Re: [pygame] mixer.music in runtime

2008-05-22 Thread Brian Fisher
I played with it some more, and it looks like when py2exe builds with the
'bundle_files':1 then pygame.mixer.music is accessible and functional -
however without the bundle_files option, then the whole music not found
thing happens

so it seems like you can workaround this problem by making sure to use the
'bundle_files':1 option

I still don't know what causes this problem and I don't know why it doesn't
occur when the modules are bundled in an archive, tho


On Wed, May 21, 2008 at 9:54 AM, Brian Fisher [EMAIL PROTECTED]
wrote:

 ... however I tried making a very minimal py2exe script for main.py, and
 making an exe with that, and the exe works fine. So it seems that finding
 out what between my minimal setup script and Keith's (or Bo's) causes this
 problem to start occurring could help pin down what exactly it is about the
 environment that py2exe creates that breaks pygame's mixer.music importing
 and/or binding

 here is the minimal script that produces a working exe for me (you have to
 manually copy the audio files tho):
 --
 from distutils.core import setup
 import py2exe
 import sys

 sys.argv.append(py2exe)

 setup(windows=['main.py'],
  options = {'py2exe': {'optimize': 2, 'bundle_files':1} },
  zipfile=None)





Re: [pygame] mixer.music in runtime

2008-05-21 Thread James Paige
Is sound card support enabled, tested, and working in your virtual 
environments? I have encountered errors similar to the ones you 
describe, only to discover that my virtual machine simply had the sound 
card emulation disabled. (that would still probably be a bug in 
pygame, for bad error detection of a missing soundcard)

---
James

On Tue, May 20, 2008 at 05:17:19PM -0700, Keith Nemitz wrote:
 
 I've started with fresh XP Sp2 installs on both VMWare and Parallels. 
 Installed only what was
 necessary:
 
 Python, pygame, numeric, py2exe.
 
 As per earlier suggestion, I uninstalled py2exe 0.6.6 and installed 0.6.5.
 
 I don't think it's an install issue.
 
 
 
 
 --- René Dudfield [EMAIL PROTECTED] wrote:
 
  ah,
  
  Have you tried uninstalling (maybe manually deleting) pygame, py2exe
  etc then installing again?
  
  Maybe there's some problem with that...
  
  
  
  On Wed, May 21, 2008 at 9:31 AM, Keith Nemitz [EMAIL PROTECTED] wrote:
   Yep,
  
   It's in Program Files/(AppFolder)/lib.
  
  
  
  
   --- René Dudfield [EMAIL PROTECTED] wrote:
  
   hi,
  
   Do you have the smpeg dll copied in there?
  
   cu,
  
  
   On Wed, May 21, 2008 at 7:58 AM, Keith Nemitz [EMAIL PROTECTED] wrote:
I get the following:
   
AttributeError: 'module' object has no attribute 'mixer_music'
   
   
   
   
--- Brian Fisher [EMAIL PROTECTED] wrote:
   
I guess that means it imports correctly, but somehow fails to get 
bound?
   
I don't suppose you can access the functionality you need through
mixer_music, can you?
   
In other words, what happens if you change the first failing
pygame.mixer.music.whatever line to pygame.mixer_music.whatever? 
(after the
import, of course)
   
On Tue, May 20, 2008 at 11:17 AM, Keith Nemitz [EMAIL PROTECTED] 
wrote:
   
 I put your import line right above the failing line, but got 
 exactly the
 same results. I even
 removed the try/exception block.


   
   
   
  
  
  
  
 
 


Re: [pygame] mixer.music in runtime

2008-05-21 Thread Keith Nemitz

I can play sounds and music by running the pygame code in the interpreter. Only 
the build seems
affected. I will look into this a bit more to see if there are any sound 
settings to fiddle with.


--- James Paige [EMAIL PROTECTED] wrote:

 Is sound card support enabled, tested, and working in your virtual 
 environments? I have encountered errors similar to the ones you 
 describe, only to discover that my virtual machine simply had the sound 
 card emulation disabled. (that would still probably be a bug in 
 pygame, for bad error detection of a missing soundcard)
 
 ---
 James
 
 On Tue, May 20, 2008 at 05:17:19PM -0700, Keith Nemitz wrote:
  
  I've started with fresh XP Sp2 installs on both VMWare and Parallels. 
  Installed only what was
  necessary:
  
  Python, pygame, numeric, py2exe.
  
  As per earlier suggestion, I uninstalled py2exe 0.6.6 and installed 0.6.5.
  
  I don't think it's an install issue.
  
  
  
  
  --- René Dudfield [EMAIL PROTECTED] wrote:
  
   ah,
   
   Have you tried uninstalling (maybe manually deleting) pygame, py2exe
   etc then installing again?
   
   Maybe there's some problem with that...
   
   
   
   On Wed, May 21, 2008 at 9:31 AM, Keith Nemitz [EMAIL PROTECTED] wrote:
Yep,
   
It's in Program Files/(AppFolder)/lib.
   
   
   
   
--- René Dudfield [EMAIL PROTECTED] wrote:
   
hi,
   
Do you have the smpeg dll copied in there?
   
cu,
   
   
On Wed, May 21, 2008 at 7:58 AM, Keith Nemitz [EMAIL PROTECTED] 
wrote:
 I get the following:

 AttributeError: 'module' object has no attribute 'mixer_music'




 --- Brian Fisher [EMAIL PROTECTED] wrote:

 I guess that means it imports correctly, but somehow fails to get 
 bound?

 I don't suppose you can access the functionality you need through
 mixer_music, can you?

 In other words, what happens if you change the first failing
 pygame.mixer.music.whatever line to pygame.mixer_music.whatever? 
 (after the
 import, of course)

 On Tue, May 20, 2008 at 11:17 AM, Keith Nemitz [EMAIL PROTECTED] 
 wrote:

  I put your import line right above the failing line, but got 
  exactly the
  same results. I even
  removed the try/exception block.
 
 



   
   
   
   
  
  
 



Re: [pygame] mixer.music in runtime

2008-05-21 Thread Brian Fisher
OK, so I've tried the exe you built into an installer, and I get the
AttributeError: 'module' object has no attribute 'music' error (which is a
good thing - means the distribution files are consistent)

I also tried making the exe with you setup file, and I get an exe which
produces the same AttributeError: 'module' object has no attribute 'music'
error. Playing around with things a small bit doesn't help me understand
things any - importing pygame.mixer_music doesn't throw an error when
py2exe'd, and the distribution includes mixer_music.pyd, but even before
py2exe'd I can't access anything through pygame.mixer_music meaning the only
thing that is different as far as I can tell is pygame.mixer.music doesn't
show up...

So it seems to be reproducible with the right scripts, but I'm not sure how
to debug it and the behavior of the whole pygame.mixer_music import getting
bound as pygame.mixer.music by mixer.c and music.c confuses me cause I don't
understand it

... however I tried making a very minimal py2exe script for main.py, and
making an exe with that, and the exe works fine. So it seems that finding
out what between my minimal setup script and Keith's (or Bo's) causes this
problem to start occurring could help pin down what exactly it is about the
environment that py2exe creates that breaks pygame's mixer.music importing
and/or binding

here is the minimal script that produces a working exe for me (you have to
manually copy the audio files tho):
--
from distutils.core import setup
import py2exe
import sys

sys.argv.append(py2exe)

setup(windows=['main.py'],
 options = {'py2exe': {'optimize': 2, 'bundle_files':1} },
 zipfile=None)


On Tue, May 20, 2008 at 5:44 PM, Keith Nemitz [EMAIL PROTECTED] wrote:


 I've uploaded a minimal app that has the problem.

 http://p4.hostingprod.com/@mousechief.com/musicFailSetup.exe


 Here's the two relevant files:

 - audio py



 import pygame,os

 musicNames = [];
 #soundNames = [sangria,sonar,drop,badswap,chaching,wall];
 soundNames = [];
 soundLib = {};

 mixer = music = None;  #Hogari_Hisaaki-Yasuko_Yamano-Beagle.ogg
 nextMusic = 0;
 musicVolume = 1.0; #0.4;
 musicFlag = True;

 lastSound = ;
 lastSndTime = 0;
 loopSound = None;


 def InitSounds():
global mixer, music, musicNames;

#try:
import pygame.mixer as pymix
mixer = pymix;
 import pygame.mixer_music
music = pymix.music;
#except (ImportError, pygame.error):
 #return;

tp = os.path.join('data','music');
tl = os.listdir(tp);
for fname in tl:
if (fname[-4] == '.'):
musicNames.append(fname);
music.set_volume(musicVolume);

 PlayMusic();
while music.get_busy():
pass
pass


 def PlayMusic(name, loopCount=1):
if (not music or not musicFlag): return;
#check music loop preference if loop: loop = -1;
loop = loopCount;

if music.get_busy():
#we really should fade out nicely and
#wait for the end music event, for now, CUT
music.stop();

fullname = os.path.join('data', 'music', name);
if (os.access(fullname,os.F_OK)):
music.load(fullname);
else:
fullname = os.path.join('data', 'sounds', name);
music.load(fullname);
music.play(loop);
return;



 - setup.py

 # A setup script showing how to extend py2exe.
 #
 # In this case, the py2exe command is subclassed to create an installation
 # script for InnoSetup, which can be compiled with the InnoSetup compiler
 # to a single file windows installer.
 #
 # By default, the installer will be created as dist\Output\setup.exe.

 from distutils.core import setup
 import py2exe
 import sys
 import shutil

 
 # arguments for the setup() call

 brigiton = dict(
script = main.py,
dest_base = rprog\brigiton,
icon_resources = [(1,DHSGiT.ico)])

 zipfile = rlib\shardlib

 options = {py2exe: {compressed: 0,
  optimize: 2}, }

 #dataList = []; #glob.glob(data\\*);
 #scan data folder for files and append in form data\file

 
 import os

 class InnoScript:
def __init__(self,
 name,
 lib_dir,
 dist_dir,
 windows_exe_files = [],
 lib_files = [],
 data_files = [],
 version = 1.0.2.0): #another one down below.
self.lib_dir = lib_dir
self.dist_dir = dist_dir
if not self.dist_dir[-1] in \\/:
self.dist_dir += \\
self.name = name
self.version = version
self.windows_exe_files = [self.chop(p) for p in windows_exe_files]
self.lib_files = [self.chop(p) for p in lib_files]

def chop(self, pathname):
assert pathname.startswith(self.dist_dir)
return 

Re: [pygame] mixer.music in runtime

2008-05-20 Thread Keith Nemitz
I'm having the same trouble. Unfortunately for me, all of the suggested 
remedies failed. If I
build the game with 1.7 pygame.mixer.music works. Under 1.8 I get the message:

AttributeError: 'module' object has no attribute 'music'


I tried using py2exe 0.6.6 and 0.6.5. I have XP SP2. Fails in Parallels and 
VMWare: Fusion. Don't
have a 'real' pc anymore.


Has anyone investigated this further?

Here is my build file and the relevant part of my audio.py

# A setup script showing how to extend py2exe.
#
# In this case, the py2exe command is subclassed to create an installation
# script for InnoSetup, which can be compiled with the InnoSetup compiler
# to a single file windows installer.
#
# By default, the installer will be created as dist\Output\setup.exe.

from distutils.core import setup
import py2exe
import sys
import shutil


# arguments for the setup() call

brigiton = dict(
script = main.py,
dest_base = rprog\brigiton,
icon_resources = [(1,DHSGiT.ico)])

zipfile = rlib\shardlib

options = {py2exe: {compressed: 0,
  optimize: 2}, }

#dataList = []; #glob.glob(data\\*);
#scan data folder for files and append in form data\file


import os

class InnoScript:
def __init__(self,
 name,
 lib_dir,
 dist_dir,
 windows_exe_files = [],
 lib_files = [],
 data_files = [],
 version = 1.0.2.0): #another one down below.
self.lib_dir = lib_dir
self.dist_dir = dist_dir
if not self.dist_dir[-1] in \\/:
self.dist_dir += \\
self.name = name
self.version = version
self.windows_exe_files = [self.chop(p) for p in windows_exe_files]
self.lib_files = [self.chop(p) for p in lib_files]

def chop(self, pathname):
assert pathname.startswith(self.dist_dir)
return pathname[len(self.dist_dir):]

def create(self, pathname=dist\\brigiton.iss):
self.pathname = pathname
ofi = self.file = open(pathname, w)
print  ofi, ; WARNING: This script has been created by py2exe. 
Changes to this script
print  ofi, ; will be overwritten the next time py2exe is run!
print  ofi, r[Setup]
print  ofi, rAppName=%s % self.name
print  ofi, rAppVerName=%s %s % (self.name, self.version)
print  ofi, rDefaultDirName={pf}\%s % self.name
print  ofi, rDefaultGroupName=%s % self.name
print  ofi

print  ofi, r[Dirs]
print  ofi, r'Name: {app}\prog\data'
print  ofi, r'Name: {app}\prog\data\actors'
#print  ofi, r'Name: {app}\prog\data\anims'
print  ofi, r'Name: {app}\prog\data\animations'
print  ofi, r'Name: {app}\prog\data\backdrops'
print  ofi, r'Name: {app}\prog\data\buttons'
print  ofi, r'Name: {app}\prog\data\fonts'
print  ofi, r'Name: {app}\prog\data\icons'
print  ofi, r'Name: {app}\prog\data\music'
print  ofi, r'Name: {app}\prog\data\sounds'
print  ofi, r'Name: {app}\prog\data\trouble'

print  ofi

print  ofi, r[Files]
#print  ofi, r'Source: prog\data\*; DestDir: {app}\prog\data; 
Flags: ignoreversion'
print  ofi, r'Source: prog\data\actors\*; DestDir: 
{app}\prog\data\actors; Flags:
ignoreversion'
#print  ofi, r'Source: prog\data\anims\*; DestDir: 
{app}\prog\data\anims; Flags:
ignoreversion'
print  ofi, r'Source: prog\data\animations\*; DestDir: 
{app}\prog\data\animations;
Flags: ignoreversion'
print  ofi, r'Source: prog\data\backdrops\*; DestDir: 
{app}\prog\data\backdrops;
Flags: ignoreversion'
print  ofi, r'Source: prog\data\buttons\*; DestDir: 
{app}\prog\data\buttons; Flags:
ignoreversion'
print  ofi, r'Source: prog\data\fonts\*; DestDir: 
{app}\prog\data\fonts; Flags:
ignoreversion'
print  ofi, r'Source: prog\data\icons\*; DestDir: 
{app}\prog\data\icons; Flags:
ignoreversion'
print  ofi, r'Source: prog\data\music\*; DestDir: 
{app}\prog\data\music; Flags:
ignoreversion'
print  ofi, r'Source: prog\data\sounds\*; DestDir: 
{app}\prog\data\sounds; Flags:
ignoreversion'
print  ofi, r'Source: prog\data\trouble\*; DestDir: 
{app}\prog\data\trouble; Flags:
ignoreversion'


print  ofi, r'Source: prog\msvcr71.dll; DestDir: {app}\prog; 
Flags: ignoreversion'
#print  ofi, r'Source: prog\libpng12-0.dll; DestDir: {app}\prog; 
Flags:
ignoreversion'
#print  ofi, r'Source: prog\jpeg.dll; DestDir: {app}\prog; Flags: 
ignoreversion'
#print  ofi, r'Source: prog\libvorbisfile-3.dll; DestDir: 
{app}\prog; Flags:
ignoreversion'
#print  ofi, r'Source: prog\libogg-0.dll; DestDir: {app}\prog; 
Flags: ignoreversion'
#print  ofi, r'Source: prog\libvorbis-0.dll; DestDir: {app}\prog; 
Flags:

Re: [pygame] mixer.music in runtime

2008-05-20 Thread Brian Fisher
Hey Keith,
  is the bundle that you built that fails for you available somewhere for
others to test and play with?

Also, like I mentioned earlier in this thread, pygame is swallowing the
exception that occurred when it tried to import the mixer_music module and
bind it to the mixer module as pygame.mixer.music - you can expose the
original error if you:
--
import pygame.mixer_music
-
before trying to access pygame.mixer.music. The traceback for that import
should be helpful.


On Tue, May 20, 2008 at 10:08 AM, Keith Nemitz [EMAIL PROTECTED] wrote:

 I'm having the same trouble. Unfortunately for me, all of the suggested
 remedies failed. If I
 build the game with 1.7 pygame.mixer.music works. Under 1.8 I get the
 message:

 AttributeError: 'module' object has no attribute 'music'


 I tried using py2exe 0.6.6 and 0.6.5. I have XP SP2. Fails in Parallels
 and VMWare: Fusion. Don't
 have a 'real' pc anymore.


 Has anyone investigated this further?

 Here is my build file and the relevant part of my audio.py

 # A setup script showing how to extend py2exe.
 #
 # In this case, the py2exe command is subclassed to create an installation
 # script for InnoSetup, which can be compiled with the InnoSetup compiler
 # to a single file windows installer.
 #
 # By default, the installer will be created as dist\Output\setup.exe.

 from distutils.core import setup
 import py2exe
 import sys
 import shutil

 
 # arguments for the setup() call

 brigiton = dict(
script = main.py,
dest_base = rprog\brigiton,
icon_resources = [(1,DHSGiT.ico)])

 zipfile = rlib\shardlib

 options = {py2exe: {compressed: 0,
  optimize: 2}, }

 #dataList = []; #glob.glob(data\\*);
 #scan data folder for files and append in form data\file

 
 import os

 class InnoScript:
def __init__(self,
 name,
 lib_dir,
 dist_dir,
 windows_exe_files = [],
 lib_files = [],
 data_files = [],
 version = 1.0.2.0): #another one down below.
self.lib_dir = lib_dir
self.dist_dir = dist_dir
if not self.dist_dir[-1] in \\/:
self.dist_dir += \\
self.name = name
self.version = version
self.windows_exe_files = [self.chop(p) for p in windows_exe_files]
self.lib_files = [self.chop(p) for p in lib_files]

def chop(self, pathname):
assert pathname.startswith(self.dist_dir)
return pathname[len(self.dist_dir):]

def create(self, pathname=dist\\brigiton.iss):
self.pathname = pathname
ofi = self.file = open(pathname, w)
print  ofi, ; WARNING: This script has been created by py2exe.
 Changes to this script
print  ofi, ; will be overwritten the next time py2exe is run!
print  ofi, r[Setup]
print  ofi, rAppName=%s % self.name
print  ofi, rAppVerName=%s %s % (self.name, self.version)
print  ofi, rDefaultDirName={pf}\%s % self.name
print  ofi, rDefaultGroupName=%s % self.name
print  ofi

print  ofi, r[Dirs]
print  ofi, r'Name: {app}\prog\data'
print  ofi, r'Name: {app}\prog\data\actors'
#print  ofi, r'Name: {app}\prog\data\anims'
print  ofi, r'Name: {app}\prog\data\animations'
print  ofi, r'Name: {app}\prog\data\backdrops'
print  ofi, r'Name: {app}\prog\data\buttons'
print  ofi, r'Name: {app}\prog\data\fonts'
print  ofi, r'Name: {app}\prog\data\icons'
print  ofi, r'Name: {app}\prog\data\music'
print  ofi, r'Name: {app}\prog\data\sounds'
print  ofi, r'Name: {app}\prog\data\trouble'

print  ofi

print  ofi, r[Files]
#print  ofi, r'Source: prog\data\*; DestDir: {app}\prog\data;
 Flags: ignoreversion'
print  ofi, r'Source: prog\data\actors\*; DestDir:
 {app}\prog\data\actors; Flags:
 ignoreversion'
#print  ofi, r'Source: prog\data\anims\*; DestDir:
 {app}\prog\data\anims; Flags:
 ignoreversion'
print  ofi, r'Source: prog\data\animations\*; DestDir:
 {app}\prog\data\animations;
 Flags: ignoreversion'
print  ofi, r'Source: prog\data\backdrops\*; DestDir:
 {app}\prog\data\backdrops;
 Flags: ignoreversion'
print  ofi, r'Source: prog\data\buttons\*; DestDir:
 {app}\prog\data\buttons; Flags:
 ignoreversion'
print  ofi, r'Source: prog\data\fonts\*; DestDir:
 {app}\prog\data\fonts; Flags:
 ignoreversion'
print  ofi, r'Source: prog\data\icons\*; DestDir:
 {app}\prog\data\icons; Flags:
 ignoreversion'
print  ofi, r'Source: prog\data\music\*; DestDir:
 {app}\prog\data\music; Flags:
 ignoreversion'
print  ofi, r'Source: prog\data\sounds\*; DestDir:
 {app}\prog\data\sounds; Flags:
 ignoreversion'
print  ofi, r'Source: prog\data\trouble\*; 

Re: [pygame] mixer.music in runtime

2008-05-20 Thread Keith Nemitz
Brian,

I put your import line right above the failing line, but got exactly the same 
results. I even
removed the try/exception block.

I will try to make a minimal build that exhibits the problem. Don't know how 
long that'll take. 




--- Brian Fisher [EMAIL PROTECTED] wrote:

 Hey Keith,
   is the bundle that you built that fails for you available somewhere for
 others to test and play with?
 
 Also, like I mentioned earlier in this thread, pygame is swallowing the
 exception that occurred when it tried to import the mixer_music module and
 bind it to the mixer module as pygame.mixer.music - you can expose the
 original error if you:
 --
 import pygame.mixer_music
 -
 before trying to access pygame.mixer.music. The traceback for that import
 should be helpful.
 
 
 On Tue, May 20, 2008 at 10:08 AM, Keith Nemitz [EMAIL PROTECTED] wrote:
 
  I'm having the same trouble. Unfortunately for me, all of the suggested
  remedies failed. If I
  build the game with 1.7 pygame.mixer.music works. Under 1.8 I get the
  message:
 
  AttributeError: 'module' object has no attribute 'music'
 
 
  I tried using py2exe 0.6.6 and 0.6.5. I have XP SP2. Fails in Parallels
  and VMWare: Fusion. Don't
  have a 'real' pc anymore.
 
 
  Has anyone investigated this further?
 
  Here is my build file and the relevant part of my audio.py
 
  # A setup script showing how to extend py2exe.
  #
  # In this case, the py2exe command is subclassed to create an installation
  # script for InnoSetup, which can be compiled with the InnoSetup compiler
  # to a single file windows installer.
  #
  # By default, the installer will be created as dist\Output\setup.exe.
 
  from distutils.core import setup
  import py2exe
  import sys
  import shutil
 
  
  # arguments for the setup() call
 
  brigiton = dict(
 script = main.py,
 dest_base = rprog\brigiton,
 icon_resources = [(1,DHSGiT.ico)])
 
  zipfile = rlib\shardlib
 
  options = {py2exe: {compressed: 0,
   optimize: 2}, }
 
  #dataList = []; #glob.glob(data\\*);
  #scan data folder for files and append in form data\file
 
  
  import os
 
  class InnoScript:
 def __init__(self,
  name,
  lib_dir,
  dist_dir,
  windows_exe_files = [],
  lib_files = [],
  data_files = [],
  version = 1.0.2.0): #another one down below.
 self.lib_dir = lib_dir
 self.dist_dir = dist_dir
 if not self.dist_dir[-1] in \\/:
 self.dist_dir += \\
 self.name = name
 self.version = version
 self.windows_exe_files = [self.chop(p) for p in windows_exe_files]
 self.lib_files = [self.chop(p) for p in lib_files]
 
 def chop(self, pathname):
 assert pathname.startswith(self.dist_dir)
 return pathname[len(self.dist_dir):]
 
 def create(self, pathname=dist\\brigiton.iss):
 self.pathname = pathname
 ofi = self.file = open(pathname, w)
 print  ofi, ; WARNING: This script has been created by py2exe.
  Changes to this script
 print  ofi, ; will be overwritten the next time py2exe is run!
 print  ofi, r[Setup]
 print  ofi, rAppName=%s % self.name
 print  ofi, rAppVerName=%s %s % (self.name, self.version)
 print  ofi, rDefaultDirName={pf}\%s % self.name
 print  ofi, rDefaultGroupName=%s % self.name
 print  ofi
 
 print  ofi, r[Dirs]
 print  ofi, r'Name: {app}\prog\data'
 print  ofi, r'Name: {app}\prog\data\actors'
 #print  ofi, r'Name: {app}\prog\data\anims'
 print  ofi, r'Name: {app}\prog\data\animations'
 print  ofi, r'Name: {app}\prog\data\backdrops'
 print  ofi, r'Name: {app}\prog\data\buttons'
 print  ofi, r'Name: {app}\prog\data\fonts'
 print  ofi, r'Name: {app}\prog\data\icons'
 print  ofi, r'Name: {app}\prog\data\music'
 print  ofi, r'Name: {app}\prog\data\sounds'
 print  ofi, r'Name: {app}\prog\data\trouble'
 
 print  ofi
 
 print  ofi, r[Files]
 #print  ofi, r'Source: prog\data\*; DestDir: {app}\prog\data;
  Flags: ignoreversion'
 print  ofi, r'Source: prog\data\actors\*; DestDir:
  {app}\prog\data\actors; Flags:
  ignoreversion'
 #print  ofi, r'Source: prog\data\anims\*; DestDir:
  {app}\prog\data\anims; Flags:
  ignoreversion'
 print  ofi, r'Source: prog\data\animations\*; DestDir:
  {app}\prog\data\animations;
  Flags: ignoreversion'
 print  ofi, r'Source: prog\data\backdrops\*; DestDir:
  {app}\prog\data\backdrops;
  Flags: ignoreversion'
 print  ofi, r'Source: prog\data\buttons\*; DestDir:
  {app}\prog\data\buttons; Flags:
  ignoreversion'
 print  ofi, r'Source: prog\data\fonts\*; DestDir:
  

Re: [pygame] mixer.music in runtime

2008-05-20 Thread Brian Fisher
I guess that means it imports correctly, but somehow fails to get bound?

I don't suppose you can access the functionality you need through
mixer_music, can you?

In other words, what happens if you change the first failing
pygame.mixer.music.whatever line to pygame.mixer_music.whatever? (after the
import, of course)

On Tue, May 20, 2008 at 11:17 AM, Keith Nemitz [EMAIL PROTECTED] wrote:

 I put your import line right above the failing line, but got exactly the
 same results. I even
 removed the try/exception block.




Re: [pygame] mixer.music in runtime

2008-05-20 Thread Keith Nemitz
Yep,

It's in Program Files/(AppFolder)/lib.




--- René Dudfield [EMAIL PROTECTED] wrote:

 hi,
 
 Do you have the smpeg dll copied in there?
 
 cu,
 
 
 On Wed, May 21, 2008 at 7:58 AM, Keith Nemitz [EMAIL PROTECTED] wrote:
  I get the following:
 
  AttributeError: 'module' object has no attribute 'mixer_music'
 
 
 
 
  --- Brian Fisher [EMAIL PROTECTED] wrote:
 
  I guess that means it imports correctly, but somehow fails to get bound?
 
  I don't suppose you can access the functionality you need through
  mixer_music, can you?
 
  In other words, what happens if you change the first failing
  pygame.mixer.music.whatever line to pygame.mixer_music.whatever? (after the
  import, of course)
 
  On Tue, May 20, 2008 at 11:17 AM, Keith Nemitz [EMAIL PROTECTED] wrote:
 
   I put your import line right above the failing line, but got exactly the
   same results. I even
   removed the try/exception block.
  
  
 
 
 
 



Re: [pygame] mixer.music in runtime

2008-05-20 Thread René Dudfield
ah,

Have you tried uninstalling (maybe manually deleting) pygame, py2exe
etc then installing again?

Maybe there's some problem with that...



On Wed, May 21, 2008 at 9:31 AM, Keith Nemitz [EMAIL PROTECTED] wrote:
 Yep,

 It's in Program Files/(AppFolder)/lib.




 --- René Dudfield [EMAIL PROTECTED] wrote:

 hi,

 Do you have the smpeg dll copied in there?

 cu,


 On Wed, May 21, 2008 at 7:58 AM, Keith Nemitz [EMAIL PROTECTED] wrote:
  I get the following:
 
  AttributeError: 'module' object has no attribute 'mixer_music'
 
 
 
 
  --- Brian Fisher [EMAIL PROTECTED] wrote:
 
  I guess that means it imports correctly, but somehow fails to get bound?
 
  I don't suppose you can access the functionality you need through
  mixer_music, can you?
 
  In other words, what happens if you change the first failing
  pygame.mixer.music.whatever line to pygame.mixer_music.whatever? (after 
  the
  import, of course)
 
  On Tue, May 20, 2008 at 11:17 AM, Keith Nemitz [EMAIL PROTECTED] wrote:
 
   I put your import line right above the failing line, but got exactly the
   same results. I even
   removed the try/exception block.
  
  
 
 
 





Re: [pygame] mixer.music in runtime

2008-05-20 Thread Keith Nemitz

I've started with fresh XP Sp2 installs on both VMWare and Parallels. Installed 
only what was
necessary:

Python, pygame, numeric, py2exe.

As per earlier suggestion, I uninstalled py2exe 0.6.6 and installed 0.6.5.

I don't think it's an install issue.




--- René Dudfield [EMAIL PROTECTED] wrote:

 ah,
 
 Have you tried uninstalling (maybe manually deleting) pygame, py2exe
 etc then installing again?
 
 Maybe there's some problem with that...
 
 
 
 On Wed, May 21, 2008 at 9:31 AM, Keith Nemitz [EMAIL PROTECTED] wrote:
  Yep,
 
  It's in Program Files/(AppFolder)/lib.
 
 
 
 
  --- René Dudfield [EMAIL PROTECTED] wrote:
 
  hi,
 
  Do you have the smpeg dll copied in there?
 
  cu,
 
 
  On Wed, May 21, 2008 at 7:58 AM, Keith Nemitz [EMAIL PROTECTED] wrote:
   I get the following:
  
   AttributeError: 'module' object has no attribute 'mixer_music'
  
  
  
  
   --- Brian Fisher [EMAIL PROTECTED] wrote:
  
   I guess that means it imports correctly, but somehow fails to get bound?
  
   I don't suppose you can access the functionality you need through
   mixer_music, can you?
  
   In other words, what happens if you change the first failing
   pygame.mixer.music.whatever line to pygame.mixer_music.whatever? (after 
   the
   import, of course)
  
   On Tue, May 20, 2008 at 11:17 AM, Keith Nemitz [EMAIL PROTECTED] 
   wrote:
  
I put your import line right above the failing line, but got exactly 
the
same results. I even
removed the try/exception block.
   
   
  
  
  
 
 
 
 



Re: [pygame] mixer.music in runtime

2008-05-20 Thread René Dudfield
hrmm,

Could you try adding...
--includes=pygame.mixer_music
includes = ['pygame.mixer_music']

or
--includes=pygame.mixer.music
includes = ['pygame.mixer.music']


Or failing that... a work around might be to exclude it, and copy it
in manually.

eg.
--excludes=pygame
copytree(PYGAME_DIR, DISTRIBUTION_DIR)


On Wed, May 21, 2008 at 10:17 AM, Keith Nemitz [EMAIL PROTECTED] wrote:

 I've started with fresh XP Sp2 installs on both VMWare and Parallels. 
 Installed only what was
 necessary:

 Python, pygame, numeric, py2exe.

 As per earlier suggestion, I uninstalled py2exe 0.6.6 and installed 0.6.5.

 I don't think it's an install issue.




 --- René Dudfield [EMAIL PROTECTED] wrote:

 ah,

 Have you tried uninstalling (maybe manually deleting) pygame, py2exe
 etc then installing again?

 Maybe there's some problem with that...



 On Wed, May 21, 2008 at 9:31 AM, Keith Nemitz [EMAIL PROTECTED] wrote:
  Yep,
 
  It's in Program Files/(AppFolder)/lib.
 
 
 
 
  --- René Dudfield [EMAIL PROTECTED] wrote:
 
  hi,
 
  Do you have the smpeg dll copied in there?
 
  cu,
 
 
  On Wed, May 21, 2008 at 7:58 AM, Keith Nemitz [EMAIL PROTECTED] wrote:
   I get the following:
  
   AttributeError: 'module' object has no attribute 'mixer_music'
  
  
  
  
   --- Brian Fisher [EMAIL PROTECTED] wrote:
  
   I guess that means it imports correctly, but somehow fails to get 
   bound?
  
   I don't suppose you can access the functionality you need through
   mixer_music, can you?
  
   In other words, what happens if you change the first failing
   pygame.mixer.music.whatever line to pygame.mixer_music.whatever? 
   (after the
   import, of course)
  
   On Tue, May 20, 2008 at 11:17 AM, Keith Nemitz [EMAIL PROTECTED] 
   wrote:
  
I put your import line right above the failing line, but got exactly 
the
same results. I even
removed the try/exception block.
   
   
  
  
  
 
 
 





Re: [pygame] mixer.music in runtime

2008-05-20 Thread Keith Nemitz

I've uploaded a minimal app that has the problem.

http://p4.hostingprod.com/@mousechief.com/musicFailSetup.exe


Here's the two relevant files:

- audio py 



import pygame,os

musicNames = [];
#soundNames = [sangria,sonar,drop,badswap,chaching,wall];
soundNames = [];
soundLib = {};

mixer = music = None;  #Hogari_Hisaaki-Yasuko_Yamano-Beagle.ogg
nextMusic = 0;
musicVolume = 1.0; #0.4;
musicFlag = True;

lastSound = ;
lastSndTime = 0;
loopSound = None;


def InitSounds():
global mixer, music, musicNames;

#try:
import pygame.mixer as pymix
mixer = pymix;
import pygame.mixer_music
music = pymix.music;
#except (ImportError, pygame.error):
#return;

tp = os.path.join('data','music');
tl = os.listdir(tp);
for fname in tl:
if (fname[-4] == '.'):
musicNames.append(fname);
music.set_volume(musicVolume);

PlayMusic();
while music.get_busy():
pass
pass


def PlayMusic(name, loopCount=1):
if (not music or not musicFlag): return;
#check music loop preference if loop: loop = -1;
loop = loopCount;
 
if music.get_busy():
#we really should fade out nicely and
#wait for the end music event, for now, CUT 
music.stop();

fullname = os.path.join('data', 'music', name);
if (os.access(fullname,os.F_OK)):
music.load(fullname);
else:
fullname = os.path.join('data', 'sounds', name);
music.load(fullname);
music.play(loop);
return;



- setup.py

# A setup script showing how to extend py2exe.
#
# In this case, the py2exe command is subclassed to create an installation
# script for InnoSetup, which can be compiled with the InnoSetup compiler
# to a single file windows installer.
#
# By default, the installer will be created as dist\Output\setup.exe.

from distutils.core import setup
import py2exe
import sys
import shutil


# arguments for the setup() call

brigiton = dict(
script = main.py,
dest_base = rprog\brigiton,
icon_resources = [(1,DHSGiT.ico)])

zipfile = rlib\shardlib

options = {py2exe: {compressed: 0,
  optimize: 2}, }

#dataList = []; #glob.glob(data\\*);
#scan data folder for files and append in form data\file


import os

class InnoScript:
def __init__(self,
 name,
 lib_dir,
 dist_dir,
 windows_exe_files = [],
 lib_files = [],
 data_files = [],
 version = 1.0.2.0): #another one down below.
self.lib_dir = lib_dir
self.dist_dir = dist_dir
if not self.dist_dir[-1] in \\/:
self.dist_dir += \\
self.name = name
self.version = version
self.windows_exe_files = [self.chop(p) for p in windows_exe_files]
self.lib_files = [self.chop(p) for p in lib_files]

def chop(self, pathname):
assert pathname.startswith(self.dist_dir)
return pathname[len(self.dist_dir):]

def create(self, pathname=dist\\brigiton.iss):
self.pathname = pathname
ofi = self.file = open(pathname, w)
print  ofi, ; WARNING: This script has been created by py2exe. 
Changes to this script
print  ofi, ; will be overwritten the next time py2exe is run!
print  ofi, r[Setup]
print  ofi, rAppName=%s % self.name
print  ofi, rAppVerName=%s %s % (self.name, self.version)
print  ofi, rDefaultDirName={pf}\%s % self.name
print  ofi, rDefaultGroupName=%s % self.name
print  ofi

print  ofi, r[Dirs]
print  ofi, r'Name: {app}\prog\data'
print  ofi, r'Name: {app}\prog\data\music'

print  ofi

print  ofi, r[Files]
print  ofi, r'Source: prog\data\music\*; DestDir: 
{app}\prog\data\music; Flags:
ignoreversion'


print  ofi, r'Source: prog\msvcr71.dll; DestDir: {app}\prog; 
Flags: ignoreversion'
#print  ofi, r'Source: prog\libpng12-0.dll; DestDir: {app}\prog; 
Flags:
ignoreversion'
#print  ofi, r'Source: prog\jpeg.dll; DestDir: {app}\prog; Flags: 
ignoreversion'
#print  ofi, r'Source: prog\libvorbisfile-3.dll; DestDir: 
{app}\prog; Flags:
ignoreversion'
#print  ofi, r'Source: prog\libogg-0.dll; DestDir: {app}\prog; 
Flags: ignoreversion'
#print  ofi, r'Source: prog\libvorbis-0.dll; DestDir: {app}\prog; 
Flags:
ignoreversion'
print  ofi, r'Source: prog\libfreetype-6.dll; DestDir: {app}\lib; 
Flags:
ignoreversion'
#print  ofi, r'Source: prog\zlib1.dll; DestDir: {app}\lib; Flags: 
ignoreversion'


for path in self.windows_exe_files + self.lib_files:
print  ofi, r'Source: %s; DestDir: {app}\%s; Flags: 
ignoreversion' % (path,
os.path.dirname(path))

Re: [pygame] mixer.music in runtime

2008-05-20 Thread René Dudfield
hey,

thanks... I'm not near a windows machine at the moment... so I can't
test.  Strangely the py2exe stuff works for me.

However...  what I meant before to try would be this... in your setup.

excludes = []
includes = [pygame.mixer.music, pygame.mixer_music, pygame]

opts = {
py2exe: {
includes:includes,
excludes:excludes
}
}

setup(...
 options=opts
)





On Wed, May 21, 2008 at 10:44 AM, Keith Nemitz [EMAIL PROTECTED] wrote:

 I've uploaded a minimal app that has the problem.

 http://p4.hostingprod.com/@mousechief.com/musicFailSetup.exe


 Here's the two relevant files:

 - audio py



 import pygame,os

 musicNames = [];
 #soundNames = [sangria,sonar,drop,badswap,chaching,wall];
 soundNames = [];
 soundLib = {};

 mixer = music = None;  #Hogari_Hisaaki-Yasuko_Yamano-Beagle.ogg
 nextMusic = 0;
 musicVolume = 1.0; #0.4;
 musicFlag = True;

 lastSound = ;
 lastSndTime = 0;
 loopSound = None;


 def InitSounds():
global mixer, music, musicNames;

#try:
import pygame.mixer as pymix
mixer = pymix;
import pygame.mixer_music
music = pymix.music;
#except (ImportError, pygame.error):
#return;

tp = os.path.join('data','music');
tl = os.listdir(tp);
for fname in tl:
if (fname[-4] == '.'):
musicNames.append(fname);
music.set_volume(musicVolume);

PlayMusic();
while music.get_busy():
pass
pass


 def PlayMusic(name, loopCount=1):
if (not music or not musicFlag): return;
#check music loop preference if loop: loop = -1;
loop = loopCount;

if music.get_busy():
#we really should fade out nicely and
#wait for the end music event, for now, CUT
music.stop();

fullname = os.path.join('data', 'music', name);
if (os.access(fullname,os.F_OK)):
music.load(fullname);
else:
fullname = os.path.join('data', 'sounds', name);
music.load(fullname);
music.play(loop);
return;



 - setup.py

 # A setup script showing how to extend py2exe.
 #
 # In this case, the py2exe command is subclassed to create an installation
 # script for InnoSetup, which can be compiled with the InnoSetup compiler
 # to a single file windows installer.
 #
 # By default, the installer will be created as dist\Output\setup.exe.

 from distutils.core import setup
 import py2exe
 import sys
 import shutil

 
 # arguments for the setup() call

 brigiton = dict(
script = main.py,
dest_base = rprog\brigiton,
icon_resources = [(1,DHSGiT.ico)])

 zipfile = rlib\shardlib

 options = {py2exe: {compressed: 0,
  optimize: 2}, }

 #dataList = []; #glob.glob(data\\*);
 #scan data folder for files and append in form data\file

 
 import os

 class InnoScript:
def __init__(self,
 name,
 lib_dir,
 dist_dir,
 windows_exe_files = [],
 lib_files = [],
 data_files = [],
 version = 1.0.2.0): #another one down below.
self.lib_dir = lib_dir
self.dist_dir = dist_dir
if not self.dist_dir[-1] in \\/:
self.dist_dir += \\
self.name = name
self.version = version
self.windows_exe_files = [self.chop(p) for p in windows_exe_files]
self.lib_files = [self.chop(p) for p in lib_files]

def chop(self, pathname):
assert pathname.startswith(self.dist_dir)
return pathname[len(self.dist_dir):]

def create(self, pathname=dist\\brigiton.iss):
self.pathname = pathname
ofi = self.file = open(pathname, w)
print  ofi, ; WARNING: This script has been created by py2exe. 
 Changes to this script
print  ofi, ; will be overwritten the next time py2exe is run!
print  ofi, r[Setup]
print  ofi, rAppName=%s % self.name
print  ofi, rAppVerName=%s %s % (self.name, self.version)
print  ofi, rDefaultDirName={pf}\%s % self.name
print  ofi, rDefaultGroupName=%s % self.name
print  ofi

print  ofi, r[Dirs]
print  ofi, r'Name: {app}\prog\data'
print  ofi, r'Name: {app}\prog\data\music'

print  ofi

print  ofi, r[Files]
print  ofi, r'Source: prog\data\music\*; DestDir: 
 {app}\prog\data\music; Flags:
 ignoreversion'


print  ofi, r'Source: prog\msvcr71.dll; DestDir: {app}\prog; 
 Flags: ignoreversion'
#print  ofi, r'Source: prog\libpng12-0.dll; DestDir: {app}\prog; 
 Flags:
 ignoreversion'
#print  ofi, r'Source: prog\jpeg.dll; DestDir: {app}\prog; 
 Flags: ignoreversion'
#print  ofi, r'Source: prog\libvorbisfile-3.dll; DestDir: 
 {app}\prog; Flags:
 ignoreversion'
#print  ofi, r'Source: prog\libogg-0.dll; DestDir: 

Re: [pygame] mixer.music in runtime

2008-04-05 Thread Phil Hassey
Hey,

I'm working on a game and just set up a fresh dev environment.  I found that I 
was having the same issues with py2exe and pygame.  Since (as I'll post in a 
minute) I was having issues with pygame-1.8's sound, I downgraded to 1.7 to fix 
that.  However, the py2exe issues persisted.  I checked on one of my other 
systems and saw that I was using py2exe 0.6.5 on those systems.  By downgrading 
to py2exe 0.6.5, I was able to resolve the mixer issue.

So my conclusion is - somehow py2exe 0.6.6 doesn't like pygame (1.7 or 1.8).

Hope that helps!
-Phil

René Dudfield [EMAIL PROTECTED] wrote: ah, yeah.  smpeg wasn't in 1.7.1 on 
windows... but now it is.

So, yeah, that's most likely the problem.


On Thu, Apr 3, 2008 at 9:33 AM, Lenard Lindstrom  wrote:
 Pygame 1.8 does have more dependencies than 1.7. It's been awhile since I
 used 1.7 but are not smpeg new to Windows. And are not libvorbis and libogg
 new to 1.8? Could py2exe be overlooking them?

  Lenard




  René Dudfield wrote:

  Can you tell py2exe to include the pygame.music_mixer or
  mixer_music.pyd module specifically?
 
 
  On Wed, Apr 2, 2008 at 9:13 PM, Bo Jangeborg  wrote:
 
 
   More info on mixer.music
It works in the pygame 1.7 so looks like we have a bug in 1.8.
  
Bo Jangeborg skrev:
  
  
  
  
  
Hi
   
I am trying to run pygame.mixer.music after having created a py2exe.
   
The import seem to work ok, but it never loads the music method
so the following doesn't work
   
import pygame.mixer
print pygame.mixer.music
   
Traceback (most recent call last):
 File test.pyw, line 728, in 
 File test.pyw, line 128, in main
 File vers_01\Program\Test\testgame.pyw, line 66, in run
 File vers_01\Program\Test\testgame.pyw, line 147, in __init__
 File vers_01\Program\Test\testgame.pyw, line 158, in initiate_music
 File vers_01\Program\TestMusic\__init__.py, line 1, in 
 File vers_01\Program\TestMusic\musix.pyw, line 11, in 
AttributeError: 'module' object has no attribute 'music'
   
   
In the developer version it works and the print returns :
   

   
   
   Files\Python2_5\Lib\site-packages\pygame\mixer_music.pyd'
  
  
What could I be doing wrong ?
   
   
   
   
  
  
 




   
-
You rock. That's why Blockbuster's offering you one month of Blockbuster Total 
Access, No Cost.

Re: [pygame] mixer.music in runtime

2008-04-02 Thread Bo Jangeborg

More info on mixer.music
It works in the pygame 1.7 so looks like we have a bug in 1.8.

Bo Jangeborg skrev:

Hi

I am trying to run pygame.mixer.music after having created a py2exe.

The import seem to work ok, but it never loads the music method
so the following doesn't work

import pygame.mixer
print pygame.mixer.music

Traceback (most recent call last):
 File test.pyw, line 728, in module
 File test.pyw, line 128, in main
 File vers_01\Program\Test\testgame.pyw, line 66, in run
 File vers_01\Program\Test\testgame.pyw, line 147, in __init__
 File vers_01\Program\Test\testgame.pyw, line 158, in initiate_music
 File vers_01\Program\TestMusic\__init__.py, line 1, in module
 File vers_01\Program\TestMusic\musix.pyw, line 11, in module
AttributeError: 'module' object has no attribute 'music'


In the developer version it works and the print returns :

module 'pygame.mixer_music' from 'C:\Program 
Files\Python2_5\Lib\site-packages\pygame\mixer_music.pyd'


What could I be doing wrong ?





Re: [pygame] mixer.music in runtime

2008-04-02 Thread René Dudfield
Can you tell py2exe to include the pygame.music_mixer or
mixer_music.pyd module specifically?


On Wed, Apr 2, 2008 at 9:13 PM, Bo Jangeborg [EMAIL PROTECTED] wrote:
 More info on mixer.music
  It works in the pygame 1.7 so looks like we have a bug in 1.8.

  Bo Jangeborg skrev:



  Hi
 
  I am trying to run pygame.mixer.music after having created a py2exe.
 
  The import seem to work ok, but it never loads the music method
  so the following doesn't work
 
  import pygame.mixer
  print pygame.mixer.music
 
  Traceback (most recent call last):
   File test.pyw, line 728, in module
   File test.pyw, line 128, in main
   File vers_01\Program\Test\testgame.pyw, line 66, in run
   File vers_01\Program\Test\testgame.pyw, line 147, in __init__
   File vers_01\Program\Test\testgame.pyw, line 158, in initiate_music
   File vers_01\Program\TestMusic\__init__.py, line 1, in module
   File vers_01\Program\TestMusic\musix.pyw, line 11, in module
  AttributeError: 'module' object has no attribute 'music'
 
 
  In the developer version it works and the print returns :
 
  module 'pygame.mixer_music' from 'C:\Program
 Files\Python2_5\Lib\site-packages\pygame\mixer_music.pyd'
 
  What could I be doing wrong ?
 
 




Re: [pygame] mixer.music in runtime

2008-04-02 Thread Lenard Lindstrom
Pygame 1.8 does have more dependencies than 1.7. It's been awhile since 
I used 1.7 but are not smpeg new to Windows. And are not libvorbis and 
libogg new to 1.8? Could py2exe be overlooking them?


Lenard


René Dudfield wrote:

Can you tell py2exe to include the pygame.music_mixer or
mixer_music.pyd module specifically?


On Wed, Apr 2, 2008 at 9:13 PM, Bo Jangeborg [EMAIL PROTECTED] wrote:
  

More info on mixer.music
 It works in the pygame 1.7 so looks like we have a bug in 1.8.

 Bo Jangeborg skrev:





Hi

I am trying to run pygame.mixer.music after having created a py2exe.

The import seem to work ok, but it never loads the music method
so the following doesn't work

import pygame.mixer
print pygame.mixer.music

Traceback (most recent call last):
 File test.pyw, line 728, in module
 File test.pyw, line 128, in main
 File vers_01\Program\Test\testgame.pyw, line 66, in run
 File vers_01\Program\Test\testgame.pyw, line 147, in __init__
 File vers_01\Program\Test\testgame.pyw, line 158, in initiate_music
 File vers_01\Program\TestMusic\__init__.py, line 1, in module
 File vers_01\Program\TestMusic\musix.pyw, line 11, in module
AttributeError: 'module' object has no attribute 'music'


In the developer version it works and the print returns :

module 'pygame.mixer_music' from 'C:\Program
  

Files\Python2_5\Lib\site-packages\pygame\mixer_music.pyd'


What could I be doing wrong ?


  





Re: [pygame] mixer.music in runtime

2008-04-02 Thread René Dudfield
ah, yeah.  smpeg wasn't in 1.7.1 on windows... but now it is.

So, yeah, that's most likely the problem.


On Thu, Apr 3, 2008 at 9:33 AM, Lenard Lindstrom [EMAIL PROTECTED] wrote:
 Pygame 1.8 does have more dependencies than 1.7. It's been awhile since I
 used 1.7 but are not smpeg new to Windows. And are not libvorbis and libogg
 new to 1.8? Could py2exe be overlooking them?

  Lenard




  René Dudfield wrote:

  Can you tell py2exe to include the pygame.music_mixer or
  mixer_music.pyd module specifically?
 
 
  On Wed, Apr 2, 2008 at 9:13 PM, Bo Jangeborg [EMAIL PROTECTED] wrote:
 
 
   More info on mixer.music
It works in the pygame 1.7 so looks like we have a bug in 1.8.
  
Bo Jangeborg skrev:
  
  
  
  
  
Hi
   
I am trying to run pygame.mixer.music after having created a py2exe.
   
The import seem to work ok, but it never loads the music method
so the following doesn't work
   
import pygame.mixer
print pygame.mixer.music
   
Traceback (most recent call last):
 File test.pyw, line 728, in module
 File test.pyw, line 128, in main
 File vers_01\Program\Test\testgame.pyw, line 66, in run
 File vers_01\Program\Test\testgame.pyw, line 147, in __init__
 File vers_01\Program\Test\testgame.pyw, line 158, in initiate_music
 File vers_01\Program\TestMusic\__init__.py, line 1, in module
 File vers_01\Program\TestMusic\musix.pyw, line 11, in module
AttributeError: 'module' object has no attribute 'music'
   
   
In the developer version it works and the print returns :
   
module 'pygame.mixer_music' from 'C:\Program
   
   
   Files\Python2_5\Lib\site-packages\pygame\mixer_music.pyd'
  
  
What could I be doing wrong ?
   
   
   
   
  
  
 




Re: [pygame] mixer.music in runtime

2008-04-02 Thread Bo Jangeborg

The following are included in the main directory where the other dll's are:
smpeg.dll
libogg-0.dll
libvorbis-0.dll
libvorbisfile-3.dll
libogg-0.dll
mixer_music.pyd

So py2exe didn't miss any as far as I can see.

Since no error is thrown on import is there any other
conditions that are triggered to make it not import the mixer_music ?

Have you tried it yourself's ?


René Dudfield skrev:

ah, yeah.  smpeg wasn't in 1.7.1 on windows... but now it is.

So, yeah, that's most likely the problem.


On Thu, Apr 3, 2008 at 9:33 AM, Lenard Lindstrom [EMAIL PROTECTED] wrote:
  

Pygame 1.8 does have more dependencies than 1.7. It's been awhile since I
used 1.7 but are not smpeg new to Windows. And are not libvorbis and libogg
new to 1.8? Could py2exe be overlooking them?

 Lenard




 René Dudfield wrote:



Can you tell py2exe to include the pygame.music_mixer or
mixer_music.pyd module specifically?


On Wed, Apr 2, 2008 at 9:13 PM, Bo Jangeborg [EMAIL PROTECTED] wrote:


  

More info on mixer.music
 It works in the pygame 1.7 so looks like we have a bug in 1.8.

 Bo Jangeborg skrev:







Hi

I am trying to run pygame.mixer.music after having created a py2exe.

The import seem to work ok, but it never loads the music method
so the following doesn't work

import pygame.mixer
print pygame.mixer.music

Traceback (most recent call last):
 File test.pyw, line 728, in module
 File test.pyw, line 128, in main
 File vers_01\Program\Test\testgame.pyw, line 66, in run
 File vers_01\Program\Test\testgame.pyw, line 147, in __init__
 File vers_01\Program\Test\testgame.pyw, line 158, in initiate_music
 File vers_01\Program\TestMusic\__init__.py, line 1, in module
 File vers_01\Program\TestMusic\musix.pyw, line 11, in module
AttributeError: 'module' object has no attribute 'music'


In the developer version it works and the print returns :

module 'pygame.mixer_music' from 'C:\Program


  

Files\Python2_5\Lib\site-packages\pygame\mixer_music.pyd'




What could I be doing wrong ?




  




  




Re: [pygame] mixer.music in runtime

2008-04-02 Thread René Dudfield
hi again,

have you got a link to your code we could download?  Also the command
you are using to build it would be nice.

cheers,



On Thu, Apr 3, 2008 at 10:16 AM, Bo Jangeborg [EMAIL PROTECTED] wrote:
 The following are included in the main directory where the other dll's are:
  smpeg.dll
  libogg-0.dll
  libvorbis-0.dll
  libvorbisfile-3.dll
  libogg-0.dll
  mixer_music.pyd

  So py2exe didn't miss any as far as I can see.

  Since no error is thrown on import is there any other
  conditions that are triggered to make it not import the mixer_music ?

  Have you tried it yourself's ?


  René Dudfield skrev:



  ah, yeah.  smpeg wasn't in 1.7.1 on windows... but now it is.
 
  So, yeah, that's most likely the problem.
 
 
  On Thu, Apr 3, 2008 at 9:33 AM, Lenard Lindstrom [EMAIL PROTECTED] wrote:
 
 
   Pygame 1.8 does have more dependencies than 1.7. It's been awhile since
 I
   used 1.7 but are not smpeg new to Windows. And are not libvorbis and
 libogg
   new to 1.8? Could py2exe be overlooking them?
  
Lenard
  
  
  
  
René Dudfield wrote:
  
  
  
Can you tell py2exe to include the pygame.music_mixer or
mixer_music.pyd module specifically?
   
   
On Wed, Apr 2, 2008 at 9:13 PM, Bo Jangeborg [EMAIL PROTECTED] wrote:
   
   
   
   
 More info on mixer.music
  It works in the pygame 1.7 so looks like we have a bug in 1.8.

  Bo Jangeborg skrev:







  Hi
 
  I am trying to run pygame.mixer.music after having created a
 py2exe.
 
  The import seem to work ok, but it never loads the music method
  so the following doesn't work
 
  import pygame.mixer
  print pygame.mixer.music
 
  Traceback (most recent call last):
   File test.pyw, line 728, in module
   File test.pyw, line 128, in main
   File vers_01\Program\Test\testgame.pyw, line 66, in run
   File vers_01\Program\Test\testgame.pyw, line 147, in __init__
   File vers_01\Program\Test\testgame.pyw, line 158, in
 initiate_music
   File vers_01\Program\TestMusic\__init__.py, line 1, in module
   File vers_01\Program\TestMusic\musix.pyw, line 11, in module
  AttributeError: 'module' object has no attribute 'music'
 
 
  In the developer version it works and the print returns :
 
  module 'pygame.mixer_music' from 'C:\Program
 
 
 
 
 Files\Python2_5\Lib\site-packages\pygame\mixer_music.pyd'




  What could I be doing wrong ?
 
 
 
 
 
 


   
  
  
 
 
 




Re: [pygame] mixer.music in runtime

2008-04-02 Thread Brian Fisher
On Wed, Apr 2, 2008 at 4:16 PM, Bo Jangeborg [EMAIL PROTECTED] wrote:
  Since no error is thrown on import is there any other
  conditions that are triggered to make it not import the mixer_music ?

The source for mixer calls PyImport_ImportModule for
pygame.mixer_music and then explicitly swallows the exception if
that fails

maybe you could try:

import pygame.mixer_music

yourself, and see the exception?