Re: [pygame] Python/pygame version compatibility
Thanks to everyone for the information. Sounds like the best plan for now, is to get students to use the same setup as me. Irv > On Mar 23, 2020, at 9:52 PM, Irv Kalb wrote: > > I teach Python classes (now live online!) > > I'm getting to the point in my course where I use Pygame, and I want to > encourage my students to download and use it for projects. > > I have not upgraded my personal setup for a while. I am using Python 3.7.3 > with Pygame 1.9.6 on a Mac, and everything is working very well. > > But I've read here that Python 3.8 doesn't, or at least didn't, work with the > current version of Pygame. Is this still true? Would it be best to have my > students use the same set up as me with Python 3.7.x ? If not, what are > the proper versions to use? > > These are beginner students (mostly art students) - it is a stretch to even > get them to use pip. > > Thanks, > > Irv
Re: [pygame] Python/pygame version compatibility
Hi Irv, If I recall correctly, the issue was that there aren't pre-built wheels for pygame with Python 3.8 - looking at the PyPI files ( https://pypi.org/project/pygame/#files ), it's only built for Windows at the moment. So it's not incompatible, but it's more complicated to install it on Linux & Mac than if you use Python 3.7. >From what you say, a setup that you know works is probably preferable to using the latest Python version. Best wishes, Thomas On Tue, 24 Mar 2020 at 04:59, Irv Kalb wrote: > I teach Python classes (now live online!) > > I'm getting to the point in my course where I use Pygame, and I want to > encourage my students to download and use it for projects. > > I have not upgraded my personal setup for a while. I am using Python > 3.7.3 with Pygame 1.9.6 on a Mac, and everything is working very well. > > But I've read here that Python 3.8 doesn't, or at least didn't, work with > the current version of Pygame. Is this still true? Would it be best to > have my students use the same set up as me with Python 3.7.x ? If not, > what are the proper versions to use? > > These are beginner students (mostly art students) - it is a stretch to > even get them to use pip. > > Thanks, > > Irv
Re: [pygame] Python/pygame version compatibility
On 24/03/20 5:52 pm, Irv Kalb wrote: But I've read here that Python 3.8 doesn't, or at least didn't, work with the current version of Pygame. Is this still true? I've just been through the process of trying to get pygame 1.9.6 working with python 3.8 (mainly because they're the current versions and nobody told me to do otherwise). I had a few problems, but they were mainly about getting the right libraries in the right places. So far I haven't noticed any incompatibilities between python and pygame. I compiled both python and pygame from source on MacOSX Sierra. I don't know what the experience would be like for someone installing them from binary distributions. Would it be best to have my students use the same set up as me with Python 3.7.x ? If you have a combination and installation procedure that you know works, it would seem like a good idea to recommend it to your students. -- Greg
[pygame] Python/pygame version compatibility
I teach Python classes (now live online!) I'm getting to the point in my course where I use Pygame, and I want to encourage my students to download and use it for projects. I have not upgraded my personal setup for a while. I am using Python 3.7.3 with Pygame 1.9.6 on a Mac, and everything is working very well. But I've read here that Python 3.8 doesn't, or at least didn't, work with the current version of Pygame. Is this still true? Would it be best to have my students use the same set up as me with Python 3.7.x ? If not, what are the proper versions to use? These are beginner students (mostly art students) - it is a stretch to even get them to use pip. Thanks, Irv