Re: [pygame] [ANN]: experimental Pygame 1.9.0 installer for Python 3.0.1 on Win32

2009-05-10 Thread Andre Krause
Lenard Lindstrom wrote:
> Hi everyone,
> 
> I have built Pygame 1.9.0 (rev 2104) for Python 3.0.1. As the subject
> line states it is experimental, though most tests pass. It was not built
> on my own computer so I would suggest running an antivirus scan on the
> installed pygame directory, and even the installer itself, before using.
> 
> installer at:
> http://www3.telus.net/len_l/pygame/experimental/pygame-1.9.0a0.win32-py3.0.msi
> 
> 
> size: 3,014,656 bytes
> 
> md5sum: 401ec16f6d3500fc5f11ecfca097d785  pygame-1.9.0a0.win32-py3.0.msi
> 
> Lenard
> 
> 
thanks alot! works fine with portable python 3.0.1 !

( http://www.portablepython.com/ )

andre



Re: [pygame] pygame for portable python

2009-04-12 Thread Andre Krause
Lenard Lindstrom wrote:
> Quoting Marcus von Appen :
> 
>> On, Sat Apr 11, 2009, Rene Dudfield wrote:
>>
>>> Yeah cool.
>>>
>>> I think it will give me a good push to finish off more tests as we change
>>> towards py3k.
>>>
>>> The sprite module is missing tests for a lot of the older sprite
>>> functionality.  So that's the major one of the .py files I think.  Our
>> build
>>> scripts, and tests are the other major .py files.
>>>
>>> If we start back porting some of the pgreloaded py3k stuff, then I think
>> we
>>> can have a pygame 1.9 prerelease for py3k within 4 weeks time(in time for
>>> the course).  Remember, it only took Marcus a few days to port pgreloaded.
>> It has a less messy internal API, though :-).
>>
> I think we could get a minimal Pygame ready: base, surface, mixer, image,
> gfxdraw. I have access to an XP box for the next few days so will fork off a
> python3 branch and see if I can get something to work for Windows. But don't 
> let
> that stop anyone else from adapting Pygame to Python 3. We can merge things 
> back
> later.
> 
> Lenard 
> 
> 

this would be great, because for my freshman programming course, i only need
surfaces, image loading and mouse events. thats all you need for a simple baloon
pop and arkanoid game.


Re: [pygame] pygame for portable python

2009-04-10 Thread Andre Krause
hi René,

first, i introduce them to k-turtle, a logo variant and the probably most
easiest way to get into programming. moving that turtle on-screen and drawing
simple geometric things is quite intuitive.

then, after 4 sessions ( 1 session per week) i switch to python using python
portable. python portable is fantastic: i can put it on a network drive, they
can put it on their usb-stick and do their homeworks where-ever they like and
dont have to install anything.

after some python basics (what is the interactive command line, how to print
hello, how to add some numbers, how to calculate a mean value over numbers etc)
i just start over with turtle using pythons turtle graphics. this is good - its
a recapitulation and they might get the idea that you can do same things with
different computer languages - so it doesnt really matter what language you
actually speak.

so - i understand your point that most modules are not yet python 3 ready,
but i only use pyturtle and pygame. and its a very basic total beginners course,
 so they wont encounter any great differences between 2.x and 3.0 in codebooks,
as i only teach very fundamentals like variables, loops etc. its a course for
university freshman.

ok, long writing, short message: i would need pygame for 3.0 in about 4-5 weeks.

thank you very much !

René Dudfield wrote:
> Hi,
> 
> python 3.0 is *not* so good to teach.  Most of the available tutorials,
> and books use 2.x.  Most of the available code uses 2.x
> 
> Major modules like numpy, pyopengl, and 5000+ other modules are not
> ready for python3 yet.
> 
> It's just not ready yet (even the python developers say that).
> 
> 
> However, when are you teaching it?  We might be able to get a python3
> release of pygame ready in time.
> 
> 
> cheers,
> 
> 
> 
> 
> On Fri, Apr 10, 2009 at 6:58 AM, Andre Krause  <mailto:p...@andre-krause.net>> wrote:
> 
> dear list, i need pygame for
> 
> www.portablepython.com <http://www.portablepython.com>
> 
> i need it for teaching programming to total beginners. i choose
> python 3.0.1
> version of portable python, because it avoids some problems that
> would confuse
> programming beginners ( for example the integer division problem)
> 
> later in the course i introduce pygame and let them program a very
> simple
> breakout like game and a baloon pop game.
> 
> question: is pygame already compatible with python 3.0.1 ?
> 
> 
> i tried installing the binary release:
> 
> "pygame-1.8.1.win32-py2.6.msi ~  1.4M (python2.5.4 is the best
> python on windows
> at the moment)"
> 
> would it help if i would try a svn - nightly build version ?
> 
> 
> currently, i get the error message:
> 
> 
> "Traceback (most recent call last):
>  File "", line 248, in run_nodebug
>  File "C:\Dokumente und Einstellungen\herc\Eigene
> Dateien\module1.py", line 2,
> in 
>from pygame import *
>  File "c:\PortablePython3\App\lib\site-packages\pygame\__init__.py",
> line 70
>raise NotImplementedError, MissingPygameModule
> ^
> SyntaxError: invalid syntax"
> 
> 
> kind regards and thanks in advance !
> 
> 



Re: [pygame] pygame for portable python

2009-04-09 Thread Andre Krause
Marcus von Appen wrote:
> On, Thu Apr 09, 2009, Andre Krause wrote:
> 
>> dear list, i need pygame for
>>
>> www.portablepython.com
>>
>> i need it for teaching programming to total beginners. i choose python 3.0.1
>> version of portable python, because it avoids some problems that would 
>> confuse
>> programming beginners ( for example the integer division problem)
>>
>> later in the course i introduce pygame and let them program a very simple
>> breakout like game and a baloon pop game.
>>
>> question: is pygame already compatible with python 3.0.1 ?
> 
> No, but the pgreloaded branch is. It lacks some documentation, examples and
> testing, though.
> 
> Regards
> Marcus
> 

thank you for fast replying. question: would it work to download the branch
using svn, and then just use the dlls (SDL.dll, jpeg.dll , etc) from the
official binary releases of pygame ?

(maybe i should just test instead asking ;-) )

thanks anyway for pointing me to the pgreloaded branch.


[pygame] pygame for portable python

2009-04-09 Thread Andre Krause
dear list, i need pygame for

www.portablepython.com

i need it for teaching programming to total beginners. i choose python 3.0.1
version of portable python, because it avoids some problems that would confuse
programming beginners ( for example the integer division problem)

later in the course i introduce pygame and let them program a very simple
breakout like game and a baloon pop game.

question: is pygame already compatible with python 3.0.1 ?


i tried installing the binary release:

"pygame-1.8.1.win32-py2.6.msi ~  1.4M (python2.5.4 is the best python on windows
at the moment)"

would it help if i would try a svn - nightly build version ?


currently, i get the error message:


"Traceback (most recent call last):
  File "", line 248, in run_nodebug
  File "C:\Dokumente und Einstellungen\herc\Eigene Dateien\module1.py", line 2,
in 
from pygame import *
  File "c:\PortablePython3\App\lib\site-packages\pygame\__init__.py", line 70
raise NotImplementedError, MissingPygameModule
 ^
SyntaxError: invalid syntax"


kind regards and thanks in advance !