Re: [pygame] On the Posting of Projects

2007-12-12 Thread Ian Mallett
On 12/11/07, Patrick Mullen [EMAIL PROTECTED] wrote:
 Good advice, however I feel that the people who would most benefit
 from it may not be listening here.
I'm afraid you're probably right.
 On an unrelated website note, I would like to be able to remain logged
 in to the web site.  It didn't used to be a problem when I would only
 log in every month or so, but lately I have wanted to comment more
 often.  Could this be added Phil Hassey?
Maybe releases without a screenshot shouldn't show the NO SCREENSHOT
screenshot.  Seems silly.
Ian


Re: [pygame] On the Posting of Projects

2007-12-12 Thread Greg Ewing

Ian Mallett wrote:


There have recently been several releases on pygame.org by several
users that have little description, no screenshots, no download links,
etc.


That makes no sense. What's the point of listing your
project if there's no way for anyone to get it?

I'd regard these as spam and get rid of them.

--
Greg


Re: [pygame] On the Posting of Projects

2007-12-12 Thread Marcus von Appen
On, Wed Dec 12, 2007, Patrick Mullen wrote:

 Good advice, however I feel that the people who would most benefit
 from it may not be listening here.  Also, even though it's linked on
 the front page, I always seem to forget about the cookbook.  Thanks
 for the reminder.  The next time I do something I feel is
 clever/useful, maybe I'll put it there, since an actual distributable
 project is so rare!
 
 I would also like to add that people who have nothing yet to show of
 their project has no business posting.  It's called a release, maybe
 if there were a pre-release section it would be different.  If you cry
 wolf by announcing a release, people may skip over the next release
 which actually has something to say.
 
 Are there any moderator abilities to go through and remove some of the
 spam?  Possibly with a warning first?

It seems that you haven't read the news on pygame.org. I ran a small
cleanup a few weeks ago, removing gazillons of dead or incomplete
projects, which were silent for several months. I do not see any new
projects besides one (zak) at the moment, which are empty. If you have
seen one, feel free to tell me and I'll put it on my list for the
cleanup session.

Regards
Marcus


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[pygame] On the Posting of Projects

2007-12-11 Thread Ian Mallett
Hi everyone,
There have recently been several releases on pygame.org by several
users that have little description, no screenshots, no download links,
etc.  I think that when one presents one's project, one should present
it proudly.  Give it a good screenshot, spend more than two seconds on
a description, and give someone a way to download and appreciate your
work.
Even if your program is just a library or something without need
for a screenshot, an informative title and description are even more
important.  We need to know what the program does, what it runs on,
what its title is, and where you can get executables or sources.  More
info is better.  You can organise your info with HTML code (stuff like
p, br, etc.).
If your code is just a tiny snippet, place it in the cookbook.
Don't give it a screenshot or download links.  People can just cut and
paste the code.
Ian


Re: [pygame] On the Posting of Projects

2007-12-11 Thread Patrick Mullen
Good advice, however I feel that the people who would most benefit
from it may not be listening here.  Also, even though it's linked on
the front page, I always seem to forget about the cookbook.  Thanks
for the reminder.  The next time I do something I feel is
clever/useful, maybe I'll put it there, since an actual distributable
project is so rare!

I would also like to add that people who have nothing yet to show of
their project has no business posting.  It's called a release, maybe
if there were a pre-release section it would be different.  If you cry
wolf by announcing a release, people may skip over the next release
which actually has something to say.

Are there any moderator abilities to go through and remove some of the
spam?  Possibly with a warning first?

On an unrelated website note, I would like to be able to remain logged
in to the web site.  It didn't used to be a problem when I would only
log in every month or so, but lately I have wanted to comment more
often.  Could this be added Phil Hassey?