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Re: Protected message

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www.python.org down

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www.python.org down - power outage

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Yes, we know that www.python.org is down.  XS4ALL is suffering a power
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python.org mail flowing again

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Thanks to Thomas Wouters for quickly getting mail.python.org back up
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How to connect to a website?

2013-04-22 Thread webmaster
Hi,
i just try to connect to a website, read that page and display the rules get 
from it.
Then i get this error message:

  File "D:/Python/Py projects/socket test/sockettest.py", line 21, in 
fileobj.write("GET "+filename+" HTTP/1.0\n\n")
io.UnsupportedOperation: not writable

My code:

# import sys for handling command line argument 
# import socket for network communications 
import sys, socket 
 
# hard-wire the port number for safety's sake 
# then take the names of the host and file from the command line 
port = 80 
host = 'www..nl' 
filename = 'index.php' 

# create a socket object called 'c' 
c = socket.socket(socket.AF_INET, socket.SOCK_STREAM) 

# connect to the socket 
c.connect((host, port)) 

# create a file-like object to read 
fileobj = c.makefile('r', 1024) 

# Ask the server for the file 
fileobj.write("GET "+filename+" HTTP/1.0\n\n") 

# read the lines of the file object into a buffer, buff 
buff = fileobj.readlines() 

# step through the buffer, printing each line 
for line in buff: 
print (line)


I started with invent games with python (book 1 & 2)
Now I want to write a multiplayergame, which connects to a website, where all 
players and gamedata will be stored/controlled.
Players need to subscribe and to login via the game software. (executable, made 
from python script)
Sending gamedata preferable in JSON, because of low traffic resources then.
No idea about how authentication proces should be done

I made many searches with Google, but got confused about my first steps. 
I am new to python, but code for many years in php/mysql. Spent most time in an 
online chessgame project.
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Re: How to connect to a website?

2013-04-22 Thread webmaster
thanks!
solved with:

import urllib.request
import urllib.parse

user = 'user'
pw = 'password'

login_url = 'http://www.riskopoly.nl/test/index.php'

data = urllib.parse.urlencode({'user': user, 'pw': pw})
data = data.encode('utf-8')
# adding charset parameter to the Content-Type header.
request = urllib.request.Request(login_url)
request.add_header("Content-Type","application/x-www-form-urlencoded;charset=utf-8")

f = urllib.request.urlopen(request, data)
print(f.read().decode('utf-8'))

And then i get next answer:
Array
(
[pw] => password
[user] => user
)


Solved and thanks again:)
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How to get JSON values and how to trace sessions??

2013-04-22 Thread webmaster
Hi all, 
from python I post data to a webpage using urllib and can print that content.
See code below.
 
But now i am wondering how to trace sessions? it is needed for a multiplayer 
game, connected to a webserver. How do i trace a PHP-session? I suppose i have 
to save a cookie with the sessionID from the webserver? Is this possible with 
Python? Are their other ways to keep control over which players sends the 
gamedata?

Secondly, can i handle JSON values? I know how to create them serverside, but 
how do i handle that response in python?

Thank you very much for any answer!


Code:
import urllib.request
import urllib.parse

user = 'user'
pw = 'password'

login_url = 'http://www..nl/test/index.php'

data = urllib.parse.urlencode({'user': user, 'pw': pw})
data = data.encode('utf-8')
# adding charset parameter to the Content-Type header.
request = urllib.request.Request(login_url)
request.add_header("Content-Type","application/x-www-form-urlencoded;charset=utf-8")

f = urllib.request.urlopen(request, data)
print(f.read().decode('utf-8'))



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how to: multiplayer game connecting to central server effectively?

2013-04-24 Thread webmaster
hi,
I struggle for some days about a "model" for a multiplayer game application.
I read so much from my enemy Google, i got lost by all that info and dont know 
which path i should chose.

a multiplayer game application, sending/receiving  instantly every change in 
the game to a central webserver, http://www.x.com, probably via socket 
connection?

which system/module should i use for this contineous connection and where can i 
find a good tutorial, which a beginner like me can understand a bit? (i have 
read too many too complicated/technical artickles, but no nice tutorials).

i have tried and accompished an urllib connection, with get and post variabels, 
but that will be polling, with all the http-overhead for every poll. I think 
this is also to slow and no "real" updating of the game status.

Thanks in advance for any hint/tutorial i get:)

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Re: how to: multiplayer game connecting to central server effectively?

2013-04-24 Thread webmaster
The idea is a risk game application and data collected and controlled by a 
gameserver, which happens to be a webserver too.
But for learning the principles, i want to start with tic-tac-toe multiplayer.


Thanks for your answers, I will read all your advices first now. 
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Tutorial Forum

2009-10-30 Thread TheTutorialSpot Webmaster
Come check out http://www.thetutorialspot.com
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Re: Python 2.6 fails on compiling > Bug report

2009-01-09 Thread googler . 1 . webmaster
hi, thanks for your help.

May the diff file is wrong? on my system it doesn't work.
Well, set the -enable-universalsdk= path occurs that error.

Hmm. that is really a disaster, isn't it :( hm.
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Re: Python 2.6 fails on compiling > Bug report

2009-01-09 Thread googler . 1 . webmaster
Hi! :)

>Sorry, there were a few line wrap-arounds in the diff file due to long
>lines but the changes for the four significant lines should be easy to
>do manually.


Hadn't done that before but I found a ressource how to read that
syntax.
x86_64 would be enough. i test that again. Thank you. :)
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Python 2.6.1 @executable_path

2009-01-10 Thread googler . 1 . webmaster
Hi!

I asked something similar a few days ago. Is it possible to compile
Python 2.6.1 with a dynamic path?
I don't know how the configure command would look like.

This is my current configure command for the default /Library/
Frameworks/ path:

./configure --with-framework-name=Python --with-universal-archs=all --
enable-framework --enable-universalsdk=/

Can anyone help me?
Thanks.
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Python 2.6.1 @executable_path

2009-01-10 Thread googler . 1 . webmaster
Hi!

I asked something similar a few days ago. Is it possible to compile
Python 2.6.1 with a dynamic path on MacOSX?
I don't know how the configure command would look like.

This is my current configure command for the default /Library/
Frameworks/ path:

./configure --with-framework-name=Python --with-universal-archs=all --
enable-framework --enable-universalsdk=/

Can anyone help me?
Thanks.
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Python 2.6.1 @executable_path

2009-01-10 Thread googler . 1 . webmaster
Hi!

I asked something similar a few days ago. Is it possible to compile
Python 2.6.1 with a dynamic path on Mac OSX Leopard 10.5.x. I found
out that I could use @executable_path but I don't know how the
configure command would look like.

This is my current configure command for the default /Library/
Frameworks/ path:

./configure --with-framework-name=Python --with-universal-archs=all --
enable-framework --enable-universalsdk=/

Can anyone help me?
Thanks.
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Re: Python 2.6.1 @executable_path

2009-01-10 Thread googler . 1 . webmaster
I want to embedd it into another app so on the 'customers'-mac I want
to put python into a subdirectory of my app.
bye
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Re: Python 2.6.1 @executable_path

2009-01-10 Thread googler . 1 . webmaster
I want to embedd it into my app so on the 'customers'-mac I want
to put python into a subdirectory of my app.

and with the configure command above, that will not work
because the library has to be on every system in /Library/Framework/
so I found out that @executable_path is replaced by the path of the
app.
bye
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Re: Python 2.6.1 @executable_path

2009-01-10 Thread googler . 1 . webmaster
Thanks for the link but I don't want to do a make a python script as
an applicatin, I want to embedd python into a C++ app so thats the
reason why I have to compile Python.
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Re: Python 2.6.1 @executable_path

2009-01-10 Thread googler . 1 . webmaster
hmm.. very strange. Is it so complicated to compile python that I can
move the framework to the app folder?
hmm. thats really strange :-(


/myapp.app
/subfolder/Python.framework

any suggestions? Thank you very muc.
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Re: Python 2.6.1 @executable_path

2009-01-11 Thread googler . 1 . webmaster
Hi! :)

Thank you. I found PySys_SetPythonHome() to set the path where the lib
folder of Python is, but I guess they are not really implemented
because they are fixed compiled for an absolute path, aren't they?

Thats the whole problem. Do you have a suggestoin for the command line
how I can build it?


Thanks
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Re: Python 2.6.1 @executable_path

2009-01-11 Thread googler . 1 . webmaster
Thank you, I found PySys_SetPythonHome() to set the path where the lib
folder of Python is, but I guess they are not really implemented
because they are fixed compiled with an absolute path, aren't they?

Thats the problem. I hadn't compiled Python and I don't know if I
should
compile it as a dylib file or a framework? hmm. I know how to create a
framework but compiling as a dylib hadn't worked yet. :-(

Thanks
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Re: Python 2.6.1 @executable_path

2009-01-11 Thread googler . 1 . webmaster
yeap, okay, its just the beginning so I didn't know that the framework
is still the dylib file.
Well, I only want to compile python and put the framework in the
subdirectory. Thats all.
And the current state is, that the framework is not found because the
path of the compiled Python
library is hardcoded so when I move it from /Library/Frameworks/ to my
app folder it isn't found
when I start my app.

I found a ressource that I have to compile it with a dynamic path flag
like LDFLAGS="-install_name,@executable_path/../Frameworks" to put it
in the Framework of my app. maybe you know where my problem is. hm.

bye
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Re: Python 2.6.1 @executable_path

2009-01-12 Thread googler . 1 . webmaster
Hi!

Woow, thanks. The unix command install_name_tool solved my problem.
Thanks a lot.
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MaxInt on Vista-64bit?

2009-01-24 Thread googler . 1 . webmaster
Hi!

I downloaded Python64 for Windows Vista64 but the value returned from
sys.maxint is just a 32bit integer. I found out, thats by design,
Microsoft decided to make the long value 32bit. What can I do to
compile python 2.6 with maxint of 64bit integers?

Can I replace the int values to a int64 value?


Thanks a lot!
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Re: MaxInt on Vista-64bit?

2009-01-24 Thread googler . 1 . webmaster
Hi!

Thanks for the fast answer. Yes, its enough but I never thought that
Vista64 is not a real 64-bit operating system :-o.
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Python C API (PyObject_CallMethod clear object)

2009-01-25 Thread googler . 1 . webmaster
Hi!

I have a problm with deallocating stuff. I call a function with this
command:

PyObject *rvalue = PyObject_CallMethod(obj, "execute","",NULL);

if(rvalue==NULL)
PyErr_Print();
else
Py_DECREF(rvalue);

Can it be, that something is missing here? Imagine I allocate an
object of a type:

t = MyImage()
,;- syntax_error 129=)/%  #is a syntax error

How you see I would get a syntaxerror, but an object of the type
MyImage() is created. But its deallocated when Py_Finalize() is
called. What can I do to deallocate this object after
PyObject_CallMethod returns NULL, too? I debug it, so if rvalue!=NULL
the object is deallocated, but what can I do if rvalue==NULL=


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Re: Python C API (PyObject_CallMethod clear object)

2009-01-26 Thread googler . 1 . webmaster
On 26 Jan., 03:25, "Gabriel Genellina"  wrote:
> En Sun, 25 Jan 2009 23:46:01 -0200,   
> escribió:
>
>
>
> > I have a problm with deallocating stuff. I call a function with this
> > command:
>
> > PyObject *rvalue = PyObject_CallMethod(obj, "execute","",NULL);
>
> > if(rvalue==NULL)
> >     PyErr_Print();
> > else
> >     Py_DECREF(rvalue);
>
> > Can it be, that something is missing here? Imagine I allocate an
> > object of a type:
>
> > t = MyImage()
> > ,;- syntax_error 129=)/%  #is a syntax error
>
> > How you see I would get a syntaxerror, but an object of the type
> > MyImage() is created. But its deallocated when Py_Finalize() is
> > called. What can I do to deallocate this object after
> > PyObject_CallMethod returns NULL, too? I debug it, so if rvalue!=NULL
> > the object is deallocated, but what can I do if rvalue==NULL=
>
> A syntax error is detected *before* the code runs -- so the object isn't  
> created at all.
>
> --
> Gabriel Genellina

Hi!

Yes, you are right. I got this issue not in syntax error, I get it on
a runtime error like this:

t = MyImage()
self.test("hallo")   #test takes an integer so this would throw an
exception.


Here you see, an object of the type MyImage() was created but its not
deleted. 't' is a local reference so how can I do that?


Thanks!

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Re: Python C API (PyObject_CallMethod clear object)

2009-01-26 Thread googler . 1 . webmaster
the hook is, how to delete the locals of this function, maybe thats a
workaround?

thanks and bye.
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ImportError in embedded Python Interpreter

2009-01-29 Thread googler . 1 . webmaster
Hi,

i have a problem. I compiled Python and the socket module so I got
this structure. (all on windows)

C:\test\dll_files\python25.dll
C:\test\my_app
C:\test\dll_files\DLLs\
C:\test\dll_files\python.exe

If I run python I get the console and I can call "import socket" which
succeeds. I wrote a small console app which is stored in C:\test\ and
embeddeds the python interpreter. I set the environment variable PATH
so the python DLL files can be load.

But when I want to import in a script the socket module, it fails.
(The interpreter works fine, just importing files in the DLLs folder
fail). Why? When I print out the sys.path I get the same like in the
real python.exe.

What do you think, whats missing?


Thanks a lot. bye :)
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ImportError in embedded Python Interpreter

2009-01-29 Thread googler . 1 . webmaster
Hi,

i have a problem. I compiled Python and the socket module so I got
this structure. (all on windows)

C:\test\dll_files\python25.dll
C:\test\my_app
C:\test\dll_files\DLLs\
C:\test\dll_files\python.exe

If I run python.exe I get the console and I can call "import socket"
which
succeeds. I wrote a small console app which is stored in C:\test\ and
embeddeds the python interpreter. I set the environment variable PATH
so the python25.dll can be load.

But when I want to import the socket module in a script, it fails.
(The interpreter works fine, just importing files in the DLLs folder
fail). Why? When I print out the sys.path in my app I get the same
like in the
real python.exe.

What do you think, whats missing?

Thanks a lot. bye :)
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Re: ImportError in embedded Python Interpreter

2009-01-29 Thread googler . 1 . webmaster
Hi!

Okay, I checkede Py_Main(...) and called some python code there. There
it works too. So I know whats missing.

sys.environ.. returns nothing.
How can I set the paths with the Python C API?

Thanks.
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Re: ImportError in embedded Python Interpreter

2009-01-30 Thread googler . 1 . webmaster
Hi!


Thanks. Well, os.py is found and all the others which don't need a
library.
I tested this:

I execute Py_Main(...) in my app which executes the console
interpreter and
i tried to execute "import socket" which works.

So Py_Main has something what my created PyRun_SimpleString doesn't
have.
Maybe the environment variables? Something has to be called in Py_Main
which I should call, too.


bye..
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Re: ImportError in embedded Python Interpreter

2009-01-30 Thread googler . 1 . webmaster
Hi!

Okay, thats just the question. I did that what you wrote but it
doesn't really works.
What is, if Py_SetProgramName() gets a NULL Pointer, if argv[0] is
empty?

Well, the problem is, in my opinion that os.environ returns some paths
in python.exe
and in my embedded interpreter if I call os.environ in Py_Main(...)

When I call it in my PyRun_SimpleString(...) it returns nothing.
Hm.. thats really strange.
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Python C API

2008-12-05 Thread googler . 1 . webmaster
Hi :)

I have a main() function of my app which intializes the Python
Interpreter and some other stuff. When I am finished I call:

PyGILState state = PyGILState_Ensure()
//call PyRun_String()
PyGILStateRelease(state);

The first question is, I found out the API contains other commands lik
PyEval_AcquireLock(). I don't really understand if I have to use them
too, could anyone explain? Thanks.

Okay, back to topic. In PyRun_String() I call a wrapped function. This
wrapped function does some internal calculations and takes a pointer
to another function which is called in another thread while it
calculates the stuff.

void MyProgressbar(Real p, void* hook) // this function wil be called
in another thread
{
PyGILState_STATE gilstate = PyGILState_Ensure();

PyObject* func = (PyObject*)hook;
//do some python stuff

PyGILState_Release(gilstate)
}

PyObject *pyMyFunction(PyObject *pSelf, PyObject *args, PyObject
*keywords)
{
static char *kwlist[] = {"hook", NULL};

PyObject  *hook=NULL;

if (!PyArg_ParseTupleAndKeywords(args, keywords, "O!", kwlist,
&PyFunction_Type, &hook))
return NULL;

LONG ok = MyFunction(myprogress, hook);   //hook is a pointer which
is passed to the threaded function.

Py_RETURN_INT(ok);
}

I want to do the same in Python. I want to pass a reference of a
function to the function which is called from the other thread. But it
stops (not crash) here: PyGILState_STATE gilstate = PyGILState_Ensure
();



What can I do? Thank you very much.
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Re: Python C API

2008-12-05 Thread googler . 1 . webmaster
Hi!

thats a very interesting point and good to know.  I have to release
the GIL but how do I do?
In this case i need PyEval_AcquireLock and PyEval_ReleaseLock?


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Re: Python C API

2008-12-05 Thread googler . 1 . webmaster
Hi!

Any ideas? Thanks, :)
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Python with PyGIL_Ensure?

2008-12-25 Thread googler . 1 . webmaster
Hi!

I have a small problem with my python embedded interpreter. I do some
stuff where two threads exists which do some pythons stuff in the same
stuff.

So bpoth call PyGILState_Ensure() which occurs a crash. What can I do,
that one thread waits until the other thread released the gil state?

Thanks a lot.
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Re: Python with PyGIL_Ensure?

2008-12-25 Thread googler . 1 . webmaster
and merry christmas :)
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Compile as static library

2009-01-06 Thread googler . 1 . webmaster
Hi!

I have a big problem with compiling Python on MacOSX. I compile it -
everything works

./configure
make

so I get a libpython2.5.a file which I include into a Xcode Project. I
want to static link it with my project (works in Debug mode but not in
Release)

1. Is there a static library flag which I have to set, or something
like that?
2. Why does it work in Debug mode, not in Release? The import settings
for a library doesn't differe between debug and release, does it?


Thanks a lot.
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Python 2.6 fails on compiling > Bug report

2009-01-08 Thread googler . 1 . webmaster
Hi!

I compiled Python 2.6.1 on a Mac OSX 10.5.5 Intel machine with this
configure command and got this message


FAILS: ./configure --with-framework-name=Python --with-
universal-archs=all --enable-framework --enable-
universals...@executable_path/my/path/to/app


WORKS: ./configure --with-framework-name=Python --with-
universal-archs=all --enable-framework --enable-universalsdk=/


[...]
configure: WARNING: dlfcn.h: present but cannot be compiled
configure: WARNING: dlfcn.h: check for missing prerequisite
headers?
configure: WARNING: dlfcn.h: see the Autoconf documentation
configure: WARNING: dlfcn.h: section "Present But Cannot Be
Compiled"
configure: WARNING: dlfcn.h: proceeding with the preprocessor's result
configure: WARNING: dlfcn.h: in the future, the compiler will take
precedence
configure: WARNING: ##
 ##
configure: WARNING: ## Report this to http://www.python.org/python-bugs
##
configure: WARNING: ##
 ##
checking for dlfcn.h... yes
[...] many of this error warnings occure.


/* its already noted in the bug reporter but there is no solution.
Does anyone know how to use my custom path?


Thanks.
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Re: Python 2.6 fails on compiling > Bug report

2009-01-08 Thread googler . 1 . webmaster
Hi searched for "Library/Frameworks/" in the config file and edited it
to "@executable_path".

Well my configure and make command worked very fine. Just 'make
install' aborted after this error message.


test -d "/Applications/Python 2.6" || mkdir -p "/Applications/Python
2.6"
test -d "/Applications/Python 2.6/IDLE.app" && rm -r "/Applications/
Python 2.6/IDLE.app"
cp -PR IDLE.app "/Applications/Python 2.6"
touch "/Applications/Python 2.6/IDLE.app"
cp ./config-main.def "@executable_path/Python.framework/Versions/2.6/
lib/python2.6/idlelib/config-main.def"
cp: @executable_path/Python.framework/Versions/2.6/lib/python2.6/
idlelib/config-main.def: No such file or directory
make[2]: *** [install] Error 1
make[1]: *** [install_IDLE] Error 2
make: *** [frameworkinstallapps4way] Error 2


That is not cool.. really.. thats not cool. Thanks for your tipps.
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Re: Python 2.6 fails on compiling > Bug report

2009-01-09 Thread googler . 1 . webmaster
hm... any ideas?
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Re: Python 2.6 fails on compiling > Bug report

2009-01-09 Thread googler . 1 . webmaster
Hi!

I didn't wanted to post 11.000 Lines here, so I uploaded it here:

http://rapidshare.com/files/181425216/config.log.html

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PyEval_EvalCode(...) problem

2009-03-10 Thread googler . 1 . webmaster
Hi!

I have a problem with PyEval_EvalCode(...)
I compile the following code and execute them with PyEval_EvalCode
(...)


class MyClass(mod.Upper):
pass

register(MyClass) #just the type, not the instance


Thats all. So register(...) is a Python C API method so i take the
type and store
it in a global variable. PyEval_EvalCode(...) returns not NULL and I
do not decref
the dictionary, just the returnvalue.

After PyEval_EvalCode(..) is executed I would like to create an
instance of MyClass
which crashes because information of the inherited types are corrupt.
If I call

PyObject_CallObject(obj, NULL) in register(..) where PyEval_EvalCode
(..) is still active
everything works fine but when I call it after PyEval_EvalCode, even I
did not decref anything)
its not working. Can anyone of you help me? The refcounts of the
MyClass type are > 0.



Thanks.
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Re: PyEval_EvalCode(...) problem

2009-03-10 Thread googler . 1 . webmaster
http://rafb.net/p/Uyb5Ps45.html

Pelase note, when I call PyObject_CallObject(...) in the wrapped C
register(..) method it works fine.
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Interrupt Python C API

2009-04-14 Thread googler . 1 . webmaster
Hi,

I just have a design problem and don't know how to solve it. I call a
function which
executes a simple "PyRun_String(...)" command.

imagine the script while 1: pass is executed so the app would hang. Is
there any chance
to break out this PyRun_String-function? I just searched the forums
for that stuff
but these information are very rare.

Thanks for any suggestions.

Bye.
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Re: Interrupt Python C API

2009-04-15 Thread googler . 1 . webmaster
hi, yes, thats true, Alan Touring told us, so it would be nice to let
the user abort it.

Is there a chance for windows, too?
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Re: Interrupt Python C API

2009-04-16 Thread googler . 1 . webmaster
On 16 Apr., 11:08, Piet van Oostrum  wrote:
> > googler.1.webmas...@spamgourmet.com (g1w) wrote:
> >g1w> hi, yes, thats true, Alan Touring told us, so it would be nice to let
> >g1w> the user abort it.
> >g1w> Is there a chance for windows, too?
>
> I don't know. I have no access to Python on Windows. Maybe there is
> setitimer support on Windows. Or maybe you can use the threading.Timer
> object, like this:
>
> import signal, os
> import threading
>
> signalcode = signal.SIGALRM # on Windows, choose one that exists there.
>
> class AlarmError(Exception):
>     pass
>
> def interrupt():
>     os.kill(os.getpid(), signalcode)
>
> def execute(command, timeout):
>     threading.Timer(timeout, interrupt).start()
>     try:
>         exec(command)
>     except AlarmError, e:
>         print e
>         print 'Aborted "%s"' % (command,)
>     print "continue work"
>
> print "The everlasting command"
> execute("while 1: pass", 10)
> print "The End"
>
> --
> Piet van Oostrum 
> URL:http://pietvanoostrum.com[PGP 8DAE142BE17999C4]
> Private email: p...@vanoostrum.org

thx, i will check... :) merci
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Threading and GIL

2009-05-06 Thread googler . 1 . webmaster
Hi!

I have a big problem I can't solve and I hope anyone of you can help
me. I use the Python C API and in C++ I have a class which represets a
thread object, similiar to the thread class of the known Python Thread
class but with some needed additions so thats the reason why I have to
built my own. Well, this is the problem.

There is a method called Thread::End() which I can call in Python. But
now the End() Function waits until the "Main" Function of my C++ class
is done, but in this method I want to ensure the Global Interpreter
Lock but this is already locked by the Thread which executes the End()
command. So both is waiting and stops. The thread which calls the End
() method is waiting for the finish of the Main() method of the Thread
Class and the Main-Method in the other thread waits for the thread of
the End() command that this is done - welcome Deadlock.

Any suggestions what I have to do? Thank you veeery much for you help,
otherwise I become really crazy here because this is the first time I
have such a problem.


Bye :)
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Re: Threading and GIL

2009-05-07 Thread googler . 1 . webmaster
Hi,

thats the reason why its not working. Imagine the end() method of the
thread object is called so the C++ Function is opened where the code
for this method is in.

At a line the Code ...->End() is called which waits that the C++
Thread class
is finished. BUT here is the problem: In the Method of the C++ class
which is in threaded mode can't run because its still waiting that the
GIL
is released by the thread which executed the ->End() command.

So the app has a deadlock when it arrives at   ->End() and
PyGILState_Ensure
function.
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Re: Threading and GIL

2009-05-07 Thread googler . 1 . webmaster
hey, thanks, that works fine. I wrapped it around, done a lot of tests
and it works fine.
Just had done a few other things to make it stable.

cheers.
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Re: Python Embedding Thread

2008-07-21 Thread googler . 1 . webmaster
Does anyone has a tip?
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Re: Python Embedding Thread

2008-07-21 Thread googler . 1 . webmaster
Hi!

Thank you very much for your answers. I have a menue with a script in
it.
So my app starts a new thread for each script.

So I would like to run two scripts all the same time. Could someone
give me a tip,
what I have to set in my code?

Thank you :)
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Re: Python Embedding Thread

2008-07-22 Thread googler . 1 . webmaster
Hi!

I fixed the code. This code snippet runs in a seperate thread:


PyObject *dict=NULL;
PyGILState_STATE state = PyGILState_Ensure();
dict = CreateMyGlobalDictionary();

PyRun_String(, Py_file_input, dict, 
dict);

ReleaseGlobalDictionary(dict);

But it still does not work... :-/
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PyMarshal Commands crash on Windows

2008-09-14 Thread spammaster . 10 . webmaster
Hi!

Can anyone help me with this issue?

int main (int argc, char * const argv[]) {
Py_Initialize();

FILE* fp = fopen("/Users/test/Desktop/123.pyc","wb");
PyCodeObject* op = (PyCodeObject*)Py_CompileString("import sys
\nprint 'hello'","",Py_file_input);
PyMarshal_WriteObjectToFile((PyObject *)op, fp,
Py_MARSHAL_VERSION);

Py_Finalize();

return 0;
}

This Code crashs on Windows, and I can't explain why. I want to
convert a PyCodeObject to a PyObject and save it to the harddisk.
PyMarshal_ReadObjectFromFile(FILE *P) crashs too if I want to read a
byte-compiled object.


Thank your for your help.

donnerChecker
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Re: PyMarshal Commands crash on Windows

2008-09-14 Thread spammaster . 10 . webmaster
Hi! Please remember, that the script crashs on Line
PyMarshal_WriteObjectToFile. :-(
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Re: PyMarshal Commands crash on Windows

2008-09-14 Thread spammaster . 10 . webmaster
Hi!

I shortened the quode. Everything should be all right and nothing is a
NULL Pointer.
What about PyMarshal_ReadObjectFromFile(FILE* p), this crashs too :-/
hm...

the problem is, on mac everything is all right..

thanks...
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Last mod date

2005-09-06 Thread Webmaster - Fidelity Lodge #113
This is my first post--I'm a Java developer trying to expand my 
horizons.  I'm trying to figure out how to find out the last 
modification date/time for a file.  I've found a reference to 
*PyOS_GetLastModificationTime *as an Operating System Utility, but I 
can't figure out which module I need to import to access it.

I'm using Python version 2.4.1 on a box running Windows  (it works, and 
nobody else in the house wants to use it).

Thanks in advance,

Mike
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