Re: [PyMOL] change in VRML format output

2017-02-28 Thread Paul Paukstelis
Thomas,

Thanks. I re-wrote my blender scripts to accommodate both version, since 
it seems like other visualization programs generally output bonds as two 
cylinders. What I would love, though I'm not even sure its possible with 
vrml2, would be export some 'additional' info (like chain, resnum) that 
each object was associated with.

--p

On 02/28/2017 12:29 PM, Thomas Holder wrote:
> Hi Paul,
>
> Interesting observation. This change was not intentional, it's a side effect 
> of a very low level change in the geometry generation. We should be able to 
> optimize this for the next PyMOL release.
>
> Cheers,
>Thomas
>
> On 24 Feb 2017, at 12:02, Paul Paukstelis  wrote:
>
>> There seem to have been some changes in how the VRML2 output is done
>> between 1.7.X and 1.8.X, though I can't find it documented in change logs.
>>
>> In 1.7.X, vrml2 output would convert sticks to cylinders that was
>> dependent on color. If a bond were split into two colors, it would
>> output as two cylinders, but if the bond were one color it would just be
>> one longer cylinder. There was also the annoying property that no matter
>> what settings you included, vrml2 would always put extra spheres at the
>> ends of cylinders to make them smooth (even though they were inside atoms)
>>
>> In 1.8.X bond cylinders are always exported as two separate cylinders,
>> even when everything is colored the same, but the annoying spheres at
>> the end of bonds are gone (yay!).
>>
>> Unfortunately, it turns out that when working with blender scripts it
>> was much easier to make everything one color so each bond was a single
>> cylinder. I can use an older version, but I was wondering if there is
>> perhaps a new setting I haven't seen yet that might let me revert this
>> behavior.
>>
>> Thanks.



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Re: [PyMOL] change in VRML format output

2017-02-28 Thread Thomas Holder
Hi Paul,

Interesting observation. This change was not intentional, it's a side effect of 
a very low level change in the geometry generation. We should be able to 
optimize this for the next PyMOL release.

Cheers,
  Thomas

On 24 Feb 2017, at 12:02, Paul Paukstelis  wrote:

> There seem to have been some changes in how the VRML2 output is done 
> between 1.7.X and 1.8.X, though I can't find it documented in change logs.
> 
> In 1.7.X, vrml2 output would convert sticks to cylinders that was 
> dependent on color. If a bond were split into two colors, it would 
> output as two cylinders, but if the bond were one color it would just be 
> one longer cylinder. There was also the annoying property that no matter 
> what settings you included, vrml2 would always put extra spheres at the 
> ends of cylinders to make them smooth (even though they were inside atoms)
> 
> In 1.8.X bond cylinders are always exported as two separate cylinders, 
> even when everything is colored the same, but the annoying spheres at 
> the end of bonds are gone (yay!).
> 
> Unfortunately, it turns out that when working with blender scripts it 
> was much easier to make everything one color so each bond was a single 
> cylinder. I can use an older version, but I was wondering if there is 
> perhaps a new setting I haven't seen yet that might let me revert this 
> behavior.
> 
> Thanks.

-- 
Thomas Holder
PyMOL Principal Developer
Schrödinger, Inc.


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[PyMOL] change in VRML format output

2017-02-24 Thread Paul Paukstelis
There seem to have been some changes in how the VRML2 output is done 
between 1.7.X and 1.8.X, though I can't find it documented in change logs.

In 1.7.X, vrml2 output would convert sticks to cylinders that was 
dependent on color. If a bond were split into two colors, it would 
output as two cylinders, but if the bond were one color it would just be 
one longer cylinder. There was also the annoying property that no matter 
what settings you included, vrml2 would always put extra spheres at the 
ends of cylinders to make them smooth (even though they were inside atoms)

In 1.8.X bond cylinders are always exported as two separate cylinders, 
even when everything is colored the same, but the annoying spheres at 
the end of bonds are gone (yay!).

Unfortunately, it turns out that when working with blender scripts it 
was much easier to make everything one color so each bond was a single 
cylinder. I can use an older version, but I was wondering if there is 
perhaps a new setting I haven't seen yet that might let me revert this 
behavior.

Thanks.

--
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