Re: [pygame] Difference Between pygame.draw and pygame.gfxdraw

2011-11-29 Thread jug
Hey Carl,

I'm the author of pygamedraw and unfortunately it was not yet merged into 
either pygame2 (this was the initial aim) or pygame. Since the end of GSoC 2010 
I had a very limited amount of free time. In my last blog post I gave a little 
overview how one could continue with the project (see 
http://pygamedraw.wordpress.com/). 
So if you have some time it would be really cool if you'd bring it forward a 
bit. Just check out the repo, install pygame2, get it running start and playing 
with the code. If you have some experience with C extensions you could port it 
to C and speed it up a bit.
If you really start with it and have any questions or issues feel free to 
contact me and I'll be happy to help you with this. 
Maybe I'll also write some more code there if I get round to it.

Best Regards
Julian


 Original-Nachricht 
 Datum: Mon, 28 Nov 2011 22:09:35 +0100
 Von: Carl Holmberg carlsholmb...@gmail.com
 An: pygame-users@seul.org
 Betreff: Re: [pygame] Difference Between pygame.draw and pygame.gfxdraw

 Did the GSOC-project in 2010 ever make it in to pygame? Found the
 repository a while ago: https://bitbucket.org/schlangen/pygamedraw/
 
 I was wondering if it would be possible to create a Easy hacks-list
 (like The Document Foundation does for LibreOffice) to ease in to helping out
 in developing pygame. If I have some time over it would be interesting to
 help out, but I wouldn't know where to start!
 
 /Carl
 
 28 nov 2011 kl. 21.18 skrev Lenard Lindstrom:
 
  Hi,
   
  There is not a lot of difference. If I understand correctly, the draw
 module is based on the gfxdraw library. The gfxdraw module was backported
 into Pygame from Pygame Reloaded. It has a few antialiased draw functions
 missing in the Pygame draw module. But all gfxdraw functions produces 1 pixel
 width lines only. The draw module uses crude methods to also produce wider
 lines. In general, the gfxdraw module is more low level, but also implements
 more basic draw operations.
   
  Lenard Lindstrom
   
  On Nov 28, 2011, ANKUR AGGARWAL coolankur2...@gmail.com wrote:
  Hey
  I was goofing around the web and found out the gfx draw API of the
  python module. Through search and all found out that it is used to
  draw shapes . pygame.draw also do the same work. So I want to know
  what exactly is the difference between them??? I searched on the web a
  lot but unable to find out an appropriate answers. Please help!!!
  Thanks In Advance
  
  Regards
  Ankur Aggarwal
 

-- 
NEU: FreePhone - 0ct/min Handyspartarif mit Geld-zurück-Garantie!   
Jetzt informieren: http://www.gmx.net/de/go/freephone


[pygame] Difference Between pygame.draw and pygame.gfxdraw

2011-11-28 Thread ANKUR AGGARWAL
Hey
I was goofing around the web and found out the gfx draw API of the
python module. Through search and all found out that it is used to
draw shapes . pygame.draw also do the same work. So I want to know
what exactly is the difference between them??? I searched on the web a
lot but unable to find out an appropriate answers. Please help!!!
Thanks In Advance

Regards
Ankur Aggarwal


Re: [pygame] Difference Between pygame.draw and pygame.gfxdraw

2011-11-28 Thread Lenard Lindstrom
Hi,

There is not a lot of difference. If I understand correctly, the draw module is based on the gfxdraw library. The gfxdraw module was backported into Pygame from Pygame Reloaded. It has a few antialiased draw functions missing in the Pygame draw module. But all gfxdraw functions produces 1 pixel width lines only. The draw module uses crude methods to also produce wider lines. In general, the gfxdraw module is more low level, but also implements more basic draw operations.

Lenard Lindstrom

On Nov 28, 2011, ANKUR AGGARWAL coolankur2...@gmail.com wrote:

HeyI was goofing around the web and found out the gfx draw API of thepython module. Through search and all found out that it is used todraw shapes . pygame.draw also do the same work. So I want to knowwhat exactly is the difference between them??? I searched on the web alot but unable to find out an appropriate answers. Please help!!!Thanks In AdvanceRegardsAnkur Aggarwal



Re: [pygame] Difference Between pygame.draw and pygame.gfxdraw

2011-11-28 Thread Carl Holmberg
Did the GSOC-project in 2010 ever make it in to pygame? Found the repository a 
while ago: https://bitbucket.org/schlangen/pygamedraw/

I was wondering if it would be possible to create a Easy hacks-list (like The 
Document Foundation does for LibreOffice) to ease in to helping out in 
developing pygame. If I have some time over it would be interesting to help 
out, but I wouldn't know where to start!

/Carl

28 nov 2011 kl. 21.18 skrev Lenard Lindstrom:

 Hi,
  
 There is not a lot of difference. If I understand correctly, the draw module 
 is based on the gfxdraw library. The gfxdraw module was backported into 
 Pygame from Pygame Reloaded. It has a few antialiased draw functions missing 
 in the Pygame draw module. But all gfxdraw functions produces 1 pixel width 
 lines only. The draw module uses crude methods to also produce wider lines. 
 In general, the gfxdraw module is more low level, but also implements more 
 basic draw operations.
  
 Lenard Lindstrom
  
 On Nov 28, 2011, ANKUR AGGARWAL coolankur2...@gmail.com wrote:
 Hey
 I was goofing around the web and found out the gfx draw API of the
 python module. Through search and all found out that it is used to
 draw shapes . pygame.draw also do the same work. So I want to know
 what exactly is the difference between them??? I searched on the web a
 lot but unable to find out an appropriate answers. Please help!!!
 Thanks In Advance
 
 Regards
 Ankur Aggarwal