[PyMOL] Easy way to set label position for different image sizes (viewport?)
Dear Pymol Experts, Is there an easy way to extrapolate what the label_position needs to be if the image to be rendered suddenly needs to be bigger? e.g. - Movie designed in a viewport of 1920x1080 with labels in the right places (e.g. top left of screen) - Decide at a later date that you actually want to use ray_trace_mode, 1 for outlines - Decide that at 1920x1080, the outline is too thick (and other settings like ray_trace_gain do not cut it), and so you decide to double up and render in 4K (3840x2160, and then reduce the resolution later) - Since label_position is relative to viewport, all the labels are now bunched in the center of the screen As my monitor isn't a 4K one, I have to adjust the label_position by trial-and-error while Ray-ing inbetween and checking where the labels go in the context of 4K. I would greatly appreciate it if there is a smarter way of doing this, Best wishes, Shintaro ___ PyMOL-users mailing list Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net Unsubscribe: https://sourceforge.net/projects/pymol/lists/pymol-users/unsubscribe
[PyMOL] Quad-Buffered Stereo 3D in Windows and Windowed Mode?
Dear Pymol Team, I have been playing around with stereo view using NVIDIA 3D vision 2 system on Windows. I am using a RTX 2070, together with pymol 2.3.3. Long story short I have managed to get it to work, but exclusively in Fullscreen mode. When the session is in a windowed mode, it does not engage the 3D mode. While I should probably walk away with this as a victory, I couldn't stop noticing that this behavior is somewhat similar to what I experienced in Linux with compositing desktop environments (MATE vs GNOME), and was wondering if there was something I could tweak in Windows 10 to get the hardware stereo to also work when the session is not fullscreen. Best wishes Shintaro ___ PyMOL-users mailing list Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net Unsubscribe: https://sourceforge.net/projects/pymol/lists/pymol-users/unsubscribe
Re: [PyMOL] Pymol and Ray Tracing
I am under the impression that ray tracing is an entirely CPU process in pymol. GPU accelerated ray tracing is not implemented in pymol, beyond the command "draw" which is not the same anyway. The software developers need to decide whether ray tracing in real-time is widely enough adopted hardware and software to decide to implement code that will use these (think about AMD card users, for example). Currently you are probably better off with upgrading the CPU to something like the 2990WX Best wishes Shintaro On Mon, Oct 29, 2018 at 2:08 AM Stephen Gravina wrote: > Just installed a NVIDIA RTX 2080 for the Ray Tracing capabilities in > PyMol. Just tested a GTX 1080 and the RTX 2080 and no difference. I did > install the new Win10 patch and drivers. Update Bios. > > The GTX 1080 takes an hour to render the 30 frames for a second of a > ray-traced movie of my protein a C class GPCR. I need 30 seconds, thus 30 > hours. > .Only to find out a messed it up! > > Any suggestions? > > Thanks > > Steve Gravina, Ph.D. > ___ > PyMOL-users mailing list > Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net > Unsubscribe: > https://sourceforge.net/projects/pymol/lists/pymol-users/unsubscribe -- Yours Sincerely, Shintaro Aibara ___ PyMOL-users mailing list Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net Unsubscribe: https://sourceforge.net/projects/pymol/lists/pymol-users/unsubscribe
[PyMOL] Real Time Ray Tracing in Pymol?
Dear Pymol Developers, Just as an out-there question, I was wondering if Pymol will try to use any of the real-time ray tracing features in the new Nvidia 20-series cards in future? Best wishes Shintaro -- Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot___ PyMOL-users mailing list (PyMOL-users@lists.sourceforge.net) Info Page: https://lists.sourceforge.net/lists/listinfo/pymol-users Archives: http://www.mail-archive.com/pymol-users@lists.sourceforge.net