Re: [pygame] Help with pygame

2011-12-12 Thread Ian Mallett
On Mon, Dec 12, 2011 at 4:06 PM, Christopher Night
wrote:

> Can you please post images.BMP? You know, the image file you actually
> tried to load? I think it's possible your pygame was installed without
> support for file types other than uncompressed BMP. Try putting this in the
> python interpreter and tell us what you get. (Copy and paste the output
> exactly as you get it. Don't try to summarize):
>
> open("images.BMP") ; import pygame ; pygame.image.get_extended() ;
> pygame.image.load("images.BMP")
>
> Just a helpful tip, but it's kind of frustrating for people to try to help
> you when you "keep switching it around". It's great to try to work things
> out, but you need to be consistent when you ask for help. Don't say "this
> code snippet produces this error" if the error was actually produced by a
> different code snippet. You'll get much better help back. :)
>
> -Christopher

+1

I recommend just posting a .zip, at this point, with all your files in it.


Re: [pygame] Help with pygame

2011-12-12 Thread Christopher Night
Can you please post images.BMP? You know, the image file you actually tried
to load? I think it's possible your pygame was installed without support
for file types other than uncompressed BMP. Try putting this in the python
interpreter and tell us what you get. (Copy and paste the output exactly as
you get it. Don't try to summarize):

open("images.BMP") ; import pygame ; pygame.image.get_extended() ;
pygame.image.load("images.BMP")

Just a helpful tip, but it's kind of frustrating for people to try to help
you when you "keep switching it around". It's great to try to work things
out, but you need to be consistent when you ask for help. Don't say "this
code snippet produces this error" if the error was actually produced by a
different code snippet. You'll get much better help back. :)

-Christopher

On Mon, Dec 12, 2011 at 5:45 PM, Zack Baker  wrote:

> Just because I keep switching it around and trying different images with
> different extensions. I get the same error with all though
>
> -Zack
>
>
> On Dec 12, 2011, at 4:40 PM, Christopher Night 
> wrote:
>
> Okay obvious question why is your code trying to load a file
> called images.BMP if this file's name is green-car.png?
>
> -Christopher
>
> On Mon, Dec 12, 2011 at 4:25 PM, Zack Baker  wrote:
>
>> 
>>
>> On Dec 11, 2011, at 9:38 PM, Sean Wolfe wrote:
>>
>> also .. the error says windows bmp but you're on osx ... maybe we have
>> a bug handling bmps in osx?
>>
>> On Sun, Dec 11, 2011 at 11:36 PM, Sean Wolfe  wrote:
>>
>> is there a reason why you're loading the image in the while loop? The
>>
>> way I'm reading the code you're loading the bmp every 100ms based on
>>
>> clock.tick(10).
>>
>>
>> How about loading the image first then running the loop.
>>
>>
>> How big is the bmp?
>>
>>
>> On Sun, Dec 11, 2011 at 9:44 PM, Brian Fisher 
>> wrote:
>>
>> Zach, code looks fine - can you attach the image as well? The problem
>>
>> may lie with it.
>>
>>
>> thanks
>>
>>
>> On Sun, Dec 11, 2011 at 2:49 PM, Zack Baker  wrote:
>>
>> Ok guys heres the code. Same error, better code.
>>
>> #!/usr/bin/env python
>>
>>
>> import pygame
>>
>> pygame.init()
>>
>>
>> #Set height and width of the screen
>>
>> size=[400,500]
>>
>> screen=pygame.display.set_mode(size)
>>
>>
>>
>> #Loop until user clicks the close button
>>
>> done=False
>>
>> clock=pygame.time.Clock()
>>
>>
>> while done==False:
>>
>> #This limits the while loop to a max of 10 times per second
>>
>> clock.tick(10)
>>
>>
>> for event in pygame.event.get():
>>
>> if event.type==pygame.QUIT:
>>
>> done=True
>>
>> car=pygame.image.load('images.BMP')
>>
>> screen.blit(car, (50, 100))
>>
>> pygame.display.flip()
>>
>>
>>
>> pygame.quit()
>>
>>
>>
>>
>>
>>
>>
>>
>> pygame.quit()
>>
>>
>>
>>
>>
>> --
>>
>> A musician must make music, an artist must paint, a poet must write,
>>
>> if he is to be ultimately at peace with himself.
>>
>> - Abraham Maslow
>>
>>
>>
>>
>> --
>> A musician must make music, an artist must paint, a poet must write,
>> if he is to be ultimately at peace with himself.
>> - Abraham Maslow
>>
>>
>>
>


Re: [pygame] Help with pygame

2011-12-12 Thread Zack Baker
Just because I keep switching it around and trying different images with 
different extensions. I get the same error with all though

-Zack


On Dec 12, 2011, at 4:40 PM, Christopher Night  wrote:

> Okay obvious question why is your code trying to load a file called 
> images.BMP if this file's name is green-car.png?
> 
> -Christopher
> 
> On Mon, Dec 12, 2011 at 4:25 PM, Zack Baker  wrote:
> 
> 
> On Dec 11, 2011, at 9:38 PM, Sean Wolfe wrote:
> 
>> also .. the error says windows bmp but you're on osx ... maybe we have
>> a bug handling bmps in osx?
>> 
>> On Sun, Dec 11, 2011 at 11:36 PM, Sean Wolfe  wrote:
>>> is there a reason why you're loading the image in the while loop? The
>>> way I'm reading the code you're loading the bmp every 100ms based on
>>> clock.tick(10).
>>> 
>>> How about loading the image first then running the loop.
>>> 
>>> How big is the bmp?
>>> 
>>> On Sun, Dec 11, 2011 at 9:44 PM, Brian Fisher  
>>> wrote:
 Zach, code looks fine - can you attach the image as well? The problem
 may lie with it.
 
 thanks
 
 On Sun, Dec 11, 2011 at 2:49 PM, Zack Baker  wrote:
> Ok guys heres the code. Same error, better code.
> #!/usr/bin/env python
> 
> import pygame
> pygame.init()
> 
> #Set height and width of the screen
> size=[400,500]
> screen=pygame.display.set_mode(size)
> 
> 
> #Loop until user clicks the close button
> done=False
> clock=pygame.time.Clock()
> 
> while done==False:
> #This limits the while loop to a max of 10 times per second
> clock.tick(10)
> 
> for event in pygame.event.get():
> if event.type==pygame.QUIT:
> done=True
> car=pygame.image.load('images.BMP')
> screen.blit(car, (50, 100))
> pygame.display.flip()
> 
> 
> pygame.quit()
> 
> 
> 
> 
> 
> 
> 
> pygame.quit()
> 
>>> 
>>> 
>>> 
>>> --
>>> A musician must make music, an artist must paint, a poet must write,
>>> if he is to be ultimately at peace with himself.
>>> - Abraham Maslow
>> 
>> 
>> 
>> -- 
>> A musician must make music, an artist must paint, a poet must write,
>> if he is to be ultimately at peace with himself.
>> - Abraham Maslow
> 
> 


Re: [pygame] setting + modifying a variable for use across the entire application

2011-12-12 Thread Russell Jones
"""
I'm not sure that works as you expect, though perhaps I've misunderstood
what you're doing. Have a look at this and see what you think.

Note file2.x stays as 1, but config.mutated changes to 2

c.m reset file1
1
1
c.m incd file3
1
f1 2
f2 2
f3 2
"""
#__main__
import file1 as a
import file2
print(file2.x)
import file1 as b
print(file2.x)
import file3 as c
print(file2.x)
print("f1 "+str(a.config.mutated))
print("f2 "+str(b.config.mutated))
print("f3 "+str(c.config.mutated))

#config.py
blah="blah"
#file1/3
import config
try:
  if(config.mutated):
print ("c.m incd "+ __name__)
config.mutated+=1
except:
  config.mutated=1
  print ("c.m reset "+ __name__)
#file2
import config
x=config.mutated
#file1/3
import config
try:
  if(config.mutated):
print ("c.m incd "+ __name__)
config.mutated+=1
except:
  config.mutated=1
  print ("c.m reset "+ __name__)


Re: [pygame] spammity spam on /wiki/patchesandbugs

2011-12-12 Thread Sean Wolfe
More! No errors this time.

COMPLETED
http://www.pygame.org/wiki/ShadowEffects
http://www.pygame.org/wiki/SimpleFontManager
http://www.pygame.org/wiki/SimpleOpenGL2dClasses
http://www.pygame.org/wiki/SmallerRectForSpriteCollision
http://www.pygame.org/wiki/SmoothInterpolator
http://www.pygame.org/wiki/SpatialHashMap
http://www.pygame.org/wiki/SpatialHash_for_Pygame
http://www.pygame.org/wiki/Spritesheet
http://www.pygame.org/wiki/SubtractRects
http://www.pygame.org/wiki/TextureCoordinateArithmetic
http://www.pygame.org/wiki/TextWrapping
http://www.pygame.org/wiki/toggle_fullscreen
http://www.pygame.org/wiki/TTFToBitmapConverter
http://www.pygame.org/wiki/WindowResizing
http://www.pygame.org/wiki/WxPython

On Mon, Dec 12, 2011 at 3:52 PM, Sean Wolfe  wrote:
> More pages done, and one more ordinal error:
>
> MIGRATED
> http://www.pygame.org/wiki/distributing
> http://www.pygame.org/wiki/FrequentlyAskedQuestions
> http://www.pygame.org/wiki/Glossary
> http://www.pygame.org/wiki/gsoc2009ideas
> http://www.pygame.org/wiki/gui
> http://www.pygame.org/wiki/gsoc2011ideas
> http://www.pygame.org/wiki/guinew
> http://www.pygame.org/wiki/Hacking
> http://www.pygame.org/wiki/helprequesthowto
> http://www.pygame.org/wiki/interviews
> http://www.pygame.org/wiki/kubuntu
> http://www.pygame.org/wiki/macintosh
> http://www.pygame.org/wiki/MacSVNCompile
>
> ERROR
> http://www.pygame.org/wiki/gsoc2009readinglist
>
> C:\scratchpad\pygame>wiki2bitbucket.py gsoc2009readinglist
> Traceback (most recent call last):
>  File "C:\scratchpad\pygame\wiki2bitbucket.py", line 39, in 
>    creole_version = html2creole(unicode(pretty_html))
> UnicodeDecodeError: 'ascii' codec can't decode byte 0xc3 in position
> 5276: ordinal not in range(128)
>
>
>
>
> On Wed, Dec 7, 2011 at 4:49 PM, René Dudfield  wrote:
>> Nice work Sean :)
>>
>>
>>
>> On Wed, Dec 7, 2011 at 6:50 PM, Sean Wolfe  wrote:
>>>
>>> More! more! Also some problems which are detailed in the ATTEMPTED
>>> section below.
>>>
>>> ---
>>> DONE:
>>> http://www.pygame.org/wiki/WindowsExecutables_Py2Exe
>>> http://www.pygame.org/wiki/syntax
>>> http://www.pygame.org/wiki/python3porting
>>> http://www.pygame.org/wiki/Pygame2exe
>>> http://www.pygame.org/wiki/pgreloaded
>>> http://www.pygame.org/wiki/surfarray_profile
>>> http://www.pygame.org/wiki/Optimisations
>>> http://www.pygame.org/wiki/AlternateJpegBuild
>>> http://www.pygame.org/wiki/MinGWBuildingDependenciesByHand
>>> http://www.pygame.org/wiki/MingWlibtiffBuild?action=view
>>> http://www.pygame.org/wiki/PreparingMinGW
>>>
>>>
>>> HG complained that this was already tracked, but I submitted anyway:
>>> http://www.pygame.org/wiki/MingW
>>>
>>>
>>> ---
>>> ATTEMPTED BUT FAILED:
>>>
>>> this says it's already tracked... I didn't override it:
>>> http://www.pygame.org/wiki/sandbox
>>>
>>> This one had a UnicodeDecodeError in wiki2bitbucket.py which I didn't
>>> try to fix:
>>> http://www.pygame.org/wiki/demo.png
>>>
>>> This one says already tracked, not sure how to proceed:
>>> http://www.pygame.org/wiki/todo
>>>
>>>
>>> More to follow!
>>>
>>>
>>>
>>>
>>> On Wed, Dec 7, 2011 at 11:35 AM, René Dudfield  wrote:
>>> > On Wed, Dec 7, 2011 at 3:06 PM, Sean Wolfe  wrote:
>>> >>
>>> >> there are some spam top level pages like 'weight_loss' . Is there an
>>> >> interface or keyword to use to delete these top level pages?
>>> >>
>>> >
>>> > Hi,
>>> >
>>> > we can just ignore those ones, and not add them to the new wiki.
>>> >
>>> > cheers,
>>>
>>>
>>>
>>> --
>>> A musician must make music, an artist must paint, a poet must write,
>>> if he is to be ultimately at peace with himself.
>>> - Abraham Maslow
>>
>>
>
>
>
> --
> A musician must make music, an artist must paint, a poet must write,
> if he is to be ultimately at peace with himself.
> - Abraham Maslow



-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow


Re: [pygame] spammity spam on /wiki/patchesandbugs

2011-12-12 Thread Sean Wolfe
More pages done, and one more ordinal error:

MIGRATED
http://www.pygame.org/wiki/distributing
http://www.pygame.org/wiki/FrequentlyAskedQuestions
http://www.pygame.org/wiki/Glossary
http://www.pygame.org/wiki/gsoc2009ideas
http://www.pygame.org/wiki/gui
http://www.pygame.org/wiki/gsoc2011ideas
http://www.pygame.org/wiki/guinew
http://www.pygame.org/wiki/Hacking
http://www.pygame.org/wiki/helprequesthowto
http://www.pygame.org/wiki/interviews
http://www.pygame.org/wiki/kubuntu
http://www.pygame.org/wiki/macintosh
http://www.pygame.org/wiki/MacSVNCompile

ERROR
http://www.pygame.org/wiki/gsoc2009readinglist

C:\scratchpad\pygame>wiki2bitbucket.py gsoc2009readinglist
Traceback (most recent call last):
  File "C:\scratchpad\pygame\wiki2bitbucket.py", line 39, in 
creole_version = html2creole(unicode(pretty_html))
UnicodeDecodeError: 'ascii' codec can't decode byte 0xc3 in position
5276: ordinal not in range(128)




On Wed, Dec 7, 2011 at 4:49 PM, René Dudfield  wrote:
> Nice work Sean :)
>
>
>
> On Wed, Dec 7, 2011 at 6:50 PM, Sean Wolfe  wrote:
>>
>> More! more! Also some problems which are detailed in the ATTEMPTED
>> section below.
>>
>> ---
>> DONE:
>> http://www.pygame.org/wiki/WindowsExecutables_Py2Exe
>> http://www.pygame.org/wiki/syntax
>> http://www.pygame.org/wiki/python3porting
>> http://www.pygame.org/wiki/Pygame2exe
>> http://www.pygame.org/wiki/pgreloaded
>> http://www.pygame.org/wiki/surfarray_profile
>> http://www.pygame.org/wiki/Optimisations
>> http://www.pygame.org/wiki/AlternateJpegBuild
>> http://www.pygame.org/wiki/MinGWBuildingDependenciesByHand
>> http://www.pygame.org/wiki/MingWlibtiffBuild?action=view
>> http://www.pygame.org/wiki/PreparingMinGW
>>
>>
>> HG complained that this was already tracked, but I submitted anyway:
>> http://www.pygame.org/wiki/MingW
>>
>>
>> ---
>> ATTEMPTED BUT FAILED:
>>
>> this says it's already tracked... I didn't override it:
>> http://www.pygame.org/wiki/sandbox
>>
>> This one had a UnicodeDecodeError in wiki2bitbucket.py which I didn't
>> try to fix:
>> http://www.pygame.org/wiki/demo.png
>>
>> This one says already tracked, not sure how to proceed:
>> http://www.pygame.org/wiki/todo
>>
>>
>> More to follow!
>>
>>
>>
>>
>> On Wed, Dec 7, 2011 at 11:35 AM, René Dudfield  wrote:
>> > On Wed, Dec 7, 2011 at 3:06 PM, Sean Wolfe  wrote:
>> >>
>> >> there are some spam top level pages like 'weight_loss' . Is there an
>> >> interface or keyword to use to delete these top level pages?
>> >>
>> >
>> > Hi,
>> >
>> > we can just ignore those ones, and not add them to the new wiki.
>> >
>> > cheers,
>>
>>
>>
>> --
>> A musician must make music, an artist must paint, a poet must write,
>> if he is to be ultimately at peace with himself.
>> - Abraham Maslow
>
>



-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow


[pygame] fix homebrew install instructions link on pygame.org

2011-12-12 Thread Florian Berger
Hi!

On http://pygame.org/download.shtml, under "Macintosh", there is a link
to "homebrew install instructions" pointing to

https://bitbucket.org/pygame/pygame/issue/82/homebrew-on-leopard-fails-to-install#comment-627494

This should now point to the updated instructions at

https://bitbucket.org/pygame/pygame/issue/82/homebrew-on-leopard-fails-to-install#comment-636765

This one just bit me.

Cheers,
Florian