Re: new: games/zaz

2011-05-30 Thread Jasper Lievisse Adriaanse
On Mon, May 30, 2011 at 03:07:52PM +0200, Matthias Kilian wrote:
> On Mon, May 30, 2011 at 10:04:13AM +0200, Landry Breuil wrote:
> > > WWW: http://zaz.sourceforge.net/
> > > 
> > > ok?
> > 
> > Why the configure.ac snippet about ftgl ? the .pc file for the -rc5 we
> > have in the ports tree doesnt advertise 2.1.3 ?
> 
> $ pkg-config --exists 'ftgl >= 2.1.3'
> Argument "3~rc5" isn't numeric in numeric gt (>) at /usr/bin/pkg-config line 
> 575.
> 
> One could argue that this is a bug in our pkg-config(1). Or a bug in
> ftgl's version number (2.1.3~rc5). Or in the underspecified version
> numbering scheme in the upstream `original' pkg-config.
Fixed ftgl's pkg-config file just now.

-- 
Cheers,
Jasper

"Capable, generous men do not create victims, they nurture them."



Re: new: games/zaz

2011-05-30 Thread Matthias Kilian
On Mon, May 30, 2011 at 10:04:13AM +0200, Landry Breuil wrote:
> > WWW: http://zaz.sourceforge.net/
> > 
> > ok?
> 
> Why the configure.ac snippet about ftgl ? the .pc file for the -rc5 we
> have in the ports tree doesnt advertise 2.1.3 ?

$ pkg-config --exists 'ftgl >= 2.1.3'
Argument "3~rc5" isn't numeric in numeric gt (>) at /usr/bin/pkg-config line 
575.

One could argue that this is a bug in our pkg-config(1). Or a bug in
ftgl's version number (2.1.3~rc5). Or in the underspecified version
numbering scheme in the upstream `original' pkg-config.


> USE_X11 has been deprecated and can go away..

Ok, i'll remove it.

> as for the
> share/doc/COPYING and friends, i don't remember the policy for those
> files, dunno if we should bother installing them or not.

Nothing important there (a GPLv3, an empty `NEWS' file etc.). The
authors are also listed when you click on the `credits' button in zaz,
so I don't think we need to include that file.


And for share/zaz/copyright.txt: it contains notices about several
audios, fonts and images, which i prefer to include.

Ciao,
Kili



Re: new: games/zaz

2011-05-30 Thread Landry Breuil
On Wed, May 25, 2011 at 10:08:09PM +0200, Matthias Kilian wrote:
> I know I should send out poppler and related diffs, but sometimes you
> have to burn some time with games...
> 
> Information for inst:zaz-1.0.0
> 
> Comment:
> zuma-like arkade game
> 
> Description:
> Zaz is a game where the player has to get rid of incoming balls by
> arranging them in triplets. The idea of the game is loosely based
> on games like Luxor, Zuma and Puzzle Bobble. The twists that make
> Zaz stand out from other games of this type are that the balls have
> to be picked from the path (insted of being randomly assigned for
> the player) and that the player's "vehicle" is also attached to a
> path which is different from level to level.
> 
> Maintainer: Matthias Kilian 
> 
> WWW: http://zaz.sourceforge.net/
> 
> ok?

Why the configure.ac snippet about ftgl ? the .pc file for the -rc5 we
have in the ports tree doesnt advertise 2.1.3 ?

USE_X11 has been deprecated and can go away.. as for the
share/doc/COPYING and friends, i don't remember the policy for those
files, dunno if we should bother installing them or not.

other than those details, ok for me.

Landry



Re: new: games/zaz

2011-05-25 Thread Matthias Kilian
On Wed, May 25, 2011 at 03:46:14PM -0700, Ryan Freeman wrote:
> > I know I should send out poppler and related diffs, but sometimes you
> > have to burn some time with games...
> 
> always ;)

until your fingers hurt.

> runs good here on i386 using keyboard control. I found mouse control
> to work but only when moving slowly...fast mouse movement causes your
> 'vehicle' to just kinda stay in spot and not move. I tried both the
> trackpoint on my thinkpad and a usb mouse to make sure, behavior
> is the same for both. other than that runs excellent and I've already
> played 4 rounds :x cheers,

There may still be some bugs due to uninitialized objects (similar
to what patches/patch-src_frame_events_cpp fixes). This may affect
mouse event handling, too.

Ciao,
Kili



Re: new: games/zaz

2011-05-25 Thread Ryan Freeman
On Wed, May 25, 2011 at 10:08:09PM +0200, Matthias Kilian wrote:
> I know I should send out poppler and related diffs, but sometimes you
> have to burn some time with games...

always ;)

> 
> Information for inst:zaz-1.0.0
> 
> Comment:
> zuma-like arkade game
> 
> Description:
> Zaz is a game where the player has to get rid of incoming balls by
> arranging them in triplets. The idea of the game is loosely based
> on games like Luxor, Zuma and Puzzle Bobble. The twists that make
> Zaz stand out from other games of this type are that the balls have
> to be picked from the path (insted of being randomly assigned for
> the player) and that the player's "vehicle" is also attached to a
> path which is different from level to level.
> 
> Maintainer: Matthias Kilian 
> 
> WWW: http://zaz.sourceforge.net/
> 

runs good here on i386 using keyboard control. I found mouse control
to work but only when moving slowly...fast mouse movement causes your
'vehicle' to just kinda stay in spot and not move. I tried both the
trackpoint on my thinkpad and a usb mouse to make sure, behavior
is the same for both. other than that runs excellent and I've already
played 4 rounds :x cheers,

-ryan

> ok?
> 
> Ciao,
>   Kili




new: games/zaz

2011-05-25 Thread Matthias Kilian
I know I should send out poppler and related diffs, but sometimes you
have to burn some time with games...

Information for inst:zaz-1.0.0

Comment:
zuma-like arkade game

Description:
Zaz is a game where the player has to get rid of incoming balls by
arranging them in triplets. The idea of the game is loosely based
on games like Luxor, Zuma and Puzzle Bobble. The twists that make
Zaz stand out from other games of this type are that the balls have
to be picked from the path (insted of being randomly assigned for
the player) and that the player's "vehicle" is also attached to a
path which is different from level to level.

Maintainer: Matthias Kilian 

WWW: http://zaz.sourceforge.net/

ok?

Ciao,
Kili


zaz.tgz
Description: application/tar-gz