Re: [pygame] Re: p4a development activity?

2011-12-02 Thread Sean Wolfe
Interesting Tom thanks for the reply and I understand much better now.

Do we get anything exciting with SDL1.3 ? Should I be really excited?

Hell I'm going to poke around the sdl site a bit now and see...



On Thu, Dec 1, 2011 at 3:51 PM, Tom Rothamel t...@rothamel.us wrote:
 Pgs4a development is limited by several factors.

 The biggest is that PGS4A is using an unofficial port of SDL to Android.
 There's a version of SDL 1.3 for Android, but SDL 1.3 hasn't been released
 yet. I also don't know if Pygame runs on SDL 1.3 - I don't think it does. I
 don't want to get into a situation where I'm spending a lot of time
 modifying SDL, only to have to do it again when the new version comes out.

 Right now, my plan is for the next release of pgs4a to sync up with the next
 release of Ren'Py. The focus will be on making it easier to set up a
 development environment to create packages - that will be an outgrowth of
 Ren'Py's new launcher tool.



-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow


Re: [pygame] Re: p4a development activity?

2011-12-02 Thread Ryan Hope
SDL 1.3 brings multitouch support, I know that webOS and Android are
both using modified versions of 1.3 which rely on this :D I am also
hoping it has improved OSX support.

On Fri, Dec 2, 2011 at 10:20 AM, Sean Wolfe ether@gmail.com wrote:
 Interesting Tom thanks for the reply and I understand much better now.

 Do we get anything exciting with SDL1.3 ? Should I be really excited?

 Hell I'm going to poke around the sdl site a bit now and see...



 On Thu, Dec 1, 2011 at 3:51 PM, Tom Rothamel t...@rothamel.us wrote:
 Pgs4a development is limited by several factors.

 The biggest is that PGS4A is using an unofficial port of SDL to Android.
 There's a version of SDL 1.3 for Android, but SDL 1.3 hasn't been released
 yet. I also don't know if Pygame runs on SDL 1.3 - I don't think it does. I
 don't want to get into a situation where I'm spending a lot of time
 modifying SDL, only to have to do it again when the new version comes out.

 Right now, my plan is for the next release of pgs4a to sync up with the next
 release of Ren'Py. The focus will be on making it easier to set up a
 development environment to create packages - that will be an outgrowth of
 Ren'Py's new launcher tool.



 --
 A musician must make music, an artist must paint, a poet must write,
 if he is to be ultimately at peace with himself.
 - Abraham Maslow




-- 
Ryan Hope, M.S.
CogWorks Lab
Department of Cognitive Science
Rensselaer Polytechnic Institute


Re: [pygame] Re: p4a development activity?

2011-12-02 Thread René Dudfield
Hi,

pygame currently does not support SDL 1.3... since it still is not finished.

I have started planning a port though, and maybe it's time to start the
work.  Maybe a rough port could be done quickly... but a good port should
support both SDL 1.2 and 1.3 if possible... since SDL 1.2 is going to be
around for ages.


cheers,


On Thu, Dec 1, 2011 at 7:51 PM, Tom Rothamel t...@rothamel.us wrote:

 Pgs4a development is limited by several factors.

 The biggest is that PGS4A is using an unofficial port of SDL to Android.
 There's a version of SDL 1.3 for Android, but SDL 1.3 hasn't been released
 yet. I also don't know if Pygame runs on SDL 1.3 - I don't think it does. I
 don't want to get into a situation where I'm spending a lot of time
 modifying SDL, only to have to do it again when the new version comes out.

 Right now, my plan is for the next release of pgs4a to sync up with the
 next release of Ren'Py. The focus will be on making it easier to set up a
 development environment to create packages - that will be an outgrowth of
 Ren'Py's new launcher tool.



Re: [pygame] Re: p4a development activity?

2011-12-02 Thread Sean Wolfe
Hey Tom, do you think it might be possible to post this on the ps4a
forum? There are a few of us posting around these days and I think
some of them aren't on the pygame list.


On Thu, Dec 1, 2011 at 3:51 PM, Tom Rothamel t...@rothamel.us wrote:
 Pgs4a development is limited by several factors.

 The biggest is that PGS4A is using an unofficial port of SDL to Android.
 There's a version of SDL 1.3 for Android, but SDL 1.3 hasn't been released
 yet. I also don't know if Pygame runs on SDL 1.3 - I don't think it does. I
 don't want to get into a situation where I'm spending a lot of time
 modifying SDL, only to have to do it again when the new version comes out.

 Right now, my plan is for the next release of pgs4a to sync up with the next
 release of Ren'Py. The focus will be on making it easier to set up a
 development environment to create packages - that will be an outgrowth of
 Ren'Py's new launcher tool.



-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow


Re: [pygame] Re: p4a development activity?

2011-12-01 Thread Tom Rothamel
Pgs4a development is limited by several factors.

The biggest is that PGS4A is using an unofficial port of SDL to Android.
There's a version of SDL 1.3 for Android, but SDL 1.3 hasn't been released
yet. I also don't know if Pygame runs on SDL 1.3 - I don't think it does. I
don't want to get into a situation where I'm spending a lot of time
modifying SDL, only to have to do it again when the new version comes out.

Right now, my plan is for the next release of pgs4a to sync up with the
next release of Ren'Py. The focus will be on making it easier to set up a
development environment to create packages - that will be an outgrowth of
Ren'Py's new launcher tool.


[pygame] Re: p4a development activity?

2011-11-24 Thread Sean Wolfe
thanks to the recent pygame performance thread, I took a look at the
renpy lemmasoft.renau.us forum. Looks like it's pretty active and
PyTom is there... seems like the same or similar group. And an
interesting tool as well...



On Thu, Nov 24, 2011 at 1:20 PM, Sean Wolfe ether@gmail.com wrote:
 I've been hanging out on the p4a forum and continuing to enjoy myself
 with the tool. However the forum is pretty inactive and I'm a bit
 concerned that development on the project might be going away. Any
 news about the framework lately? Are the authors hanging out on this
 mailing list or somewhere?

 Thanks!


 --
 A musician must make music, an artist must paint, a poet must write,
 if he is to be ultimately at peace with himself.
 - Abraham Maslow




-- 
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow


Re: [pygame] Re: p4a development activity?

2011-11-24 Thread Miriam English

RenPy is an amazing tool, worth looking at in its own right.
Interactive graphical stories made easy.
It is built on top of pygame.

Sean Wolfe wrote:

thanks to the recent pygame performance thread, I took a look at the
renpy lemmasoft.renau.us forum. Looks like it's pretty active and
PyTom is there... seems like the same or similar group. And an
interesting tool as well...



On Thu, Nov 24, 2011 at 1:20 PM, Sean Wolfeether@gmail.com  wrote:

I've been hanging out on the p4a forum and continuing to enjoy myself
with the tool. However the forum is pretty inactive and I'm a bit
concerned that development on the project might be going away. Any
news about the framework lately? Are the authors hanging out on this
mailing list or somewhere?

Thanks!


--
A musician must make music, an artist must paint, a poet must write,
if he is to be ultimately at peace with himself.
- Abraham Maslow








--
If you don't have any failures then you're not trying hard enough.
 - Dr. Charles Elachi, director of NASA's Jet Propulsion Laboratory
-
Website: http://miriam-english.org
Blogs:   http://miriam-e.dreamwidth.org
 http://miriam-e.livejournal.com


Re: [pygame] Re: p4a development activity?

2011-11-24 Thread Nick Arnoeyts
Renpy is officially made for visual novels, but it's got a lot of advanced
features that allow it to make quite a bit of other genres.

yours truly
armornick

2011/11/25 Miriam English m...@miriam-english.org

 RenPy is an amazing tool, worth looking at in its own right.
 Interactive graphical stories made easy.
 It is built on top of pygame.


 Sean Wolfe wrote:

 thanks to the recent pygame performance thread, I took a look at the
 renpy lemmasoft.renau.us forum. Looks like it's pretty active and
 PyTom is there... seems like the same or similar group. And an
 interesting tool as well...



 On Thu, Nov 24, 2011 at 1:20 PM, Sean Wolfeether@gmail.com  wrote:

 I've been hanging out on the p4a forum and continuing to enjoy myself
 with the tool. However the forum is pretty inactive and I'm a bit
 concerned that development on the project might be going away. Any
 news about the framework lately? Are the authors hanging out on this
 mailing list or somewhere?

 Thanks!


 --
 A musician must make music, an artist must paint, a poet must write,
 if he is to be ultimately at peace with himself.
 - Abraham Maslow






 --
 If you don't have any failures then you're not trying hard enough.
  - Dr. Charles Elachi, director of NASA's Jet Propulsion Laboratory
 -
 Website: http://miriam-english.org
 Blogs:   http://miriam-e.dreamwidth.org
 http://miriam-e.livejournal.**comhttp://miriam-e.livejournal.com