[pygame] GSoC - last time reminder and a quick application advice

2010-04-08 Thread Marcus von Appen
Hi,

those of you who want to participate at the GSoC this yesar, make sure
you apply (if you did not already) until tomorrow, 7pm UTC.
If you submitted a proposal already on this list, but did not get any
fdeedback yet, do not hesitate to submit it to the google webapp
anyways. We will read it and give you further advice, but did not have
time for now to do so (bear with us, we're only humans).

As you know, not anyone will be selected for for working on pygame (this
year probably even less than the years before), so make sure, that you
file a 'backup' application for another project (be it Python or
something else) in case you are really eager to work on some GSoC task.

If you filed or file a backup application, it would be nice to inform us
for which project you did it, so we do not run into trouble and lengthy
discussion, if both, us and the other project wants you to mentor.
Note that a backup application will _not_ have an impact on your chance
of being selected by us, but instead means a higher chance to get
selected in general, so it is strongly recommended and definitely in
your interest ;-).

Regards
Marcus


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Re: [pygame] Participitete in GSoC 2010 python-ctypes

2010-04-08 Thread Arthur Artamonov
On Thu, Apr 8, 2010 at 12:28 PM, Marcus von Appen  wrote:

> Hi Arthur,
>
> On, Wed Mar 31, 2010, Arthur Artamonov wrote:
>
> [...]
>
> > From gsoc2010 projects I mostly like python-ctypes.
> > I whant to make it make up to date and make it complitable with latest
> > python,pygame
> > versions. There also need to add test and examples that uses new
> features. I
> > have used SDL and pygame I think it will help me. I would like to
> > participiete also after GSoC in pygame development. Waiting for
> > question,suggestions and ready to discuss.
>
> you should create a (more) detailled plan about what to accomplish how
> and by when. As pygame-ctypes is in several terms different from pygame
> itself (due to the close wrapping abilities, more or different features
> might be implemented in different ways), outline what you would like to
> do differently from pygame and so forth.
>
> Alex Holkner did a great job on pygame-ctypes back then, so it's
> strongly recommmended that you make yourself familiar with his work
> (the pygame-ctypes project exists as an own branch that you should check
> out and take as base reference for your own work).
>
> Regards
> Marcus
>

Here is new project description version

Project
Update python-ctype. Goal to make python-ctpyes complitable with latest
version
of pygame. Write tests make it work and test on python3. Make every week
build that
can be tested by testers. After 4 start making builds 2-3 time per week.
That will help
detect errors some incomplitness in early stage of development. Currently
there in version of
pygame added new modules such as:
tests,camera,examples,pixelarray,scrap
In tests module there is need to add tests that checkout modules if such
modules
present on system like SDL-ctypes,numpy,numarray,Numeric. There is some
tasks in TODO list
that is in pygame-ctypes repository.


Timeline:
Week 1: Find out all changes of API that schould be done to make
pygame-ctypes,sdl-ctypes updated
Week 2-3: Write one every new API feature test. For test on next stages is
everything workong ok or not.
To see if feature implemented well or not.
Week 4-8: Start adding and refactoring code to make all things updated
Week 9: Make complitable with major python versions especialy with python3
Week 10: Write example applications
Week 11: Write python unittests
Week 12: Finish documentating code and examples of usage

I have downloaded pygame-ctypes source and had problem it wasnt loading some
error was in array.py file. But after downloading svn repository foundout
that its fixed in latest revision.


Re: [pygame] summer of code: OSC networking proposal

2010-04-08 Thread Marcus von Appen
Hi Gabe,

On, Tue Apr 06, 2010, Gabe Silk wrote:

[...]

> *Timeline*
> Week 1: Finalize design and intended API
> Week 2-3: Implement OSC Server
> Weeks 4-5: Implement OSC Client and Message classes, work on first example
> application
> Week 6-7: Implement Bundles, complete first example application
> Week 8: Finalize multicast API
> Week 9-10: Implement multicast, complete second example application
> Week 11: System and integration testing; complete third example application
> Week 12: Finish up documentation for system and examples

I'm not sure, whether it would fit your timeline, but an integration or
interface of the available portmidi interface of pygame (pygame.midi)
with your message classes would be quite helpful for most people, I
think. That would allow some easy bridging from the midi-based
controller application to an OSC server being available elsewhere
without having to create the bridge manually.

Though that might be something edgy for several midi devices (due to the
open namespaces for OSC) and incompatibilities with MIDI, some generic
message type might help people to get their stuff up and running much
faster.

Regards
Marcus


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Re: [pygame] Re: My GSoC student project proposal. Please have a look :)

2010-04-08 Thread Marcus von Appen
Hi Piyawut,

On, Mon Apr 05, 2010, Rambo + Robocop wrote:

[...]

The main drawback of your proposal is the absence of concrete plans,
which libraries to look at and for which graphics formats you plan to
implement the support (and how you'll do that). Though you mention some
libraries, it's a bit too unspecific in that area.

Regards
Marcus


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Re: [pygame] Participitete in GSoC 2010 python-ctypes

2010-04-08 Thread Marcus von Appen
Hi Arthur,

On, Wed Mar 31, 2010, Arthur Artamonov wrote:

[...]
 
> From gsoc2010 projects I mostly like python-ctypes.
> I whant to make it make up to date and make it complitable with latest
> python,pygame
> versions. There also need to add test and examples that uses new features. I
> have used SDL and pygame I think it will help me. I would like to
> participiete also after GSoC in pygame development. Waiting for
> question,suggestions and ready to discuss.

you should create a (more) detailled plan about what to accomplish how
and by when. As pygame-ctypes is in several terms different from pygame
itself (due to the close wrapping abilities, more or different features
might be implemented in different ways), outline what you would like to
do differently from pygame and so forth.

Alex Holkner did a great job on pygame-ctypes back then, so it's
strongly recommmended that you make yourself familiar with his work
(the pygame-ctypes project exists as an own branch that you should check
out and take as base reference for your own work).

Regards
Marcus


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Re: [pygame] aplication draft

2010-04-08 Thread Ark
Hi.
It's a text file name caplication.

ark

On Thu, Apr 8, 2010 at 9:30 AM, Alex Nordlund  wrote:
> caplication?
>
> ---
> //Alex
> "Look boys, the graphical part is done. Now we just have to code it!" --tdist
>
>
>
> On Thu, Apr 8, 2010 at 3:28 AM, Ark  wrote:
>> Hi everyone.
>> A little late, but I'm sending a draft for my gsoc application.  I'll
>> listen to any suggestions you send.  I'm planning on submitting it
>> tomorrow.
>>
>> Thanks in advance.
>>
>> ark
>>
>


Re: [pygame] aplication draft

2010-04-08 Thread Alex Nordlund
caplication?

---
//Alex
"Look boys, the graphical part is done. Now we just have to code it!" --tdist



On Thu, Apr 8, 2010 at 3:28 AM, Ark  wrote:
> Hi everyone.
> A little late, but I'm sending a draft for my gsoc application.  I'll
> listen to any suggestions you send.  I'm planning on submitting it
> tomorrow.
>
> Thanks in advance.
>
> ark
>