Re: [pygame] widescreen

2006-11-11 Thread Luke Paireepinart


  

Noone has no idea of to whom you were writing to - and why - above.



You cannot verify this. And in fact what you is factually incorrect, at
least in my case.

His email contains the In-Reply-To header, that allows Thunderbird to
correctly put his message in its place in the thread.

I infer that you may be using an email client that does not use the
In-Reply-To header to thread messages, but only the subject, and is
therefore fooled by subject changes, which are useful in many situations.

If my supposition is correct, you may want to try a better email client.
  

Hey, no need to get all scrappy here!
I use Thunderbird as well, but I am subscribed to many e-mail lists, and 
I don't like the threading that Thunderbird does

so I have it turned off.
If the relevant parts of the previous e-mail are not quoted, I don't 
bother going back to look where the e-mail was from.

Which means that I don't offer help either.
Especially for replies, it gives you the whole text of the e-mail so you 
can easily excerpt relevant parts. (if you know an e-mail client that 
doesn't do this,

THEN maybe it's time to upgrade.)
If there's no reason for using excerpts, why'd you quote the original 
reply where he said 'No one has any idea of who you're '?

Because it's a convention?
Because it makes sense?
So people don't get confused as to whom you're replying or to what 
specifically?

(D): all of the above.
Yeah.
HTH,
-Luke


Re: [pygame] widescreen

2006-11-11 Thread Nicola Larosa
> On 11/10/06, Jason Ward <[EMAIL PROTECTED]> wrote:
>> Try making it fullscreen. If it still gives a distorted look then set the
>> screen size
> [snip]

Rikard Bosnjakovic wrote:
> Please, keep the posting threads INTACT by NOT posting an answer to a
> post on its own.

He did not. He did change the subject, without need apparently, and did not
quote part of the replied-to message, as he would better have. But this
does not make it "a post on its own": see below.


> Noone has no idea of to whom you were writing to - and why - above.

You cannot verify this. And in fact what you is factually incorrect, at
least in my case.

His email contains the In-Reply-To header, that allows Thunderbird to
correctly put his message in its place in the thread.

I infer that you may be using an email client that does not use the
In-Reply-To header to thread messages, but only the subject, and is
therefore fooled by subject changes, which are useful in many situations.

If my supposition is correct, you may want to try a better email client.


-- 
Nicola Larosa - http://www.tekNico.net/

To paraphrase an old saying, there is no problem so big that it cannot
be ignored.  And sometimes, that is precisely the best solution.
 -- Phillip J. Eby, May 2006



Re: [pygame] widescreen

2006-11-10 Thread Rikard Bosnjakovic

On 11/10/06, Jason Ward <[EMAIL PROTECTED]> wrote:

Try making it fullscreen. If it still gives a distorted look then set the
screen size

[snip]

Please, keep the posting threads INTACT by NOT posting an answer to a
post on its own. Noone has no idea of to whom you were writing to -
and why - above.

--
- Rikard.


Re: [pygame] Widescreen problems?

2006-11-08 Thread Jasper

Bob the Hamster wrote:


On Wed, Nov 08, 2006 at 02:18:18PM -0800, Jasper wrote:
 

I mean that when you dragged the pygame window across the windows 
desktop, that it no longer drew correctly.  The openGL quad + texture I 
use for my startup screen was distorted, and not centered correctly.  I 
suspect this might have something to do with the widescreen, but it 
could also be the video card.


However, I'm curious in general about any trouble people have had on 
widescreen monitors, to give an idea whether to investigate the 
widescreen or graphics card angle first, and whether I need to get ahold 
of a widescreen monitor for testing.


-Jasper
   



I have used pygame on a widescreen laptop (1024x600) with no problems at 
all (no hardware opengl on that card)


I suspect that the specific video card is far more likely to be the 
problem than the unusal monitor/desktop size-- especially since this is 
not a full-screen program (I assume not anyway, since you say you 
dragged it)


---
Bob the Hamster
 



It can be fullscreen, although I didn't have an oppurtunity to test that 
out (as I couldn't use the gui, and thus couldn't easily switch to 
fullscreen).  I too fear it may be a graphics card issue, although it 
was a relatively new laptop so this seems unlikely, as I thought modern 
3D cards no longer had problems with openGL...


-Jasper


Re: [pygame] Widescreen problems?

2006-11-08 Thread Bob the Hamster
On Wed, Nov 08, 2006 at 02:18:18PM -0800, Jasper wrote:
> Luke Paireepinart wrote:
> 
> >Jasper wrote:
> >
> >>I was giving a demo of my game today on a friend's widescreen laptop, 
> >>and my pygame/opengl app broke!  Does anyone else have any experience 
> >>with pygame windows being redrawn incorrectly after being dragged 
> >>across the windows desktop?
> >
> >I don't think there's enough info for us to help here.
> >What do you mean 'broke'?
> 
> I mean that when you dragged the pygame window across the windows 
> desktop, that it no longer drew correctly.  The openGL quad + texture I 
> use for my startup screen was distorted, and not centered correctly.  I 
> suspect this might have something to do with the widescreen, but it 
> could also be the video card.
> 
> However, I'm curious in general about any trouble people have had on 
> widescreen monitors, to give an idea whether to investigate the 
> widescreen or graphics card angle first, and whether I need to get ahold 
> of a widescreen monitor for testing.
> 
> -Jasper

I have used pygame on a widescreen laptop (1024x600) with no problems at 
all (no hardware opengl on that card)

I suspect that the specific video card is far more likely to be the 
problem than the unusal monitor/desktop size-- especially since this is 
not a full-screen program (I assume not anyway, since you say you 
dragged it)

---
Bob the Hamster


Re: [pygame] Widescreen problems?

2006-11-08 Thread Jasper

Luke Paireepinart wrote:


Jasper wrote:

I was giving a demo of my game today on a friend's widescreen laptop, 
and my pygame/opengl app broke!  Does anyone else have any experience 
with pygame windows being redrawn incorrectly after being dragged 
across the windows desktop?


I don't think there's enough info for us to help here.
What do you mean 'broke'?


I mean that when you dragged the pygame window across the windows 
desktop, that it no longer drew correctly.  The openGL quad + texture I 
use for my startup screen was distorted, and not centered correctly.  I 
suspect this might have something to do with the widescreen, but it 
could also be the video card.


However, I'm curious in general about any trouble people have had on 
widescreen monitors, to give an idea whether to investigate the 
widescreen or graphics card angle first, and whether I need to get ahold 
of a widescreen monitor for testing.


-Jasper


Re: [pygame] Widescreen problems?

2006-11-08 Thread Luke Paireepinart

Jasper wrote:
I was giving a demo of my game today on a friend's widescreen laptop, 
and my pygame/opengl app broke!  Does anyone else have any experience 
with pygame windows being redrawn incorrectly after being dragged 
across the windows desktop?

I don't think there's enough info for us to help here.
What do you mean 'broke'?


-Jasper