[PyMOL] Easy way to set label position for different image sizes (viewport?)

2021-04-09 Thread Shintaro Aibara
Dear Pymol Experts,

Is there an easy way to extrapolate what the label_position needs to be if
the image to be rendered suddenly needs to be bigger?

e.g.
- Movie designed in a viewport of 1920x1080 with labels in the right places
(e.g. top left of screen)
- Decide at a later date that you actually want to use ray_trace_mode, 1
for outlines
- Decide that at 1920x1080, the outline is too thick (and other settings
like ray_trace_gain do not cut it), and so you decide to double up and
render in 4K (3840x2160, and then reduce the resolution later)
- Since label_position is relative to viewport, all the labels are now
bunched in the center of the screen

As my monitor isn't a 4K one, I have to adjust the label_position by
trial-and-error while Ray-ing inbetween and checking where the labels go in
the context of 4K.
I would greatly appreciate it if there is a smarter way of doing this,

Best wishes,
Shintaro
___
PyMOL-users mailing list
Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net
Unsubscribe: 
https://sourceforge.net/projects/pymol/lists/pymol-users/unsubscribe

[PyMOL] Quad-Buffered Stereo 3D in Windows and Windowed Mode?

2020-08-31 Thread Shintaro Aibara
Dear Pymol Team,

I have been playing around with stereo view using NVIDIA 3D vision 2 system
on Windows. I am using a RTX 2070, together with pymol 2.3.3.

Long story short I have managed to get it to work, but exclusively in
Fullscreen mode. When the session is in a windowed mode, it does not engage
the 3D mode. While I should probably walk away with this as a victory, I
couldn't stop noticing that this behavior is somewhat similar to what I
experienced in Linux with compositing desktop environments (MATE vs GNOME),
and was wondering if there was something I could tweak in Windows 10 to get
the hardware stereo to also work when the session is not fullscreen.

Best wishes
Shintaro
___
PyMOL-users mailing list
Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net
Unsubscribe: 
https://sourceforge.net/projects/pymol/lists/pymol-users/unsubscribe

Re: [PyMOL] Pymol and Ray Tracing

2018-10-29 Thread Shintaro Aibara
I am under the impression that ray tracing is an entirely CPU process in
pymol. GPU accelerated ray tracing is not implemented in pymol, beyond the
command "draw" which is not the same anyway. The software developers need
to decide whether ray tracing in real-time is widely enough adopted
hardware and software to decide to implement code that will use these
(think about AMD card users, for example).

Currently you are probably better off with upgrading the CPU to something
like the 2990WX

Best wishes
Shintaro



On Mon, Oct 29, 2018 at 2:08 AM Stephen Gravina 
wrote:

> Just installed a NVIDIA RTX 2080 for the Ray Tracing capabilities in
> PyMol. Just tested a GTX 1080 and the RTX 2080 and no difference. I did
> install the new Win10 patch and drivers. Update Bios.
>
> The GTX 1080 takes an hour to render the 30 frames for a second of a
> ray-traced movie of my protein a C class GPCR. I need 30 seconds, thus 30
> hours.
> .Only to find out a messed it up!
>
> Any suggestions?
>
> Thanks
>
> Steve Gravina, Ph.D.
> ___
> PyMOL-users mailing list
> Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net
> Unsubscribe:
> https://sourceforge.net/projects/pymol/lists/pymol-users/unsubscribe



-- 
Yours Sincerely,
Shintaro Aibara
___
PyMOL-users mailing list
Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net
Unsubscribe: 
https://sourceforge.net/projects/pymol/lists/pymol-users/unsubscribe

[PyMOL] Real Time Ray Tracing in Pymol?

2018-09-06 Thread Shintaro Aibara
Dear Pymol Developers,

Just as an out-there question, I was wondering if Pymol will try to use any
of the real-time ray tracing features in the new Nvidia 20-series cards in
future?

Best wishes
Shintaro
--
Check out the vibrant tech community on one of the world's most
engaging tech sites, Slashdot.org! http://sdm.link/slashdot___
PyMOL-users mailing list (PyMOL-users@lists.sourceforge.net)
Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users
Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net