Re: [python-uk] PyGame Zero: I tried to install but I failed :/

2015-06-06 Thread Alistair Broomhead
I don't have WiFi this weekend, but team 3's code is on a fork of that repo
;)

On Sat, 6 Jun 2015 19:17 Tom Viner t...@viner.tv wrote:

 We have the code from two teams (1  4) linked here:
 https://github.com/ldnpydojo/ldnpydojo-game-zero

 Laptop owners on teams 2, 3 and 5 do get in contact so your team mates and
 others can view and improve on your team's code.

 On 6 June 2015 at 18:25, Steve Holden st...@holdenweb.com wrote:

 Good question. I was wondering how to contact the members of team 5 so I
 can credit them in the code and let them know where the github repo for our
 code lives.

 S

 On Jun 6, 2015, at 5:16 PM, a.gra...@gmail.com wrote:

 Yay! It worked now :)
 Thank you so much!

 p.s: where can I find the code we wrote last night?

 Cheers.

 On 6 June 2015 at 17:05, Nicholas H.Tollervey nt...@ntoll.org wrote:

 You need the Python 3 version of PyGame installed. Instructions for how
 to do this are in the PyGame Zero docs:

 https://pygame-zero.readthedocs.org/en/latest/installation.html#on-osx

 Hope this helps and glad you enjoyed the dojo!

 :-)

 N.

 On 06/06/15 17:01, a.gra...@gmail.com wrote:

 Hi,

 after the amazing evening at last Python Dojo, I decided to try to use
 PyGame Zero by myself, but I wasn't able to install it :/

 I tried on a Mac (OSX Yosemite). I first installed Python 3 using brew
 (I normally use Python 2.7) and I created a venv with this command:

 mkvirtualenv -p /usr/local/bin/python3.4 pgz
 Running virtualenv with interpreter /usr/local/bin/python3.4
 Using base prefix
 '/usr/local/Cellar/python3/3.4.3/Frameworks/Python.framework/Versions/3.4'
 New python executable in pgz/bin/python3.4
 Also creating executable in pgz/bin/python
 Installing setuptools, pip, wheel...done.
 (pgz)➜  ~

 until here... everything ok.

 When I try to install pygame zero from pip I get this error:

 (pgz)➜  ~  pip3 install pgzero
 DEPRECATION: --download-cache has been deprecated and will be removed
 in the future. Pip now automatically uses and configures its cache.
 Collecting pgzero
  Downloading pgzero-1.0.2.tar.gz (326kB)
100% || 327kB 955kB/s
 Collecting pygame=1.9 (from pgzero)
  Could not find a version that satisfies the requirement pygame=1.9
 (from pgzero) (from versions: )
  Some externally hosted files were ignored as access to them may be
 unreliable (use --allow-external pygame to allow).
 No matching distribution found for pygame=1.9 (from pgzero)

 even using pip instead of pip3 doesn't help.

 I'm pretty sure I'm doing something wrong but I'm not able to figure
 out what. Has anyone any idea about what's wrong with my setup?

 Thank you so much for your help!

 Cheers.




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 --
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 / @holdenweb






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Re: [python-uk] PyGame Zero: I tried to install but I failed :/

2015-06-06 Thread Steve Holden
Hi Tom,

I thought I had done what was requested by raising this issue on behalf of team 
5 (whose other members I should very much like to identify) by raising this 
issue: 
https://bitbucket.org/lordmauve/pgzero/issue/13/holdenwebs-game-ready-for-incorporation#comment-None

If there's anything else I need to do please let me know.

S

On Jun 6, 2015, at 7:16 PM, Tom Viner t...@viner.tv wrote:

 We have the code from two teams (1  4) linked here: 
 https://github.com/ldnpydojo/ldnpydojo-game-zero
 
 Laptop owners on teams 2, 3 and 5 do get in contact so your team mates and 
 others can view and improve on your team's code.
 
 On 6 June 2015 at 18:25, Steve Holden st...@holdenweb.com wrote:
 Good question. I was wondering how to contact the members of team 5 so I can 
 credit them in the code and let them know where the github repo for our code 
 lives.
 
 S
 
 On Jun 6, 2015, at 5:16 PM, a.gra...@gmail.com wrote:
 
 Yay! It worked now :)
 Thank you so much!
 
 p.s: where can I find the code we wrote last night?
 
 Cheers.
 
 On 6 June 2015 at 17:05, Nicholas H.Tollervey nt...@ntoll.org wrote:
 You need the Python 3 version of PyGame installed. Instructions for how
 to do this are in the PyGame Zero docs:
 
 https://pygame-zero.readthedocs.org/en/latest/installation.html#on-osx
 
 Hope this helps and glad you enjoyed the dojo!
 
 :-)
 
 N.
 
 On 06/06/15 17:01, a.gra...@gmail.com wrote:
 Hi,
 
 after the amazing evening at last Python Dojo, I decided to try to use
 PyGame Zero by myself, but I wasn't able to install it :/
 
 I tried on a Mac (OSX Yosemite). I first installed Python 3 using brew
 (I normally use Python 2.7) and I created a venv with this command:
 
 mkvirtualenv -p /usr/local/bin/python3.4 pgz
 Running virtualenv with interpreter /usr/local/bin/python3.4
 Using base prefix
 '/usr/local/Cellar/python3/3.4.3/Frameworks/Python.framework/Versions/3.4'
 New python executable in pgz/bin/python3.4
 Also creating executable in pgz/bin/python
 Installing setuptools, pip, wheel...done.
 (pgz)➜  ~
 
 until here... everything ok.
 
 When I try to install pygame zero from pip I get this error:
 
 (pgz)➜  ~  pip3 install pgzero
 DEPRECATION: --download-cache has been deprecated and will be removed
 in the future. Pip now automatically uses and configures its cache.
 Collecting pgzero
  Downloading pgzero-1.0.2.tar.gz (326kB)
100% || 327kB 955kB/s
 Collecting pygame=1.9 (from pgzero)
  Could not find a version that satisfies the requirement pygame=1.9
 (from pgzero) (from versions: )
  Some externally hosted files were ignored as access to them may be
 unreliable (use --allow-external pygame to allow).
 No matching distribution found for pygame=1.9 (from pgzero)
 
 even using pip instead of pip3 doesn't help.
 
 I'm pretty sure I'm doing something wrong but I'm not able to figure
 out what. Has anyone any idea about what's wrong with my setup?
 
 Thank you so much for your help!
 
 Cheers.
 
 
 
 
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 python-uk@python.org
 https://mail.python.org/mailman/listinfo/python-uk
 
 
 
 
 
 -- 
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 @holdenweb
 
 
 
 
 
 
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@holdenweb





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Re: [python-uk] And now for something completely different - the PyCon UK Poster Session!

2015-06-06 Thread Nicholas H.Tollervey
This is going to be a wonderful thing. I've always enjoyed the poster
sessions at PyCon (US/NorthAmerica) and EuroPython. Glad to see it make
an appearance at PyCon UK. Many thanks to Naomi for making this happen.

Get submitting! :-)

N.

On 06/06/15 11:01, Naomi Ceder wrote:
 And now for something completely different - the PyCon UK Poster Session!
 
 We are pleased to announce the very first PyCon UK poster session.
 Poster sessions, which are popular at scientific and academic
 conferences, give the presenter a chance to stand in front of a one
 meter square poster illustrating their topic, and interact with
 attendees as they pass by - answering questions, trading ideas, etc. in
 a much more up close and personal setting.
 
 Poster sessions are a good way for people to get started presenting at a
 conference, since one is only talking to a few people at a time. They
 are also a good venue for niche projects that might not get on a talk
 program, or for testing the waters with very new ideas.  
 
 This year PyCon UK will be holding its first poster session, accepting
 up to 20 posters. For more information, and to find out how to submit a
 poster, please visit our poster session page
 at http://www.pyconuk.org/posters/ or contact Naomi Ceder
 at naomi.ce...@gmail.com mailto:naomi.ce...@gmail.com
 
 (And please feel free to forward, repost, tweet, blog, or otherwise
 share the word!)
 
 -- 
 Naomi Ceder
 https://plus.google.com/u/0/111396744045017339164/about
 
 
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Re: [python-uk] And now for something completely different - the PyCon UK Poster Session!

2015-06-06 Thread Tom Wright
Hmmm... that means you can buy a television for the price of three
posters
On 6 Jun 2015 11:12, Nicholas H.Tollervey nt...@ntoll.org wrote:

 This is going to be a wonderful thing. I've always enjoyed the poster
 sessions at PyCon (US/NorthAmerica) and EuroPython. Glad to see it make
 an appearance at PyCon UK. Many thanks to Naomi for making this happen.

 Get submitting! :-)

 N.

 On 06/06/15 11:01, Naomi Ceder wrote:
  And now for something completely different - the PyCon UK Poster Session!
 
  We are pleased to announce the very first PyCon UK poster session.
  Poster sessions, which are popular at scientific and academic
  conferences, give the presenter a chance to stand in front of a one
  meter square poster illustrating their topic, and interact with
  attendees as they pass by - answering questions, trading ideas, etc. in
  a much more up close and personal setting.
 
  Poster sessions are a good way for people to get started presenting at a
  conference, since one is only talking to a few people at a time. They
  are also a good venue for niche projects that might not get on a talk
  program, or for testing the waters with very new ideas.
 
  This year PyCon UK will be holding its first poster session, accepting
  up to 20 posters. For more information, and to find out how to submit a
  poster, please visit our poster session page
  at http://www.pyconuk.org/posters/ or contact Naomi Ceder
  at naomi.ce...@gmail.com mailto:naomi.ce...@gmail.com
 
  (And please feel free to forward, repost, tweet, blog, or otherwise
  share the word!)
 
  --
  Naomi Ceder
  https://plus.google.com/u/0/111396744045017339164/about
 
 
  ___
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[python-uk] And now for something completely different - the PyCon UK Poster Session!

2015-06-06 Thread Naomi Ceder
And now for something completely different - the PyCon UK Poster Session!

We are pleased to announce the very first PyCon UK poster session. Poster
sessions, which are popular at scientific and academic conferences, give
the presenter a chance to stand in front of a one meter square poster
illustrating their topic, and interact with attendees as they pass by -
answering questions, trading ideas, etc. in a much more up close and
personal setting.

Poster sessions are a good way for people to get started presenting at a
conference, since one is only talking to a few people at a time. They are
also a good venue for niche projects that might not get on a talk program,
or for testing the waters with very new ideas.

This year PyCon UK will be holding its first poster session, accepting up
to 20 posters. For more information, and to find out how to submit a
poster, please visit our poster session page at
http://www.pyconuk.org/posters/ or contact Naomi Ceder at
naomi.ce...@gmail.com

(And please feel free to forward, repost, tweet, blog, or otherwise share
the word!)

-- 
Naomi Ceder
https://plus.google.com/u/0/111396744045017339164/about
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Re: [python-uk] And now for something completely different - the PyCon UK Poster Session!

2015-06-06 Thread Tom Wright
Where are you getting your posters printed:
https://www.instantprint.co.uk/posters
 On 6 Jun 2015 12:36, Tom Wright t...@tatw.name wrote:

 Hmmm... that means you can buy a television for the price of three
 posters
 On 6 Jun 2015 11:12, Nicholas H.Tollervey nt...@ntoll.org wrote:

 This is going to be a wonderful thing. I've always enjoyed the poster
 sessions at PyCon (US/NorthAmerica) and EuroPython. Glad to see it make
 an appearance at PyCon UK. Many thanks to Naomi for making this happen.

 Get submitting! :-)

 N.

 On 06/06/15 11:01, Naomi Ceder wrote:
  And now for something completely different - the PyCon UK Poster
 Session!
 
  We are pleased to announce the very first PyCon UK poster session.
  Poster sessions, which are popular at scientific and academic
  conferences, give the presenter a chance to stand in front of a one
  meter square poster illustrating their topic, and interact with
  attendees as they pass by - answering questions, trading ideas, etc. in
  a much more up close and personal setting.
 
  Poster sessions are a good way for people to get started presenting at a
  conference, since one is only talking to a few people at a time. They
  are also a good venue for niche projects that might not get on a talk
  program, or for testing the waters with very new ideas.
 
  This year PyCon UK will be holding its first poster session, accepting
  up to 20 posters. For more information, and to find out how to submit a
  poster, please visit our poster session page
  at http://www.pyconuk.org/posters/ or contact Naomi Ceder
  at naomi.ce...@gmail.com mailto:naomi.ce...@gmail.com
 
  (And please feel free to forward, repost, tweet, blog, or otherwise
  share the word!)
 
  --
  Naomi Ceder
  https://plus.google.com/u/0/111396744045017339164/about
 
 
  ___
  python-uk mailing list
  python-uk@python.org
  https://mail.python.org/mailman/listinfo/python-uk
 



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Re: [python-uk] And now for something completely different - the PyCon UK Poster Session!

2015-06-06 Thread Naomi Ceder
On 6 June 2015 at 12:39, Tom Wright t...@tatw.name wrote:

 Where are you getting your posters printed:
 https://www.instantprint.co.uk/posters
 On 6 Jun 2015 12:36, Tom Wright t...@tatw.name wrote:

 Hmmm... that means you can buy a television for the price of three
 posters

 Of course the nature of the poster and it's production is up to the
presenter - we only set the size limit. I've seen successful posters for
PyCon US that cost over $100 to print, but I've also seen equally
successful posters that were put together out of  several BW printed
sheets and cost nothing more than toner and a few sheets of A4 printer
paper.

If anyone has experience and suggestions for UK poster printing options,
I'd be happy to add those to the poster session page.

Cheers,
Naomi


-- 
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https://plus.google.com/u/0/111396744045017339164/about
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Re: [python-uk] And now for something completely different - the PyCon UK Poster Session!

2015-06-06 Thread Nicholas H.Tollervey
Hi,

Here's my take... please feel free to ignore it as the mad ramblings of
a fruitcake. Nevertheless...

Don't let the word poster guide your thoughts.

Some of the best posters at this year's PyCon in Montreal were
actually a hardware device or laptop sat on a small table with several
print outs, post it notes, old drawings and so on that were stuck to the
wall behind the presenter. The presenter for the poster would show off
the device/software 1-1 to people while others could just browse the
info on the wall.

Perhaps better to think of the poster as a short cut or synonym for a
space on the wall - to which you can stick anything (within reason).

Perhaps all you need is a cheap whiteboard and some felt tips..? Maybe
you can think of something more artistic. Perhaps art installation is
the way to go (pictures at an exhibition)?

Get creative! Use your imagination! Surprise us! Delight us! Make us
smile at your imaginative interpretation of poster!

Lateral thinking = good. Maybe ask yourself, what would a poster session
at Hogwarts look like..? How about choosing a currently popular concept
and bringing it to life: Internet of Things the poster session!

Don't just write stuff down and print it on a poster (which, as you
point out, could get quite expensive). For some projects that's perhaps
the most appropriate thing to do - but personally, it strikes me as
being to poster sessions as Powerpoint karaoke with bullet-points is to
a conference talk. Pictures, sketches, stuff to press, things to do,
ways to engage - that's what *I* would love to see. Tell us your story!

It's an opportunity to present something that you're passionate about to
the wider Python UK community. Let that passion shine through..! PyCon
UK is a friendly and supportive place. You're among friends - be brave,
take risks and have fun. If things go wrong, people will help and
support you.

Our conference can only be improved by such contributions.

N.

On 06/06/15 12:36, Tom Wright wrote:
 Hmmm... that means you can buy a television for the price of three
 posters
 
 On 6 Jun 2015 11:12, Nicholas H.Tollervey nt...@ntoll.org
 mailto:nt...@ntoll.org wrote:
 
 This is going to be a wonderful thing. I've always enjoyed the poster
 sessions at PyCon (US/NorthAmerica) and EuroPython. Glad to see it make
 an appearance at PyCon UK. Many thanks to Naomi for making this happen.
 
 Get submitting! :-)
 
 N.
 
 On 06/06/15 11:01, Naomi Ceder wrote:
  And now for something completely different - the PyCon UK Poster
 Session!
 
  We are pleased to announce the very first PyCon UK poster session.
  Poster sessions, which are popular at scientific and academic
  conferences, give the presenter a chance to stand in front of a one
  meter square poster illustrating their topic, and interact with
  attendees as they pass by - answering questions, trading ideas,
 etc. in
  a much more up close and personal setting.
 
  Poster sessions are a good way for people to get started
 presenting at a
  conference, since one is only talking to a few people at a time. They
  are also a good venue for niche projects that might not get on a talk
  program, or for testing the waters with very new ideas.
 
  This year PyCon UK will be holding its first poster session, accepting
  up to 20 posters. For more information, and to find out how to
 submit a
  poster, please visit our poster session page
  at http://www.pyconuk.org/posters/ or contact Naomi Ceder
  at naomi.ce...@gmail.com mailto:naomi.ce...@gmail.com
 mailto:naomi.ce...@gmail.com mailto:naomi.ce...@gmail.com
 
  (And please feel free to forward, repost, tweet, blog, or otherwise
  share the word!)
 
  --
  Naomi Ceder
  https://plus.google.com/u/0/111396744045017339164/about
 
 
  ___
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Re: [python-uk] PyGame Zero: I tried to install but I failed :/

2015-06-06 Thread Nicholas H.Tollervey
You need the Python 3 version of PyGame installed. Instructions for how
to do this are in the PyGame Zero docs:

https://pygame-zero.readthedocs.org/en/latest/installation.html#on-osx

Hope this helps and glad you enjoyed the dojo!

:-)

N.

On 06/06/15 17:01, a.gra...@gmail.com wrote:
 Hi,
 
 after the amazing evening at last Python Dojo, I decided to try to use
 PyGame Zero by myself, but I wasn't able to install it :/
 
 I tried on a Mac (OSX Yosemite). I first installed Python 3 using brew
 (I normally use Python 2.7) and I created a venv with this command:
 
 mkvirtualenv -p /usr/local/bin/python3.4 pgz
 Running virtualenv with interpreter /usr/local/bin/python3.4
 Using base prefix
 '/usr/local/Cellar/python3/3.4.3/Frameworks/Python.framework/Versions/3.4'
 New python executable in pgz/bin/python3.4
 Also creating executable in pgz/bin/python
 Installing setuptools, pip, wheel...done.
 (pgz)➜  ~
 
 until here... everything ok.
 
 When I try to install pygame zero from pip I get this error:
 
 (pgz)➜  ~  pip3 install pgzero
 DEPRECATION: --download-cache has been deprecated and will be removed
 in the future. Pip now automatically uses and configures its cache.
 Collecting pgzero
   Downloading pgzero-1.0.2.tar.gz (326kB)
 100% || 327kB 955kB/s
 Collecting pygame=1.9 (from pgzero)
   Could not find a version that satisfies the requirement pygame=1.9
 (from pgzero) (from versions: )
   Some externally hosted files were ignored as access to them may be
 unreliable (use --allow-external pygame to allow).
 No matching distribution found for pygame=1.9 (from pgzero)
 
 even using pip instead of pip3 doesn't help.
 
 I'm pretty sure I'm doing something wrong but I'm not able to figure
 out what. Has anyone any idea about what's wrong with my setup?
 
 Thank you so much for your help!
 
 Cheers.
 




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Re: [python-uk] And now for something completely different - the PyCon UK Poster Session!

2015-06-06 Thread Steve (Gadget) Barnes

If it is any help Vista Print do 3 sizes of posters:


 286 x 439 mm

(286 x 439 mm)

Post messages at the till and in other small spaces.

Qty Price
1   £3.99£1.99
2   £5.99£2.99
3   £7.99£3.99

More pricing and quantities 
http://www.vistaprint.co.uk/product-presentation-info.aspx?productPresentationId=821



 B.


 426 x 601 mm

(42.6 x 60.1 cm)

Attract customers walking past right to your window.

Qty Price
1   £9.99£4.99
2   £18.99£9.49
3   £27.99£13.99

More pricing and quantities 
http://www.vistaprint.co.uk/product-presentation-info.aspx?productPresentationId=1238



 C.


 601 x 847 mm

(60.1 x 84.7 cm)

Make a statement in a larger space, like a lobby or cafeteria.

Qty Price
1   £15.99£7.99
2   £30.99£15.49
3   £45.99£22.99

More pricing and quantities 
http://www.vistaprint.co.uk/product-presentation-info.aspx?productPresentationId=1242


Of course none of them are exactly 1000x1000 mm (1 m²) but that is what 
Sellotape is for...


Gadget/Steve

On 06/06/2015 15:18, Naomi Ceder wrote:
On 6 June 2015 at 12:39, Tom Wright t...@tatw.name 
mailto:t...@tatw.name wrote:


Where are you getting your posters printed:
https://www.instantprint.co.uk/posters

On 6 Jun 2015 12:36, Tom Wright t...@tatw.name
mailto:t...@tatw.name wrote:

Hmmm... that means you can buy a television for the price of
three posters

Of course the nature of the poster and it's production is up to the 
presenter - we only set the size limit. I've seen successful posters 
for PyCon US that cost over $100 to print, but I've also seen equally 
successful posters that were put together out of  several BW printed 
sheets and cost nothing more than toner and a few sheets of A4 printer 
paper.


If anyone has experience and suggestions for UK poster printing 
options, I'd be happy to add those to the poster session page.


Cheers,
Naomi


--
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https://plus.google.com/u/0/111396744045017339164/about


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Re: [python-uk] PyGame Zero: I tried to install but I failed :/

2015-06-06 Thread Steve Holden
Good question. I was wondering how to contact the members of team 5 so I can 
credit them in the code and let them know where the github repo for our code 
lives.

S

On Jun 6, 2015, at 5:16 PM, a.gra...@gmail.com wrote:

 Yay! It worked now :)
 Thank you so much!
 
 p.s: where can I find the code we wrote last night?
 
 Cheers.
 
 On 6 June 2015 at 17:05, Nicholas H.Tollervey nt...@ntoll.org wrote:
 You need the Python 3 version of PyGame installed. Instructions for how
 to do this are in the PyGame Zero docs:
 
 https://pygame-zero.readthedocs.org/en/latest/installation.html#on-osx
 
 Hope this helps and glad you enjoyed the dojo!
 
 :-)
 
 N.
 
 On 06/06/15 17:01, a.gra...@gmail.com wrote:
 Hi,
 
 after the amazing evening at last Python Dojo, I decided to try to use
 PyGame Zero by myself, but I wasn't able to install it :/
 
 I tried on a Mac (OSX Yosemite). I first installed Python 3 using brew
 (I normally use Python 2.7) and I created a venv with this command:
 
 mkvirtualenv -p /usr/local/bin/python3.4 pgz
 Running virtualenv with interpreter /usr/local/bin/python3.4
 Using base prefix
 '/usr/local/Cellar/python3/3.4.3/Frameworks/Python.framework/Versions/3.4'
 New python executable in pgz/bin/python3.4
 Also creating executable in pgz/bin/python
 Installing setuptools, pip, wheel...done.
 (pgz)➜  ~
 
 until here... everything ok.
 
 When I try to install pygame zero from pip I get this error:
 
 (pgz)➜  ~  pip3 install pgzero
 DEPRECATION: --download-cache has been deprecated and will be removed
 in the future. Pip now automatically uses and configures its cache.
 Collecting pgzero
  Downloading pgzero-1.0.2.tar.gz (326kB)
100% || 327kB 955kB/s
 Collecting pygame=1.9 (from pgzero)
  Could not find a version that satisfies the requirement pygame=1.9
 (from pgzero) (from versions: )
  Some externally hosted files were ignored as access to them may be
 unreliable (use --allow-external pygame to allow).
 No matching distribution found for pygame=1.9 (from pgzero)
 
 even using pip instead of pip3 doesn't help.
 
 I'm pretty sure I'm doing something wrong but I'm not able to figure
 out what. Has anyone any idea about what's wrong with my setup?
 
 Thank you so much for your help!
 
 Cheers.
 
 
 
 
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-- 
Steve Holden st...@holdenweb.com / +1 571 484 6266 / +44 208 289 6308 / 
@holdenweb





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Re: [python-uk] PyGame Zero: I tried to install but I failed :/

2015-06-06 Thread Tom Viner
We have the code from two teams (1  4) linked here:
https://github.com/ldnpydojo/ldnpydojo-game-zero

Laptop owners on teams 2, 3 and 5 do get in contact so your team mates and
others can view and improve on your team's code.

On 6 June 2015 at 18:25, Steve Holden st...@holdenweb.com wrote:

 Good question. I was wondering how to contact the members of team 5 so I
 can credit them in the code and let them know where the github repo for our
 code lives.

 S

 On Jun 6, 2015, at 5:16 PM, a.gra...@gmail.com wrote:

 Yay! It worked now :)
 Thank you so much!

 p.s: where can I find the code we wrote last night?

 Cheers.

 On 6 June 2015 at 17:05, Nicholas H.Tollervey nt...@ntoll.org wrote:

 You need the Python 3 version of PyGame installed. Instructions for how
 to do this are in the PyGame Zero docs:

 https://pygame-zero.readthedocs.org/en/latest/installation.html#on-osx

 Hope this helps and glad you enjoyed the dojo!

 :-)

 N.

 On 06/06/15 17:01, a.gra...@gmail.com wrote:

 Hi,

 after the amazing evening at last Python Dojo, I decided to try to use
 PyGame Zero by myself, but I wasn't able to install it :/

 I tried on a Mac (OSX Yosemite). I first installed Python 3 using brew
 (I normally use Python 2.7) and I created a venv with this command:

 mkvirtualenv -p /usr/local/bin/python3.4 pgz
 Running virtualenv with interpreter /usr/local/bin/python3.4
 Using base prefix
 '/usr/local/Cellar/python3/3.4.3/Frameworks/Python.framework/Versions/3.4'
 New python executable in pgz/bin/python3.4
 Also creating executable in pgz/bin/python
 Installing setuptools, pip, wheel...done.
 (pgz)➜  ~

 until here... everything ok.

 When I try to install pygame zero from pip I get this error:

 (pgz)➜  ~  pip3 install pgzero
 DEPRECATION: --download-cache has been deprecated and will be removed
 in the future. Pip now automatically uses and configures its cache.
 Collecting pgzero
  Downloading pgzero-1.0.2.tar.gz (326kB)
100% || 327kB 955kB/s
 Collecting pygame=1.9 (from pgzero)
  Could not find a version that satisfies the requirement pygame=1.9
 (from pgzero) (from versions: )
  Some externally hosted files were ignored as access to them may be
 unreliable (use --allow-external pygame to allow).
 No matching distribution found for pygame=1.9 (from pgzero)

 even using pip instead of pip3 doesn't help.

 I'm pretty sure I'm doing something wrong but I'm not able to figure
 out what. Has anyone any idea about what's wrong with my setup?

 Thank you so much for your help!

 Cheers.




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 --
 Steve Holden st...@holdenweb.com / +1 571 484 6266 / +44 208 289 6308
 / @holdenweb






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