Re: IDE for python similar to visual basic

2009-09-25 Thread Dave Angel

Threader Slash wrote:

-- Forwarded message --
From: J Sisson sisso...@gmail.com
To: Nobody nob...@nowhere.com
Date: Thu, 24 Sep 2009 19:18:03 -0500
Subject: Re: IDE for python similar to visual basic


On Sun, Sep 13, 2009 at 6:25 AM, Nobody nob...@nowhere.com wrote:



On Fri, 11 Sep 2009 05:27:59 -0700, r wrote:

  


  Sounds like somebody failed to get input
  

from their users at design time. Or somebody has the inability to
relate to their end users.


You're assuming that there is some right answer which is appropriate for
all users. There isn't.

  

I worked for a company that had a team composed of graphic artists, QA
types, etc...that did nothing but draw up GUI's, show them to customers,
revise them, write up runnable dummies of the approved GUI's, performed
usability studies with our customers using the dummy GUI's, and finally
handed the GUI's over to dev so they could put in the guts to make it do
stuff.

Bugs or Cases involving the GUI needing revision because a button
needed to be moved for usability were *extremely* rare, and the GUI didn't
require an additional toolset that allowed end users to tweak them.




 My favorite IDE : Eclipse

http://pydev.org/download.html

http://www.ibm.com/developerworks/opensource/library/os-eclipse-visualstudio

http://www.eclipse.org

Of course you have also the Mono:
http://monodevelop.com

Cheers.|:0),

  
But where's the GUI designer for Eclipse/Python?  That's what the OP was 
asking about.


GUI builders I've heard of, but not evaluated include:

 Boa
 wxGlade
 wxFormBuilder
 Wing IDE

DaveA

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Re: IDE for python similar to visual basic

2009-09-25 Thread Threader Slash
On Sat, Sep 26, 2009 at 12:58 AM, Dave Angel da...@ieee.org wrote:

 Threader Slash wrote:

 -- Forwarded message --
 From: J Sisson sisso...@gmail.com
 To: Nobody nob...@nowhere.com
 Date: Thu, 24 Sep 2009 19:18:03 -0500
 Subject: Re: IDE for python similar to visual basic


 On Sun, Sep 13, 2009 at 6:25 AM, Nobody nob...@nowhere.com wrote:



 On Fri, 11 Sep 2009 05:27:59 -0700, r wrote:





   Sounds like somebody failed to get input


 from their users at design time. Or somebody has the inability to
 relate to their end users.


 You're assuming that there is some right answer which is appropriate
 for
 all users. There isn't.



 I worked for a company that had a team composed of graphic artists, QA
 types, etc...that did nothing but draw up GUI's, show them to customers,
 revise them, write up runnable dummies of the approved GUI's, performed
 usability studies with our customers using the dummy GUI's, and finally
 handed the GUI's over to dev so they could put in the guts to make it do
 stuff.

 Bugs or Cases involving the GUI needing revision because a button
 needed to be moved for usability were *extremely* rare, and the GUI
 didn't
 require an additional toolset that allowed end users to tweak them.




  My favorite IDE : Eclipse

 http://pydev.org/download.html


 http://www.ibm.com/developerworks/opensource/library/os-eclipse-visualstudio

 http://www.eclipse.org

 Of course you have also the Mono:
 http://monodevelop.com

 Cheers.|:0),



 But where's the GUI designer for Eclipse/Python?  That's what the OP was
 asking about.

 GUI builders I've heard of, but not evaluated include:

  Boa
  wxGlade
  wxFormBuilder
  Wing IDE

 DaveA


Hi Dave,

Sorry, I just read and answer your post quickly... so, here again about the
IDE development for Python

http://pydev.org/download.html
http://pydev.org/screenshots.html

Also, please read and follow instructions:
http://pydev.org/manual_101_root.html
http://pydev.org/manual_101_project_conf2.html

About IDE you can install the Qt 2.5 or 2.6 SDK, it comes with the Qt
Designer. You just generates the design you want, then you save it as
myGUI.ui.

The only point is, if you are working on Windows with Python Qt, when you
have to run on console the command pyuic4 that will generate your
ui_myGUI.py source file to link it to your system, it doesn't work.

After reading and googling around, I find out that aparently there is a bug
on it for the free edtion of Qt for Windows. Hope that it can be fixed soon.
This means, that the GUI has to done code by yourself using Qt programming.

The Qt Design should just work fine for Linux, because I didn't hear about
any similar problem.

For Qt C++ on Windows it is apparently working -- but I didn't try yet:
http://labs.trolltech.com/blogs/2007/07/11/develop-qt-applications-in-eclipse

I hope this help. cheers.
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Re: IDE for python similar to visual basic

2009-09-24 Thread Albert van der Horst
In article pan.2009.09.11.12.02.03.656...@nowhere.com,
Nobody  nob...@nowhere.com wrote:
On Mon, 07 Sep 2009 23:56:17 +, Albert van der Horst wrote:

SNIP


 In view of the above this is not quite the correct way to put it.

 What I resent is that it leads to a non-professional attitude
 of the graphical part. Programming is over, lets now kludge
 some screens together. No. The graphics part has to be carefully
 designed, carefully tested, and carefully written, even if it
 is using a graphical tool. So, yes please, *do* create a GUI
 programmatically.

My view is that the program should provide functionality without
unnecessarily dictating the way in which that functionality is used.
Essentially, it's an issue of loose coupling.

The interface really should be configurable by the user according to their
needs. The code doesn't need to *know* the position or dimensions of
a widget, or its label or colour or spacing, let alone dictate them.

In most cases, the code shouldn't even get to dictate that specific
widgets even exist. Rather, it should provide actions which can
be bound to buttons, menu items and/or accelerators as the user chooses.

I don't necessarily disagree. But how does this work in practice?

I have a totally programmable editor (I do, I'm using it right no.)
I'm able to redefine commands to the point that I have no longer a
command to quit the program, and even have no longer a possibility to
define a new key-combination to quit the program. The hacker who wrote
it would say: don't do that.
Combined with my habit to switch the Caps lock and control keys
and use the editor full-screen, someone else really gets nowhere.

What if I prefer to have the gaz throttle and the clutch pedal of my
car switched. Is that a good idea?

Bottomline, let the user choose must not be an excuse for us,
where we are not able to propose a good choice.

(You may read the subject note-eater on my website.)

Groetjes Albert

--
-- 
Albert van der Horst, UTRECHT,THE NETHERLANDS
Economic growth -- being exponential -- ultimately falters.
alb...@spearc.xs4all.nl =n http://home.hccnet.nl/a.w.m.van.der.horst

-- 
http://mail.python.org/mailman/listinfo/python-list


Re: IDE for python similar to visual basic

2009-09-24 Thread brian huggins

 You can also try Eclipse + PyDev. It's not the same as Visual Studio, and I  
 am not sure about the GUI builder, but I think it's what you want.

I really like Eclipse + Pydev.  It is not a GUI builder at all but it
has a nice debugger, code completion and that kind of thing.  And its
free!

Brian
-- 
http://mail.python.org/mailman/listinfo/python-list


Re: IDE for python similar to visual basic

2009-09-24 Thread J Sisson
On Sun, Sep 13, 2009 at 6:25 AM, Nobody nob...@nowhere.com wrote:

 On Fri, 11 Sep 2009 05:27:59 -0700, r wrote:



  Sounds like somebody failed to get input
  from their users at design time. Or somebody has the inability to
  relate to their end users.

 You're assuming that there is some right answer which is appropriate for
 all users. There isn't.


I worked for a company that had a team composed of graphic artists, QA
types, etc...that did nothing but draw up GUI's, show them to customers,
revise them, write up runnable dummies of the approved GUI's, performed
usability studies with our customers using the dummy GUI's, and finally
handed the GUI's over to dev so they could put in the guts to make it do
stuff.

Bugs or Cases involving the GUI needing revision because a button needed
to be moved for usability were *extremely* rare, and the GUI didn't require
an additional toolset that allowed end users to tweak them.

-- 
Computers are like air conditioners...
They quit working when you open Windows.
-- 
http://mail.python.org/mailman/listinfo/python-list


Re: IDE for python similar to visual basic

2009-09-13 Thread Nobody
On Fri, 11 Sep 2009 05:27:59 -0700, r wrote:

 I'm saying that the user understands their workflow and environment better
 than the application's programmers. The user should be able to decide
 which menu items are shown and where, which buttons are shown and where,
 etc. The code doesn't need to know this level of detail, let alone dictate
 it.
 
 I completely disagree with this idea of user customization of the
 GUI. Sounds more like adolescent accessorizing to me. How is changing
 the location of a button, or entry, or whatever, actually going to
 make workflow more easier?

For a start, removing any buttons which the user won't be needing
eliminates the risk of them clicking on them by accident.

Beyond that, there is an advantage to placing buttons (etc) in similar
locations to other applications which the user uses (or was using prior
to migrating).

In some cases, the reduction in mouse motion which can be obtained by
placing specific buttons close together can make significant difference.

Sometimes those buttons aren't all part of the same application (I know of
people who place the Windows taskbar at the top of the screen simply
because it's closer to most applications' toolbar and menubar). If you
have two windows side-by-side, there's a benefit to having the left-hand
window's controls running down its right-hand edge and vice-versa, so both
sets of controls are all in one cluster.

For mouse-centric applications, keyboard shortcuts aren't always
a solution; particularly for left-handed users, as shortcuts are normally
optimised for right-handed users (i.e. common shortcuts use the LHS of the
keyboard, on the assumption that the right hand is on the mouse).

 Sounds like somebody failed to get input
 from their users at design time. Or somebody has the inability to
 relate to their end users.

You're assuming that there is some right answer which is appropriate for
all users. There isn't.

 Would a mechanic give you a screw driver so you could adjust the fuel/
 air ratio yourself? If he did i would never take my car back again!
 Just reeks of incompetence!!

If the manufacturer took your approach, there wouldn't be any screw. Just
a fixed setting for all climates and altitudes, urban and rural, flat
and hilly.

-- 
http://mail.python.org/mailman/listinfo/python-list


Re: IDE for python similar to visual basic

2009-09-11 Thread Nobody
On Mon, 07 Sep 2009 23:56:17 +, Albert van der Horst wrote:

The main advantage of a GUI builder is that it helps prevent you from
hard-coding the GUI into the program. You could get the same effect by
coding a UIL/XRC/etc file manually, but a GUI builder tends to force it.
 
 A GUI builder results in hard coding the GUI. The code only resides
 elsewhere.

Data (e.g. a UIL or XRC file) isn't code.

But hard-coding is more a question of whether you can realistically
change the data without changing the code. If the code craps out due to
minor changes to the data, there isn't much advantage of having a separate
data file.

Creating a GUI programmatically is almost always the wrong approach. It
tends to be adopted due to a path of least resistance, rather than any
affirmative reason.
 
 In view of the above this is not quite the correct way to put it.
 
 What I resent is that it leads to a non-professional attitude
 of the graphical part. Programming is over, lets now kludge
 some screens together. No. The graphics part has to be carefully
 designed, carefully tested, and carefully written, even if it
 is using a graphical tool. So, yes please, *do* create a GUI
 programmatically.

My view is that the program should provide functionality without
unnecessarily dictating the way in which that functionality is used.
Essentially, it's an issue of loose coupling.

The interface really should be configurable by the user according to their
needs. The code doesn't need to *know* the position or dimensions of
a widget, or its label or colour or spacing, let alone dictate them.

In most cases, the code shouldn't even get to dictate that specific
widgets even exist. Rather, it should provide actions which can
be bound to buttons, menu items and/or accelerators as the user chooses.

-- 
http://mail.python.org/mailman/listinfo/python-list


Re: IDE for python similar to visual basic

2009-09-11 Thread Nobody
On Mon, 07 Sep 2009 18:04:40 -0700, r wrote:

 It also allows the GUI to be edited by without requiring any programming
 knowledge. This eliminates the need for the GUI designer to be familiar
 with the programming language used (or any programming language), and
 allows customisation by end users.
 
 and this is why M$ interfaces suck eggs! This whole let's just slap
 together something that works even if kludgy attitude begets the
 horrible UI's of which i speak. Are you saying that programmers have
 no ability to design elegant UI's? Or are you saying GUI's are not
 *that* important?

I'm saying that the user understands their workflow and environment better
than the application's programmers. The user should be able to decide
which menu items are shown and where, which buttons are shown and where,
etc. The code doesn't need to know this level of detail, let alone dictate
it.


-- 
http://mail.python.org/mailman/listinfo/python-list


Re: IDE for python similar to visual basic

2009-09-11 Thread r
On Sep 11, 7:08 am, Nobody nob...@nowhere.com wrote:
(snip)
 I'm saying that the user understands their workflow and environment better
 than the application's programmers. The user should be able to decide
 which menu items are shown and where, which buttons are shown and where,
 etc. The code doesn't need to know this level of detail, let alone dictate
 it.

I completely disagree with this idea of user customization of the
GUI. Sounds more like adolescent accessorizing to me. How is changing
the location of a button, or entry, or whatever, actually going to
make workflow more easier? Sounds like somebody failed to get input
from their users at design time. Or somebody has the inability to
relate to their end users. However i know some out there like the
styles and skins crap, which is a different animal altogether than
what you speak of.

Would a mechanic give you a screw driver so you could adjust the fuel/
air ratio yourself? If he did i would never take my car back again!
Just reeks of incompetence!!

Only qualified persons should fix cars, same for software!

-- 
http://mail.python.org/mailman/listinfo/python-list


Re: IDE for python similar to visual basic

2009-09-11 Thread Brendon Wickham


 The interface really should be configurable by the user according to their
 needs. The code doesn't need to *know* the position or dimensions of
 a widget, or its label or colour or spacing, let alone dictate them.


Perhaps...but the user needs a framework in order to understand the
functions they find themselves in charge of once they've initiated a
program. As the designer, the programmer is best placed to provide
that framework, because they know, or they should know, what it is
(something I don't think can be taken for granted). Therefore,
fundamental decisions about the UI should be left to the programmer.
If customisation is possible, all well and good, but it should not be
the main goal of a UI. Usability principles should be.

 In most cases, the code shouldn't even get to dictate that specific
 widgets even exist. Rather, it should provide actions which can
 be bound to buttons, menu items and/or accelerators as the user chooses.


That would be an API.
-- 
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Re: IDE for python similar to visual basic

2009-09-11 Thread David Smith
r wrote:
 On Sep 11, 7:08 am, Nobody nob...@nowhere.com wrote:
 (snip)
 I'm saying that the user understands their workflow and environment better
 than the application's programmers. The user should be able to decide
 which menu items are shown and where, which buttons are shown and where,
 etc. The code doesn't need to know this level of detail, let alone dictate
 it.
 
 I completely disagree with this idea of user customization of the
 GUI. Sounds more like adolescent accessorizing to me. How is changing
 the location of a button, or entry, or whatever, actually going to
 make workflow more easier? Sounds like somebody failed to get input
 from their users at design time. Or somebody has the inability to
 relate to their end users. However i know some out there like the
 styles and skins crap, which is a different animal altogether than
 what you speak of.
 
 Would a mechanic give you a screw driver so you could adjust the fuel/
 air ratio yourself? If he did i would never take my car back again!
 Just reeks of incompetence!!
 
 Only qualified persons should fix cars, same for software!
 

Speaking for backyard mechanics everywhere, I sometimes want the
screwdriver. :-)

--David
-- 
http://mail.python.org/mailman/listinfo/python-list


Re: IDE for python similar to visual basic

2009-09-11 Thread Kevin Walzer

On 8/30/09 1:48 PM, r wrote:



Hello qwenbsp;rty,

I remember my first days with GUI programming and thinking to myself;
how on earth can i write GUI code without a MS style GUI builder? Not
to long after that i was coding up some pretty spectacular GUI's from
nothing more than source code and loving it.

[Warning: the following is only opinion!]
I think a point and click GUI builder (although some may disagree) is
actually detrimental to your programming skills. The ability to
visualize the GUI only from the source code as you read it, is as
important to a programmer as site reading sheet music is to a
musician. And I like to program with the training wheels off.


Whether done in code or with a visual tool, good, effective GUI design 
is not easy. However you get there is up to you. In my case (using 
Tkinter), I've found that it's faster and better to write the code by 
hand. Code in the text editor, the terminal for testing: simple and 
easy. Adding another tool to the mix just makes things more complicated. 
:-) Some may find it's easier to use a GUI builder, and if that's the 
case, some good ones have been recommended.


shameless plug
In case anyone thinks the words Tkinter and good, effective GUI 
design shouldn't be in the same paragraph, please see 
http://www.codebykevin.com/phynchronicity.html...

/shameless plug

--
Kevin Walzer
Code by Kevin
http://www.codebykevin.com
--
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Re: IDE for python similar to visual basic

2009-09-07 Thread Albert van der Horst
In article pan.2009.08.30.21.12.48.985...@nowhere.com,
Nobody  nob...@nowhere.com wrote:
On Sun, 30 Aug 2009 10:48:24 -0700, r wrote:

 I think a point and click GUI builder (although some may disagree) is
 actually detrimental to your programming skills. The ability to
 visualize the GUI only from the source code as you read it, is as
 important to a programmer as site reading sheet music is to a
 musician. And I like to program with the training wheels off.

The main advantage of a GUI builder is that it helps prevent you from
hard-coding the GUI into the program. You could get the same effect by
coding a UIL/XRC/etc file manually, but a GUI builder tends to force it.

A GUI builder results in hard coding the GUI. The code only resides
elsewhere.


It also allows the GUI to be edited by without requiring any programming
knowledge. This eliminates the need for the GUI designer to be familiar
with the programming language used (or any programming language), and
allows customisation by end users.

This is the real argument. The code is separated into two modules.
The modules are coded in different languages. All for good reason.
Maybe the configuration file can be changed without
recompiling the c-code. Very nice.


Creating a GUI programmatically is almost always the wrong approach. It
tends to be adopted due to a path of least resistance, rather than any
affirmative reason.

In view of the above this is not quite the correct way to put it.

What I resent is that it leads to a non-professional attitude
of the graphical part. Programming is over, lets now kludge
some screens together. No. The graphics part has to be carefully
designed, carefully tested, and carefully written, even if it
is using a graphical tool. So, yes please, *do* create a GUI
programmatically.

Groetjes Albert

--
-- 
Albert van der Horst, UTRECHT,THE NETHERLANDS
Economic growth -- being exponential -- ultimately falters.
alb...@spearc.xs4all.nl =n http://home.hccnet.nl/a.w.m.van.der.horst

-- 
http://mail.python.org/mailman/listinfo/python-list


Re: IDE for python similar to visual basic

2009-09-07 Thread r
On Sep 7, 6:56 pm, Albert van der Horst alb...@spenarnc.xs4all.nl
wrote:
 In article pan.2009.08.30.21.12.48.985...@nowhere.com,

 Nobody  nob...@nowhere.com wrote:
 On Sun, 30 Aug 2009 10:48:24 -0700, r wrote:

  I think a point and click GUI builder (although some may disagree) is
  actually detrimental to your programming skills. The ability to
  visualize the GUI only from the source code as you read it, is as
  important to a programmer as site reading sheet music is to a
  musician. And I like to program with the training wheels off.

 The main advantage of a GUI builder is that it helps prevent you from
 hard-coding the GUI into the program. You could get the same effect by
 coding a UIL/XRC/etc file manually, but a GUI builder tends to force it.

 A GUI builder results in hard coding the GUI. The code only resides
 elsewhere.

+1

 It also allows the GUI to be edited by without requiring any programming
 knowledge. This eliminates the need for the GUI designer to be familiar
 with the programming language used (or any programming language), and
 allows customisation by end users.

and this is why M$ interfaces suck eggs! This whole let's just slap
together something that works even if kludgy attitude begets the
horrible UI's of which i speak. Are you saying that programmers have
no ability to design elegant UI's? Or are you saying GUI's are not
*that* important?

 What I resent is that it leads to a non-professional attitude
 of the graphical part. Programming is over, lets now kludge
 some screens together. No. The graphics part has to be carefully
 designed, carefully tested, and carefully written, even if it
 is using a graphical tool. So, yes please, *do* create a GUI
 programmatically.

 Groetjes Albert

Agreed! You *must* get up-close-and-personal with the GUI code. You
know, in the past i would write the logic first and then fit the GUI
to the code, not any more!. Now I design the GUI first, then write the
code to complement it. Maybe i'm just nuts, but i thought GUI's where
targeted at non-technical end users, not the enlightened few?


get_enlightened(http://jjsenlightenments.blogspot.com/)

-- 
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Re: IDE for python similar to visual basic

2009-09-01 Thread r
On Aug 30, 4:12 pm, Nobody nob...@nowhere.com wrote:
(snip)
 Creating a GUI programmatically is almost always the wrong approach. It
 tends to be adopted due to a path of least resistance, rather than any
 affirmative reason.

so i guess it'e safe to say that you use a GUI builder? :-)
-- 
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Re: IDE for python similar to visual basic

2009-08-30 Thread Detlev Offenbach
qwe rty wrote:

 i have been searching for am IDE for python that is similar to Visual
 Basic but had no luck.shall you help me please?

eric4 should be a good candidate.

http://eric-ide.python-projects.org

Detlev
-- 
Detlev Offenbach
det...@die-offenbachs.de
-- 
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Re: IDE for python similar to visual basic

2009-08-30 Thread r
On Aug 28, 5:19 pm, qwe rty hkh00...@gmail.com wrote:
 i have been searching for am IDE for python that is similar to Visual
 Basic but had no luck.shall you help me please?

Hello qwenbsp;rty,

I remember my first days with GUI programming and thinking to myself;
how on earth can i write GUI code without a MS style GUI builder? Not
to long after that i was coding up some pretty spectacular GUI's from
nothing more than source code and loving it.

[Warning: the following is only opinion!]
I think a point and click GUI builder (although some may disagree) is
actually detrimental to your programming skills. The ability to
visualize the GUI only from the source code as you read it, is as
important to a programmer as site reading sheet music is to a
musician. And I like to program with the training wheels off.
-- 
http://mail.python.org/mailman/listinfo/python-list


Re: IDE for python similar to visual basic

2009-08-30 Thread Nobody
On Sun, 30 Aug 2009 10:48:24 -0700, r wrote:

 I think a point and click GUI builder (although some may disagree) is
 actually detrimental to your programming skills. The ability to
 visualize the GUI only from the source code as you read it, is as
 important to a programmer as site reading sheet music is to a
 musician. And I like to program with the training wheels off.

The main advantage of a GUI builder is that it helps prevent you from
hard-coding the GUI into the program. You could get the same effect by
coding a UIL/XRC/etc file manually, but a GUI builder tends to force it.

It also allows the GUI to be edited by without requiring any programming
knowledge. This eliminates the need for the GUI designer to be familiar
with the programming language used (or any programming language), and
allows customisation by end users.

Creating a GUI programmatically is almost always the wrong approach. It
tends to be adopted due to a path of least resistance, rather than any
affirmative reason.

-- 
http://mail.python.org/mailman/listinfo/python-list


Re: IDE for python similar to visual basic

2009-08-29 Thread Vivian Wang
On Aug 29, 6:19 am, qwe rty hkh00...@gmail.com wrote:
 i have been searching for am IDE for python that is similar to Visual
 Basic but had no luck.shall you help me please?


You can try biform:
http://www.bilive.com/download/Setup_BiForm_V2.1_en.msi.zip

Demo:
http://www.bilive.com/demo/BiForm_EN_demo.htm

More demo:(Chinese version)
http://www.bilive.com/demo/

BiForm is a form designer,one designed form will deploy as a PFF file.
BiReader is a runtime PFF file process engine for end-users.
Setup file above include BiForm and BiReader.

Main features:
*Python as script language,base on QT GUI library
*Visible form designer
*Internal database access framework
*Auto connect database,auto create tables
*Supports SQLite/Mssql2000/Sybase ASE,not need write diffrent script
for diffrent database at most time
*Simple deploy,simple upgrade
*Different forms can share same tables,they will auto cooperation with
other forms at runtime.If you want to deploy a new function , not need
uninstall other forms,deploy the new PFF file is enough .

-- 
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Re: IDE for python similar to visual basic

2009-08-29 Thread Che M
On Aug 28, 6:19 pm, qwe rty hkh00...@gmail.com wrote:
 i have been searching for am IDE for python that is similar to Visual
 Basic but had no luck.shall you help me please?

Boa Constructor.  IDE/visual GUI-builder/sizer support, lots of
other goodies.  Not actively maintained, though, and some issues
on Linux, in my experience.  But I like it a lot.
-- 
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Re: IDE for python similar to visual basic

2009-08-28 Thread Craig
Try wingware i have it and i like it.

--- On Fri, 8/28/09, qwe rty hkh00...@gmail.com wrote:

 From: qwe rty hkh00...@gmail.com
 Subject: IDE for python similar to visual basic
 To: python-list@python.org
 Date: Friday, August 28, 2009, 5:19 PM
 i have been searching for am IDE for
 python that is similar to Visual
 Basic but had no luck.shall you help me please?
 -- 
 http://mail.python.org/mailman/listinfo/python-list
 


  
-- 
http://mail.python.org/mailman/listinfo/python-list


Re: IDE for python similar to visual basic

2009-08-28 Thread qwe rty
On Aug 29, 1:22 am, Craig fasteliteprogram...@yahoo.com wrote:
 Try wingware i have it and i like it.

 --- On Fri, 8/28/09, qwe rty hkh00...@gmail.com wrote:

  From: qwe rty hkh00...@gmail.com
  Subject: IDE for python similar to visual basic
  To: python-l...@python.org
  Date: Friday, August 28, 2009, 5:19 PM
  i have been searching for am IDE for
  python that is similar to Visual
  Basic but had no luck.shall you help me please?
  --
 http://mail.python.org/mailman/listinfo/python-list



OMG, it has no visual designer !!
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Re: IDE for python similar to visual basic

2009-08-28 Thread William
For visual designers, you may try:
QTDesigner with PyQt
or WxForms or WxGlade or BoaConstructor with WxPython


It's not like VB.NET where you can put in callbacks write after doing layout, 
but some prefer the above designers to hand coding guis.  

Good luck,
William

--- On Fri, 8/28/09, qwe rty hkh00...@gmail.com wrote:

From: qwe rty hkh00...@gmail.com
Subject: Re: IDE for python similar to visual basic
To: python-list@python.org
Date: Friday, August 28, 2009, 6:43 PM

On Aug 29, 1:22 am, Craig fasteliteprogram...@yahoo.com wrote:
 Try wingware i have it and i like it.

 --- On Fri, 8/28/09, qwe rty hkh00...@gmail.com wrote:

  From: qwe rty hkh00...@gmail.com
  Subject: IDE for python similar to visual basic
  To: python-l...@python.org
  Date: Friday, August 28, 2009, 5:19 PM
  i have been searching for am IDE for
  python that is similar to Visual
  Basic but had no luck.shall you help me please?
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 http://mail.python.org/mailman/listinfo/python-list



OMG, it has no visual designer !!
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Re: IDE for python similar to visual basic

2009-08-28 Thread Stef Mientki

qwe rty wrote:

On Aug 29, 1:22 am, Craig fasteliteprogram...@yahoo.com wrote:
  

Try wingware i have it and i like it.

--- On Fri, 8/28/09, qwe rty hkh00...@gmail.com wrote:



From: qwe rty hkh00...@gmail.com
Subject: IDE for python similar to visual basic
To: python-l...@python.org
Date: Friday, August 28, 2009, 5:19 PM
i have been searching for am IDE for
python that is similar to Visual
Basic but had no luck.shall you help me please?
--
http://mail.python.org/mailman/listinfo/python-list
  



OMG, it has no visual designer !!
  

That was my first reaction too.
and  I was even used to a better visual designer: Delphi ;-)
I'm now very happy and design faster in wxPython (with GUI-support) than 
in Delphi ;-)


cheers,
Stef
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