Re: in need of some help...
Dennis Lee Bieber wrote: Is that the accepted group noun? I'd think a crisis of Chrises is more alliterative... A confusion of Chrises might be more appropriate in this case. -- Greg -- http://mail.python.org/mailman/listinfo/python-list
Re: in need of some help regarding my rock paper scissors game
On Sun, 12 May 2013 20:33:44 +0100, Alex Norton wrote: 'Traceback (most recent call last): File C:\Users\Me\Desktop\testy.py, line 174, in bWater.clicked.connect( water_clicked ) AttributeError: 'int' object has no attribute 'clicked'' appears when i run the module. It looks to me as if bWater is an integer value and doesn't have a .clicked attribute. Where is bWater assigned, and what is it assigned to? If you have a clickable water widget of some sort in your gui, what is the click handler for that widget defined as? -- Denis McMahon, denismfmcma...@gmail.com -- http://mail.python.org/mailman/listinfo/python-list
Re: in need of some help...
(slightly offtopic, sorry.) On Sun, May 12, 2013 at 12:20 AM, Jens Thoms Toerring j...@toerring.de wrote: PS: If I may ask you a favor: consider refraining from using Google's completely broken interface to newsgroups - your post consists of nearly 200 lines of text containing all I wrote, with an empty line inserted between each of them, and a single line of text you wrote. It's rather annoying to have to sieve through that much of unrelated stuff just to find thar one line that's re- levant. Gmail automatically hides long quotes. This is helpful in situations like this one. More mail software should implement that functionality. Seriously: once you go Gmail, you never go back. And this Google groups crap seems to make it nearly impossible to do it any other way. If you don't believe me see e.g. http://wiki.python.org/moin/GoogleGroupsPython There are much better alternatives to Google groups, using a real usenet news server and a program that does not mess up content of news group postings. They've been developed with 30 years of experience with newsgroups. Or something even better: a mailing list. http://mail.python.org/mailman/listinfo/python-list is where you can find it. Much friendlier than Usenet, and the software itself is developed by the FLUFL. If I'd be conspiracy theorist I would conclude that Google is up to something bad in trying to make using newsgroups nearly impossible by their badly broken stuff (and, to add credibility to such a claim, their complete disregard for all the criticism they got over the years, actually making each version of Google groups even worse), but it's rather likely just another case of pure incompetence (or a why should we care attitude:-( They shouldn’t care because Usenet users often yell “Get off my lawn!”. Young people don’t use newsgroups. They don’t even know what Usenet is. -- Kwpolska http://kwpolska.tk | GPG KEY: 5EAAEA16 stop html mail| always bottom-post http://asciiribbon.org| http://caliburn.nl/topposting.html -- http://mail.python.org/mailman/listinfo/python-list
Re: in need of some help...
On Mon, May 13, 2013 at 1:59 AM, Chris “Kwpolska” Warrick kwpol...@gmail.com wrote: On Sun, May 12, 2013 at 12:20 AM, Jens Thoms Toerring j...@toerring.de wrote: PS: If I may ask you a favor: consider refraining from using Google's completely broken interface to newsgroups - your post consists of nearly 200 lines of text containing all I wrote, with an empty line inserted between each of them, and a single line of text you wrote. It's rather annoying to have to sieve through that much of unrelated stuff just to find thar one line that's re- levant. Gmail automatically hides long quotes. This is helpful in situations like this one. More mail software should implement that functionality. Seriously: once you go Gmail, you never go back. I use Gmail, but the automated hiding of long quotes is *disrupted* by the double-spacing. So it's no less important to avoid breaking protocol. ChrisA -- http://mail.python.org/mailman/listinfo/python-list
in need of some help regarding my rock paper scissors game
im new to python and im in the middle of making a RPS game for a college unit. i have used PyQt to create the GUI and i have received help regarding adding the code to the buttons. but its missing something as the error 'Traceback (most recent call last): File C:\Users\Me\Desktop\testy.py, line 174, in bWater.clicked.connect( water_clicked ) AttributeError: 'int' object has no attribute 'clicked'' appears when i run the module. i was wondering if somebody could walk me through making the game complete and to add the results of the game (win/lose/stalemate) to the loutcome label attached is the game file. testy.py Description: Binary data -- http://mail.python.org/mailman/listinfo/python-list
Re: in need of some help...
On Saturday, 11 May 2013 23:20:13 UTC+1, Jens Thoms Toerring wrote: Alex Norton ayjayn1...@gmail.com wrote: On Wednesday, 1 May 2013 13:15:28 UTC+1, Jens Thoms Toerring wrote: Of course, it might be nicer to have a result label some- where in the graphical interface which you set to the text instead of printing it out to the console. And you also will probably add some Quit button to end the game. how would i go about adding print outcomes of all options to a label ? If you have a QLabel you can set its text to anything you want using its setText() method. Regaeds, Jens PS: If I may ask you a favor: consider refraining from using Google's completely broken interface to newsgroups - your post consists of nearly 200 lines of text containing all I wrote, with an empty line inserted between each of them, and a single line of text you wrote. It's rather annoying to have to sieve through that much of unrelated stuff just to find thar one line that's re- levant. And this Google groups crap seems to make it nearly impossible to do it any other way. If you don't believe me see e.g. http://wiki.python.org/moin/GoogleGroupsPython There are much better alternatives to Google groups, using a real usenet news server and a program that does not mess up content of news group postings. They've been developed with 30 years of experience with newsgroups. If I'd be conspiracy theorist I would conclude that Google is up to something bad in trying to make using newsgroups nearly impossible by their badly broken stuff (and, to add credibility to such a claim, their complete disregard for all the criticism they got over the years, actually making each version of Google groups even worse), but it's rather likely just another case of pure incompetence (or a why should we care attitude:-( -- \ Jens Thoms Toerring ___ j...@toerring.de \__ http://toerring.de i have taken your advice and have messaged the mailing group about the issues i have -- http://mail.python.org/mailman/listinfo/python-list
Re: in need of some help regarding my rock paper scissors game
On Sun, May 12, 2013 at 12:33 PM, Alex Norton ayjayn1...@gmail.com wrote: im new to python and im in the middle of making a RPS game for a college unit. i have used PyQt to create the GUI and i have received help regarding adding the code to the buttons. but its missing something as the error 'Traceback (most recent call last): File C:\Users\Me\Desktop\testy.py, line 174, in bWater.clicked.connect( water_clicked ) AttributeError: 'int' object has no attribute 'clicked'' appears when i run the module. i was wondering if somebody could walk me through making the game complete and to add the results of the game (win/lose/stalemate) to the loutcome label attached is the game file. -- bWater is an int. Integers don't have a clicked attribute. So bWater.clicked.connect(water_clicked) looks for the clicked attribute of the integer bWater, can't find it, and throws an error. Also, Python scripts are executed line by line- at the time you make that call, the water_clicked function doesn't exist yet, so even if that was the correct call, it wouldn't work here. I haven't used PyQT before so I can't say what the correct way to set this up would be, but that's at least what's causing this error. -- http://mail.python.org/mailman/listinfo/python-list
Re: in need of some help...
Chris “Kwpolska” Warrick kwpol...@gmail.com wrote: (slightly offtopic, sorry.) On Sun, May 12, 2013 at 12:20 AM, Jens Thoms Toerring j...@toerring.de wrote: PS: If I may ask you a favor: consider refraining from using Google's completely broken interface to newsgroups - your post consists of nearly 200 lines of text containing all I wrote, with an empty line inserted between each of them, and a single line of text you wrote. It's rather annoying to have to sieve through that much of unrelated stuff just to find thar one line that's re- levant. Gmail automatically hides long quotes. This is helpful in situations like this one. More mail software should implement that functionality. Seriously: once you go Gmail, you never go back. i giess you mean Gougle groups and not Gmail, which I can't comment on since I don't use it. You still have to un-hide the message when you want to under- stand what the other person is respoding to. And then you're back to square one (and the double-spacing issue seems to remain). That is why it has been a good tradition to remove everything when you reply that isn't relevant to what you're replying to. Of course, with the sorry excuse for an editor you habe in a web based form that's more difficult to do than with a real editor. That's one of the reasons I would advice to use a specialized program that can be made to use the editor of your choice. Another extremly annoying thing when reading via Google groups is that there's no reasonable threading, i.e. it's not immediately obvious what is meant as a reply to a specific post. That makes Google groups basically useless for longer discussions. And then Google groups overflow with spam messages that any self-respecting news server would discard, so you never get to see them. And this Google groups crap seems to make it nearly impossible to do it any other way. If you don't believe me see e.g. http://wiki.python.org/moin/GoogleGroupsPython There are much better alternatives to Google groups, using a real usenet news server and a program that does not mess up content of news group postings. They've been developed with 30 years of experience with newsgroups. Or something even better: a mailing list. http://mail.python.org/mailman/listinfo/python-list is where you can find it. Much friendlier than Usenet, and the software itself is developed by the FLUFL. Mailing lists are quite fine and I'm on quite a number of them. But I don't want many more to further fill up my inbox. And there you again have the problem that there's no reasonable threading of messages when these messages arrive in your mail folder. If I'd be conspiracy theorist I would conclude that Google is up to something bad in trying to make using newsgroups nearly impossible by their badly broken stuff (and, to add credibility to such a claim, their complete disregard for all the criticism they got over the years, actually making each version of Google groups even worse), but it's rather likely just another case of pure incompetence (or a why should we care attitude:-( They shouldn’t care because Usenet users often yell “Get off my lawn!”. Young people don’t use newsgroups. They don’t even know what Usenet is. Well, it's a pity when younger people don't use newsgroups (no idea if this is true, though) since they can be extremely useful for all kinds of purposes - I e.g. learned a huge amount from just lurking. And while some groups may be nicer than others, that's no excuse for Google at all to actively trying to destroy them. I'd rather prefer Google to simply get rid of Google groups and put the long time archives they obtained from DajaNews into better hands that do care. Regards, Jens -- \ Jens Thoms Toerring ___ j...@toerring.de \__ http://toerring.de -- http://mail.python.org/mailman/listinfo/python-list
Re: in need of some help...
On Mon, May 13, 2013 at 7:56 AM, Jens Thoms Toerring j...@toerring.de wrote: Chris “Kwpolska” Warrick kwpol...@gmail.com wrote: Gmail automatically hides long quotes. This is helpful in situations like this one. More mail software should implement that functionality. Seriously: once you go Gmail, you never go back. i giess you mean Gougle groups and not Gmail, which I can't comment on since I don't use it. No, Chris (not me, the other Chris... *an*other Chris okay, one of the chorus of Chrises of this list!) did mean Gmail, the Google webmail client. It does threading (and does it better than SquirrelMail does), and it does the hiding of long quotes, long signatures, etc. ChrisA -- http://mail.python.org/mailman/listinfo/python-list
Re: in need of some help...
Chris Angelico ros...@gmail.com wrote: On Mon, May 13, 2013 at 7:56 AM, Jens Thoms Toerring j...@toerring.de wrote: Chris “Kwpolska” Warrick kwpol...@gmail.com wrote: Gmail automatically hides long quotes. This is helpful in situations like this one. More mail software should implement that functionality. Seriously: once you go Gmail, you never go back. i giess you mean Gougle groups and not Gmail, which I can't comment on since I don't use it. No, Chris (not me, the other Chris... *an*other Chris okay, one of the chorus of Chrises of this list!) did mean Gmail, the Google webmail client. It does threading (and does it better than SquirrelMail does), and it does the hiding of long quotes, long signatures, etc. Ok, sorry then about that - as I said I never have used Gmail (and don't plan using it for other reasons than usability - and then I would hardly consider anything with a web interface for a text medium to be very usable;-). But, as far as I understand, Gmail is about email, so I'm a bit at a loss to understand what got this to do with news groups and Google groups (were the post I originally was responing to according to the header seemed to be coming from) that I intended this to be about? Best regards, Jens -- \ Jens Thoms Toerring ___ j...@toerring.de \__ http://toerring.de -- http://mail.python.org/mailman/listinfo/python-list
Re: in need of some help regarding my rock paper scissors game
On 05/12/2013 03:33 PM, Alex Norton wrote: im new to python and im in the middle of making a RPS game for a college unit. i have used PyQt to create the GUI and i have received help regarding adding the code to the buttons. I'm not at all familiar with PyQT, but I have used other GUIs, and I'm quite familiar with Python itself. but its missing something as the error 'Traceback (most recent call last): File C:\Users\Me\Desktop\testy.py, line 174, in bWater.clicked.connect( water_clicked ) AttributeError: 'int' object has no attribute 'clicked'' appears when i run the module. You've defined two very different bWater objects. One is an instance attribute of the class Ui_MainWindow, while the other is an int at global scope. The latter is never usefully referenced, but it's there to cause a confusing error message. Those three calls through the clicked attrbute are evidently intended for the button object, which is inside the class instance. My guess is that those three lines should be inside the setupUI method, and should have self. prefix on each. Next problem is that there's a comment at the beginning: # Form implementation generated from reading ui file 'mygui.ui' # # Created: Fri May 10 20:27:13 2013 # by: PyQt4 UI code generator 4.10.1 # # WARNING! All changes made in this file will be lost! which implies this file is a generated one. If you ever rerun that UI generator, you'll wipe out any changes you've made. Again, I'm not familiar with PyQT, so I don't know how likely that is. Next problem is that you have no top-level code that calls main(), which is evidently the code that gets things moving. Generally, you want to put all the top-level code inside main(), in which case the call to main() would be the only top-level code left. But there are exceptions. imports should nearly always go to the top, at top level. And you conditional functions need to stay at top-level just as you have them (the two clauses with try/cath in them). Final problem that I can spot is that if you DO need to reference those four functions from mainline code, you'll have to move them earlier in the file. But if you agreed with my earlier suggestion to move the three lines inside that method, then this wouldn't be a problem any more. i was wondering if somebody could walk me through making the game complete and to add the results of the game (win/lose/stalemate) to the loutcome label Once you get to the innards of PyQT, I'll be no help at all. But I hope I've given you a little push in the right direction. -- DaveA -- http://mail.python.org/mailman/listinfo/python-list
Re: in need of some help...
On Mon, May 13, 2013 at 8:58 AM, Jens Thoms Toerring j...@toerring.de wrote: Chris Angelico ros...@gmail.com wrote: On Mon, May 13, 2013 at 7:56 AM, Jens Thoms Toerring j...@toerring.de wrote: Chris “Kwpolska” Warrick kwpol...@gmail.com wrote: Gmail automatically hides long quotes. This is helpful in situations like this one. More mail software should implement that functionality. Seriously: once you go Gmail, you never go back. i giess you mean Gougle groups and not Gmail, which I can't comment on since I don't use it. No, Chris (not me, the other Chris... *an*other Chris okay, one of the chorus of Chrises of this list!) did mean Gmail, the Google webmail client. It does threading (and does it better than SquirrelMail does), and it does the hiding of long quotes, long signatures, etc. Ok, sorry then about that - as I said I never have used Gmail (and don't plan using it for other reasons than usability - and then I would hardly consider anything with a web interface for a text medium to be very usable;-). But, as far as I understand, Gmail is about email, so I'm a bit at a loss to understand what got this to do with news groups and Google groups (were the post I originally was responing to according to the header seemed to be coming from) that I intended this to be about? Since you can subscribe to the mailing list python-list@python.org and get all of comp.lang.python (sans a pile of spam), you can read it as a threaded mailing list instead of a newsgroup. It comes to pretty much the same thing, so effectively you get your choice of technology. ChrisA -- http://mail.python.org/mailman/listinfo/python-list
Re: in need of some help...
On Mon, May 13, 2013 at 9:47 AM, Dennis Lee Bieber wlfr...@ix.netcom.com wrote: On Mon, 13 May 2013 08:18:05 +1000, Chris Angelico ros...@gmail.com declaimed the following in gmane.comp.python.general: No, Chris (not me, the other Chris... *an*other Chris okay, one of the chorus of Chrises of this list!) did mean Gmail, the Google Is that the accepted group noun? I'd think a crisis of Chrises is more alliterative... That works too! I automatically went for chorus since I work in theatre, but I like your version. What do the other Chrises think? ChrisA -- http://mail.python.org/mailman/listinfo/python-list
Re: in need of some help...
Alex Norton ayjayn1...@gmail.com wrote: On Wednesday, 1 May 2013 13:15:28 UTC+1, Jens Thoms Toerring wrote: Of course, it might be nicer to have a result label some- where in the graphical interface which you set to the text instead of printing it out to the console. And you also will probably add some Quit button to end the game. how would i go about adding print outcomes of all options to a label ? If you have a QLabel you can set its text to anything you want using its setText() method. Regaeds, Jens PS: If I may ask you a favor: consider refraining from using Google's completely broken interface to newsgroups - your post consists of nearly 200 lines of text containing all I wrote, with an empty line inserted between each of them, and a single line of text you wrote. It's rather annoying to have to sieve through that much of unrelated stuff just to find thar one line that's re- levant. And this Google groups crap seems to make it nearly impossible to do it any other way. If you don't believe me see e.g. http://wiki.python.org/moin/GoogleGroupsPython There are much better alternatives to Google groups, using a real usenet news server and a program that does not mess up content of news group postings. They've been developed with 30 years of experience with newsgroups. If I'd be conspiracy theorist I would conclude that Google is up to something bad in trying to make using newsgroups nearly impossible by their badly broken stuff (and, to add credibility to such a claim, their complete disregard for all the criticism they got over the years, actually making each version of Google groups even worse), but it's rather likely just another case of pure incompetence (or a why should we care attitude:-( -- \ Jens Thoms Toerring ___ j...@toerring.de \__ http://toerring.de -- http://mail.python.org/mailman/listinfo/python-list
Re: in need of some help...
On Wednesday, 1 May 2013 13:15:28 UTC+1, Jens Thoms Toerring wrote: Alex Norton ayjayn1...@gmail.com wrote: thanks... ill take a look at the Qt event handling It's rather simple: instead of the program running through a sequence of steps, the program normally is basically doing nothing. It just reacts to events that normally come from the user, i.e. the user clicks on some icon or widget, or (s)he enters something via the keyboard. You etermine which of all the possible events to which widget are relevant to you, write handler functions for them and tell the widget to call some function when an event happens. The simplest case is a button: you want to react to it, so you write a function for what's to be done when it's clicked on and then tell Qt to call that function once it gets clicked (there are different events even for a simple push button, it can be clicked, just pushed, released etc.). And if you have set up everything for that you tell Qt to start waiting for events. So the steps are: 1. Tell Qt that this is a program using it app = QtGui.QApplication( sys.argv ) 2. Create your graphical interface (what you seem to have done more or less) 3. Connect desired events (what's called signals in Qt lingo) for a certain widget to the function to be called with something like your_widget.clicked.connect( your_function ) (replace 'clicked' with e.g. 'pushed' or 'released' when interested in a push or release signal instead) 4. Start the event loop (i.e. have Qt wait for the user to do something and call one of your functions if the user did something you're interested in) with app.exec_( ) When this returns the game is over. So you don't wait for keyboard input with input() like in your original program but instead tell Qt to do the waiting for you and call the appropriate function you defined when something interesting happens. What you probably will have to change about the graphical interface is that instead of using QLabel widgets for 'Air', 'Earth', 'Fire', 'Water' to use e.g. QPushButtons since QLabels are rather static objects - they don't receive any click events and it's rather likely some kind of event like this is what you're going to want to react to. And for that QPushButtons seem to be the simplest choice to start with. So have an 'Air' button (let's call it 'bAir' and then do bAir.clicked.connect( air_clicked ) after defining a function air_clicked() in which you deal with that case. that might be as simple as def air_clicked( ) : # Randomly pick one of 'air', 'fire', 'water' or 'earth' z = [ 'air', 'fire', 'water', earth' ][ random.randrange( 4 ) ] if z == 'air' : print( 'Stalemate' ) elif z == 'water' : print( 'Air removes Water, you win!' ) ... Now, when during the game the 'Air' button is clicked this function will get called. Of course, it might be nicer to have a result label some- where in the graphical interface which you set to the text instead of printing it out to the console. And you also will probably add some Quit button to end the game. Regards, Jens -- \ Jens Thoms Toerring ___ j...@toerring.de \__ http://toerring.de how would i go about adding print outcomes of all options to a label ? -- http://mail.python.org/mailman/listinfo/python-list
Re: in need of some help...
On Wednesday, 1 May 2013 05:37:34 UTC+1, Chris Angelico wrote: On Wed, May 1, 2013 at 9:20 AM, Alex Norton ayjayn1...@gmail.com wrote: the teacher actually cant teach anything, he as the knowledge of Vb but his teaching methods are abysmal and severely lacking, but he said we can use any language we feel more comfortable in. some are using VB others PHP and some in C ++. Quit the course and go study someplace else... I wouldn't want to be in any course where people use VB and PHP to build GUIs! ChrisA its a college course (Uk college btw) and its the last unit... im just gonna stick with it python is quite easy ot understand (reading wise) that the teacher can attempt to read it with my comments -- http://mail.python.org/mailman/listinfo/python-list
Re: in need of some help...
Alex Norton ayjayn1...@gmail.com wrote: thanks... ill take a look at the Qt event handling It's rather simple: instead of the program running through a sequence of steps, the program normally is basically doing nothing. It just reacts to events that normally come from the user, i.e. the user clicks on some icon or widget, or (s)he enters something via the keyboard. You etermine which of all the possible events to which widget are relevant to you, write handler functions for them and tell the widget to call some function when an event happens. The simplest case is a button: you want to react to it, so you write a function for what's to be done when it's clicked on and then tell Qt to call that function once it gets clicked (there are different events even for a simple push button, it can be clicked, just pushed, released etc.). And if you have set up everything for that you tell Qt to start waiting for events. So the steps are: 1. Tell Qt that this is a program using it app = QtGui.QApplication( sys.argv ) 2. Create your graphical interface (what you seem to have done more or less) 3. Connect desired events (what's called signals in Qt lingo) for a certain widget to the function to be called with something like your_widget.clicked.connect( your_function ) (replace 'clicked' with e.g. 'pushed' or 'released' when interested in a push or release signal instead) 4. Start the event loop (i.e. have Qt wait for the user to do something and call one of your functions if the user did something you're interested in) with app.exec_( ) When this returns the game is over. So you don't wait for keyboard input with input() like in your original program but instead tell Qt to do the waiting for you and call the appropriate function you defined when something interesting happens. What you probably will have to change about the graphical interface is that instead of using QLabel widgets for 'Air', 'Earth', 'Fire', 'Water' to use e.g. QPushButtons since QLabels are rather static objects - they don't receive any click events and it's rather likely some kind of event like this is what you're going to want to react to. And for that QPushButtons seem to be the simplest choice to start with. So have an 'Air' button (let's call it 'bAir' and then do bAir.clicked.connect( air_clicked ) after defining a function air_clicked() in which you deal with that case. that might be as simple as def air_clicked( ) : # Randomly pick one of 'air', 'fire', 'water' or 'earth' z = [ 'air', 'fire', 'water', earth' ][ random.randrange( 4 ) ] if z == 'air' : print( 'Stalemate' ) elif z == 'water' : print( 'Air removes Water, you win!' ) ... Now, when during the game the 'Air' button is clicked this function will get called. Of course, it might be nicer to have a result label some- where in the graphical interface which you set to the text instead of printing it out to the console. And you also will probably add some Quit button to end the game. Regards, Jens -- \ Jens Thoms Toerring ___ j...@toerring.de \__ http://toerring.de -- http://mail.python.org/mailman/listinfo/python-list
Re: in need of some help...
Thank you very much for the specific detail. I have already done the signal for the finish button so that the app closes when clicked -- http://mail.python.org/mailman/listinfo/python-list
in need of some help...
hi, i am currently trying to make a rock paper scissors game based on a game. the code for the game itself works fine, it does what i need it to do the issue i am having is that i haven't a clue how to combine the game code i have with the QT GUI code i have. -- http://mail.python.org/mailman/listinfo/python-list
Re: in need of some help...
On Wed, May 1, 2013 at 8:06 AM, Alex Norton ayjayn1...@gmail.com wrote: hi, i am currently trying to make a rock paper scissors game based on a game. the code for the game itself works fine, it does what i need it to do the issue i am having is that i haven't a clue how to combine the game code i have with the QT GUI code i have. Poke around with some QT examples, or play with Tkinter (which comes with Python). Get a hello, world going, then expand on it. If you get stuck, come back to the list with a bit more information and, preferably, code; at the moment, your request is so vague that all I can offer is highly general advice. ChrisA -- http://mail.python.org/mailman/listinfo/python-list
Re: in need of some help...
On Tuesday, April 30, 2013 11:13:24 PM UTC+1, Chris Angelico wrote: On Wed, May 1, 2013 at 8:06 AM, Alex Norton ayjayn1...@gmail.com wrote: hi, i am currently trying to make a rock paper scissors game based on a game. the code for the game itself works fine, it does what i need it to do the issue i am having is that i haven't a clue how to combine the game code i have with the QT GUI code i have. Poke around with some QT examples, or play with Tkinter (which comes with Python). Get a hello, world going, then expand on it. If you get stuck, come back to the list with a bit more information and, preferably, code; at the moment, your request is so vague that all I can offer is highly general advice. ChrisA thanks... i have made the Tkinter hello world before and thats simple below is the RPS game coding import pygame, sys from pygame.locals import * import random # #game message print print print print('Welcome to the Elements game') print('Water, Earth, Fire, and Air') print('Type quit to exit the game') print #variables for the elements water = 1 earth = 2 fire = 3 air = 4 #game core mechanic while 1: #Z is the computer, the randint is to allow the randomisation of the integers the computer will choose z = random.randint (1, 4) #A is the you, this is to allow you to enter an integer yourself and not a randomisation. a = int (input ('Water, Earth, Fire, Air :-')) #the choices you make and the results if a == z : print ('Stalemate') if a == water and z == earth: print ('Water smashes against Earth and Does nothing, Stalemate') if a == water and z == fire: print (' Water hits fire and douses the flames, you win!') if a == water and z == air: print (' Water misses the Air, you lose') if a == earth and z == water: print (' Earth hits Water and does nothing, Stalemate') if a == earth and z == fire: print('Earth is sorched by Fire, you lose') if a == earth and z == air: print('Earth snuffs the Air, you win!') if a == fire and z == water: print('fire is doused by Water, you lose') if a == fire and z == earth: print ('fire sorches Earth, you win!') if a == fire and z == air: print('Fire misses Air, Stalemate') if a == air and z == water: print('Air removes Water, you win!') if a == air and z == earth: print(' Air is dispatched by Earth, you lose') if a == air and z == fire: print('Air shakes fire but does nothing, Stalemate') if a == quit: break print('Thank you for playing the Elements game') oh FYI its for my college course.. i didnt really want to use Visual Basic so the teacher cannot help below is the QT GUI Code # -*- coding: utf-8 -*- # Form implementation generated from reading ui file 'GUI.ui' # # Created: Tue Apr 30 22:36:27 2013 # by: PyQt4 UI code generator 4.10.1 # # WARNING! All changes made in this file will be lost! from PyQt4 import QtCore, QtGui try: _fromUtf8 = QtCore.QString.fromUtf8 except AttributeError: def _fromUtf8(s): return s try: _encoding = QtGui.QApplication.UnicodeUTF8 def _translate(context, text, disambig): return QtGui.QApplication.translate(context, text, disambig, _encoding) except AttributeError: def _translate(context, text, disambig): return QtGui.QApplication.translate(context, text, disambig) class Ui_MainWindow(object): def setupUi(self, MainWindow): MainWindow.setObjectName(_fromUtf8(MainWindow)) MainWindow.resize(762, 578) MainWindow.setMinimumSize(QtCore.QSize(762, 578)) MainWindow.setMaximumSize(QtCore.QSize(762, 578)) MainWindow.setCursor(QtGui.QCursor(QtCore.Qt.PointingHandCursor)) icon = QtGui.QIcon() icon.addPixmap(QtGui.QPixmap(_fromUtf8(../../../../Users/Alex Norton/Desktop/Avatar-The-Last-Airbender.ico)), QtGui.QIcon.Normal, QtGui.QIcon.Off) MainWindow.setWindowIcon(icon) self.centralwidget = QtGui.QWidget(MainWindow) self.centralwidget.setObjectName(_fromUtf8(centralwidget)) self.widget = QtGui.QWidget(self.centralwidget) self.widget.setGeometry(QtCore.QRect(30, 21, 701, 521)) self.widget.setObjectName(_fromUtf8(widget)) self.verticalLayout_4 = QtGui.QVBoxLayout(self.widget) self.verticalLayout_4.setMargin(0)
Re: in need of some help...
On Tue, Apr 30, 2013 at 4:30 PM, Alex Norton ayjayn1...@gmail.com wrote: oh FYI its for my college course.. i didnt really want to use Visual Basic so the teacher cannot help If the course is being taught in Visual Basic then that would probably be the best thing to use. I'm surprised that the teacher is allowing you to complete the assignment in Python if he/she doesn't know the language. basically i want to have it so that the element images in the GUI are linked with their corresponding variable(water with lblWater) and in the background the computer selects their own random integer and the results are displayed in the lblOutput. I'm not all that familiar with PyQt specifically, but I can tell you that GUI programs are typically event-based rather than simply procedural like your RPS game. That means that the while 1 loop that you have will be replaced with the Qt event loop. You will also need to write event handlers for each of the four element labels, so that when a user clicks on one of them, the game will go through the logic of receiving the player's choice (based on which one was clicked), determining the result of the match, and finally updating the output label accordingly. -- http://mail.python.org/mailman/listinfo/python-list
Re: in need of some help...
On Wednesday, 1 May 2013 00:02:51 UTC+1, Ian wrote: On Tue, Apr 30, 2013 at 4:30 PM, Alex Norton ayjayn1...@gmail.com wrote: oh FYI its for my college course.. i didnt really want to use Visual Basic so the teacher cannot help If the course is being taught in Visual Basic then that would probably be the best thing to use. I'm surprised that the teacher is allowing you to complete the assignment in Python if he/she doesn't know the language. basically i want to have it so that the element images in the GUI are linked with their corresponding variable(water with lblWater) and in the background the computer selects their own random integer and the results are displayed in the lblOutput. I'm not all that familiar with PyQt specifically, but I can tell you that GUI programs are typically event-based rather than simply procedural like your RPS game. That means that the while 1 loop that you have will be replaced with the Qt event loop. You will also need to write event handlers for each of the four element labels, so that when a user clicks on one of them, the game will go through the logic of receiving the player's choice (based on which one was clicked), determining the result of the match, and finally updating the output label accordingly. thanks... ill take a look at the Qt event handling the teacher actually cant teach anything, he as the knowledge of Vb but his teaching methods are abysmal and severely lacking, but he said we can use any language we feel more comfortable in. some are using VB others PHP and some in C ++. the reason i chose python was because i could understand it ( simple python) better than any worksheet or notes he made -- http://mail.python.org/mailman/listinfo/python-list
Re: in need of some help...
On Wed, May 1, 2013 at 9:20 AM, Alex Norton ayjayn1...@gmail.com wrote: the teacher actually cant teach anything, he as the knowledge of Vb but his teaching methods are abysmal and severely lacking, but he said we can use any language we feel more comfortable in. some are using VB others PHP and some in C ++. Quit the course and go study someplace else... I wouldn't want to be in any course where people use VB and PHP to build GUIs! ChrisA -- http://mail.python.org/mailman/listinfo/python-list