[pygame] Re: Extending Surface Class
Oh thanks for the translation :) Well, the whole point was to make the process automatic, and my program not even know that the class was different, so a wrapper attribute kind of defeats the purpose. It's alright, though, I can just live with the standard Surface __str__(). No biggie. Thanks for the help, though, guys!
[pygame] Re: Extending Surface Class
Well, I appreciate your reply, but I don't really understand what you mean by "wrapper"... and this mysterious _sruf attribute? The part about being a C object I understand, though, and I was afraid of that. If there's not any easy way of doing this, I can just live with the default __str__(), I guess.
[pygame] Extending Surface Class
Is it possible to extend the surface class? Every time I do the surface ends up dieing somehow right after it is created... I may just be doing it in the wrong way, though. The main point is to override the __str__() method, so if you know another way besides extending pygame.Surface, I'd be happy to hear it. class ExtendedSurface(pygame.Surface): def __init__(self, surface, string): pygame.Surface.__init__(surface, surface.get_size()) #The docs say to include a size, etc. but that just gives me "too many values to unpack" errors. self.string = string def __str__(self): return self.string Thanks!