Re: [pygame] display.set_mode opens oversized window.

2015-08-02 Thread mspaintmaes...@gmail.com
I'm not an expert, but I think the idea is that you're not supposed to
worry about having to scale your game up for people with super high
resolution displays, which is why it does this. i.e. picking something that
looks comfortable on your display will look equally comfortable on someone
else's display whether it's 96 DPI or 192 DPI.

As for the full screen issue, that might be a bug...

On Sun, Aug 2, 2015 at 8:03 PM, Estevo  wrote:

> That was it, thanks!  It was set to 150% (so I had eyeballed it alright
> :)), and setting it to 100% fixes it.
>
> Now, this seems like a problem for releasing software.  Do I need to tell
> all the people who use my game to go check their DPI setting?  Is there no
> way to programmatically account for this and make it "just work"?
>
> On Mon, Aug 3, 2015 at 3:45 AM, mspaintmaes...@gmail.com <
> mspaintmaes...@gmail.com> wrote:
>
>> What's your system DPI setting?
>>
>> On Sun, Aug 2, 2015 at 6:43 PM, Estevo  wrote:
>>
>>> When I call pygame.display.set_mode the resulting window is about 150%
>>> the requested size.  That's true whether I ask for FULLSCREEN or not.  When
>>> I do ask for fullscreen, the window is too big (and thus I only get to see
>>> the upper left part) whether I explicitly set the screen size to that of my
>>> laptop's monitor (1920x1080) or use (0,0) for auto detection.  HWSURFACE
>>> and bit depth doesn't seem to matter at all in this respect.
>>>
>>> Either calling get_size on the return value of set_mode or calling
>>> pygame.display.Info claims that the window is indeed 1920x1080.
>>>
>>> Has anyone heard about this problem?
>>>
>>> My laptop is a Toshiba Satellite P50-B-10V.  It has two graphics cards:
>>> one Intel HD Graphics 4600, which it uses by default, and one AMD Radeon R9
>>> M265X, which IIUC only gets used when I plug in an external monitor.  I'm
>>> using pygame-1.9.1-win32-py2.7, Python 2.7 on Windows 8.1.
>>>
>>> Thanks in advance!
>>>
>>> Estevo.
>>>
>>
>>
>


Re: [pygame] display.set_mode opens oversized window.

2015-08-02 Thread Estevo
That was it, thanks!  It was set to 150% (so I had eyeballed it alright
:)), and setting it to 100% fixes it.

Now, this seems like a problem for releasing software.  Do I need to tell
all the people who use my game to go check their DPI setting?  Is there no
way to programmatically account for this and make it "just work"?

On Mon, Aug 3, 2015 at 3:45 AM, mspaintmaes...@gmail.com <
mspaintmaes...@gmail.com> wrote:

> What's your system DPI setting?
>
> On Sun, Aug 2, 2015 at 6:43 PM, Estevo  wrote:
>
>> When I call pygame.display.set_mode the resulting window is about 150%
>> the requested size.  That's true whether I ask for FULLSCREEN or not.  When
>> I do ask for fullscreen, the window is too big (and thus I only get to see
>> the upper left part) whether I explicitly set the screen size to that of my
>> laptop's monitor (1920x1080) or use (0,0) for auto detection.  HWSURFACE
>> and bit depth doesn't seem to matter at all in this respect.
>>
>> Either calling get_size on the return value of set_mode or calling
>> pygame.display.Info claims that the window is indeed 1920x1080.
>>
>> Has anyone heard about this problem?
>>
>> My laptop is a Toshiba Satellite P50-B-10V.  It has two graphics cards:
>> one Intel HD Graphics 4600, which it uses by default, and one AMD Radeon R9
>> M265X, which IIUC only gets used when I plug in an external monitor.  I'm
>> using pygame-1.9.1-win32-py2.7, Python 2.7 on Windows 8.1.
>>
>> Thanks in advance!
>>
>> Estevo.
>>
>
>


Re: [pygame] display.set_mode opens oversized window.

2015-08-02 Thread mspaintmaes...@gmail.com
What's your system DPI setting?

On Sun, Aug 2, 2015 at 6:43 PM, Estevo  wrote:

> When I call pygame.display.set_mode the resulting window is about 150% the
> requested size.  That's true whether I ask for FULLSCREEN or not.  When I
> do ask for fullscreen, the window is too big (and thus I only get to see
> the upper left part) whether I explicitly set the screen size to that of my
> laptop's monitor (1920x1080) or use (0,0) for auto detection.  HWSURFACE
> and bit depth doesn't seem to matter at all in this respect.
>
> Either calling get_size on the return value of set_mode or calling
> pygame.display.Info claims that the window is indeed 1920x1080.
>
> Has anyone heard about this problem?
>
> My laptop is a Toshiba Satellite P50-B-10V.  It has two graphics cards:
> one Intel HD Graphics 4600, which it uses by default, and one AMD Radeon R9
> M265X, which IIUC only gets used when I plug in an external monitor.  I'm
> using pygame-1.9.1-win32-py2.7, Python 2.7 on Windows 8.1.
>
> Thanks in advance!
>
> Estevo.
>


[pygame] display.set_mode opens oversized window.

2015-08-02 Thread Estevo
When I call pygame.display.set_mode the resulting window is about 150% the
requested size.  That's true whether I ask for FULLSCREEN or not.  When I
do ask for fullscreen, the window is too big (and thus I only get to see
the upper left part) whether I explicitly set the screen size to that of my
laptop's monitor (1920x1080) or use (0,0) for auto detection.  HWSURFACE
and bit depth doesn't seem to matter at all in this respect.

Either calling get_size on the return value of set_mode or calling
pygame.display.Info claims that the window is indeed 1920x1080.

Has anyone heard about this problem?

My laptop is a Toshiba Satellite P50-B-10V.  It has two graphics cards: one
Intel HD Graphics 4600, which it uses by default, and one AMD Radeon R9
M265X, which IIUC only gets used when I plug in an external monitor.  I'm
using pygame-1.9.1-win32-py2.7, Python 2.7 on Windows 8.1.

Thanks in advance!

Estevo.