Re: [pygame] Pygame for Android question: videos possible?

2012-11-03 Thread René Dudfield
Ask on the forum for pygs4a... Or submit an issue there :)
On Oct 29, 2012 8:28 PM, "Alec Bennett"  wrote:

> I need to do an Android project that simply plays one of five videos, and
> I was considering using Pygame for it.
>
> I was wondering if this would be possible? Can I play fullscreen video
> using Pygame on Android?
>
> I'd be using the Google Nexus 7, if that's a factor.
>
> The video can be in whatever format is required.
>
>
>


Re: [pygame] Pygame for Android question: videos possible?

2012-11-01 Thread Alec Bennett
On Thu, Nov 1, 2012 at 11:42 AM, Noel Garwick wrote:

> I think that devs are waiting for the next version of SDL before they
> implement it.  You could always do it manually; blit a series of images to
> a surface, while playing the soundtrack using pygame's mixer module.  I did
> this (using ffmpeg to extract still frames / audio track, along with a
> script to try and remove redundant frames to reduce file size) to get some
> renpy games working on android and it worked pretty well.


Though mine isn't a commercial project, I'd be glad to kick in some $$ if
that would help with the development, since I don't have time to help in
any other way. So if anyone wants to develop this (add video support to the
Pygame for Android subset), let me know.








>
>
> On Thu, Nov 1, 2012 at 12:32 PM, Alec Bennett  wrote:
>
>> On Mon, Oct 29, 2012 at 3:29 PM, Noel Garwick wrote:
>>
>>> As far as I know, video support is still missing for Pygame subset for
>>> Android.
>>
>>
>> Can anyone think of a way to work around this issue? Maybe a way to play
>> video as an external process?
>>
>> Or would it be hard to add video support to the Pygame subset for Android?
>>
>>
>>
>>
>>
>


Re: [pygame] Pygame for Android question: videos possible?

2012-11-01 Thread Noel Garwick
I think that devs are waiting for the next version of SDL before they
implement it.  You could always do it manually; blit a series of images to
a surface, while playing the soundtrack using pygame's mixer module.  I did
this (using ffmpeg to extract still frames / audio track, along with a
script to try and remove redundant frames to reduce file size) to get some
renpy games working on android and it worked pretty well.

On Thu, Nov 1, 2012 at 12:32 PM, Alec Bennett  wrote:

> On Mon, Oct 29, 2012 at 3:29 PM, Noel Garwick wrote:
>
>> As far as I know, video support is still missing for Pygame subset for
>> Android.
>
>
> Can anyone think of a way to work around this issue? Maybe a way to play
> video as an external process?
>
> Or would it be hard to add video support to the Pygame subset for Android?
>
>
>
>
>


Re: [pygame] Pygame for Android question: videos possible?

2012-11-01 Thread Alec Bennett
On Mon, Oct 29, 2012 at 3:29 PM, Noel Garwick wrote:

> As far as I know, video support is still missing for Pygame subset for
> Android.


Can anyone think of a way to work around this issue? Maybe a way to play
video as an external process?

Or would it be hard to add video support to the Pygame subset for Android?


Re: [pygame] Pygame for Android question: videos possible?

2012-10-29 Thread Noel Garwick
As far as I know, video support is still missing for Pygame subset for
Android.

On Mon, Oct 29, 2012 at 4:28 PM, Alec Bennett  wrote:

> I need to do an Android project that simply plays one of five videos, and
> I was considering using Pygame for it.
>
> I was wondering if this would be possible? Can I play fullscreen video
> using Pygame on Android?
>
> I'd be using the Google Nexus 7, if that's a factor.
>
> The video can be in whatever format is required.
>
>
>


[pygame] Pygame for Android question: videos possible?

2012-10-29 Thread Alec Bennett
I need to do an Android project that simply plays one of five videos, and I
was considering using Pygame for it.

I was wondering if this would be possible? Can I play fullscreen video
using Pygame on Android?

I'd be using the Google Nexus 7, if that's a factor.

The video can be in whatever format is required.