Re: [pygame] Pygame community platform?

2010-05-18 Thread Jake b
For dependencies, almost everything I try to "easy_install foo" works.
And if pygame-projects were auto-added to the repositories.

Although I already had mingw32 installed for c++, ( allowing python projects
to be autocompiled with easy install. )
-- 
Jake


Re: [pygame] Pygame community platform?

2010-05-17 Thread Richie Ward
I have done this
http://pynguins.com
or google hypernucleus

Any programmers want to help with it?

On 17 May 2010 06:52, Thiago Chaves  wrote:
> A few of them do.
>
> What is REALLY needed is some program/website/whatever that generates
> those packages on demand. =)
>
> -Thiago
>
> On Mon, Jan 18, 2010 at 11:55 PM, Alex Nordlund
>  wrote:
>> On Mon, Jan 18, 2010 at 9:50 PM, Evan Kroske  wrote:
>>> Your platform should use whichever is the most widely used by your intended
>>> audience.
>>
>> You're missing the point, anyways.
>> What game developer has the time and knowledge required to make their
>> game available in all package managers?
>>
>> ---
>> //Alex
>>
>



-- 
Thanks, Richie Ward


Re: [pygame] Pygame community platform?

2010-05-16 Thread Thiago Chaves
A few of them do.

What is REALLY needed is some program/website/whatever that generates
those packages on demand. =)

-Thiago

On Mon, Jan 18, 2010 at 11:55 PM, Alex Nordlund
 wrote:
> On Mon, Jan 18, 2010 at 9:50 PM, Evan Kroske  wrote:
>> Your platform should use whichever is the most widely used by your intended
>> audience.
>
> You're missing the point, anyways.
> What game developer has the time and knowledge required to make their
> game available in all package managers?
>
> ---
> //Alex
>


Re: [pygame] Pygame community platform?

2010-01-18 Thread Alex Nordlund
On Mon, Jan 18, 2010 at 9:50 PM, Evan Kroske  wrote:
> Your platform should use whichever is the most widely used by your intended
> audience.

You're missing the point, anyways.
What game developer has the time and knowledge required to make their
game available in all package managers?

---
//Alex


Re: [pygame] Pygame community platform?

2010-01-18 Thread Evan Kroske
On Mon, Jan 18, 2010 at 3:27 PM, Alex Nordlund wrote:

> On Mon, Jan 18, 2010 at 7:44 PM, Evan Kroske  wrote:
> > I agree with him that an existing package manager should be used to
> manage dependencies and packaging.
>
> But which one? there's tons of them and most suck in their own way.
>
>
> ---
> //Alex
>

Your platform should use whichever is the most widely used by your intended
audience. If you want your platform to appeal to beginning and non-geek
Linux users, use apt-get to be compatible with Ubuntu; if your platform
should be available to the most computer users (and you can find enough
compatible pygame games), find the most popular Windows package manager
(assuming there is one). Obviously, the first step is to identify your
audience.

-- 
Evan Kroske
http://welcome2obscurity.blogspot.com/
The personal blog of Evan Kroske,
novice software developer.


Re: [pygame] Pygame community platform?

2010-01-18 Thread Alex Nordlund
On Mon, Jan 18, 2010 at 7:44 PM, Evan Kroske  wrote:
> I agree with him that an existing package manager should be used to manage 
> dependencies and packaging.

But which one? there's tons of them and most suck in their own way.


---
//Alex


Re: [pygame] Pygame community platform?

2010-01-18 Thread Evan Kroske
On Fri, Dec 18, 2009 at 3:36 PM, Olof Bjarnason wrote:

> 2009/12/18 Thadeus Burgess :
> > I don't think I could live without the plethora of libraries available to
> > python :)
> >
> > What about playdeb.net / getdeb.net?
>
> Thanks for the links!
>
> >
> > Wouldn't it be easier if we packaged games for the OS package manager ?
> >
> > deb and apt-get can handle any needed dependences automatically.
>
> Yeah sure - but I would not regard them as easy to use. Learning
> debian packaging is like, well, learning another programming language.
>
> If it was trivial to package Python+Pygame source games, this idea
> would not have survived from my neural net to this mailing list :)
>
> >
> > Then perhaps all that would be needed would be a GUI wrapper around the
> > package manager command line, that only includes pygame game packages.
> And
> > some utilities to help developers package their games.
> >
> > -Thadeus
> >
> >
> >
> >
> > On Fri, Dec 18, 2009 at 8:27 AM, Olof Bjarnason <
> olof.bjarna...@gmail.com>
> > wrote:
> >>
> >> 2009/12/18 jug :
> >> > Hi Olof,
> >> >
> >> > Olof Bjarnason wrote:
> >> >>
> >> >> I have this crazy idea of making a "pygame community platform" to
> make
> >> >> distributing/finding/testing/installing pygames simpler.
> >> >>
> >> >
> >> > Interesting idea.
> >> >
> >> >> For end users, it would be a program to install, maybe called
> >> >> something like "PygamePlatform". It would provide a graphical user
> >> >> interface,
> >> >> for the ubuntu platform to begin with, since that is what I'm using.
> >> >> It would feature search/install/uninstall/run interaction.
> >> >>
> >> >
> >> > What do you do with dependencies? Include them to your game source?
> >> > Or add some often used 3rd party packages as extra projects?
> >>
> >> Ignore them? :)
> >>
> >> No I just thought Python+Pygame could be assumed. For example, the
> >> program itself could be written in Python+Pygame to make a flashy GUI,
> >> and of course then Python+Pygame would exst on the system for "pool
> >> games" to depend upon.
> >>
> >> Do many Pygame games depend on other third party libraries than
> >> Pygame? I have only used Python+Pygame+builtins so far. Python is so
> >> flexible I have not felt the need for any additional library.
> >>
> >> >
> >> >> Installing would mean downloading .py+bin files and placing them in a
> >> >> PygamePlatform local "games pool". Thus uninstalling is as easy as
> >> >> installing.
> >> >>
> >> >
> >> > Rene is working on something like this, but I think its more for bin
> >> > files
> >> > including python and all dependencies. So for people who do not know
> >> > python etc. but want to play your games. Is that what you want to do
> or
> >> > just making it easier for people with python to find and install
> pygame
> >> > games?
> >>
> >> Think of it as the find-install program of ubuntu; a little
> >> descriptive text and one or more screenshots, a link to a home page
> >> etc.
> >> A button to download game, a button to run (if the game exists in
> >> local game pool, that is has been downloaded).
> >>
> >> That would make it really simple to publish games, and let your
> >> friends test out the games.
> >>
> >> As a developer, you would simply manipulate the PygamePlatform wiki
> >> (or similar) to add your game to the database.
> >> The "game page" would include information of where to download the
> >> source+binaries of the game, plus the descriptive text + screenshots.
> >>
> >> So primarily: simplify publishing Python+Pygame-based games. And when
> >> that is simple, testing+feedback+quality comes along.
> >>
> >> For the end-users, they may think of the PygamePlatform program as
> >> Valve's Steam utility for Windows (and more platforms maybe?).
> >>
> >> But for free, casual-style primarily 2d-games. Like pygame games usually
> >> are :)
> >>
> >> >
> >> >> GUI: Much like Ubuntus add programs, combined with the start menu.
> >> >>
> >> >
> >> > A GUI wouldn't be a problem I think.
> >> >
> >> >> The database of pygames would reside on some wiki-like web page, so
> >> >> pygame-developers could easily add their creations without any
> updates
> >> >> to the PygamePlatform-installations out there.
> >> >>
> >> >> Of course this is a great deal of work, but provided it does
> >> >> PygamePlatform could be ported to Windows, Mac etc. without any
> >> >> changes to the wiki-database or the games themselves.
> >> >>
> >> >
> >> > Depends on what existing tools and libs you use/ what you want to do
> >> > You could also just write a wrapper for easy_install with a
> >> > project filter/ own db with project names, a nice GUI and some
> >> > additional
> >> > game informations.
> >> >
> >> >> Feedback? Is there earlier projects that has tried (and failed) doing
> >> >> this kind of thing?
> >> >>
> >> >
> >> > Well, there is a pygame community platform/website with project
> listing:
> >> >
> >> > http://pygameweb.no-ip.org/
> >> >
> >> > Its still a beta/rc version, 

Re: [pygame] Pygame community platform?

2009-12-18 Thread Olof Bjarnason
2009/12/18 Olof Bjarnason :
> 2009/12/18 Thadeus Burgess :
>> I don't think I could live without the plethora of libraries available to
>> python :)
>>
>> What about playdeb.net / getdeb.net?
>
> Thanks for the links!
>
>>
>> Wouldn't it be easier if we packaged games for the OS package manager ?
>>
>> deb and apt-get can handle any needed dependences automatically.
>
> Yeah sure - but I would not regard them as easy to use. Learning
> debian packaging is like, well, learning another programming language.
>

.. plus that debian packages is limited to debian based systems. A
PygamePlatform program that downloads .py-files+media files is generic
and cross-platform in a quite true sense.

> If it was trivial to package Python+Pygame source games, this idea
> would not have survived from my neural net to this mailing list :)
>
>>
>> Then perhaps all that would be needed would be a GUI wrapper around the
>> package manager command line, that only includes pygame game packages. And
>> some utilities to help developers package their games.
>>
>> -Thadeus
>>
>>
>>
>>
>> On Fri, Dec 18, 2009 at 8:27 AM, Olof Bjarnason 
>> wrote:
>>>
>>> 2009/12/18 jug :
>>> > Hi Olof,
>>> >
>>> > Olof Bjarnason wrote:
>>> >>
>>> >> I have this crazy idea of making a "pygame community platform" to make
>>> >> distributing/finding/testing/installing pygames simpler.
>>> >>
>>> >
>>> > Interesting idea.
>>> >
>>> >> For end users, it would be a program to install, maybe called
>>> >> something like "PygamePlatform". It would provide a graphical user
>>> >> interface,
>>> >> for the ubuntu platform to begin with, since that is what I'm using.
>>> >> It would feature search/install/uninstall/run interaction.
>>> >>
>>> >
>>> > What do you do with dependencies? Include them to your game source?
>>> > Or add some often used 3rd party packages as extra projects?
>>>
>>> Ignore them? :)
>>>
>>> No I just thought Python+Pygame could be assumed. For example, the
>>> program itself could be written in Python+Pygame to make a flashy GUI,
>>> and of course then Python+Pygame would exst on the system for "pool
>>> games" to depend upon.
>>>
>>> Do many Pygame games depend on other third party libraries than
>>> Pygame? I have only used Python+Pygame+builtins so far. Python is so
>>> flexible I have not felt the need for any additional library.
>>>
>>> >
>>> >> Installing would mean downloading .py+bin files and placing them in a
>>> >> PygamePlatform local "games pool". Thus uninstalling is as easy as
>>> >> installing.
>>> >>
>>> >
>>> > Rene is working on something like this, but I think its more for bin
>>> > files
>>> > including python and all dependencies. So for people who do not know
>>> > python etc. but want to play your games. Is that what you want to do or
>>> > just making it easier for people with python to find and install pygame
>>> > games?
>>>
>>> Think of it as the find-install program of ubuntu; a little
>>> descriptive text and one or more screenshots, a link to a home page
>>> etc.
>>> A button to download game, a button to run (if the game exists in
>>> local game pool, that is has been downloaded).
>>>
>>> That would make it really simple to publish games, and let your
>>> friends test out the games.
>>>
>>> As a developer, you would simply manipulate the PygamePlatform wiki
>>> (or similar) to add your game to the database.
>>> The "game page" would include information of where to download the
>>> source+binaries of the game, plus the descriptive text + screenshots.
>>>
>>> So primarily: simplify publishing Python+Pygame-based games. And when
>>> that is simple, testing+feedback+quality comes along.
>>>
>>> For the end-users, they may think of the PygamePlatform program as
>>> Valve's Steam utility for Windows (and more platforms maybe?).
>>>
>>> But for free, casual-style primarily 2d-games. Like pygame games usually
>>> are :)
>>>
>>> >
>>> >> GUI: Much like Ubuntus add programs, combined with the start menu.
>>> >>
>>> >
>>> > A GUI wouldn't be a problem I think.
>>> >
>>> >> The database of pygames would reside on some wiki-like web page, so
>>> >> pygame-developers could easily add their creations without any updates
>>> >> to the PygamePlatform-installations out there.
>>> >>
>>> >> Of course this is a great deal of work, but provided it does
>>> >> PygamePlatform could be ported to Windows, Mac etc. without any
>>> >> changes to the wiki-database or the games themselves.
>>> >>
>>> >
>>> > Depends on what existing tools and libs you use/ what you want to do
>>> > You could also just write a wrapper for easy_install with a
>>> > project filter/ own db with project names, a nice GUI and some
>>> > additional
>>> > game informations.
>>> >
>>> >> Feedback? Is there earlier projects that has tried (and failed) doing
>>> >> this kind of thing?
>>> >>
>>> >
>>> > Well, there is a pygame community platform/website with project listing:
>>> >
>>> > http://pygameweb.no-ip.org/
>>> >
>>> > Its still a beta/rc version, but it

Re: [pygame] Pygame community platform?

2009-12-18 Thread Olof Bjarnason
2009/12/18 Thadeus Burgess :
> I don't think I could live without the plethora of libraries available to
> python :)
>
> What about playdeb.net / getdeb.net?

Thanks for the links!

>
> Wouldn't it be easier if we packaged games for the OS package manager ?
>
> deb and apt-get can handle any needed dependences automatically.

Yeah sure - but I would not regard them as easy to use. Learning
debian packaging is like, well, learning another programming language.

If it was trivial to package Python+Pygame source games, this idea
would not have survived from my neural net to this mailing list :)

>
> Then perhaps all that would be needed would be a GUI wrapper around the
> package manager command line, that only includes pygame game packages. And
> some utilities to help developers package their games.
>
> -Thadeus
>
>
>
>
> On Fri, Dec 18, 2009 at 8:27 AM, Olof Bjarnason 
> wrote:
>>
>> 2009/12/18 jug :
>> > Hi Olof,
>> >
>> > Olof Bjarnason wrote:
>> >>
>> >> I have this crazy idea of making a "pygame community platform" to make
>> >> distributing/finding/testing/installing pygames simpler.
>> >>
>> >
>> > Interesting idea.
>> >
>> >> For end users, it would be a program to install, maybe called
>> >> something like "PygamePlatform". It would provide a graphical user
>> >> interface,
>> >> for the ubuntu platform to begin with, since that is what I'm using.
>> >> It would feature search/install/uninstall/run interaction.
>> >>
>> >
>> > What do you do with dependencies? Include them to your game source?
>> > Or add some often used 3rd party packages as extra projects?
>>
>> Ignore them? :)
>>
>> No I just thought Python+Pygame could be assumed. For example, the
>> program itself could be written in Python+Pygame to make a flashy GUI,
>> and of course then Python+Pygame would exst on the system for "pool
>> games" to depend upon.
>>
>> Do many Pygame games depend on other third party libraries than
>> Pygame? I have only used Python+Pygame+builtins so far. Python is so
>> flexible I have not felt the need for any additional library.
>>
>> >
>> >> Installing would mean downloading .py+bin files and placing them in a
>> >> PygamePlatform local "games pool". Thus uninstalling is as easy as
>> >> installing.
>> >>
>> >
>> > Rene is working on something like this, but I think its more for bin
>> > files
>> > including python and all dependencies. So for people who do not know
>> > python etc. but want to play your games. Is that what you want to do or
>> > just making it easier for people with python to find and install pygame
>> > games?
>>
>> Think of it as the find-install program of ubuntu; a little
>> descriptive text and one or more screenshots, a link to a home page
>> etc.
>> A button to download game, a button to run (if the game exists in
>> local game pool, that is has been downloaded).
>>
>> That would make it really simple to publish games, and let your
>> friends test out the games.
>>
>> As a developer, you would simply manipulate the PygamePlatform wiki
>> (or similar) to add your game to the database.
>> The "game page" would include information of where to download the
>> source+binaries of the game, plus the descriptive text + screenshots.
>>
>> So primarily: simplify publishing Python+Pygame-based games. And when
>> that is simple, testing+feedback+quality comes along.
>>
>> For the end-users, they may think of the PygamePlatform program as
>> Valve's Steam utility for Windows (and more platforms maybe?).
>>
>> But for free, casual-style primarily 2d-games. Like pygame games usually
>> are :)
>>
>> >
>> >> GUI: Much like Ubuntus add programs, combined with the start menu.
>> >>
>> >
>> > A GUI wouldn't be a problem I think.
>> >
>> >> The database of pygames would reside on some wiki-like web page, so
>> >> pygame-developers could easily add their creations without any updates
>> >> to the PygamePlatform-installations out there.
>> >>
>> >> Of course this is a great deal of work, but provided it does
>> >> PygamePlatform could be ported to Windows, Mac etc. without any
>> >> changes to the wiki-database or the games themselves.
>> >>
>> >
>> > Depends on what existing tools and libs you use/ what you want to do
>> > You could also just write a wrapper for easy_install with a
>> > project filter/ own db with project names, a nice GUI and some
>> > additional
>> > game informations.
>> >
>> >> Feedback? Is there earlier projects that has tried (and failed) doing
>> >> this kind of thing?
>> >>
>> >
>> > Well, there is a pygame community platform/website with project listing:
>> >
>> > http://pygameweb.no-ip.org/
>> >
>> > Its still a beta/rc version, but it has an api (actually two: XMLRPC and
>> > REST,
>> > see the "more"-tab) that allows you to get some (maybe more soon) data
>> > about the projects. Currently you could use it for a "check for
>> > updates/newer
>> > version" inside your games/programs. It also gives you the download urls
>> > for
>> > bin and source files (if available).
>> >

Re: [pygame] Pygame community platform?

2009-12-18 Thread Thadeus Burgess
I don't think I could live without the plethora of libraries available to
python :)

What about playdeb.net / getdeb.net?

Wouldn't it be easier if we packaged games for the OS package manager ?

deb and apt-get can handle any needed dependences automatically.

Then perhaps all that would be needed would be a GUI wrapper around the
package manager command line, that only includes pygame game packages. And
some utilities to help developers package their games.

-Thadeus




On Fri, Dec 18, 2009 at 8:27 AM, Olof Bjarnason wrote:

> 2009/12/18 jug :
> > Hi Olof,
> >
> > Olof Bjarnason wrote:
> >>
> >> I have this crazy idea of making a "pygame community platform" to make
> >> distributing/finding/testing/installing pygames simpler.
> >>
> >
> > Interesting idea.
> >
> >> For end users, it would be a program to install, maybe called
> >> something like "PygamePlatform". It would provide a graphical user
> >> interface,
> >> for the ubuntu platform to begin with, since that is what I'm using.
> >> It would feature search/install/uninstall/run interaction.
> >>
> >
> > What do you do with dependencies? Include them to your game source?
> > Or add some often used 3rd party packages as extra projects?
>
> Ignore them? :)
>
> No I just thought Python+Pygame could be assumed. For example, the
> program itself could be written in Python+Pygame to make a flashy GUI,
> and of course then Python+Pygame would exst on the system for "pool
> games" to depend upon.
>
> Do many Pygame games depend on other third party libraries than
> Pygame? I have only used Python+Pygame+builtins so far. Python is so
> flexible I have not felt the need for any additional library.
>
> >
> >> Installing would mean downloading .py+bin files and placing them in a
> >> PygamePlatform local "games pool". Thus uninstalling is as easy as
> >> installing.
> >>
> >
> > Rene is working on something like this, but I think its more for bin
> files
> > including python and all dependencies. So for people who do not know
> > python etc. but want to play your games. Is that what you want to do or
> > just making it easier for people with python to find and install pygame
> > games?
>
> Think of it as the find-install program of ubuntu; a little
> descriptive text and one or more screenshots, a link to a home page
> etc.
> A button to download game, a button to run (if the game exists in
> local game pool, that is has been downloaded).
>
> That would make it really simple to publish games, and let your
> friends test out the games.
>
> As a developer, you would simply manipulate the PygamePlatform wiki
> (or similar) to add your game to the database.
> The "game page" would include information of where to download the
> source+binaries of the game, plus the descriptive text + screenshots.
>
> So primarily: simplify publishing Python+Pygame-based games. And when
> that is simple, testing+feedback+quality comes along.
>
> For the end-users, they may think of the PygamePlatform program as
> Valve's Steam utility for Windows (and more platforms maybe?).
>
> But for free, casual-style primarily 2d-games. Like pygame games usually
> are :)
>
> >
> >> GUI: Much like Ubuntus add programs, combined with the start menu.
> >>
> >
> > A GUI wouldn't be a problem I think.
> >
> >> The database of pygames would reside on some wiki-like web page, so
> >> pygame-developers could easily add their creations without any updates
> >> to the PygamePlatform-installations out there.
> >>
> >> Of course this is a great deal of work, but provided it does
> >> PygamePlatform could be ported to Windows, Mac etc. without any
> >> changes to the wiki-database or the games themselves.
> >>
> >
> > Depends on what existing tools and libs you use/ what you want to do
> > You could also just write a wrapper for easy_install with a
> > project filter/ own db with project names, a nice GUI and some additional
> > game informations.
> >
> >> Feedback? Is there earlier projects that has tried (and failed) doing
> >> this kind of thing?
> >>
> >
> > Well, there is a pygame community platform/website with project listing:
> >
> > http://pygameweb.no-ip.org/
> >
> > Its still a beta/rc version, but it has an api (actually two: XMLRPC and
> > REST,
> > see the "more"-tab) that allows you to get some (maybe more soon) data
> > about the projects. Currently you could use it for a "check for
> > updates/newer
> > version" inside your games/programs. It also gives you the download urls
> for
> > bin and source files (if available).
> >
> > So if people would add their games to pypi and insert a game description
> and
> > pypi-url/-name on the website, only the GUI would be left to do.
> >
> >
> > Regards,
> >
> >  Julian
> >
>
>
>
> --
> twitter.com/olofb
> olofb.wordpress.com
>


Re: [pygame] Pygame community platform?

2009-12-18 Thread Olof Bjarnason
2009/12/18 jug :
> Hi Olof,
>
> Olof Bjarnason wrote:
>>
>> I have this crazy idea of making a "pygame community platform" to make
>> distributing/finding/testing/installing pygames simpler.
>>
>
> Interesting idea.
>
>> For end users, it would be a program to install, maybe called
>> something like "PygamePlatform". It would provide a graphical user
>> interface,
>> for the ubuntu platform to begin with, since that is what I'm using.
>> It would feature search/install/uninstall/run interaction.
>>
>
> What do you do with dependencies? Include them to your game source?
> Or add some often used 3rd party packages as extra projects?

Ignore them? :)

No I just thought Python+Pygame could be assumed. For example, the
program itself could be written in Python+Pygame to make a flashy GUI,
and of course then Python+Pygame would exst on the system for "pool
games" to depend upon.

Do many Pygame games depend on other third party libraries than
Pygame? I have only used Python+Pygame+builtins so far. Python is so
flexible I have not felt the need for any additional library.

>
>> Installing would mean downloading .py+bin files and placing them in a
>> PygamePlatform local "games pool". Thus uninstalling is as easy as
>> installing.
>>
>
> Rene is working on something like this, but I think its more for bin files
> including python and all dependencies. So for people who do not know
> python etc. but want to play your games. Is that what you want to do or
> just making it easier for people with python to find and install pygame
> games?

Think of it as the find-install program of ubuntu; a little
descriptive text and one or more screenshots, a link to a home page
etc.
A button to download game, a button to run (if the game exists in
local game pool, that is has been downloaded).

That would make it really simple to publish games, and let your
friends test out the games.

As a developer, you would simply manipulate the PygamePlatform wiki
(or similar) to add your game to the database.
The "game page" would include information of where to download the
source+binaries of the game, plus the descriptive text + screenshots.

So primarily: simplify publishing Python+Pygame-based games. And when
that is simple, testing+feedback+quality comes along.

For the end-users, they may think of the PygamePlatform program as
Valve's Steam utility for Windows (and more platforms maybe?).

But for free, casual-style primarily 2d-games. Like pygame games usually are :)

>
>> GUI: Much like Ubuntus add programs, combined with the start menu.
>>
>
> A GUI wouldn't be a problem I think.
>
>> The database of pygames would reside on some wiki-like web page, so
>> pygame-developers could easily add their creations without any updates
>> to the PygamePlatform-installations out there.
>>
>> Of course this is a great deal of work, but provided it does
>> PygamePlatform could be ported to Windows, Mac etc. without any
>> changes to the wiki-database or the games themselves.
>>
>
> Depends on what existing tools and libs you use/ what you want to do
> You could also just write a wrapper for easy_install with a
> project filter/ own db with project names, a nice GUI and some additional
> game informations.
>
>> Feedback? Is there earlier projects that has tried (and failed) doing
>> this kind of thing?
>>
>
> Well, there is a pygame community platform/website with project listing:
>
> http://pygameweb.no-ip.org/
>
> Its still a beta/rc version, but it has an api (actually two: XMLRPC and
> REST,
> see the "more"-tab) that allows you to get some (maybe more soon) data
> about the projects. Currently you could use it for a "check for
> updates/newer
> version" inside your games/programs. It also gives you the download urls for
> bin and source files (if available).
>
> So if people would add their games to pypi and insert a game description and
> pypi-url/-name on the website, only the GUI would be left to do.
>
>
> Regards,
>
>  Julian
>



-- 
twitter.com/olofb
olofb.wordpress.com


Re: [pygame] Pygame community platform?

2009-12-18 Thread jug

Hi Olof,

Olof Bjarnason wrote:

I have this crazy idea of making a "pygame community platform" to make
distributing/finding/testing/installing pygames simpler.
  

Interesting idea.


For end users, it would be a program to install, maybe called
something like "PygamePlatform". It would provide a graphical user
interface,
for the ubuntu platform to begin with, since that is what I'm using.
It would feature search/install/uninstall/run interaction.
  


What do you do with dependencies? Include them to your game source?
Or add some often used 3rd party packages as extra projects?


Installing would mean downloading .py+bin files and placing them in a
PygamePlatform local "games pool". Thus uninstalling is as easy as
installing.
  

Rene is working on something like this, but I think its more for bin files
including python and all dependencies. So for people who do not know
python etc. but want to play your games. Is that what you want to do or
just making it easier for people with python to find and install pygame
games?


GUI: Much like Ubuntus add programs, combined with the start menu.
  

A GUI wouldn't be a problem I think.


The database of pygames would reside on some wiki-like web page, so
pygame-developers could easily add their creations without any updates
to the PygamePlatform-installations out there.

Of course this is a great deal of work, but provided it does
PygamePlatform could be ported to Windows, Mac etc. without any
changes to the wiki-database or the games themselves.
  


Depends on what existing tools and libs you use/ what you want to do
You could also just write a wrapper for easy_install with a
project filter/ own db with project names, a nice GUI and some additional
game informations.


Feedback? Is there earlier projects that has tried (and failed) doing
this kind of thing?
  

Well, there is a pygame community platform/website with project listing:

http://pygameweb.no-ip.org/

Its still a beta/rc version, but it has an api (actually two: XMLRPC and 
REST,

see the "more"-tab) that allows you to get some (maybe more soon) data
about the projects. Currently you could use it for a "check for 
updates/newer
version" inside your games/programs. It also gives you the download urls 
for

bin and source files (if available).

So if people would add their games to pypi and insert a game description and
pypi-url/-name on the website, only the GUI would be left to do.


Regards,

 Julian