[pygame] Python 3.3 support?

2012-12-26 Thread Al Sweigart
Is there a schedule for when a Pygame installer for Python 3.3 will be
available?

-Al


Re: [pygame] Python 3.3 support?

2012-12-26 Thread Ian Mallett
On Wed, Dec 26, 2012 at 4:15 PM, Al Sweigart a...@inventwithpython.comwrote:

 Is there a schedule for when a Pygame installer for Python 3.3 will be
 available?

 -Al

There is an unofficial build here,
http://www.lfd.uci.edu/~gohlke/pythonlibs/, although I would be interested
in the real answer to this question as well.
Ian


[pygame] Why is there no movement in this code.

2012-12-26 Thread Discord
#!/usr/bin/env python

import os
import sys
import pygame
from pygame.locals import *

width , height = 1680 , 1050

pygame.init()
fpsclock = pygame.time.Clock()
fpsclock.tick(50)
screen = pygame.display.set_mode((width,height))
pygame.display.set_caption(SteamPunk)


backfile = os.path.join(images,steampunk.jpg)
backfile_surface = pygame.image.load(backfile)
backfile_surface = pygame.transform.scale(backfile_surface ,(1680,1050))
screen.blit(backfile_surface,(0,0))
pygame.display.update()

def input(events): 
   for event in events: 
  if event.type == QUIT: 
 sys.exit(0) 
  else: 
 print event
 
 
 
 
def load_image(name, colorkey=None):
fullname = os.path.join('images', name)
try:
image = pygame.image.load(fullname)
except pygame.error, message:
print(Cannot load image:, name)
raise SystemExit, message
image = image.convert()
if colorkey is not None:
if colorkey is -1:
colorkey = image.get_at((0,0))
image.set_colorkey(colorkey, RLEACCEL)
return image, image.get_rect()

def load_sound(name):
class NoneSound:
def play(self): pass
if not pygame.mixer:
return NoneSound()
fullname = os.path.join('images', name)
try:
sound = pygame.mixer.Sound(fullname)
except pygame.error, message:
print(Cannot load sound:, wav)
raise SystemExit, message
return sound


class Fighter(pygame.sprite.Sprite):
   
def __init__(self):
pygame.sprite.Sprite.__init__(self) #call Sprite initializer
self.currentx = 50
self.currenty = (height - 389)
self.image, self.rect = load_image(Fighter1.jpg, -1)
self.rect.topleft = (self.currentx,self.currenty )

def update(self):

move = self.rect.move(self.currentx,self.currenty)
self.rect = move

def moveleft(self):
move the fighter to the left of current position
self.currentx += 100



fighter1 = Fighter()
allsprites = pygame.sprite.RenderUpdates()
allsprites.add(fighter1)
rectlist = allsprites.draw(screen)
pygame.display.update(rectlist)

fighter1.moveleft()
fighter1.update()
rectlist = allsprites.draw(screen)
pygame.display.update()



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Re: [pygame] PyGame website

2012-12-26 Thread Ian Mallett
Hey all,

Are we making progress with this? I would like to see the PyGame.org
website improved, and I would like to help!

Ian