Re: [pygame] Pyggy Awards are Go, Almost
On Wed, Oct 22, 2008 at 10:28 PM, Greg Ewing [EMAIL PROTECTED]wrote: Richard and I have been working on setting up a web site for the Pyggy Awards, and it's very nearly ready to go! ... So I'm asking for feedback on this -- what would you prefer? More time, or more breathing space before the next PyWeek? -- Greg Greg, maybe you can post also at pyweek messages and / or pyglet-users ( http://groups.google.com/group/pyglet-users ) to reach the teams using pyglet. pyweek messages are death between competitions but probably the RSS feed will reach people. -- claxo
Re: [pygame] Indie Game Host
At least you're safe though =) Anyone thinking about giving GMArcade a try? It seems there has been discussion going back and forth, and some of you have registered on the site. Quoting Frozenball [EMAIL PROTECTED]: Personally I use a software firewall. For example, if the application tries to create a new file, it asks my permission first. It's kind of annoying but at least it keeps me safe. On Thu, Oct 23, 2008 at 12:13 AM, Matt Kremer [EMAIL PROTECTED] wrote: Quoting Lenard Lindstrom [EMAIL PROTECTED]: Aaron Maupin wrote: Matt Kremer wrote: So, now that we know PyGames work with my P.G.O., I hope to see some of you around the community :) It should be a great way to get the word out about your games and allow people to play them without downloading. Uh, you do know that downloading using a Java applet (or whatever your system involves) instead of using the browser is still downloading, right? Maybe you mean play without installing. Also remember that Python is no more secure a language than C. Anything goes. I am aware, as stated before, harmful games should be caught quickly, and the end user should exercise caution. I have a link to my TOS right by the play and download links on every games page.
Re: [pygame] pixel-perfect physics?
For collisions, these are some collisions from funnyboat. They support rotating and all that as long as the images contain alpha, and function the way pygame.sprite.spritecollide works http://pymike.pastebin.com/f56a18850 As for the physics collisions part, I'd like an answer to that too :-D HTH On Fri, Oct 24, 2008 at 3:50 PM, Michael George [EMAIL PROTECTED]wrote: Has anyone had experience using pixel-perfect collision detection with a 2d physics engine? I've looked into pymunk, but that seems to have baked-in collision detection so I don't see how to do it. ODE has rudimentary python bindings and has separate collision detection, but it's intended for 3d and the 2d support hasn't been added to the python port yet. There's the GSOC pygame physics project, but I don't see docs for that and can't tell if it would be suitable. Also, as far as doing the collision detection, AFAICT there isn't a way to rotate a mask, or to do collision detection on rotated objects. Are there plans for something like this, or am I stuck with using an image, rotating it with the transform package and then using Mask.from_surface? Thanks. --Mike -- - pymike Stop loling into a false sense of hilarity