RE: [PyMOL] lines same color as background

2002-05-30 Thread Ezequiel Panepucci
Results:

on geforce4 ti 4400 from PNY
WORKS:
line_smooth=0
depth_cue=1   

line_smooth=1
depth_cue=0

line_smooth=0
depth_cue=0

WORKS NOT
line_smooth=1
depth_cue=1
 


On Thu, 30 May 2002, DeLano, Warren wrote:

> Zac,
> 
>Thanks for the report.
> 
>The fact that it happens with Ono too indicates that it is a
> driver/openGL-level bug.  You can try some things like disabling
> depth cuing (set depth_cue=0) or smoothing (set line_smooth=0), but
> most likely you will need to wait for a driver upgrade.  Please do
> report the problem to nVidia tech support and clearly state that the
> problem occurs across multiple OpenGL programs.
> 
>   Also, you might try using an older version of the driver.  AFAICR, nVidia 
> uses a unified driver architecture which is both backwards and forwards 
> compatible.  If you do find a robust solution, please pass it along!
> 
> Cheers,
> Warren
> 
> --
> mailto:war...@sunesis.com
> Warren L. DeLano, Ph.D.
> 
> 
> 
> > -Original Message-
> > From: Ezequiel Panepucci [mailto:z...@slac.stanford.edu]
> > Sent: Thursday, May 30, 2002 1:39 PM
> > To: PyMOL-users@lists.sourceforge.net
> > Subject: [PyMOL] lines same color as background
> > 
> > 
> > Hello There,
> > 
> > I have this geforce4 ti 4400 with the latest nvidia
> > drivers and xfree86 4.2
> > 
> > Problem: The lines are always colored the same color as the
> > background. If I change the background to white the lines become
> > white.
> > 
> > all other representaions (sticks, spheres surface) work
> > fine. So as a workaround I am using stick_radius really small
> > but this is not the same, lines are way better for interactive work.
> > 
> > Weird thing is, the same happens under Win2k (dual boot machine
> > here so exactly the same hardware).
> > 
> > More weirdness: also happens with Ono under both OSes.
> > 
> > My feeling is that this has to do with the z-buffer/fog
> > thingy. I did run a program drawing (GL_LINES) with GL_DEPTH_TEST
> > enabled and that worked fine.
> > 
> > any clues?
> > Zac
> > 
> > --
> >  Ezequiel Panepucci - Laboratory of Prof. Axel Brunger
> >  HHMI - Stanford University
> >  Phone: 650-926-5127
> >  Cell:  650-714-9414
> > 
> > 
> > ___
> > 
> > Don't miss the 2002 Sprint PCS Application Developer's Conference
> > August 25-28 in Las Vegas -- http://devcon.sprintpcs.com/adp/index.cfm
> > 
> > ___
> > PyMOL-users mailing list
> > PyMOL-users@lists.sourceforge.net
> > https://lists.sourceforge.net/lists/listinfo/pymol-users
> > 
> 

--
 Ezequiel Panepucci - Laboratory of Prof. Axel Brunger
 HHMI - Stanford University
 Phone: 650-926-5127
 Cell:  650-714-9414




RE: [PyMOL] lines same color as background

2002-05-30 Thread DeLano, Warren
Zac,

   Thanks for the report.

   The fact that it happens with Ono too indicates that it is a 
driver/openGL-level bug.  You can try some things like disabling depth cuing 
(set depth_cue=0) or smoothing (set line_smooth=0), but most likely you will 
need to wait for a driver upgrade.  Please do report the problem to nVidia tech 
support and clearly state that the problem occurs across multiple OpenGL 
programs.

  Also, you might try using an older version of the driver.  AFAICR, nVidia 
uses a unified driver architecture which is both backwards and forwards 
compatible.  If you do find a robust solution, please pass it along!

Cheers,
Warren

--
mailto:war...@sunesis.com
Warren L. DeLano, Ph.D.



> -Original Message-
> From: Ezequiel Panepucci [mailto:z...@slac.stanford.edu]
> Sent: Thursday, May 30, 2002 1:39 PM
> To: PyMOL-users@lists.sourceforge.net
> Subject: [PyMOL] lines same color as background
> 
> 
> Hello There,
> 
> I have this geforce4 ti 4400 with the latest nvidia
> drivers and xfree86 4.2
> 
> Problem: The lines are always colored the same color as the
> background. If I change the background to white the lines become
> white.
> 
> all other representaions (sticks, spheres surface) work
> fine. So as a workaround I am using stick_radius really small
> but this is not the same, lines are way better for interactive work.
> 
> Weird thing is, the same happens under Win2k (dual boot machine
> here so exactly the same hardware).
> 
> More weirdness: also happens with Ono under both OSes.
> 
> My feeling is that this has to do with the z-buffer/fog
> thingy. I did run a program drawing (GL_LINES) with GL_DEPTH_TEST
> enabled and that worked fine.
> 
> any clues?
>   Zac
> 
> --
>  Ezequiel Panepucci - Laboratory of Prof. Axel Brunger
>  HHMI - Stanford University
>  Phone: 650-926-5127
>  Cell:  650-714-9414
> 
> 
> ___
> 
> Don't miss the 2002 Sprint PCS Application Developer's Conference
> August 25-28 in Las Vegas -- http://devcon.sprintpcs.com/adp/index.cfm
> 
> ___
> PyMOL-users mailing list
> PyMOL-users@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/pymol-users
> 



[PyMOL] lines same color as background

2002-05-30 Thread Ezequiel Panepucci
Hello There,

I have this geforce4 ti 4400 with the latest nvidia
drivers and xfree86 4.2

Problem: The lines are always colored the same color as the
background. If I change the background to white the lines become
white.

all other representaions (sticks, spheres surface) work
fine. So as a workaround I am using stick_radius really small
but this is not the same, lines are way better for interactive work.

Weird thing is, the same happens under Win2k (dual boot machine
here so exactly the same hardware).

More weirdness: also happens with Ono under both OSes.

My feeling is that this has to do with the z-buffer/fog
thingy. I did run a program drawing (GL_LINES) with GL_DEPTH_TEST
enabled and that worked fine.

any clues?
Zac

--
 Ezequiel Panepucci - Laboratory of Prof. Axel Brunger
 HHMI - Stanford University
 Phone: 650-926-5127
 Cell:  650-714-9414