Re: EZ Drummer 2

2015-11-14 Thread Slau Halatyn
Hi Sean,

Well, it seems to me that Strike is capable of doing what you're describing and 
then some. I have no idea what it costs as a stand-alone plug-in or whether 
it's even sold as a stand-alone item. I bought the bundle and never considered 
anything less. I'm not sure if it's also available as a demo. Probably not as 
it's a sizable download. But as far as "stupid simple," it hardly gets simpler 
than pressing play and auditioning patterns by simply pressing a single MIDI 
note to generate a pattern and then pressing a different note to audition a 
different pattern or variation. It's not the kind of thing where you choose a 
pattern and then you can substitute another kit while playing the same pattern. 
It's more a matter of choosing a style and then within that style, you'll have 
a particular sounding kit and what you can do is choose various patterns, mix 
and match the sequences in any order and you have the ability to add custom 
hits using the same kit to supplement the existing patterns. So, to me, it 
seems like it offers the very simplest scenario and you can get quite complex.

Of course, for $99, you can get Slate Drums and program basic patterns while 
changing kits, more along the lines of what you described and, who knows, that 
might end up being the cheaper option.

Cheers,

Slau

On Nov 14, 2015, at 5:38 PM, Sean A. Cummins  wrote:

> Hi Slau,
> 
> What I was looking to accomplish, was to be able to use a MIDI keyboard to
> input some drum/percussion data if necessary,  but to basically load MIDI
> loops/patches into the song structure, and change  drum sets or the
> individual drums in a sampled kit.  I'm not looking to do major MIDI
> editing.  I'll use Logic or Sonar and export and import if necessary if that
> kind of detailing comes up.
> 
> All this for setting up song structure whether to keep the MIDI tracks, or
> to use as a pilot track for the drummer and or musicians while doing initial
> tracking. 
> 
> The old adage, simple-stupid-simple works best for work flow.  Grin!  So
> would Strike be over-kill, or would it possibly be the best solution in your
> opinion?
> Take Care,
> 
> Thanks as always for your time!
> 
> Sean
> 
> 
> 
> -Original Message-
> From: ptaccess@googlegroups.com [mailto:ptaccess@googlegroups.com] On Behalf
> Of Slau Halatyn
> Sent: Saturday, November 14, 2015 1:18 PM
> To: ptaccess@googlegroups.com
> Subject: Re: EZ Drummer 2
> 
> I hesitated before posting this because I wanted to test a couple of things
> for myself first. I mostly record live drums but I've certainly done my
> share of drum programming. With MIDI sequences, it was most often sequenced
> from scratch and, years ago, I'd use Drum Kit from Hell. For several years,
> I haven't done any drum programming because I haven't needed to for any of
> my clients, most of whom have drummers or I'd hire players for projects.
> 
> Some time ago, I bought the AIR Expansion including seven virtual
> instruments. Strike is among them. I took a quick look at strike and played
> a few notes, noticed that it had a ton of variations on patterns and didn't
> pay it much attention. another thing that at first made me wary was a series
> of numbers associated with the factory patches. I assumed these were bpm
> designations which really seemed quite limiting. Well, after some recent
> discussions, I decided to take a closer look.
> 
> the numbers associated with patches are clearly not bpm values and the
> patterns within Strike are completely capable of following the session tampo
> map. the patterns within strike can be supplemented by individual drum hits
> and it's possible to create either incredibly simple patterns or very
> complex ones. I noticed that there are six hundred eighty-nine parameters
> that can be seen by VoiceOver. The plug-in offers a dizzying array of
> possibilities. I've never read the manual but I'm sure it would take some
> reading to understand Strike's full potential but, from what I've seen, it's
> an outstanding plug-in for drum sequences. To me, it seems if somebody wants
> to have one hundred percent control over the smallest detail of a drum
> performance, maybe Strike isn't the answer but, if you want that kind of
> control, get a drummer to play what you want and, even then, you won't have
> control over every aspect of their playing.
> 
> Slau
> 
> On Nov 12, 2015, at 5:33 PM, Sean A. Cummins  wrote:
> 
>> Hi All,
>> 
>> does anyone have any experience with EZ Drummer 2 with regard to 
>> accessibility?  The new features look as if they can be very useful 
>> for work-flow, but not if there's no real access.  For example, the 
>> use a the interactive hands for busying-up the feel or the pattern 
>> finder is slick, but can it be use in a practical way via Voiceover or 
>> another MIDI input device?  And the key word here is "practical ".
>> 
>> Otherwise, I'm open to any input as to an accessible package that 

RE: EZ Drummer 2

2015-11-14 Thread Sean A. Cummins
Thanks Slau, I'll report back for the list.

 


Take Care,
 
Sean
 
 

-Original Message-
From: ptaccess@googlegroups.com [mailto:ptaccess@googlegroups.com] On Behalf
Of Slau Halatyn
Sent: Saturday, November 14, 2015 9:12 PM
To: ptaccess@googlegroups.com
Subject: Re: EZ Drummer 2

Hi Sean,

Well, it seems to me that Strike is capable of doing what you're describing
and then some. I have no idea what it costs as a stand-alone plug-in or
whether it's even sold as a stand-alone item. I bought the bundle and never
considered anything less. I'm not sure if it's also available as a demo.
Probably not as it's a sizable download. But as far as "stupid simple," it
hardly gets simpler than pressing play and auditioning patterns by simply
pressing a single MIDI note to generate a pattern and then pressing a
different note to audition a different pattern or variation. It's not the
kind of thing where you choose a pattern and then you can substitute another
kit while playing the same pattern. It's more a matter of choosing a style
and then within that style, you'll have a particular sounding kit and what
you can do is choose various patterns, mix and match the sequences in any
order and you have the ability to add custom hits using the same kit to
supplement the existing patterns. So, to me, it seems like it offers the
very simplest scenario and you can get quite complex.

Of course, for $99, you can get Slate Drums and program basic patterns while
changing kits, more along the lines of what you described and, who knows,
that might end up being the cheaper option.

Cheers,

Slau

On Nov 14, 2015, at 5:38 PM, Sean A. Cummins  wrote:

> Hi Slau,
> 
> What I was looking to accomplish, was to be able to use a MIDI 
> keyboard to input some drum/percussion data if necessary,  but to 
> basically load MIDI loops/patches into the song structure, and change  
> drum sets or the individual drums in a sampled kit.  I'm not looking 
> to do major MIDI editing.  I'll use Logic or Sonar and export and 
> import if necessary if that kind of detailing comes up.
> 
> All this for setting up song structure whether to keep the MIDI 
> tracks, or to use as a pilot track for the drummer and or musicians 
> while doing initial tracking.
> 
> The old adage, simple-stupid-simple works best for work flow.  Grin!  
> So would Strike be over-kill, or would it possibly be the best 
> solution in your opinion?
> Take Care,
> 
> Thanks as always for your time!
> 
> Sean
> 
> 
> 
> -Original Message-
> From: ptaccess@googlegroups.com [mailto:ptaccess@googlegroups.com] On 
> Behalf Of Slau Halatyn
> Sent: Saturday, November 14, 2015 1:18 PM
> To: ptaccess@googlegroups.com
> Subject: Re: EZ Drummer 2
> 
> I hesitated before posting this because I wanted to test a couple of 
> things for myself first. I mostly record live drums but I've certainly 
> done my share of drum programming. With MIDI sequences, it was most 
> often sequenced from scratch and, years ago, I'd use Drum Kit from 
> Hell. For several years, I haven't done any drum programming because I 
> haven't needed to for any of my clients, most of whom have drummers or I'd
hire players for projects.
> 
> Some time ago, I bought the AIR Expansion including seven virtual 
> instruments. Strike is among them. I took a quick look at strike and 
> played a few notes, noticed that it had a ton of variations on 
> patterns and didn't pay it much attention. another thing that at first 
> made me wary was a series of numbers associated with the factory 
> patches. I assumed these were bpm designations which really seemed 
> quite limiting. Well, after some recent discussions, I decided to take a
closer look.
> 
> the numbers associated with patches are clearly not bpm values and the 
> patterns within Strike are completely capable of following the session 
> tampo map. the patterns within strike can be supplemented by 
> individual drum hits and it's possible to create either incredibly 
> simple patterns or very complex ones. I noticed that there are six 
> hundred eighty-nine parameters that can be seen by VoiceOver. The 
> plug-in offers a dizzying array of possibilities. I've never read the 
> manual but I'm sure it would take some reading to understand Strike's 
> full potential but, from what I've seen, it's an outstanding plug-in 
> for drum sequences. To me, it seems if somebody wants to have one 
> hundred percent control over the smallest detail of a drum 
> performance, maybe Strike isn't the answer but, if you want that kind 
> of control, get a drummer to play what you want and, even then, you won't
have control over every aspect of their playing.
> 
> Slau
> 
> On Nov 12, 2015, at 5:33 PM, Sean A. Cummins 
wrote:
> 
>> Hi All,
>> 
>> does anyone have any experience with EZ Drummer 2 with regard to 
>> accessibility?  The new features look as if they can be very useful 
>> for work-flow, but not if there's no real access. 

RE: Valhalla room presets and Massey plugs, perhaps revisited

2015-11-14 Thread Poppa Bear
No problem, after about a week or ten days of use of the free set up you will 
get a message every time you load up pro tools asking if you would like to 
upgrade. I just click no every time. I may only use it a few times a year, and 
yet the pop up doesn't really bother me. If I find more use then I will 
upgrade. I think that it is a decent plug and all of the parameters are 
accessible from what I can tell. 

-Original Message-
From: ptaccess@googlegroups.com [mailto:ptaccess@googlegroups.com] On Behalf Of 
Brian Casey
Sent: Saturday, November 14, 2015 10:04 AM
To: Pro Tools Accessibility
Subject: RE: Valhalla room presets and Massey plugs, perhaps revisited

Thanks Nate, I'll start with the free massey stuff I guess but will invest in 
the limiter full version. Great to know so thanks for replying

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Re: does protools speak project navigation like reaper on windows?

2015-11-14 Thread TheOreoMonster
Agreed on that front after using PT and Reaper on OS X, Reaper o windows talks 
way too much at times lol. but yeah rather have that than no access 

> On Nov 13, 2015, at 1:56 PM, Scott Chesworth  wrote:
> 
> Setting VO to monitor a counter was kind of laggy last time I tried
> it. Might've changed in the OS updates since, but here, I tend to only
> want speech when I actually ask for info. Reaper would work the same
> way as PT if I had my way, but popular demand is what it is, so Reaper
> talks more.
> 
> Scott
> 
> On 11/13/15, Steve Martin  wrote:
>> also i imagine if yu set it to monitor the main counter field it would
>> speak while navigating by measures and beats.  However it will probably try
>> to do this during  playback so you may want to toggle monitoring on only
>> during editing task and toggle it off during playback.
>> 
>> Sent from my iPhone
>> 
>>> On Nov 13, 2015, at 7:29 AM, Slau Halatyn  wrote:
>>> 
>>> Set a hot spot for each of the four counter displays: the start, end,
>>> length and main counter fields. Whenever you need to know the bar|beat or
>>> minutes:seconds location, query the hot spot with Control-Option-Command
>>> plus the hot spot number.
>>> 
>>> Slau
>>> 
 On Nov 12, 2015, at 10:35 PM, trahern culver 
 wrote:
 
 cool so what counters can you have it reed? and does it reed them all at
 once? or can you set it up to reed specific counters when you want?
 thanks for your help from trey :)
 
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>> 
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> 
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RE: Valhalla room presets and Massey plugs, perhaps revisited

2015-11-14 Thread Brian Casey
Thanks Nate, I'll start with the free massey stuff I guess but will invest in 
the limiter full version. Great to know so thanks for replying

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RE: EZ Drummer 2

2015-11-14 Thread Sean A. Cummins
Hi Slau,

What I was looking to accomplish, was to be able to use a MIDI keyboard to
input some drum/percussion data if necessary,  but to basically load MIDI
loops/patches into the song structure, and change  drum sets or the
individual drums in a sampled kit.  I'm not looking to do major MIDI
editing.  I'll use Logic or Sonar and export and import if necessary if that
kind of detailing comes up.

All this for setting up song structure whether to keep the MIDI tracks, or
to use as a pilot track for the drummer and or musicians while doing initial
tracking. 

The old adage, simple-stupid-simple works best for work flow.  Grin!  So
would Strike be over-kill, or would it possibly be the best solution in your
opinion?
Take Care,
 
Thanks as always for your time!

Sean
 
 

-Original Message-
From: ptaccess@googlegroups.com [mailto:ptaccess@googlegroups.com] On Behalf
Of Slau Halatyn
Sent: Saturday, November 14, 2015 1:18 PM
To: ptaccess@googlegroups.com
Subject: Re: EZ Drummer 2

I hesitated before posting this because I wanted to test a couple of things
for myself first. I mostly record live drums but I've certainly done my
share of drum programming. With MIDI sequences, it was most often sequenced
from scratch and, years ago, I'd use Drum Kit from Hell. For several years,
I haven't done any drum programming because I haven't needed to for any of
my clients, most of whom have drummers or I'd hire players for projects.

Some time ago, I bought the AIR Expansion including seven virtual
instruments. Strike is among them. I took a quick look at strike and played
a few notes, noticed that it had a ton of variations on patterns and didn't
pay it much attention. another thing that at first made me wary was a series
of numbers associated with the factory patches. I assumed these were bpm
designations which really seemed quite limiting. Well, after some recent
discussions, I decided to take a closer look.

the numbers associated with patches are clearly not bpm values and the
patterns within Strike are completely capable of following the session tampo
map. the patterns within strike can be supplemented by individual drum hits
and it's possible to create either incredibly simple patterns or very
complex ones. I noticed that there are six hundred eighty-nine parameters
that can be seen by VoiceOver. The plug-in offers a dizzying array of
possibilities. I've never read the manual but I'm sure it would take some
reading to understand Strike's full potential but, from what I've seen, it's
an outstanding plug-in for drum sequences. To me, it seems if somebody wants
to have one hundred percent control over the smallest detail of a drum
performance, maybe Strike isn't the answer but, if you want that kind of
control, get a drummer to play what you want and, even then, you won't have
control over every aspect of their playing.

Slau

On Nov 12, 2015, at 5:33 PM, Sean A. Cummins  wrote:

> Hi All,
> 
> does anyone have any experience with EZ Drummer 2 with regard to 
> accessibility?  The new features look as if they can be very useful 
> for work-flow, but not if there's no real access.  For example, the 
> use a the interactive hands for busying-up the feel or the pattern 
> finder is slick, but can it be use in a practical way via Voiceover or 
> another MIDI input device?  And the key word here is "practical ".
> 
> Otherwise, I'm open to any input as to an accessible package that 
> works well for use in Pro Tools 12.
> 
> Thanks!
> 
> Sean
> 
> --
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"Pro Tools Accessibility" group.
> To unsubscribe from this group and stop receiving emails from it, send an
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Re: EZ Drummer 2

2015-11-14 Thread Slau Halatyn
I hesitated before posting this because I wanted to test a couple of things for 
myself first. I mostly record live drums but I've certainly done my share of 
drum programming. With MIDI sequences, it was most often sequenced from scratch 
and, years ago, I'd use Drum Kit from Hell. For several years, I haven't done 
any drum programming because I haven't needed to for any of my clients, most of 
whom have drummers or I'd hire players for projects.

Some time ago, I bought the AIR Expansion including seven virtual instruments. 
Strike is among them. I took a quick look at strike and played a few notes, 
noticed that it had a ton of variations on patterns and didn't pay it much 
attention. another thing that at first made me wary was a series of numbers 
associated with the factory patches. I assumed these were bpm designations 
which really seemed quite limiting. Well, after some recent discussions, I 
decided to take a closer look.

the numbers associated with patches are clearly not bpm values and the patterns 
within Strike are completely capable of following the session tampo map. the 
patterns within strike can be supplemented by individual drum hits and it's 
possible to create either incredibly simple patterns or very complex ones. I 
noticed that there are six hundred eighty-nine parameters that can be seen by 
VoiceOver. The plug-in offers a dizzying array of possibilities. I've never 
read the manual but I'm sure it would take some reading to understand Strike's 
full potential but, from what I've seen, it's an outstanding plug-in for drum 
sequences. To me, it seems if somebody wants to have one hundred percent 
control over the smallest detail of a drum performance, maybe Strike isn't the 
answer but, if you want that kind of control, get a drummer to play what you 
want and, even then, you won't have control over every aspect of their playing.

Slau

On Nov 12, 2015, at 5:33 PM, Sean A. Cummins  wrote:

> Hi All,
> 
> does anyone have any experience with EZ Drummer 2 with regard to
> accessibility?  The new features look as if they can be very useful for
> work-flow, but not if there's no real access.  For example, the use a the
> interactive hands for busying-up the feel or the pattern finder is slick,
> but can it be use in a practical way via Voiceover or another MIDI input
> device?  And the key word here is "practical ".
> 
> Otherwise, I'm open to any input as to an accessible package that works well
> for use in Pro Tools 12.
> 
> Thanks!
> 
> Sean 
> 
> -- 
> You received this message because you are subscribed to the Google Groups 
> "Pro Tools Accessibility" group.
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Kevin's tutorial on numpad editing

2015-11-14 Thread Scott Chesworth
Hi folks,

I've got a buddy who's just purchased Pro Tools. Collecting together a
few resources to help him get up and running, and I'm looking for a
link to Kevin's tutorial on numpad editing. Does anyone have it?

Cheers

Scott

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