Re: [pygame] Virtual attributes of pygame.Rect

2008-01-02 Thread marta sanz
Oops..sorry, I forgot putting the "self" argument, I mean, in fact  
that argument is on my code. I found that when I initialysed (is this  
correct?) my self.rect variable, I was doing self.rect=0, and that  
seems to be the problem, now I do self.rect=pygame.Rect(0,0,0,0) and  
now it goes well... I think xD.


Thanks!


El 01/01/2008, a las 19:59, Jake b escribió:


If the self argument ( sean's post ) doesn't fix the problem, it could
be that the Rect() is actually a tuple. I ran into this before.

To fix this, see:
http://www.mail-archive.com/pygame-users@seul.org/msg05338.html

On Dec 26, 2007 4:04 AM, <[EMAIL PROTECTED]> wrote:




Hi everyone,

First of all,merry Xmas!

I would like to ask about the virtual attributes of pygame.Rect (I  
mean: top, left,centerx...and so on)
I have 2 classes, board() and square(). At class Square I have  
some methods like:


def setRect(x,y,w,z):
self.rect=pygame.Rect(x,y,w,z)

def getXposition():
  print "value top left: ", self.rect.left#this is only to check  
the value is  correct

  return self.rect.left

And then at Board() class I have instances of Square():

newSquare= Square()

After that I asign rects values with newSquare.setRect(x,y,w,z),  
but when I try to access to the "left" virtual attribute with  
newSquare.getXposition, it says me that the object doesn't have a  
left attribute when in getXposition I try to print the value.


Does anyone know, more or less, what I'm doing wrong?

Thanks for all!




--
Jake




Re: [pygame] Virtual attributes of pygame.Rect

2008-01-01 Thread Jake b
If the self argument ( sean's post ) doesn't fix the problem, it could
be that the Rect() is actually a tuple. I ran into this before.

To fix this, see:
http://www.mail-archive.com/pygame-users@seul.org/msg05338.html

On Dec 26, 2007 4:04 AM, <[EMAIL PROTECTED]> wrote:
>
>
>
> Hi everyone,
>
> First of all,merry Xmas!
>
> I would like to ask about the virtual attributes of pygame.Rect (I mean: top, 
> left,centerx...and so on)
> I have 2 classes, board() and square(). At class Square I have some methods 
> like:
>
> def setRect(x,y,w,z):
> self.rect=pygame.Rect(x,y,w,z)
>
> def getXposition():
>   print "value top left: ", self.rect.left#this is only to check the value is 
>  correct
>   return self.rect.left
>
> And then at Board() class I have instances of Square():
>
> newSquare= Square()
>
> After that I asign rects values with newSquare.setRect(x,y,w,z), but when I 
> try to access to the "left" virtual attribute with newSquare.getXposition, it 
> says me that the object doesn't have a left attribute when in getXposition I 
> try to print the value.
>
> Does anyone know, more or less, what I'm doing wrong?
>
> Thanks for all!



-- 
Jake


Re: [pygame] Virtual attributes of pygame.Rect

2007-12-26 Thread Sean Berry
For your class member methods, you need to pass in 'self' as an argument.

So try changing them to:
def setRect(self, x, y, w, z)

and

def getXposition(self)

I hope that works.

-Sean Berry

On Dec 26, 2007 2:04 AM, <[EMAIL PROTECTED]> wrote:

>
> Hi everyone,
>
> First of all,merry Xmas!
>
> I would like to ask about the virtual attributes of pygame.Rect (I mean:
> top, left,centerx...and so on)
> I have 2 classes, board() and square(). At class Square I have some
> methods like:
>
> def setRect(x,y,w,z):
> self.rect=pygame.Rect(x,y,w,z)
>
> def getXposition():
>   print "value top left: ", self.rect.left#this is only to check the value
> is  correct
>   return self.rect.left
>
> And then at Board() class I have instances of Square():
>
> newSquare= Square()
>
> After that I asign rects values with newSquare.setRect(x,y,w,z), but when
> I try to access to the "left" virtual attribute with
> newSquare.getXposition, it says me that the object doesn't have a left
> attribute when in getXposition I try to print the value.
>
> Does anyone know, more or less, what I'm doing wrong?
>
> Thanks for all!
>


[pygame] Virtual attributes of pygame.Rect

2007-12-26 Thread p22sacam



Hi everyone,

First of all,merry Xmas!

I would like to ask about the virtual attributes of pygame.Rect (I
mean: top, left,centerx...and so on)
I have 2 classes, board() and square(). At class Square I have some
methods like:

def setRect(x,y,w,z):
    self.rect=pygame.Rect(x,y,w,z)

def getXposition():
  print "value top left: ", self.rect.left#this is only to check the
value is  correct
  return self.rect.left

And then at Board() class I have instances of Square():

newSquare= Square()

After that I asign rects values with newSquare.setRect(x,y,w,z), but
when I try to access to the "left" virtual attribute with
newSquare.getXposition, it says me that the object doesn't have a
left attribute when in getXposition I try to print the value.

  Does anyone know, more or less, what I'm doing wrong?

  Thanks for all!