Re: [pygame] Difference Between pygame.draw and pygame.gfxdraw
Hey Carl, I'm the author of pygamedraw and unfortunately it was not yet merged into either pygame2 (this was the initial aim) or pygame. Since the end of GSoC 2010 I had a very limited amount of free time. In my last blog post I gave a little overview how one could continue with the project (see http://pygamedraw.wordpress.com/). So if you have some time it would be really cool if you'd bring it forward a bit. Just check out the repo, install pygame2, get it running start and playing with the code. If you have some experience with C extensions you could port it to C and speed it up a bit. If you really start with it and have any questions or issues feel free to contact me and I'll be happy to help you with this. Maybe I'll also write some more code there if I get round to it. Best Regards Julian Original-Nachricht Datum: Mon, 28 Nov 2011 22:09:35 +0100 Von: Carl Holmberg carlsholmb...@gmail.com An: pygame-users@seul.org Betreff: Re: [pygame] Difference Between pygame.draw and pygame.gfxdraw Did the GSOC-project in 2010 ever make it in to pygame? Found the repository a while ago: https://bitbucket.org/schlangen/pygamedraw/ I was wondering if it would be possible to create a Easy hacks-list (like The Document Foundation does for LibreOffice) to ease in to helping out in developing pygame. If I have some time over it would be interesting to help out, but I wouldn't know where to start! /Carl 28 nov 2011 kl. 21.18 skrev Lenard Lindstrom: Hi, There is not a lot of difference. If I understand correctly, the draw module is based on the gfxdraw library. The gfxdraw module was backported into Pygame from Pygame Reloaded. It has a few antialiased draw functions missing in the Pygame draw module. But all gfxdraw functions produces 1 pixel width lines only. The draw module uses crude methods to also produce wider lines. In general, the gfxdraw module is more low level, but also implements more basic draw operations. Lenard Lindstrom On Nov 28, 2011, ANKUR AGGARWAL coolankur2...@gmail.com wrote: Hey I was goofing around the web and found out the gfx draw API of the python module. Through search and all found out that it is used to draw shapes . pygame.draw also do the same work. So I want to know what exactly is the difference between them??? I searched on the web a lot but unable to find out an appropriate answers. Please help!!! Thanks In Advance Regards Ankur Aggarwal -- NEU: FreePhone - 0ct/min Handyspartarif mit Geld-zurück-Garantie! Jetzt informieren: http://www.gmx.net/de/go/freephone
[pygame] Difference Between pygame.draw and pygame.gfxdraw
Hey I was goofing around the web and found out the gfx draw API of the python module. Through search and all found out that it is used to draw shapes . pygame.draw also do the same work. So I want to know what exactly is the difference between them??? I searched on the web a lot but unable to find out an appropriate answers. Please help!!! Thanks In Advance Regards Ankur Aggarwal
Re: [pygame] Difference Between pygame.draw and pygame.gfxdraw
Hi, There is not a lot of difference. If I understand correctly, the draw module is based on the gfxdraw library. The gfxdraw module was backported into Pygame from Pygame Reloaded. It has a few antialiased draw functions missing in the Pygame draw module. But all gfxdraw functions produces 1 pixel width lines only. The draw module uses crude methods to also produce wider lines. In general, the gfxdraw module is more low level, but also implements more basic draw operations. Lenard Lindstrom On Nov 28, 2011, ANKUR AGGARWAL coolankur2...@gmail.com wrote: HeyI was goofing around the web and found out the gfx draw API of thepython module. Through search and all found out that it is used todraw shapes . pygame.draw also do the same work. So I want to knowwhat exactly is the difference between them??? I searched on the web alot but unable to find out an appropriate answers. Please help!!!Thanks In AdvanceRegardsAnkur Aggarwal
Re: [pygame] Difference Between pygame.draw and pygame.gfxdraw
Did the GSOC-project in 2010 ever make it in to pygame? Found the repository a while ago: https://bitbucket.org/schlangen/pygamedraw/ I was wondering if it would be possible to create a Easy hacks-list (like The Document Foundation does for LibreOffice) to ease in to helping out in developing pygame. If I have some time over it would be interesting to help out, but I wouldn't know where to start! /Carl 28 nov 2011 kl. 21.18 skrev Lenard Lindstrom: Hi, There is not a lot of difference. If I understand correctly, the draw module is based on the gfxdraw library. The gfxdraw module was backported into Pygame from Pygame Reloaded. It has a few antialiased draw functions missing in the Pygame draw module. But all gfxdraw functions produces 1 pixel width lines only. The draw module uses crude methods to also produce wider lines. In general, the gfxdraw module is more low level, but also implements more basic draw operations. Lenard Lindstrom On Nov 28, 2011, ANKUR AGGARWAL coolankur2...@gmail.com wrote: Hey I was goofing around the web and found out the gfx draw API of the python module. Through search and all found out that it is used to draw shapes . pygame.draw also do the same work. So I want to know what exactly is the difference between them??? I searched on the web a lot but unable to find out an appropriate answers. Please help!!! Thanks In Advance Regards Ankur Aggarwal