[pygame] GSoC - last time reminder and a quick application advice
Hi, those of you who want to participate at the GSoC this yesar, make sure you apply (if you did not already) until tomorrow, 7pm UTC. If you submitted a proposal already on this list, but did not get any fdeedback yet, do not hesitate to submit it to the google webapp anyways. We will read it and give you further advice, but did not have time for now to do so (bear with us, we're only humans). As you know, not anyone will be selected for for working on pygame (this year probably even less than the years before), so make sure, that you file a 'backup' application for another project (be it Python or something else) in case you are really eager to work on some GSoC task. If you filed or file a backup application, it would be nice to inform us for which project you did it, so we do not run into trouble and lengthy discussion, if both, us and the other project wants you to mentor. Note that a backup application will _not_ have an impact on your chance of being selected by us, but instead means a higher chance to get selected in general, so it is strongly recommended and definitely in your interest ;-). Regards Marcus pgpAfCZhX25Zc.pgp Description: PGP signature
Re: [pygame] Participitete in GSoC 2010 python-ctypes
On Thu, Apr 8, 2010 at 12:28 PM, Marcus von Appen wrote: > Hi Arthur, > > On, Wed Mar 31, 2010, Arthur Artamonov wrote: > > [...] > > > From gsoc2010 projects I mostly like python-ctypes. > > I whant to make it make up to date and make it complitable with latest > > python,pygame > > versions. There also need to add test and examples that uses new > features. I > > have used SDL and pygame I think it will help me. I would like to > > participiete also after GSoC in pygame development. Waiting for > > question,suggestions and ready to discuss. > > you should create a (more) detailled plan about what to accomplish how > and by when. As pygame-ctypes is in several terms different from pygame > itself (due to the close wrapping abilities, more or different features > might be implemented in different ways), outline what you would like to > do differently from pygame and so forth. > > Alex Holkner did a great job on pygame-ctypes back then, so it's > strongly recommmended that you make yourself familiar with his work > (the pygame-ctypes project exists as an own branch that you should check > out and take as base reference for your own work). > > Regards > Marcus > Here is new project description version Project Update python-ctype. Goal to make python-ctpyes complitable with latest version of pygame. Write tests make it work and test on python3. Make every week build that can be tested by testers. After 4 start making builds 2-3 time per week. That will help detect errors some incomplitness in early stage of development. Currently there in version of pygame added new modules such as: tests,camera,examples,pixelarray,scrap In tests module there is need to add tests that checkout modules if such modules present on system like SDL-ctypes,numpy,numarray,Numeric. There is some tasks in TODO list that is in pygame-ctypes repository. Timeline: Week 1: Find out all changes of API that schould be done to make pygame-ctypes,sdl-ctypes updated Week 2-3: Write one every new API feature test. For test on next stages is everything workong ok or not. To see if feature implemented well or not. Week 4-8: Start adding and refactoring code to make all things updated Week 9: Make complitable with major python versions especialy with python3 Week 10: Write example applications Week 11: Write python unittests Week 12: Finish documentating code and examples of usage I have downloaded pygame-ctypes source and had problem it wasnt loading some error was in array.py file. But after downloading svn repository foundout that its fixed in latest revision.
Re: [pygame] summer of code: OSC networking proposal
Hi Gabe, On, Tue Apr 06, 2010, Gabe Silk wrote: [...] > *Timeline* > Week 1: Finalize design and intended API > Week 2-3: Implement OSC Server > Weeks 4-5: Implement OSC Client and Message classes, work on first example > application > Week 6-7: Implement Bundles, complete first example application > Week 8: Finalize multicast API > Week 9-10: Implement multicast, complete second example application > Week 11: System and integration testing; complete third example application > Week 12: Finish up documentation for system and examples I'm not sure, whether it would fit your timeline, but an integration or interface of the available portmidi interface of pygame (pygame.midi) with your message classes would be quite helpful for most people, I think. That would allow some easy bridging from the midi-based controller application to an OSC server being available elsewhere without having to create the bridge manually. Though that might be something edgy for several midi devices (due to the open namespaces for OSC) and incompatibilities with MIDI, some generic message type might help people to get their stuff up and running much faster. Regards Marcus pgpIqf5rrJ5VU.pgp Description: PGP signature
Re: [pygame] Re: My GSoC student project proposal. Please have a look :)
Hi Piyawut, On, Mon Apr 05, 2010, Rambo + Robocop wrote: [...] The main drawback of your proposal is the absence of concrete plans, which libraries to look at and for which graphics formats you plan to implement the support (and how you'll do that). Though you mention some libraries, it's a bit too unspecific in that area. Regards Marcus pgpoEkaYw8v9J.pgp Description: PGP signature
Re: [pygame] Participitete in GSoC 2010 python-ctypes
Hi Arthur, On, Wed Mar 31, 2010, Arthur Artamonov wrote: [...] > From gsoc2010 projects I mostly like python-ctypes. > I whant to make it make up to date and make it complitable with latest > python,pygame > versions. There also need to add test and examples that uses new features. I > have used SDL and pygame I think it will help me. I would like to > participiete also after GSoC in pygame development. Waiting for > question,suggestions and ready to discuss. you should create a (more) detailled plan about what to accomplish how and by when. As pygame-ctypes is in several terms different from pygame itself (due to the close wrapping abilities, more or different features might be implemented in different ways), outline what you would like to do differently from pygame and so forth. Alex Holkner did a great job on pygame-ctypes back then, so it's strongly recommmended that you make yourself familiar with his work (the pygame-ctypes project exists as an own branch that you should check out and take as base reference for your own work). Regards Marcus pgp6Mld6r5EF3.pgp Description: PGP signature
Re: [pygame] aplication draft
Hi. It's a text file name caplication. ark On Thu, Apr 8, 2010 at 9:30 AM, Alex Nordlund wrote: > caplication? > > --- > //Alex > "Look boys, the graphical part is done. Now we just have to code it!" --tdist > > > > On Thu, Apr 8, 2010 at 3:28 AM, Ark wrote: >> Hi everyone. >> A little late, but I'm sending a draft for my gsoc application. I'll >> listen to any suggestions you send. I'm planning on submitting it >> tomorrow. >> >> Thanks in advance. >> >> ark >> >
Re: [pygame] aplication draft
caplication? --- //Alex "Look boys, the graphical part is done. Now we just have to code it!" --tdist On Thu, Apr 8, 2010 at 3:28 AM, Ark wrote: > Hi everyone. > A little late, but I'm sending a draft for my gsoc application. I'll > listen to any suggestions you send. I'm planning on submitting it > tomorrow. > > Thanks in advance. > > ark >