[pygame] pygame-website under development?
Hi, ist www.pygame.org still under active development? Does anybody know who is responsible? Is it Pete Shinners? http://www.pygame.org/wiki/todo mentions planned development tasks like a ranking system and so on. I would like to add one feature to the wishlist: a flag concerning the readiness of a game. There are so many games, thats great, but it is very complicated to find games which are developed far enough to be really playable. Best regards, Enrico
Re: [pygame] pygame-website under development?
That sounds like a good idea, Enrico. Often it isn't explicit just how complete a posted game (or program) is. On 22 May 2010 03:11, Enrico Kochon ekoc...@uni-osnabrueck.de wrote: Hi, ist www.pygame.org still under active development? Does anybody know who is responsible? Is it Pete Shinners? http://www.pygame.org/wiki/todo mentions planned development tasks like a ranking system and so on. I would like to add one feature to the wishlist: a flag concerning the readiness of a game. There are so many games, thats great, but it is very complicated to find games which are developed far enough to be really playable. Best regards, Enrico
Re: [pygame] pygame-website under development?
I think the version field can be used for this. On Sat, May 22, 2010 at 8:11 AM, Enrico Kochon ekoc...@uni-osnabrueck.dewrote: Hi, ist www.pygame.org still under active development? Does anybody know who is responsible? Is it Pete Shinners? http://www.pygame.org/wiki/todo mentions planned development tasks like a ranking system and so on. I would like to add one feature to the wishlist: a flag concerning the readiness of a game. There are so many games, thats great, but it is very complicated to find games which are developed far enough to be really playable. Best regards, Enrico
Re: [pygame] pygame-website under development?
René Dudfield schrieb: I think the version field can be used for this. On Sat, May 22, 2010 at 8:11 AM, Enrico Kochon ekoc...@uni-osnabrueck.dewrote: Hi, ist www.pygame.org still under active development? Does anybody know who is responsible? Is it Pete Shinners? http://www.pygame.org/wiki/todo mentions planned development tasks like a ranking system and so on. I would like to add one feature to the wishlist: a flag concerning the readiness of a game. There are so many games, thats great, but it is very complicated to find games which are developed far enough to be really playable. Best regards, Enrico Hi, yes the version field should be enough. Thus, my featurerequest was slightly incorrect: I ought to wish it was possible to search projects with a certain version. Netherless, the field version is free text, a version numbering system, or good default text choices (alpha, beta, release) are not given. By the way: there is a promising site http://pygameweb.no-ip.org/, what is this all about? Will it replace the offical pygame.org? Regards, Enrico
Re: [pygame] pygame-website under development?
On Sat, May 22, 2010 at 1:33 PM, Enrico Kochon ekoc...@uni-osnabrueck.dewrote: René Dudfield schrieb: I think the version field can be used for this. On Sat, May 22, 2010 at 8:11 AM, Enrico Kochon ekoc...@uni-osnabrueck.dewrote: Hi, ist www.pygame.org still under active development? Does anybody know who is responsible? Is it Pete Shinners? http://www.pygame.org/wiki/todo mentions planned development tasks like a ranking system and so on. I would like to add one feature to the wishlist: a flag concerning the readiness of a game. There are so many games, thats great, but it is very complicated to find games which are developed far enough to be really playable. Best regards, Enrico Hi, yes the version field should be enough. Thus, my featurerequest was slightly incorrect: I ought to wish it was possible to search projects with a certain version. Netherless, the field version is free text, a version numbering system, or good default text choices (alpha, beta, release) are not given. By the way: there is a promising site http://pygameweb.no-ip.org/, what is this all about? Will it replace the offical pygame.org? Regards, Enrico Yeah, I think some sort of search page using the version number would be cool. Searches where you can select = 1, beta, alpha etc might be useful. cu.
Re: [pygame] pygame.error: video system not initialized
Hi DROID (and Alex), DR0ID wrote: Hi Lenard I figured out that you were deliberately vague, Ok, I misunderstood. but I thought that he might use some more specific help based on his response (Well, it was not doing anything anyway, so I commented it out. The error is now gone). This looked for me as he didn't find the real problem (which is the combination of lines 38, 40 and 68, as you state in the latest emails). Yes, Alex accidentally created a second if statement when adding cursor control to his program. Merging the two if's in checkForHotkey solves the problem. Oh, and Alex, it is best to nitialize a global flag like running only once in a program -- assign True to it only at startup. Then when it is set False you know it will stay False. For the ctrl-arrow problem: on win systems the ctrl-arrow causes the cursor to move from word to word in a text editor (instead from character to charachter). This is probably a special event send on the windows message queue which pygame does not handle as far as I know. I tried in on Windows; no problem. Word movement would be handled by the editor, not the OS anyway. ctrl-arrow does the same thing in Thunderbird under Linux. So it is merely a convention (and one I was unaware of. Thanks). Lenard
Re: [pygame] pygame.error: video system not initialized
On 5/22/10, Lenard Lindstrom le...@telus.net wrote: Hi DROID (and Alex), DR0ID wrote: Hi Lenard I figured out that you were deliberately vague, Ok, I misunderstood. but I thought that he might use some more specific help based on his response (Well, it was not doing anything anyway, so I commented it out. The error is now gone). This looked for me as he didn't find the real problem (which is the combination of lines 38, 40 and 68, as you state in the latest emails). Yes, Alex accidentally created a second if statement when adding cursor control to his program. Merging the two if's in checkForHotkey solves the problem. Oh, and Alex, it is best to nitialize a global flag like running only once in a program -- assign True to it only at startup. Then when it is set False you know it will stay False. Good point, but in looking at my first-ever attempt at Pygame (last year) I realized I use a simple while 1 loop, so that global is gone. In future, though, you are right. For the ctrl-arrow problem: on win systems the ctrl-arrow causes the cursor to move from word to word in a text editor (instead from character to charachter). This is probably a special event send on the windows message queue which pygame does not handle as far as I know. I tried in on Windows; no problem. Word movement would be handled by the editor, not the OS anyway. ctrl-arrow does the same thing in Thunderbird under Linux. So it is merely a convention (and one I was unaware of. Thanks). When you run the program, and press ctrl-right as soon as the window loads, what happens? That is, what does the caption say? What about ctrl-shift-d? Or are you running a test program you wrote, not my code? I ask because, even when I turn off my screen reader (which I thought might be catching the keypress before pygame) I am not moved around like I should be. Pressing ctrl-right should display A 21, since ctrl-arrow moves you to the edge of the board in the direction of the arrow. Thanks. Lenard -- Have a great day, Alex (msg sent from GMail website) mehg...@gmail.com; http://www.facebook.com/mehgcap
Re: [pygame] pygame.error: video system not initialized
On 5/22/10, Lenard Lindstrom le...@telus.net wrote: Hi, Alex Hall wrote: When you run the program, and press ctrl-right as soon as the window loads, what happens? That is, what does the caption say? What about ctrl-shift-d? Or are you running a test program you wrote, not my code? I ask because, even when I turn off my screen reader (which I thought might be catching the keypress before pygame) I am not moved around like I should be. Pressing ctrl-right should display A 21, since ctrl-arrow moves you to the edge of the board in the direction of the arrow. Thanks. I am using your program. And crtl-right arrow gives me B1 on Windows. I even had an extra window open for it to jump to if it was so inclined. Hmmm... Well, at least I know my screen reader is not messing anything up, or that it is not some fluke in win7x64. Thanks for the info. Lenard -- Have a great day, Alex (msg sent from GMail website) mehg...@gmail.com; http://www.facebook.com/mehgcap