Re: [pygame] Where to store the code for a project?

2016-01-26 Thread Sam Bull
On Tue, 2016-01-26 at 12:47 +0530, DiliupG wrote:
> no support for Python2.7?

I'm not sure what you're replying to... If you're talking about my
project, it has both a Python 2.x and Python 3.x release at the moment,
both of which are in the downloads on the main page.

signature.asc
Description: This is a digitally signed message part


Re: [pygame] Where to store the code for a project?

2016-01-25 Thread DiliupG
no support for Python2.7?

This
email has been sent from a virus-free computer protected by Avast.
www.avast.com

<#DDB4FAA8-2DD7-40BB-A1B8-4E2AA1F9FDF2>

On Mon, Jan 25, 2016 at 4:36 PM, Sam Bull  wrote:

> On Sun, 2016-01-24 at 08:34 -0500, Ryan Westlund wrote:
> > I am looking at github but it's making me worry that whoever tries to
> > download my code will have to have git installed and know how to use
> > it in order to download and play my game. All I want is to upload a
> > free game that people can download and play easily.
>
> As others have said, you can have a download link on Github that
> doesn't require Git to use.
>
> Personally, I've been using Launchpad; one of the nice things about
> this is instead of throwing the code in the users face, there is a nice
> big download link on the project page, so it's more obvious and
> straightforward for a non-technical user to download your project.
>
> For example, one of my pygame project:
> https://launchpad.net/simplegc




-- 
Diliup Gabadamudalige

http://www.diliupg.com
http://soft.diliupg.com/

**
This e-mail is confidential. It may also be legally privileged. If you are
not the intended recipient or have received it in error, please delete it
and all copies from your system and notify the sender immediately by return
e-mail. Any unauthorized reading, reproducing, printing or further
dissemination of this e-mail or its contents is strictly prohibited and may
be unlawful. Internet communications cannot be guaranteed to be timely,
secure, error or virus-free. The sender does not accept liability for any
errors or omissions.
**


Re: [pygame] Where to store the code for a project?

2016-01-25 Thread Sam Bull
On Sun, 2016-01-24 at 08:34 -0500, Ryan Westlund wrote:
> I am looking at github but it's making me worry that whoever tries to
> download my code will have to have git installed and know how to use
> it in order to download and play my game. All I want is to upload a
> free game that people can download and play easily.

As others have said, you can have a download link on Github that
doesn't require Git to use.

Personally, I've been using Launchpad; one of the nice things about
this is instead of throwing the code in the users face, there is a nice
big download link on the project page, so it's more obvious and
straightforward for a non-technical user to download your project.

For example, one of my pygame project:
https://launchpad.net/simplegc

signature.asc
Description: This is a digitally signed message part


Re: [pygame] Where to store the code for a project?

2016-01-24 Thread Thomas Kluyver
On 24 January 2016 at 13:34, Ryan Westlund  wrote:

> I am looking at github but it's making me worry that whoever tries to
> download my code will have to have git installed and know how to use it in
> order to download and play my game.


Every Github project gets automatic links like this to download the latest
version of the code, without having to use git at all:
https://github.com/takluyver/redsnail/archive/master.zip

You can also upload 'releases' of a project, e.g. if you want to create an
installer that bundles pygame with your application. Again, people don't
need to know git to use it.

I think the other major code hosting sites like Bitbucket and Gitlab have
similar features. Github is the most popular at present, though.

Thomas


Re: [pygame] Where to store the code for a project?

2016-01-24 Thread Martti Kühne
On Sun, Jan 24, 2016 at 2:34 PM, Ryan Westlund  wrote:
> I have a project I want to upload to pygame.org but it seems that there is
> no way to actually put the source code on the website; it must instead be
> somewhere else and pygame.org will only provide a link to it. I can't seem
> to find a suitable place to upload it. Can anyone point me to a place on the
> web where I can upload downloadable code projects that is free and does not
> require phone verification? I am looking at github but it's making me worry
> that whoever tries to download my code will have to have git installed and
> know how to use it in order to download and play my game. All I want is to
> upload a free game that people can download and play easily.

Is github an option for you? I don't know whether git sourcce control
fits your personal workflow, but it's definitely a place where you can
distribute your source code for free and with ease - they offer git
clone urls but they also let people download a zip file of the current
development state.

cheers!
mar77i