Lenard Lindstrom wrote: > Quoting Marcus von Appen <m...@sysfault.org>: > >> On, Sat Apr 11, 2009, Rene Dudfield wrote: >> >>> Yeah cool. >>> >>> I think it will give me a good push to finish off more tests as we change >>> towards py3k. >>> >>> The sprite module is missing tests for a lot of the older sprite >>> functionality. So that's the major one of the .py files I think. Our >> build >>> scripts, and tests are the other major .py files. >>> >>> If we start back porting some of the pgreloaded py3k stuff, then I think >> we >>> can have a pygame 1.9 prerelease for py3k within 4 weeks time(in time for >>> the course). Remember, it only took Marcus a few days to port pgreloaded. >> It has a less messy internal API, though :-). >> > I think we could get a minimal Pygame ready: base, surface, mixer, image, > gfxdraw. I have access to an XP box for the next few days so will fork off a > python3 branch and see if I can get something to work for Windows. But don't > let > that stop anyone else from adapting Pygame to Python 3. We can merge things > back > later. > > Lenard > >
this would be great, because for my freshman programming course, i only need surfaces, image loading and mouse events. thats all you need for a simple baloon pop and arkanoid game.