Re: RT 3.4.5 - perl updates

2006-03-13 Thread Christopher Vance

On Mon, Mar 13, 2006 at 08:02:26AM +0100, Nikolay Sturm wrote:

* Deanna Phillips [2006-03-13]:

Now I figure I'd better stop, because this might be a huge waste of
time if the updates and additions, or the port itself, aren't even
wanted, or if I'm doing it all wrong.


I am interested in RT myself, so I am very lucky, that I didn't play
with it earlier. :-) I'll take care of your submissions.


Deanna, did you get it to play nice with the base httpdx chroot, or
does this need its own http server?

I gave up trying to package it some time ago, so more power to the
both of you.

--
Christopher Vance



Re: UPDATE: net/irssi-0.8.10

2006-03-13 Thread viq
On Monday 13 March 2006 02:55, Tobias Ulmer wrote:
 On Sun, Mar 12, 2006 at 10:46:07PM +0100, viq wrote:
  Ok, here's another patch, before I start playing with what Antti Harri
  posted. I should start making a changelog ;) So: included
  MODGNU_CONFIG_GUESS_DIRS instead of copying config.* files, added
  installation of sample irssi.conf. Still getting those grep errors on
  configure though.
 
  --
  viq

 It seems to work fine on 3.9 GENERIC#617 i386, but i didn't try to do
 anything fancy.

The main thing that was causing issues were Glib2 warnings due to incorrect 
term_charset being set when you didn't have or had old ~/.irssi.

 Attached is a patch that makes the grep/sed errors go away.

Yeah. Now it complains about rm...
checking if we can use recode, requires GLIB2... yes
checking if we can link dynamic libraries with modules... rm: : Invalid 
argument
rm: : Invalid argument
yes
configure: checking location of ncurses.h file...

 Tobias

-- 
viq

-
Opatentowal majtki z golfem. 
KIM JEST STEFAN?!? | http://www.stefan.pl/



Re: RT 3.4.5 - perl updates

2006-03-13 Thread Deanna Phillips
Christopher Vance [EMAIL PROTECTED] writes:

 Deanna, did you get it to play nice with the base httpdx chroot, or
 does this need its own http server?

Not..yet.  I started from the bottom up when I realized how
tricky that part would be, and how many FLAVORS the whole mess
could have.  Collaboration would be most welcome. :)

-- 
deanna



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2006-03-13 Thread Enigma Music
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several ports updates

2006-03-13 Thread Antoine Jacoutot
Hi...

Last week I sent some updates/new ports and got no feedback whatsoever. Did
anyone have a chance to looks at them ?

- sane-backends-1.0.17 (update)
- ldapvi-1.5 (new)
- spacehulk-1.5beta1 (fixes)
- htmldoc-1.8.23 (fixes)

Note that I can repost the diffs if necessarry.

Thanks!

-- 
Antoine



Re: several ports updates

2006-03-13 Thread Michael Erdely
On 3/13/06, Antoine Jacoutot [EMAIL PROTECTED] wrote:
 Last week I sent some updates/new ports and got no feedback whatsoever. Did
 anyone have a chance to looks at them ?

This was addressed:
http://marc.theaimsgroup.com/?l=openbsd-portsm=113931454024334w=2

On 2/7/06, Nikolay Sturm [EMAIL PROTECTED] wrote:
 just a reminder to all the busy people porting applications atm and
 sending their work to [EMAIL PROTECTED] It's useless, it will be forgotten, 
 don't
 do it. At this point in time we are only concerned with bugfixes and
 cleanup of the ports tree, so that 3.9 will be shipped with the best
 possible ports tree.

-ME

--
http://erdelynet.com/
Support OpenBSD! http://www.openbsd.org/orders.html



Re: several ports updates

2006-03-13 Thread Antoine Jacoutot
Selon Michael Erdely [EMAIL PROTECTED]:

 On 3/13/06, Antoine Jacoutot [EMAIL PROTECTED] wrote:
  Last week I sent some updates/new ports and got no feedback whatsoever. Did
  anyone have a chance to looks at them ?

 This was addressed:
 http://marc.theaimsgroup.com/?l=openbsd-portsm=113931454024334w=2

... that was more than a month ago !
Ports tree is unlocked now.

-- 
Antoine



Re: UPDATE: textproc/libxml

2006-03-13 Thread Jasper Lievisse Adriaanse
On Mon, 13 Mar 2006 08:45:34 +0100
steven mestdagh [EMAIL PROTECTED] wrote:

 here is an update for libxml, which includes numerous bugfixes.
 a bulk build on i386 with this introduced no breakage. please test,
 including 'make regress'. gcc2 platform reports appreciated.
works ok (including regression tests) on alpha.

 
 thanks,
 steven

Cheers,
Jasper

 
 Disclaimer: http://www.kuleuven.be/cwis/email_disclaimer.htm
 


-- 
Humppa is a serious thing!


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update misc/gpsd 2.29 - 2.32

2006-03-13 Thread Chris Kuethe
patches/patch-serial_c integrated upstream and should be deleted

the sample client apps (gpxlogger, cgpxlogger, xgps, cgps,...) are all
now documented in the xgps manpage in case anyone is wondering.

the makefile tries to rebuild the manpages with xmlto, which we don't
have. i faked that out with true since appropriately formatted
manpages are already provided.

CK

--
GDB has a 'break' feature; why doesn't it have 'fix' too?


gpsd.diff
Description: Binary data


Re: UPDATE: expat-2.0.0

2006-03-13 Thread Jasper Lievisse Adriaanse
On Mon, 13 Mar 2006 15:55:15 +0100
Bernd Ahlers [EMAIL PROTECTED] wrote:

 Hi!
 
 Attached is an update to expat-2.0.0. Thanks to steven@ for testing 
 this in a bulk build on i386.
 
 Please test.
 
 Comments, okays?
 
 Bernd
 
Works ok on alpha, and it passes it's tests:

tests/runtests
Expat version: expat_2.0.0
100%: Checks: 48, Failed: 0
tests/runtestspp
Expat version: expat_2.0.0
100%: Checks: 48, Failed: 0

Cheers,
Jasper

-- 
Humppa is a serious thing!


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Re: UPDATE: games/spacehulk

2006-03-13 Thread Jasper Lievisse Adriaanse
On Fri, 10 Mar 2006 15:12:33 +0100
Antoine Jacoutot [EMAIL PROTECTED] wrote:

[...]
 - better DESCR

it wasn't wrapped at 72 characters.
--- DESCR.orig  Mon Mar 13 17:09:20 2006
+++ DESCR   Mon Mar 13 17:10:14 2006
@@ -1,10 +1,11 @@
 Space Hulk is a great board game of Games Workshop in the world of
-Warhammer 4.
-This is a two player turn-based game where one play the 'Marine', the other 
play
-the alien called 'Genestealer'. This video game is a complete conversion of the
-board game with the 2nd edition rules. The project is aiming at providing a way
-to play SpaceHulk on your computer exactly as you could do it with the real
-board version but with some extra : you can play via network (no need to have
-two players in the same room) synchronized or asynchronized (via e-mail), and
-you will even be able to play solo against an artificial intelligent opponent.
-Currently, only HotSeat and Play-By-Email mode game are implemented.
+Warhammer 4.  This is a two player turn-based game where one play
+the 'Marine', the other play the alien called 'Genestealer'. This video
+game is a complete conversion of the board game with the 2nd edition
+rules. The project is aiming at providing a way to play SpaceHulk on
+your computer exactly as you could do it with the real board version but
+with some extra : you can play via network (no need to have two players
+in the same room) synchronized or asynchronized (via e-mail), and you
+will even be able to play solo against an artificial intelligent
+opponent.  Currently, only HotSeat and Play-By-Email mode game are
+implemented.

The port works OK though.

 
 Cheers!
 
 -- 
 Antoine
Cheers,
Jasper

ps: sorry for the previous, empty, e-mail.

-- 
Humppa is a serious thing!


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Re: update misc/gpsd 2.29 - 2.32

2006-03-13 Thread Chris Kuethe
On 3/13/06, Chris Kuethe [EMAIL PROTECTED] wrote:
 patches/patch-serial_c integrated upstream and should be deleted

 the sample client apps (gpxlogger, cgpxlogger, xgps, cgps,...) are all
 now documented in the xgps manpage in case anyone is wondering.

 the makefile tries to rebuild the manpages with xmlto, which we don't
 have. i faked that out with true since appropriately formatted
 manpages are already provided.

one more patch - conversion error in gpsd.c that would cause the wrong
units to be output. here's the diff with that included.

--
GDB has a 'break' feature; why doesn't it have 'fix' too?


gpsd.diff
Description: Binary data


Re: UPDATE: expat-2.0.0

2006-03-13 Thread Matthieu Herrb

Bernd Ahlers wrote:

Hi!

Attached is an update to expat-2.0.0. Thanks to steven@ for testing 
this in a bulk build on i386.


Please test.

Comments, okays?



Imho, it would be nice to put some work on getting this integrated into 
the version in src/lib/, checking it seriously for bugs and eventually 
enabling it.

--
Matthieu



Re: UPDATE: net/irssi-0.8.10

2006-03-13 Thread viq
On Monday 13 March 2006 12:22, Tobias Ulmer wrote:
 On Mon, Mar 13, 2006 at 10:58:33AM +0100, viq wrote:
  [...]
 
   Attached is a patch that makes the grep/sed errors go away.
 
  Yeah. Now it complains about rm...
  checking if we can use recode, requires GLIB2... yes
  checking if we can link dynamic libraries with modules... rm: : Invalid
  argument
  rm: : Invalid argument
  yes
  configure: checking location of ncurses.h file...
 
   Tobias
 
  --
  viq

 Strange, I can't reproduce this.

To make sure I don't have contaminated tree i rm -rf'ed irssi from ports tree, 
checked it out again, copied irssi to /usr/ports/mystuff (before i was 
working on the real one, just now figured out that there exists something 
like that ;), patched it with the last patch i posted, then just copied your 
patch-config to patches/ dir. Same result as above, that system also running 
GENERIC#617 i386 snapshot as yours is. (my other box runs #604)
Yes, certainly strange.

 Tobias

-- 
viq

---
Wzial udzial w zawodach balonowych i... niezle wypadl!
KIM JEST STEFAN?!? | http://www.stefan.pl/



Re: UPDATE: expat-2.0.0

2006-03-13 Thread Damien Miller
On Mon, 13 Mar 2006, Bernd Ahlers wrote:

 Hi!
 
 Attached is an update to expat-2.0.0. Thanks to steven@ for testing 
 this in a bulk build on i386.

Isn't the plan to switch to the in-tree libexpat in the near future?

-d



Re: UPDATE: expat-2.0.0

2006-03-13 Thread Theo de Raadt
I still wish someone would properly audit libexpat.  I looked at it,
and I was totally terrified.  Poeple actually use software that uses
something written this poorly?



Re: UPDATE: games/spacehulk

2006-03-13 Thread Antoine Jacoutot

On Fri, 10 Mar 2006, Antoine Jacoutot wrote:
Hi.

New diff with DESCR wrapped to 72 characters (and not 80!).
Thanks to jasper_at_nedbsd.nl for reminding this to me.

Thanks!

--
Antoine Jacoutot
Observatoire de Paris
SIO - Centre de calcul (Bat 15)
5, Place Jules Janssen
92195 Meudon Cedex
Tel : +33 (0)1.45.07.71.95diff -uNr --exclude=CVS /usr/ports/games/spacehulk/Makefile spacehulk/Makefile
--- /usr/ports/games/spacehulk/Makefile Sat Nov 26 20:18:12 2005
+++ spacehulk/Makefile  Fri Mar 10 14:58:07 2006
@@ -1,9 +1,9 @@
 # $OpenBSD: Makefile,v 1.1.1.1 2005/11/26 19:18:12 alek Exp $
 
-COMMENT=   conversion of Warhammer 4000 into video game
+COMMENT=   total conversion of the Space Hulk board game
 
 DISTNAME=  spacehulk-1.5-beta1
-PKGNAME=   spacehulk-1.5beta1
+PKGNAME=   spacehulk-1.5beta1p0
 CATEGORIES=games x11
 
 HOMEPAGE=  http://r.vinot.free.fr/spacehulk/
@@ -29,5 +29,6 @@
 
 USE_GMAKE= Yes
 USE_LIBTOOL=   Yes
+PORTHOME=  ${WRKDIST}
 
 .include bsd.port.mk
diff -uNr --exclude=CVS /usr/ports/games/spacehulk/pkg/DESCR spacehulk/pkg/DESCR
--- /usr/ports/games/spacehulk/pkg/DESCRSat Nov 26 20:18:13 2005
+++ spacehulk/pkg/DESCR Tue Mar 14 08:42:03 2006
@@ -1,3 +1,11 @@
-Space Hulk is a science-fiction board game in the world of Warhammer
-4. It is aiming at providing a way to play SpaceHulk on your
-computer with the exact same rules as in the board version.
+Space Hulk is a great board game of Games Workshop in the world of
+Warhammer 4.
+This is a two player turn-based game where one play the 'Marine', the
+other play the alien called 'Genestealer'. This video game is a complete
+conversion of the board game with the 2nd edition rules. The project is
+aiming at providing a way to play SpaceHulk on your computer exactly as
+you could do it with the real board version but with some extra : you
+can play via network (no need to have two players in the same room)
+synchronized or asynchronized (via e-mail), and you will even be able to
+play solo against an artificial intelligent opponent. Currently, only
+HotSeat and Play-By-Email mode game are implemented.