[PlayerStage-Gazebo] Gazebo Install

2009-06-02 Thread Jim Summers
Hello All,

I am trying to get the svn version of gazebo compiled.  I check out the 
latest revision.  When I try the scons commands I get an error about no 
SConstruct file.  I have not figured out a way to generate one?

Here is the output on the console:
===
Checked out revision 7727.
r...@di:/opt# cd gazebo/
r...@di:/opt/gazebo# ls
AUTHORScmake   docmanual  pioneer2dx.py  README 
  TODO
build.py   CMakeLists.txt  examples   Media   player release-notes.html 
  webgazebo
ChangeLog  config.h.in libgazebo  NEWSplayer_cfgsserver 
  worlds
r...@di:/opt/gazebo# scons

scons: *** No SConstruct file found.
File /usr/lib/scons/SCons/Script/Main.py, line 825, in _main
===

The scons version is 0.97 from the ubuntu repositories.  I am building 
on a Ubuntu 8.04 machine.

Ideas / Suggestions?

TIA
-- 
Jim Summers
Computer Science - University of Oklahoma


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Re: [PlayerStage-Gazebo] Fwd: [Playerstage-users] Problem in car like model

2009-06-02 Thread rbpRenato

Hello, i had the same problem few days ago.
Try run world with my configuration model in attach. Now its working in my
PC  http://www.nabble.com/file/p23728089/lince.model lince.model 



Toby Collett-3 wrote:
 
 I am forwarding this to the gazebo list as there are probably more people
 there able to help.
 
 -- Forwarded message --
 From: rbpRenato 1030...@isep.ipp.pt
 Date: 2009/5/20
 Subject: [Playerstage-users] Problem in car like model
 To: playerstage-us...@lists.sourceforge.net
 
 
 
 Hello,
 
 The problem is that i get a error runnig the example simplecar.model,
 the error is:
 
 ODE INTERNAL ERROR 1: assertion bNormalizationResult failed in
 _dNormalize3() [../../include/ode/odemath.h]
 Aborted
 
 If i change on hinge2 in the model robot, body1 whith body 2 it wokrs but
 bad, the front wheels turn in bad configuration. Someone could help me?
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 Sent from the playerstage-users mailing list archive at Nabble.com.
 
 
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Re: [PlayerStage-Gazebo] Problems with examples - Bug found

2009-06-02 Thread adeline

Hi,

I found a bug which explains the first problem that I mentioned in my
previous message. In HeighmapGeom.cc, at the end of the function LoadChild,
the function this-body-SetPose is called to rotate the heightfield so Z is
up, not Y. But this function does not change the pose of an object which is
not placeable, and the heightfield is set non-placeable a few lines above
(this-SetGeom(this-goemId, false) ).
The solution that I found is to perform the rotation directly in LoadChild :

dQuaternion q;
q[0] = pose.rot.u;
q[1] = pose.rot.x;
q[2] = pose.rot.y;
q[3] = pose.rot.z;

dGeomSetQuaternion(this-geomId, q);

This solves my first problem completely. But my second problem is still
there. If anyone has an idea about that...

Thanks,
Adeline


adeline wrote:
 
 Hi,
 
 I just installed SVN gazebo with player 2.1, ogre 1.6 and ode 0.11 on two
 computers: one with Ubuntu 8.04 32bits and an ATI radeon xpress1100
 graphics card with the ATI driver, and the other one with Ubuntu 8.10
 64bits and a nVidia GeForce 9800GT graphics card with the nVidia driver.
 
 On both these computers, I encountered two problems when running the
 examples:
 
 1. All the non-static objects fall through the heighmap (in
 terrain.world), and it seems that there is an invisible vertical wall
 which I guess is the physical entity of the terrain. I also tried with my
 own terrain grayscale image with the same results.
 
 2. I am using Player with its graphic interface to command pioneer2dx
 robots (in pioneer2dx.world and bandit.world for example). Everything
 works fine with the default display mode in the gazebo window. But as
 soon as I try to display the joints (View-Show joints), every joints in
 the simulation detach themselves from the robots (I mean from both the
 visual entities and the bounding boxes) and change place and/or
 orientation if the robot was not at the location (0, 0). Then, when I move
 the robots, only the joints move, even if I reverse to the default
 display mode.
 
 Thank you for your help
 
 Adeline
 

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[PlayerStage-Gazebo] Gazebo and Scons

2009-06-02 Thread Jim Summers
Hello All,

I am trying to get the svn version of gazebo compiled.  I check out the 
latest revision.  When I try the scons commands I get an error about no 
SConstruct file.  I have not figured out a way to generate one?

Here is the output on the console:
===
Checked out revision 7727.
r...@di:/opt# cd gazebo/
r...@di:/opt/gazebo# ls
AUTHORScmake   docmanual  pioneer2dx.py  README 
  TODO
build.py   CMakeLists.txt  examples   Media   player release-notes.html 
  webgazebo
ChangeLog  config.h.in libgazebo  NEWSplayer_cfgsserver 
  worlds
r...@di:/opt/gazebo# scons

scons: *** No SConstruct file found.
File /usr/lib/scons/SCons/Script/Main.py, line 825, in _main
===

The scons version is 0.97 from the ubuntu repositories.  I am building 
on a Ubuntu 8.04 machine.

Ideas / Suggestions?

TIA
-- 
Jim Summers
Computer Science - University of Oklahoma


--
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looking to deploy the next generation of Solaris that includes the latest 
innovations from Sun and the OpenSource community. Download a copy and 
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[PlayerStage-Gazebo] Subscriving Player interfaces

2009-06-02 Thread rbpRenato

Hello,

I'm new in gazebo, i need to do a program in c to subscrive the interfaces
and control robots. Have some tutorial how to make a program to control
robots? 
Thanks
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Re: [PlayerStage-Gazebo] Gazebo and Scons

2009-06-02 Thread VeloSol
While I am no longer actively working with gazebo, I believe they have moved
to cmake as a build system in the SVN version (and the docs don't yet
reflect that).

Good luck!

On Thu, May 28, 2009 at 5:50 AM, Jim Summers jsumm...@cs.ou.edu wrote:

 Hello All,

 I am trying to get the svn version of gazebo compiled.  I check out the
 latest revision.  When I try the scons commands I get an error about no
 SConstruct file.  I have not figured out a way to generate one?

 Here is the output on the console:
 ===
 Checked out revision 7727.
 r...@di:/opt# cd gazebo/
 r...@di:/opt/gazebo# ls
 AUTHORScmake   docmanual  pioneer2dx.py  README
  TODO
 build.py   CMakeLists.txt  examples   Media   player release-notes.html
  webgazebo
 ChangeLog  config.h.in libgazebo  NEWSplayer_cfgsserver
  worlds
 r...@di:/opt/gazebo# scons

 scons: *** No SConstruct file found.
 File /usr/lib/scons/SCons/Script/Main.py, line 825, in _main
 ===

 The scons version is 0.97 from the ubuntu repositories.  I am building
 on a Ubuntu 8.04 machine.

 Ideas / Suggestions?

 TIA
 --
 Jim Summers
 Computer Science - University of Oklahoma



 --
 OpenSolaris 2009.06 is a cutting edge operating system for enterprises
 looking to deploy the next generation of Solaris that includes the latest
 innovations from Sun and the OpenSource community. Download a copy and
 enjoy capabilities such as Networking, Storage and Virtualization.
 Go to: http://p.sf.net/sfu/opensolaris-get
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Re: [PlayerStage-Gazebo] Gazebo and Scons

2009-06-02 Thread John Hsu
Hi Jim,
Gazebo svn now uses cmake, please see the README file in trunk for
installation instructions as of revision 7756.
Thanks,
John

On Thu, May 28, 2009 at 5:50 AM, Jim Summers jsumm...@cs.ou.edu wrote:

 Hello All,

 I am trying to get the svn version of gazebo compiled.  I check out the
 latest revision.  When I try the scons commands I get an error about no
 SConstruct file.  I have not figured out a way to generate one?

 Here is the output on the console:
 ===
 Checked out revision 7727.
 r...@di:/opt# cd gazebo/
 r...@di:/opt/gazebo# ls
 AUTHORScmake   docmanual  pioneer2dx.py  README
  TODO
 build.py   CMakeLists.txt  examples   Media   player release-notes.html
  webgazebo
 ChangeLog  config.h.in libgazebo  NEWSplayer_cfgsserver
  worlds
 r...@di:/opt/gazebo# scons

 scons: *** No SConstruct file found.
 File /usr/lib/scons/SCons/Script/Main.py, line 825, in _main
 ===

 The scons version is 0.97 from the ubuntu repositories.  I am building
 on a Ubuntu 8.04 machine.

 Ideas / Suggestions?

 TIA
 --
 Jim Summers
 Computer Science - University of Oklahoma



 --
 OpenSolaris 2009.06 is a cutting edge operating system for enterprises
 looking to deploy the next generation of Solaris that includes the latest
 innovations from Sun and the OpenSource community. Download a copy and
 enjoy capabilities such as Networking, Storage and Virtualization.
 Go to: http://p.sf.net/sfu/opensolaris-get
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Go to: http://p.sf.net/sfu/opensolaris-get
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Re: [PlayerStage-Gazebo] how to set real time equal to simulation time?

2009-06-02 Thread Nate Koenig
Hello,

The latest SVN version of gazebo now lets to control the physics update loop.

Use the follow tags:

physics:ode
  updateRate # /updateRate
/physics:ode

The number you set updateRate to follows these rules:

 0 : Gazebo will attempt to run the simulation in real time
0 : Gazebo will run as fast as it can
 0: This number will represent the desired physics update frequency.


-nate

On Tue, May 26, 2009 at 6:17 AM, Cestmir Houska czest...@gmail.com wrote:
 Hi,

 I faced the same problem a while ago and nobody seemed to answer me. What
 did it for me was uncommenting part of the source code in
 server/Simulator.cc - namely in the Simulator::MainLoop() function. I didn't
 look at the current source code though, so take this advice as a mere hint.

 Regards,

 Cestmir CZestmyr Houska

 On Tue, May 19, 2009 at 5:57 PM, ximengzhu ximeng...@gmail.com wrote:


 Dear all,
 my question is the one of the title of the thread.
 For my purpose I need to use the real time equal to the simulation time.
 This means I need to set at one the multiplier of the real time.
 Anyone knows how to?
 Thanks in advance,
 Ximengzhu
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Re: [PlayerStage-Gazebo] position2dProxy in gazebo

2009-06-02 Thread Nate Koenig
Hello,

This may be a dumb question, but are you moving the robot?

-nate

On Wed, May 27, 2009 at 8:30 AM, rbpRenato 1030...@isep.ipp.pt wrote:

 Hello,

 I'm trying to make a simulation of car like robot in gazebo. The model and
 world file are made and the simulation its ok.
 When i try to read position of my robot on playerjoy -v it return all
 paratetres zero.

 It is my controler: (from world file)

    controller:steering_position2d name=controler1
    wheel
       jointrear_left_wheel_hinge/joint
       typedrive/type
       torque1/torque
    /wheel
    wheel
         jointrear_right_wheel_hinge/joint
       typedrive/type
       torque1/torque
    /wheel
    wheel
        jointfront_right_wheel_hinge/joint
       typesteer/type
       torque1/torque
       steerTorque1/steerTorque
    /wheel
    wheel
         jointfront_left_wheel_hinge/joint
       typesteer/type
       torque1/torque
       steerTorque1/steerTorque
    /wheel

    steerPD10.0 0.0/steerPD

    leftOdomJointfront_left_wheel_caster_hinge/leftOdomJoint
    rightOdomJointfront_right_wheel_caster_hinge/rightOdomJoint
    odomWheelSeparation0.3/odomWheelSeparation
    odomWheelDiameter0.15/odomWheelDiameter

 leftSteeringOdomJointfront_left_wheel_caster_hinge/leftSteeringOdomJoint

 rightSteeringOdomJointfront_right_wheel_caster_hinge/rightSteeringOdomJoint

    interface:position name=position_iface_0/
    interface:actarray name=wheels_actarray_iface/

 Any idea?

 Thanks for replaying http://www.nabble.com/file/p23726082/LINCE_PG.zip
 LINCE_PG.zip
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