RE: [pygame] pygame idea: pgHoF (pygame Hall of Fame)

2013-11-03 Thread Jason Marshall
I have created a Google Group for discussion of the pygame Arcade idea.
https://groups.google.com/forum/#!forum/pygame-arcade
I think we should consider it a separate project from pygame.

Jason


On Fri, 11/1/13, Westley Martínez aniko...@gmail.com wrote:

 Subject: RE: [pygame] pygame idea: pgHoF (pygame Hall of Fame)
 To: pygame-users@seul.org
 Date: Friday, November 1, 2013, 1:56 PM
 
  -Original Message-
  From: owner-pygame-us...@seul.org
 [mailto:owner-pygame-us...@seul.org]
 On
  Behalf Of Jason Marshall
  Sent: Friday, November 01, 2013 5:35 AM
  To: pygame-users@seul.org
  Subject: Re: [pygame] pygame idea: pgHoF (pygame Hall
 of Fame)
  
  Thanks, Westley.
  
  
  1.    On bitbucket.org, should I create
 a new repository for pygame Arcade
  under the existing pygame team's control? This
 repository would be at
  https://bitbucket.org/pygame/Arcade. Or
 should I create a new team on
  bitbucket.org?
 
 I guess it depends how closely tied we want to be with
 Pygame.  I'm not
 a Pygame developer so I don't know what the proper protocol
 for this
 would be. 
 
  2.    Does anybody have a better idea
 for a name for this application?
 
 I think it's a good start.  It's better than Pygame
 Launcher.  Maybe
 PyArcade, but that might be taking the Py- convention too
 far.  I have a
 question though.  Will this be open to any games
 written in Python or
 only those that use Pygame?
 
  3.    Should we start from scratch or
 start with something that somebody else
  has created? (Adam Furman's Python OS, which I haven't
 looked into, comes to
  mind.) I'm inclined to start from scratch with Python
 2.7.6, which bundles the
  version of Tkinter that's compatible with OS X
 Mavericks and integrates well
  with Mercurial. Because I have used Tkinter at work,
 it's my first choice for
  creating a basic GUI, but what are your opinions of
 using it?
 
 Tkinter is my first choice as well.  We should reuse
 code when we can.
 (And if it's a good idea of course)
 
  4.    Does anybody have a good reason
 why we shouldn't create a pygame Arcade
  application at all?
  
  Jason
  
  
 
 There's never a good reason to not make a good program :)
 Why don't we start with a sheet of ideas/goals that we want
 to
 accomplish for the app?  Maybe present it on this
 mailing list so we can
 get input from everyone else.  Here's one goal of
 mine:
 
  * Track data made by games, such as save files, so that it
 may be
    removed (like when the game is
 uninstalled).
 



Re: [pygame] pygame idea: pgHoF (pygame Hall of Fame)

2013-11-01 Thread Jason Marshall
Thanks, Westley.

1. On bitbucket.org, should I create a new repository for pygame Arcade 
under the existing pygame team's control? This repository would be at 
https://bitbucket.org/pygame/Arcade. Or should I create a new team on 
bitbucket.org?
2. Does anybody have a better idea for a name for this application?

3. Should we start from scratch or start with something that somebody 
else has created? (Adam Furman's Python OS, which I haven't looked into, comes 
to mind.) I'm inclined to start from scratch with Python 2.7.6, which bundles 
the version of Tkinter that's compatible with OS X Mavericks and integrates 
well with Mercurial. Because I have used Tkinter at work, it's my first choice 
for creating a basic GUI, but what are your opinions of using it?

4. Does anybody have a good reason why we shouldn't create a pygame 
Arcade application at all?Jason




 From: Westley Martínez aniko...@gmail.com
To: pygame-users@seul.org 
Sent: Thursday, October 31, 2013 11:24 PM
Subject: RE: [pygame] pygame idea: pgHoF (pygame Hall of Fame)
 

I'd be interested in working on this.


 -Original Message-
 From: owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] On
 Behalf Of Jason Marshall
 Sent: Thursday, October 31, 2013 7:56 PM
 To: pygame-users@seul.org
 Subject: Re: [pygame] pygame idea: pgHoF (pygame Hall of Fame)
 
 Popularity-driven fame rather than committee-driven fame is an excellent idea,
 Jake! We could make one application—I call it pygame Arcade—to install which
 would be able to download and launch Python games that we've screened for
 malicious code. When it would make sense, we could modify the games ahead of
 time to share high scores (using a service like Scoreoid) to promote
 competition in the community. The launcher could track each time that a game
 is played to calculate popularity. To promote learning and experimentation,
 there would be a button to open the directory that contains the .py files, and
 another button to restore the game to a pristine state after the user has
 experimented with it. I could go on
 
 
 
 Jason
 
 
 
 From: Jake b ninmonk...@gmail.com
 To: pygame-users@seul.org pygame-users@seul.org
 Sent: Thursday, October 31, 2013 8:20 AM
 Subject: Re: [pygame] pygame idea: pgHoF (pygame Hall of Fame)
 
 
 If we suggest projects to be posted on github/etc, that would prevent
 dying links.
 
 Down the road maybe viewer's votes would simplify who to choose for
 the month. I'm thinking simplicity is better here. ( facebook and
 greenlight only have an upvote, no downvotes ). We could could pick by
 recent-popular activity.
 
 --
 Jake
 
 
 On Thu, Oct 31, 2013 at 7:27 AM, Jason Marshall j...@yahoo.com wrote:
  There are a lot of old projects on pygame.org with dead links. This isn't
  newbie friendly. To counter this, I boldly propose the following:
 
  Deletion of old projects if the user is inactive and the links are dead.
  Enshrinement of the really good old projects into a pygame Hall of Fame.
  Proposed details:
 
  The pgHoF project must be really good. We'll need volunteers to nominate
  projects and vote for a winner.
  The pgHoF project must use pygame or a derivative of it.
  The pgHoF project must have freely-available source code.
  The pgHoF project must be = 1 year old.
  To make it elite, only 1 pygame application can be added per quarter
  (January-March, April-June, July-September, October-December).
  If necessary, the pgHoF application will be modified to run on pygame 1.9.2.
  Installation will be simpler than installing Python, especially on Windows.
 
 
  What do you think?
  Jason
 
 
 
 
 --
 Jake
 
 

RE: [pygame] pygame idea: pgHoF (pygame Hall of Fame)

2013-11-01 Thread Westley Martínez
 -Original Message-
 From: owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] On
 Behalf Of Jason Marshall
 Sent: Friday, November 01, 2013 5:35 AM
 To: pygame-users@seul.org
 Subject: Re: [pygame] pygame idea: pgHoF (pygame Hall of Fame)
 
 Thanks, Westley.
 
 
 1.On bitbucket.org, should I create a new repository for pygame Arcade
 under the existing pygame team's control? This repository would be at
 https://bitbucket.org/pygame/Arcade. Or should I create a new team on
 bitbucket.org?

I guess it depends how closely tied we want to be with Pygame.  I'm not
a Pygame developer so I don't know what the proper protocol for this
would be. 

 2.Does anybody have a better idea for a name for this application?

I think it's a good start.  It's better than Pygame Launcher.  Maybe
PyArcade, but that might be taking the Py- convention too far.  I have a
question though.  Will this be open to any games written in Python or
only those that use Pygame?

 3.Should we start from scratch or start with something that somebody else
 has created? (Adam Furman's Python OS, which I haven't looked into, comes to
 mind.) I'm inclined to start from scratch with Python 2.7.6, which bundles the
 version of Tkinter that's compatible with OS X Mavericks and integrates well
 with Mercurial. Because I have used Tkinter at work, it's my first choice for
 creating a basic GUI, but what are your opinions of using it?

Tkinter is my first choice as well.  We should reuse code when we can.
(And if it's a good idea of course)

 4.Does anybody have a good reason why we shouldn't create a pygame Arcade
 application at all?
 
 Jason
 
 

There's never a good reason to not make a good program :)
Why don't we start with a sheet of ideas/goals that we want to
accomplish for the app?  Maybe present it on this mailing list so we can
get input from everyone else.  Here's one goal of mine:

 * Track data made by games, such as save files, so that it may be
   removed (like when the game is uninstalled).



Re: [pygame] pygame idea: pgHoF (pygame Hall of Fame)

2013-10-31 Thread Paul Vincent Craven
I think it sounds like a great idea. I like anything to freshen up the site
and keep it current and changing.

Paul Vincent Craven


On Thu, Oct 31, 2013 at 7:27 AM, Jason Marshall j...@yahoo.com wrote:

 There are a lot of old projects on pygame.org with dead links. This isn't
 newbie friendly. To counter this, I boldly propose the following:

1. Deletion of old projects if the user is inactive and the links are
dead.
2. Enshrinement of the really good old projects into a pygame Hall of
Fame. Proposed details:


- The pgHoF project must be really good. We'll need volunteers to
nominate projects and vote for a winner.
- The pgHoF project must use pygame or a derivative of it.
- The pgHoF project must have freely-available source code.
- The pgHoF project must be = 1 year old.
- To make it elite, only 1 pygame application can be added per quarter
(January-March, April-June, July-September, October-December).
- If necessary, the pgHoF application will be modified to run on
pygame 1.9.2.
- Installation will be simpler than installing Python, especially on
Windows.


 What do you think?
 Jason



Re: [pygame] pygame idea: pgHoF (pygame Hall of Fame)

2013-10-31 Thread Jake b
If we suggest projects to be posted on github/etc, that would prevent
dying links.

Down the road maybe viewer's votes would simplify who to choose for
the month. I'm thinking simplicity is better here. ( facebook and
greenlight only have an upvote, no downvotes ). We could could pick by
recent-popular activity.

--
Jake

On Thu, Oct 31, 2013 at 7:27 AM, Jason Marshall j...@yahoo.com wrote:
 There are a lot of old projects on pygame.org with dead links. This isn't
 newbie friendly. To counter this, I boldly propose the following:

 Deletion of old projects if the user is inactive and the links are dead.
 Enshrinement of the really good old projects into a pygame Hall of Fame.
 Proposed details:

 The pgHoF project must be really good. We'll need volunteers to nominate
 projects and vote for a winner.
 The pgHoF project must use pygame or a derivative of it.
 The pgHoF project must have freely-available source code.
 The pgHoF project must be = 1 year old.
 To make it elite, only 1 pygame application can be added per quarter
 (January-March, April-June, July-September, October-December).
 If necessary, the pgHoF application will be modified to run on pygame 1.9.2.
 Installation will be simpler than installing Python, especially on Windows.


 What do you think?
 Jason



-- 
Jake


Re: [pygame] pygame idea: pgHoF (pygame Hall of Fame)

2013-10-31 Thread Jason Marshall
Popularity-driven fame rather than committee-driven fame is an excellent idea, 
Jake! We could make one application—I call it pygame Arcade—to install which 
would be able to download and launch Python games that we've screened for 
malicious code. When it would make sense, we could modify the games ahead of 
time to share high scores (using a service like Scoreoid) to promote 
competition in the community. The launcher could track each time that a game is 
played to calculate popularity. To promote learning and experimentation, there 
would be a button to open the directory that contains the .py files, and 
another button to restore the game to a pristine state after the user has 
experimented with it. I could go on 


Jason



 From: Jake b ninmonk...@gmail.com
To: pygame-users@seul.org pygame-users@seul.org 
Sent: Thursday, October 31, 2013 8:20 AM
Subject: Re: [pygame] pygame idea: pgHoF (pygame Hall of Fame)
 

If we suggest projects to be posted on github/etc, that would prevent
dying links.

Down the road maybe viewer's votes would simplify who to choose for
the month. I'm thinking simplicity is better here. ( facebook and
greenlight only have an upvote, no downvotes ). We could could pick by
recent-popular activity.

--
Jake


On Thu, Oct 31, 2013 at 7:27 AM, Jason Marshall j...@yahoo.com wrote:
 There are a lot of old projects on pygame.org with dead links. This isn't
 newbie friendly. To counter this, I boldly propose the following:

 Deletion of old projects if the user is inactive and the links are dead.
 Enshrinement of the really good old projects into a pygame Hall of Fame.
 Proposed details:

 The pgHoF project must be really good. We'll need volunteers to nominate
 projects and vote for a winner.
 The pgHoF project must use pygame or a derivative of it.
 The pgHoF project must have freely-available source code.
 The pgHoF project must be = 1 year old.
 To make it elite, only 1 pygame application can be added per quarter
 (January-March, April-June, July-September, October-December).
 If necessary, the pgHoF application will be modified to run on pygame 1.9.2.
 Installation will be simpler than installing Python, especially on Windows.


 What do you think?
 Jason



-- 
Jake

RE: [pygame] pygame idea: pgHoF (pygame Hall of Fame)

2013-10-31 Thread Westley Martínez
I'd be interested in working on this.

 -Original Message-
 From: owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] On
 Behalf Of Jason Marshall
 Sent: Thursday, October 31, 2013 7:56 PM
 To: pygame-users@seul.org
 Subject: Re: [pygame] pygame idea: pgHoF (pygame Hall of Fame)
 
 Popularity-driven fame rather than committee-driven fame is an excellent idea,
 Jake! We could make one application—I call it pygame Arcade—to install which
 would be able to download and launch Python games that we've screened for
 malicious code. When it would make sense, we could modify the games ahead of
 time to share high scores (using a service like Scoreoid) to promote
 competition in the community. The launcher could track each time that a game
 is played to calculate popularity. To promote learning and experimentation,
 there would be a button to open the directory that contains the .py files, and
 another button to restore the game to a pristine state after the user has
 experimented with it. I could go on
 
 
 
 Jason
 
 
 
 From: Jake b ninmonk...@gmail.com
 To: pygame-users@seul.org pygame-users@seul.org
 Sent: Thursday, October 31, 2013 8:20 AM
 Subject: Re: [pygame] pygame idea: pgHoF (pygame Hall of Fame)
 
 
 If we suggest projects to be posted on github/etc, that would prevent
 dying links.
 
 Down the road maybe viewer's votes would simplify who to choose for
 the month. I'm thinking simplicity is better here. ( facebook and
 greenlight only have an upvote, no downvotes ). We could could pick by
 recent-popular activity.
 
 --
 Jake
 
 
 On Thu, Oct 31, 2013 at 7:27 AM, Jason Marshall j...@yahoo.com wrote:
  There are a lot of old projects on pygame.org with dead links. This isn't
  newbie friendly. To counter this, I boldly propose the following:
 
  Deletion of old projects if the user is inactive and the links are dead.
  Enshrinement of the really good old projects into a pygame Hall of Fame.
  Proposed details:
 
  The pgHoF project must be really good. We'll need volunteers to nominate
  projects and vote for a winner.
  The pgHoF project must use pygame or a derivative of it.
  The pgHoF project must have freely-available source code.
  The pgHoF project must be = 1 year old.
  To make it elite, only 1 pygame application can be added per quarter
  (January-March, April-June, July-September, October-December).
  If necessary, the pgHoF application will be modified to run on pygame 1.9.2.
  Installation will be simpler than installing Python, especially on Windows.
 
 
  What do you think?
  Jason
 
 
 
 
 --
 Jake