "uniform %s tex;\n" >> + "layout(quads) in;\n" >> + "flat out ivec%d size;\n" >> + "void main()\n" >> + "{\n" >> + "gl_Position = vec4(gl_TessCoord.x * 2 - 1, >> gl_TessCoord.y * 2 - 1, 0, 1);\n" >> + "size = textureSize(tex%s);\n" >> + "}\n", >> + shader_version, extension, sampler.name, size, >> lod_arg); >> +(void)!asprintf(_code, >> + "#version %d\n" >> + "#extension GL_ARB_tessellation_shader: require\n" >> + "layout(vertices = 4) out;\n" >> + "void main()\n" >> + "{\n" >>
[Piglit] [PATCH] arb_texture_buffer_object/indexed: test indexed samplers with tbo
From: Roland ScheideggerThis just verifies that sampler arrays indexed with a uniform work with TBOs. (Broken on r600 evergreen pending a fix.) v2: fix compiler warnings, directly assign index uniform in shader --- tests/all.py | 1 + .../arb_texture_buffer_object/CMakeLists.gl.txt| 1 + tests/spec/arb_texture_buffer_object/indexed.c | 110 + 3 files changed, 112 insertions(+) create mode 100644 tests/spec/arb_texture_buffer_object/indexed.c diff --git a/tests/all.py b/tests/all.py index ac1947ca4..0a1a65ef4 100644 --- a/tests/all.py +++ b/tests/all.py @@ -2483,6 +2483,7 @@ with profile.test_list.group_manager( g(['arb_texture_buffer_object-subdata-sync'], 'subdata-sync') g(['arb_texture_buffer_object-unused-name'], 'unused-name') g(['arb_texture_buffer_object-render-no-bo'], 'render-no-bo') +g(['arb_texture_buffer_object-indexed'], 'indexed') with profile.test_list.group_manager( PiglitGLTest, diff --git a/tests/spec/arb_texture_buffer_object/CMakeLists.gl.txt b/tests/spec/arb_texture_buffer_object/CMakeLists.gl.txt index ec0d0b463..959ca0c2f 100644 --- a/tests/spec/arb_texture_buffer_object/CMakeLists.gl.txt +++ b/tests/spec/arb_texture_buffer_object/CMakeLists.gl.txt @@ -24,3 +24,4 @@ piglit_add_executable (arb_texture_buffer_object-render-no-bo render-no-bo.c) piglit_add_executable (arb_texture_buffer_object-subdata-sync subdata-sync.c) piglit_add_executable (arb_texture_buffer_object-unused-name unused-name.c) piglit_add_executable (arb_texture_buffer_object-fetch-outside-bounds fetch-outside-bounds.c) +piglit_add_executable (arb_texture_buffer_object-indexed indexed.c) diff --git a/tests/spec/arb_texture_buffer_object/indexed.c b/tests/spec/arb_texture_buffer_object/indexed.c new file mode 100644 index 0..e62c246f3 --- /dev/null +++ b/tests/spec/arb_texture_buffer_object/indexed.c @@ -0,0 +1,110 @@ +/* Copyright © 2015 Ilia Mirkin + * Copyright © 2017 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** @file indexed.c + * + * Tests that we can sample texture buffers with sampler indexing. + */ + +#include "piglit-util-gl.h" + +PIGLIT_GL_TEST_CONFIG_BEGIN + config.supports_gl_core_version = 32; + config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; + config.khr_no_error_support = PIGLIT_NO_ERRORS; +PIGLIT_GL_TEST_CONFIG_END + +enum piglit_result +piglit_display(void) +{ + static const float green[4] = {0, 1, 0, 0}; + bool pass; + + glViewport(0, 0, piglit_width, piglit_height); + glClearColor(0.2, 0.2, 0.2, 0.2); + glClear(GL_COLOR_BUFFER_BIT); + + piglit_draw_rect(-1, -1, 2, 2); + + pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green); + + piglit_present_results(); + + return pass ? PIGLIT_PASS : PIGLIT_FAIL; +} + +void +piglit_init(int argc, char **argv) +{ + static const char *vs_source = + "#version 150\n" + "in vec4 piglit_vertex;\n" + "void main()\n" + "{\n" + " gl_Position = piglit_vertex;\n" + "}\n"; + + static const char *fs_source = + "#version 150\n" + "#extension GL_ARB_gpu_shader5: require\n" + "uniform samplerBuffer s[2];\n" + "uniform int offset;\n" + "uniform int index = 1;\n" + "void main()\n" + "{\n" + " gl_FragColor = texelFetch(s[index], offset);\n" + "}\n"; + + GLuint tex[2], tbo[2]; + GLint indices[2] = { 0, 1 }; + static const uint8_t datag[4] = {0x00, 0xff, 0x00, 0x00}; + static const uint8_t datar[4] = {0xff, 0x00, 0x00, 0x00}; + GLuint prog; + GLint size = 4; +
Re: [Piglit] [PATCH 0/3] cleanups for ATI_fs tests
Miklós Mátéwrites: > Please do so. These are nice cleanups. > > MM I finally got around to pushing these. Once again, thanks for your work on this! signature.asc Description: PGP signature ___ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit
Re: [Piglit] [PATCH 1/2] textureSize: add ability to test tess eval stage
I think the new tes-texture-size test should be added to all.py (in multiple places). Other than that, series is Reviewed-by: Fabian BielerOn 2018-01-01 06:41, srol...@vmware.com wrote: > From: Roland Scheidegger > > This is a problem of all texturing tests, they cannot exercise the tesselation > stages. (But I'm too lazy to fix the others, and too lazy to hack something up > for tcs stage, I only need it to verify a bug/fix with r600 buffer textures.) > --- > tests/texturing/shaders/common.c | 3 ++ > tests/texturing/shaders/common.h | 3 +- > tests/texturing/shaders/textureSize.c | 76 > --- > 3 files changed, 75 insertions(+), 7 deletions(-) > > diff --git a/tests/texturing/shaders/common.c > b/tests/texturing/shaders/common.c > index b377bbcae..bda149971 100644 > --- a/tests/texturing/shaders/common.c > +++ b/tests/texturing/shaders/common.c > @@ -378,6 +378,9 @@ require_GL_features(enum shader_target test_stage) > glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, _units); > if (test_stage == VS && tex_units <= 0) > piglit_report_result(PIGLIT_SKIP); > + > + if (test_stage == TES) > + piglit_require_extension("GL_ARB_tessellation_shader"); > } > > /** > diff --git a/tests/texturing/shaders/common.h > b/tests/texturing/shaders/common.h > index 49f38e8b5..3edc68bff 100644 > --- a/tests/texturing/shaders/common.h > +++ b/tests/texturing/shaders/common.h > @@ -91,7 +91,8 @@ enum shader_target { > UNKNOWN, > VS, > FS, > - GS > + GS, > + TES, > }; > > float max2(float x, float y); > diff --git a/tests/texturing/shaders/textureSize.c > b/tests/texturing/shaders/textureSize.c > index 2693633fb..3035e0505 100644 > --- a/tests/texturing/shaders/textureSize.c > +++ b/tests/texturing/shaders/textureSize.c > @@ -60,7 +60,7 @@ PIGLIT_GL_TEST_CONFIG_BEGIN > piglit_gl_process_args(, argv, ); > > parse_args(argc, argv); > - if (test_stage == GS) { > + if (test_stage == GS || test_stage == TES) { > config.supports_gl_compat_version = 32; > config.supports_gl_core_version = 32; > } else { > @@ -154,7 +154,7 @@ piglit_display() > > glUniform1i(lod_location, l); > glViewport(x, 10, 10, 10); > - glDrawArrays(GL_TRIANGLE_FAN, 0, 4); > + glDrawArrays(test_stage == TES ? GL_PATCHES : GL_TRIANGLE_FAN, > 0, 4); > > pass &= piglit_probe_rect_rgba(x, 10, 10, 10, expected_color); > } > @@ -248,12 +248,14 @@ has_lod(void) > int > generate_GLSL(enum shader_target test_stage) > { > - int vs, gs = 0, fs; > + int vs, gs = 0, tes = 0, tcs = 0, fs; > int prog; > > static char *vs_code; > static char *gs_code = NULL; > static char *fs_code; > + static char *tes_code = NULL; > + static char *tcs_code = NULL; > char *lod_arg; > static const char *zeroes[3] = { "", "0, ", "0, 0, " }; > > @@ -357,6 +359,55 @@ generate_GLSL(enum shader_target test_stage) >shader_version, extension, sampler.name, size, lod_arg, >zeroes[3 - size]); > break; > + case TES: > + (void)!asprintf(_code, > + "#version %d\n" > + "in vec4 vertex;\n" > + "void main()\n" > + "{\n" > + "gl_Position = vertex;\n" > + "}\n", > + shader_version); > + (void)!asprintf(_code, > + "#version %d\n%s" > + "#extension GL_ARB_tessellation_shader: require\n" > + "#define ivec1 int\n" > + "uniform int lod;\n" > + "uniform %s tex;\n" > + "layout(quads) in;\n" > + "flat out ivec%d size;\n" > + "void main()\n" > + "{\n" > + "gl_Position = vec4(gl_TessCoord.x * 2 - 1, > gl_TessCoord.y * 2 - 1, 0, 1);\n" > + "size = textureSize(tex%s);\n" > + "}\n", > + shader_version, extension, sampler.name, size, > lod_arg); > + (void)!asprintf(_code, > + "#version %d\n" > + "#extension GL_ARB_tessellation_shader: require\n" > + "layout(vertices = 4) out;\n" > + "void main()\n" > + "{\n" > + "gl_TessLevelInner[0] = 1.0;\n" > + "gl_TessLevelInner[1] = 1.0;\n" > + "gl_TessLevelOuter[0] = 1.0;\n" > + "gl_TessLevelOuter[1] = 1.0;\n" > + "gl_TessLevelOuter[2] = 1.0;\n" > + "