Re: [pygame] hello and looking to help out

2013-03-27 Thread Vinícius Naves Castanheira
Concerning the pixel-perfect collision detection, I think that pygame could 
return more values than a simple boolean, like how much it has overlapped 
and etc.

Em quarta-feira, 27 de março de 2013 22h31min56s UTC-3, Chris Handy 
escreveu:
>
> > I don't think there's a strong reason to ensure backwards compatibility.
>
> I agree, but I don't think we need to change the API that much, just add 
> functionality from SDL2. Of which, there doesn't look like that much we 
> would need to add:
>
> - Multiple window support. 
> - API support for clipboard access. 
> - Improved input device
> - Support for 7.1 speaker output. 
> - Multiple audio device support. 
> - Audio capture support. 
> - Multi-threading improvements. 
>
> I think the only thing I would really like to see added to the API is 
> pixel-perfect collision detection, because doing that yourself in Python is 
> always going to be a bit slow.
>
> On 28 March 2013 07:16, Sean Felipe Wolfe 
> > wrote:
>
>> On Wed, Mar 27, 2013 at 9:40 AM, Sean Wolfe > 
>> wrote:
>> > I will get started with 149, docs review for the new website. Thanks!
>> >
>>
>> I did a pass on the docs, camera --> image. I recorded some thoughts +
>> a couple minor issues on the ticket -->
>>
>> https://bitbucket.org/pygame/pygame/issue/149/review-then-use-new-docs-on-website
>>
>> I'll do another pass or two on the rest of the pages soon!
>>
>
>

Re: [pygame] hello and looking to help out

2013-03-27 Thread Robert Deaton
On Wed, Mar 27, 2013 at 9:31 PM, Chris Handy  wrote:
> I think the only thing I would really like to see added to the API is
> pixel-perfect collision detection, because doing that yourself in Python is
> always going to be a bit slow.
>

There are already masks for that.

-- 
--Robert Deaton


Re: [pygame] hello and looking to help out

2013-03-27 Thread Chris Handy
> I don't think there's a strong reason to ensure backwards compatibility.

I agree, but I don't think we need to change the API that much, just add
functionality from SDL2. Of which, there doesn't look like that much we
would need to add:

- Multiple window support.
- API support for clipboard access.
- Improved input device
- Support for 7.1 speaker output.
- Multiple audio device support.
- Audio capture support.
- Multi-threading improvements.

I think the only thing I would really like to see added to the API is
pixel-perfect collision detection, because doing that yourself in Python is
always going to be a bit slow.

On 28 March 2013 07:16, Sean Felipe Wolfe  wrote:

> On Wed, Mar 27, 2013 at 9:40 AM, Sean Wolfe  wrote:
> > I will get started with 149, docs review for the new website. Thanks!
> >
>
> I did a pass on the docs, camera --> image. I recorded some thoughts +
> a couple minor issues on the ticket -->
>
> https://bitbucket.org/pygame/pygame/issue/149/review-then-use-new-docs-on-website
>
> I'll do another pass or two on the rest of the pages soon!
>


Re: [pygame] hello and looking to help out

2013-03-27 Thread Sean Felipe Wolfe
On Wed, Mar 27, 2013 at 9:40 AM, Sean Wolfe  wrote:
> I will get started with 149, docs review for the new website. Thanks!
>

I did a pass on the docs, camera --> image. I recorded some thoughts +
a couple minor issues on the ticket -->
https://bitbucket.org/pygame/pygame/issue/149/review-then-use-new-docs-on-website

I'll do another pass or two on the rest of the pages soon!


Re: [pygame] hello and looking to help out

2013-03-27 Thread Vinícius Naves Castanheira
Ok. :)
In fact, there is no objection at all. Just wondering if I could help using 
github.

Em quarta-feira, 27 de março de 2013 17h24min26s UTC-3, Thomas Kluyver 
escreveu:
>
> On 27 March 2013 18:47, Vinícius Naves Castanheira 
> 
> > wrote:
>
>> Does it require a bitbucket account?
>
>
> It's easiest if you have one, and accounts are free. If you have an 
> objection to it, you can contribute by sending patches to the mailing list 
> and asking someone to commit for you.
>
> Thomas
>


Re: [pygame] hello and looking to help out

2013-03-27 Thread Thomas Kluyver
On 27 March 2013 18:47, Vinícius Naves Castanheira
wrote:

> Does it require a bitbucket account?


It's easiest if you have one, and accounts are free. If you have an
objection to it, you can contribute by sending patches to the mailing list
and asking someone to commit for you.

Thomas


Re: [pygame] A collision detection system

2013-03-27 Thread Ciro Duran
Pygame does not include these kind of algorithms. You could use pymunk
or pybox2d
to have collision detection and physics
behaviour.

Ciro.

On Wed, Mar 27, 2013 at 2:41 PM, Sean Felipe Wolfe wrote:

> On Wed, Mar 27, 2013 at 12:04 PM, Vinícius Naves Castanheira
>  wrote:
> > Hello! Those functions is well-know to me, I think that I made the wrong
> > question. =P
> > What I mean is methods like AABB, or others more efficient, that handles
> the
> > problem of two objects colliding.
> > In short terms, what happens to them when they collide.
> >
>
> oops sorry, I thought you were new like me :)  I'm not familiar to
> that depth with our collision detection so I will defer to the more
> knowledgeable folks.
>


Re: [pygame] A collision detection system

2013-03-27 Thread Sean Felipe Wolfe
On Wed, Mar 27, 2013 at 12:04 PM, Vinícius Naves Castanheira
 wrote:
> Hello! Those functions is well-know to me, I think that I made the wrong
> question. =P
> What I mean is methods like AABB, or others more efficient, that handles the
> problem of two objects colliding.
> In short terms, what happens to them when they collide.
>

oops sorry, I thought you were new like me :)  I'm not familiar to
that depth with our collision detection so I will defer to the more
knowledgeable folks.


Re: [pygame] A collision detection system

2013-03-27 Thread Vinícius Naves Castanheira
Hello! Those functions is well-know to me, I think that I made the wrong 
question. =P
What I mean is methods like AABB, or others more efficient, that handles 
the problem of two objects colliding. 
In short terms, what happens to them when they collide.

Em quarta-feira, 27 de março de 2013 15h57min17s UTC-3, SeanSF escreveu:
>
> On Wed, Mar 27, 2013 at 11:49 AM, Vinícius Naves Castanheira 
> > wrote: 
> > What are the collision detection/handling systems implemented for pygame 
> and 
> > available out there? 
>
> Hola! 
>
> Check out the sprite module --> 
> http://pygame.org/docstest/ref/sprite.html 
>
> Also you can group sprites for different functionality and detect 
> collisions between groups ... also in pygame.sprite . 
>


Re: [pygame] A collision detection system

2013-03-27 Thread Sean Felipe Wolfe
On Wed, Mar 27, 2013 at 11:49 AM, Vinícius Naves Castanheira
 wrote:
> What are the collision detection/handling systems implemented for pygame and
> available out there?

Hola!

Check out the sprite module -->
http://pygame.org/docstest/ref/sprite.html

Also you can group sprites for different functionality and detect
collisions between groups ... also in pygame.sprite .

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Re: [pygame] hello and looking to help out

2013-03-27 Thread Sean Felipe Wolfe
On Wed, Mar 27, 2013 at 11:51 AM, Sean Felipe Wolfe  wrote:

> I think somebody removed Camera from the old site just a few minutes
> ago? Like 1130 ish pacific time?
>
> Or maybe I am losing my mind ... that is also a nonzero probability.

owait ... the docs root page doesn't have camera but the individual
pages have it. Looks like a bug in the old site.
Nevermind . . . . . . . . . ..


Re: [pygame] hello and looking to help out

2013-03-27 Thread Sean Felipe Wolfe
>> Hullo,
>>
>> issues and tasks here...
>> https://bitbucket.org/pygame/pygame/issues?status=new&status=open
>>
>> You can look at specific component tasks as well... for example, examples,
>> docs, or...
>>
>> Website tasks here:
>> https://bitbucket.org/pygame/pygame/issues?component=website
>>
>>
>> cheers,

I think somebody removed Camera from the old site just a few minutes
ago? Like 1130 ish pacific time?

Or maybe I am losing my mind ... that is also a nonzero probability.

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[pygame] A collision detection system

2013-03-27 Thread Vinícius Naves Castanheira
What are the collision detection/handling systems implemented for pygame 
and available out there?

Re: [pygame] hello and looking to help out

2013-03-27 Thread Vinícius Naves Castanheira
Does it require a bitbucket account?

Em quarta-feira, 27 de março de 2013 07h02min32s UTC-3, illume escreveu:
>
> Hullo,
>
> issues and tasks here...
> https://bitbucket.org/pygame/pygame/issues?status=new&status=open
>
> You can look at specific component tasks as well... for example, examples, 
> docs, or...
>
> Website tasks here:
> https://bitbucket.org/pygame/pygame/issues?component=website
>
>
> cheers,
>
>
> On Sun, Mar 24, 2013 at 6:09 PM, Sean Felipe Wolfe 
> 
> > wrote:
>
>> Hey everybody how's it goin?
>>
>> I'd like to get involved in helping improve pygame. I have 
>> intermediate-level python skills, and also I've done work in ruby and java, 
>> especially around the Android platform. 
>>
>> I have a number of game ideas which I'd like to explore with pygame, 
>> possibly branching into the p4android project as well.
>>
>> I have helped out a bit in the past although it was mostly with website 
>> transition stuff. I've crossed some bridges in my professional life (that's 
>> the java-ruby part) and I have some time opening up now. So, I'll check the 
>> website. 
>>
>> A question, do we have any info online about the pygame core development 
>> team, or info about goals or aspirations for the project? What's currently 
>> on the task list for pygame?
>>
>> Also, is there anybody else on the list interested in the pg4android 
>> project?
>>
>> Thanks everybody, I'll check in later.
>>
>
>

Re: [pygame] hello and looking to help out

2013-03-27 Thread Sean Wolfe
I will get started with 149, docs review for the new website. Thanks!

On Mar 27, 2013, at 3:02 AM, René Dudfield  wrote:

> Hullo,
> 
> issues and tasks here...
> https://bitbucket.org/pygame/pygame/issues?status=new&status=open
> 
> You can look at specific component tasks as well... for example, examples, 
> docs, or...
> 
> Website tasks here:
> https://bitbucket.org/pygame/pygame/issues?component=website
> 
> 
> cheers,
> 
> 
> On Sun, Mar 24, 2013 at 6:09 PM, Sean Felipe Wolfe  
> wrote:
> Hey everybody how's it goin?
> 
> I'd like to get involved in helping improve pygame. I have intermediate-level 
> python skills, and also I've done work in ruby and java, especially around 
> the Android platform.
> 
> I have a number of game ideas which I'd like to explore with pygame, possibly 
> branching into the p4android project as well.
> 
> I have helped out a bit in the past although it was mostly with website 
> transition stuff. I've crossed some bridges in my professional life (that's 
> the java-ruby part) and I have some time opening up now. So, I'll check the 
> website.
> 
> A question, do we have any info online about the pygame core development 
> team, or info about goals or aspirations for the project? What's currently on 
> the task list for pygame?
> 
> Also, is there anybody else on the list interested in the pg4android project?
> 
> Thanks everybody, I'll check in later.
> 
> 


Re: [pygame] hello and looking to help out

2013-03-27 Thread René Dudfield
Hullo,

issues and tasks here...
https://bitbucket.org/pygame/pygame/issues?status=new&status=open

You can look at specific component tasks as well... for example, examples,
docs, or...

Website tasks here:
https://bitbucket.org/pygame/pygame/issues?component=website


cheers,


On Sun, Mar 24, 2013 at 6:09 PM, Sean Felipe Wolfe wrote:

> Hey everybody how's it goin?
>
> I'd like to get involved in helping improve pygame. I have
> intermediate-level python skills, and also I've done work in ruby and java,
> especially around the Android platform.
>
> I have a number of game ideas which I'd like to explore with pygame,
> possibly branching into the p4android project as well.
>
> I have helped out a bit in the past although it was mostly with website
> transition stuff. I've crossed some bridges in my professional life (that's
> the java-ruby part) and I have some time opening up now. So, I'll check the
> website.
>
> A question, do we have any info online about the pygame core development
> team, or info about goals or aspirations for the project? What's currently
> on the task list for pygame?
>
> Also, is there anybody else on the list interested in the pg4android
> project?
>
> Thanks everybody, I'll check in later.
>