RE: [pygame] pygame idea: pgHoF (pygame Hall of Fame)
I have created a Google Group for discussion of the pygame Arcade idea. https://groups.google.com/forum/#!forum/pygame-arcade I think we should consider it a separate project from pygame. Jason On Fri, 11/1/13, Westley Martínez aniko...@gmail.com wrote: Subject: RE: [pygame] pygame idea: pgHoF (pygame Hall of Fame) To: pygame-users@seul.org Date: Friday, November 1, 2013, 1:56 PM -Original Message- From: owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] On Behalf Of Jason Marshall Sent: Friday, November 01, 2013 5:35 AM To: pygame-users@seul.org Subject: Re: [pygame] pygame idea: pgHoF (pygame Hall of Fame) Thanks, Westley. 1. On bitbucket.org, should I create a new repository for pygame Arcade under the existing pygame team's control? This repository would be at https://bitbucket.org/pygame/Arcade. Or should I create a new team on bitbucket.org? I guess it depends how closely tied we want to be with Pygame. I'm not a Pygame developer so I don't know what the proper protocol for this would be. 2. Does anybody have a better idea for a name for this application? I think it's a good start. It's better than Pygame Launcher. Maybe PyArcade, but that might be taking the Py- convention too far. I have a question though. Will this be open to any games written in Python or only those that use Pygame? 3. Should we start from scratch or start with something that somebody else has created? (Adam Furman's Python OS, which I haven't looked into, comes to mind.) I'm inclined to start from scratch with Python 2.7.6, which bundles the version of Tkinter that's compatible with OS X Mavericks and integrates well with Mercurial. Because I have used Tkinter at work, it's my first choice for creating a basic GUI, but what are your opinions of using it? Tkinter is my first choice as well. We should reuse code when we can. (And if it's a good idea of course) 4. Does anybody have a good reason why we shouldn't create a pygame Arcade application at all? Jason There's never a good reason to not make a good program :) Why don't we start with a sheet of ideas/goals that we want to accomplish for the app? Maybe present it on this mailing list so we can get input from everyone else. Here's one goal of mine: * Track data made by games, such as save files, so that it may be removed (like when the game is uninstalled).
Re: [pygame] pygame idea: pgHoF (pygame Hall of Fame)
Thanks, Westley. 1. On bitbucket.org, should I create a new repository for pygame Arcade under the existing pygame team's control? This repository would be at https://bitbucket.org/pygame/Arcade. Or should I create a new team on bitbucket.org? 2. Does anybody have a better idea for a name for this application? 3. Should we start from scratch or start with something that somebody else has created? (Adam Furman's Python OS, which I haven't looked into, comes to mind.) I'm inclined to start from scratch with Python 2.7.6, which bundles the version of Tkinter that's compatible with OS X Mavericks and integrates well with Mercurial. Because I have used Tkinter at work, it's my first choice for creating a basic GUI, but what are your opinions of using it? 4. Does anybody have a good reason why we shouldn't create a pygame Arcade application at all?Jason From: Westley Martínez aniko...@gmail.com To: pygame-users@seul.org Sent: Thursday, October 31, 2013 11:24 PM Subject: RE: [pygame] pygame idea: pgHoF (pygame Hall of Fame) I'd be interested in working on this. -Original Message- From: owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] On Behalf Of Jason Marshall Sent: Thursday, October 31, 2013 7:56 PM To: pygame-users@seul.org Subject: Re: [pygame] pygame idea: pgHoF (pygame Hall of Fame) Popularity-driven fame rather than committee-driven fame is an excellent idea, Jake! We could make one application—I call it pygame Arcade—to install which would be able to download and launch Python games that we've screened for malicious code. When it would make sense, we could modify the games ahead of time to share high scores (using a service like Scoreoid) to promote competition in the community. The launcher could track each time that a game is played to calculate popularity. To promote learning and experimentation, there would be a button to open the directory that contains the .py files, and another button to restore the game to a pristine state after the user has experimented with it. I could go on Jason From: Jake b ninmonk...@gmail.com To: pygame-users@seul.org pygame-users@seul.org Sent: Thursday, October 31, 2013 8:20 AM Subject: Re: [pygame] pygame idea: pgHoF (pygame Hall of Fame) If we suggest projects to be posted on github/etc, that would prevent dying links. Down the road maybe viewer's votes would simplify who to choose for the month. I'm thinking simplicity is better here. ( facebook and greenlight only have an upvote, no downvotes ). We could could pick by recent-popular activity. -- Jake On Thu, Oct 31, 2013 at 7:27 AM, Jason Marshall j...@yahoo.com wrote: There are a lot of old projects on pygame.org with dead links. This isn't newbie friendly. To counter this, I boldly propose the following: Deletion of old projects if the user is inactive and the links are dead. Enshrinement of the really good old projects into a pygame Hall of Fame. Proposed details: The pgHoF project must be really good. We'll need volunteers to nominate projects and vote for a winner. The pgHoF project must use pygame or a derivative of it. The pgHoF project must have freely-available source code. The pgHoF project must be = 1 year old. To make it elite, only 1 pygame application can be added per quarter (January-March, April-June, July-September, October-December). If necessary, the pgHoF application will be modified to run on pygame 1.9.2. Installation will be simpler than installing Python, especially on Windows. What do you think? Jason -- Jake
RE: [pygame] pygame idea: pgHoF (pygame Hall of Fame)
-Original Message- From: owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] On Behalf Of Jason Marshall Sent: Friday, November 01, 2013 5:35 AM To: pygame-users@seul.org Subject: Re: [pygame] pygame idea: pgHoF (pygame Hall of Fame) Thanks, Westley. 1.On bitbucket.org, should I create a new repository for pygame Arcade under the existing pygame team's control? This repository would be at https://bitbucket.org/pygame/Arcade. Or should I create a new team on bitbucket.org? I guess it depends how closely tied we want to be with Pygame. I'm not a Pygame developer so I don't know what the proper protocol for this would be. 2.Does anybody have a better idea for a name for this application? I think it's a good start. It's better than Pygame Launcher. Maybe PyArcade, but that might be taking the Py- convention too far. I have a question though. Will this be open to any games written in Python or only those that use Pygame? 3.Should we start from scratch or start with something that somebody else has created? (Adam Furman's Python OS, which I haven't looked into, comes to mind.) I'm inclined to start from scratch with Python 2.7.6, which bundles the version of Tkinter that's compatible with OS X Mavericks and integrates well with Mercurial. Because I have used Tkinter at work, it's my first choice for creating a basic GUI, but what are your opinions of using it? Tkinter is my first choice as well. We should reuse code when we can. (And if it's a good idea of course) 4.Does anybody have a good reason why we shouldn't create a pygame Arcade application at all? Jason There's never a good reason to not make a good program :) Why don't we start with a sheet of ideas/goals that we want to accomplish for the app? Maybe present it on this mailing list so we can get input from everyone else. Here's one goal of mine: * Track data made by games, such as save files, so that it may be removed (like when the game is uninstalled).
Re: [pygame] pygame idea: pgHoF (pygame Hall of Fame)
I think it sounds like a great idea. I like anything to freshen up the site and keep it current and changing. Paul Vincent Craven On Thu, Oct 31, 2013 at 7:27 AM, Jason Marshall j...@yahoo.com wrote: There are a lot of old projects on pygame.org with dead links. This isn't newbie friendly. To counter this, I boldly propose the following: 1. Deletion of old projects if the user is inactive and the links are dead. 2. Enshrinement of the really good old projects into a pygame Hall of Fame. Proposed details: - The pgHoF project must be really good. We'll need volunteers to nominate projects and vote for a winner. - The pgHoF project must use pygame or a derivative of it. - The pgHoF project must have freely-available source code. - The pgHoF project must be = 1 year old. - To make it elite, only 1 pygame application can be added per quarter (January-March, April-June, July-September, October-December). - If necessary, the pgHoF application will be modified to run on pygame 1.9.2. - Installation will be simpler than installing Python, especially on Windows. What do you think? Jason
Re: [pygame] pygame idea: pgHoF (pygame Hall of Fame)
If we suggest projects to be posted on github/etc, that would prevent dying links. Down the road maybe viewer's votes would simplify who to choose for the month. I'm thinking simplicity is better here. ( facebook and greenlight only have an upvote, no downvotes ). We could could pick by recent-popular activity. -- Jake On Thu, Oct 31, 2013 at 7:27 AM, Jason Marshall j...@yahoo.com wrote: There are a lot of old projects on pygame.org with dead links. This isn't newbie friendly. To counter this, I boldly propose the following: Deletion of old projects if the user is inactive and the links are dead. Enshrinement of the really good old projects into a pygame Hall of Fame. Proposed details: The pgHoF project must be really good. We'll need volunteers to nominate projects and vote for a winner. The pgHoF project must use pygame or a derivative of it. The pgHoF project must have freely-available source code. The pgHoF project must be = 1 year old. To make it elite, only 1 pygame application can be added per quarter (January-March, April-June, July-September, October-December). If necessary, the pgHoF application will be modified to run on pygame 1.9.2. Installation will be simpler than installing Python, especially on Windows. What do you think? Jason -- Jake
Re: [pygame] pygame idea: pgHoF (pygame Hall of Fame)
Popularity-driven fame rather than committee-driven fame is an excellent idea, Jake! We could make one application—I call it pygame Arcade—to install which would be able to download and launch Python games that we've screened for malicious code. When it would make sense, we could modify the games ahead of time to share high scores (using a service like Scoreoid) to promote competition in the community. The launcher could track each time that a game is played to calculate popularity. To promote learning and experimentation, there would be a button to open the directory that contains the .py files, and another button to restore the game to a pristine state after the user has experimented with it. I could go on Jason From: Jake b ninmonk...@gmail.com To: pygame-users@seul.org pygame-users@seul.org Sent: Thursday, October 31, 2013 8:20 AM Subject: Re: [pygame] pygame idea: pgHoF (pygame Hall of Fame) If we suggest projects to be posted on github/etc, that would prevent dying links. Down the road maybe viewer's votes would simplify who to choose for the month. I'm thinking simplicity is better here. ( facebook and greenlight only have an upvote, no downvotes ). We could could pick by recent-popular activity. -- Jake On Thu, Oct 31, 2013 at 7:27 AM, Jason Marshall j...@yahoo.com wrote: There are a lot of old projects on pygame.org with dead links. This isn't newbie friendly. To counter this, I boldly propose the following: Deletion of old projects if the user is inactive and the links are dead. Enshrinement of the really good old projects into a pygame Hall of Fame. Proposed details: The pgHoF project must be really good. We'll need volunteers to nominate projects and vote for a winner. The pgHoF project must use pygame or a derivative of it. The pgHoF project must have freely-available source code. The pgHoF project must be = 1 year old. To make it elite, only 1 pygame application can be added per quarter (January-March, April-June, July-September, October-December). If necessary, the pgHoF application will be modified to run on pygame 1.9.2. Installation will be simpler than installing Python, especially on Windows. What do you think? Jason -- Jake
RE: [pygame] pygame idea: pgHoF (pygame Hall of Fame)
I'd be interested in working on this. -Original Message- From: owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] On Behalf Of Jason Marshall Sent: Thursday, October 31, 2013 7:56 PM To: pygame-users@seul.org Subject: Re: [pygame] pygame idea: pgHoF (pygame Hall of Fame) Popularity-driven fame rather than committee-driven fame is an excellent idea, Jake! We could make one application—I call it pygame Arcade—to install which would be able to download and launch Python games that we've screened for malicious code. When it would make sense, we could modify the games ahead of time to share high scores (using a service like Scoreoid) to promote competition in the community. The launcher could track each time that a game is played to calculate popularity. To promote learning and experimentation, there would be a button to open the directory that contains the .py files, and another button to restore the game to a pristine state after the user has experimented with it. I could go on Jason From: Jake b ninmonk...@gmail.com To: pygame-users@seul.org pygame-users@seul.org Sent: Thursday, October 31, 2013 8:20 AM Subject: Re: [pygame] pygame idea: pgHoF (pygame Hall of Fame) If we suggest projects to be posted on github/etc, that would prevent dying links. Down the road maybe viewer's votes would simplify who to choose for the month. I'm thinking simplicity is better here. ( facebook and greenlight only have an upvote, no downvotes ). We could could pick by recent-popular activity. -- Jake On Thu, Oct 31, 2013 at 7:27 AM, Jason Marshall j...@yahoo.com wrote: There are a lot of old projects on pygame.org with dead links. This isn't newbie friendly. To counter this, I boldly propose the following: Deletion of old projects if the user is inactive and the links are dead. Enshrinement of the really good old projects into a pygame Hall of Fame. Proposed details: The pgHoF project must be really good. We'll need volunteers to nominate projects and vote for a winner. The pgHoF project must use pygame or a derivative of it. The pgHoF project must have freely-available source code. The pgHoF project must be = 1 year old. To make it elite, only 1 pygame application can be added per quarter (January-March, April-June, July-September, October-December). If necessary, the pgHoF application will be modified to run on pygame 1.9.2. Installation will be simpler than installing Python, especially on Windows. What do you think? Jason -- Jake