Re: [pygame] Pyggy Awards are Go, Almost

2008-10-24 Thread claudio canepa
On Wed, Oct 22, 2008 at 10:28 PM, Greg Ewing [EMAIL PROTECTED]wrote:

 Richard and I have been working on setting up a web site
 for the Pyggy Awards, and it's very nearly ready to go!
 ...
 So I'm asking for feedback on this -- what would you
 prefer? More time, or more breathing space before the
 next PyWeek?

 --
 Greg

Greg, maybe you can post also at pyweek messages and / or pyglet-users (
http://groups.google.com/group/pyglet-users ) to reach the teams using
pyglet.
pyweek messages are death between competitions but probably the RSS feed
will reach people.
--
claxo


Re: [pygame] Indie Game Host

2008-10-24 Thread Matt Kremer
At least you're safe though =) Anyone thinking about giving GMArcade a  
try? It seems there has been discussion going back and forth, and some  
of you have registered on the site.


Quoting Frozenball [EMAIL PROTECTED]:


Personally I use a software firewall. For example, if the
application tries to create a new file, it asks my permission first.
It's kind of annoying but at least it keeps me safe.

On Thu, Oct 23, 2008 at 12:13 AM, Matt Kremer
[EMAIL PROTECTED] wrote:

Quoting Lenard Lindstrom [EMAIL PROTECTED]:


Aaron Maupin wrote:


Matt Kremer wrote:


So, now that we know PyGames work with my P.G.O., I hope to see  some of
you around the community :) It should be a great way to  get the word out
about your games and allow people to play them  without downloading.


Uh, you do know that downloading using a Java applet (or whatever  your
system involves) instead of using the browser is still
downloading, right?


Maybe you mean play without installing.


Also remember that Python is no more secure a language than C. Anything
goes.


I am aware, as stated before, harmful games should be caught quickly, and
the end user should exercise caution. I have a link to my TOS right by the
play and download links on every games page.










Re: [pygame] pixel-perfect physics?

2008-10-24 Thread pymike
For collisions, these are some collisions from funnyboat. They support
rotating and all that as long as the images contain alpha, and function the
way pygame.sprite.spritecollide works http://pymike.pastebin.com/f56a18850

As for the physics collisions part, I'd like an answer to that too :-D

HTH

On Fri, Oct 24, 2008 at 3:50 PM, Michael George [EMAIL PROTECTED]wrote:

 Has anyone had experience using pixel-perfect collision detection with a 2d
 physics engine?  I've looked into pymunk, but that seems to have baked-in
 collision detection so I don't see how to do it.  ODE has rudimentary python
 bindings and has separate collision detection, but it's intended for 3d and
 the 2d support hasn't been added to the python port yet.  There's the GSOC
 pygame physics project, but I don't see docs for that and can't tell if it
 would be suitable.

 Also, as far as doing the collision detection, AFAICT there isn't a way to
 rotate a mask, or to do collision detection on rotated objects.  Are there
 plans for something like this, or am I stuck with using an image, rotating
 it with the transform package and then using Mask.from_surface?

 Thanks.

 --Mike




-- 
- pymike
Stop loling into a false sense of hilarity