[Maya-Python] Re: Looking for feedback on Python Whiteboxing tool.

2018-05-30 Thread blackgamma7
On Wednesday, May 30, 2018 at 4:10:52 PM UTC-4, Andres Weber wrote:
> What are some of the capabilities you're looking to expand upon?  Is there a 
> specific area of your code that you'd want to be investigated for 
> stability/improvements or any specific issues you ran into during 
> development?  Is there a github page for it?

I am looking to expand on the usability of the code - i fear the limited amount 
of possible whitebox shapes may be a drawback. I am currently working to 
implement curved cylinders (vases, bottles, fancy columns) as well as the 
feature to specify whether any circular measurement is based on Radius, 
Diameter, or circumference without manual conversion on the part of the user.

So far, debugging has been a steady process. My only issue is maya's error 
output is not useful in specifying where a syntax error or indentation issue is 
in the script. Perhaps breaking it into multiple files will remedy the tedium 
of the search.

As for github, it does not currently have a page. By your question, I assume it 
would be wise to change that?

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[Maya-Python] Looking for feedback on Python Whiteboxing tool.

2018-05-26 Thread blackgamma7
I developed this as a tool to quickly create whiteboxes for real-life objects 
using primitives, unit conversion, and .csv's to speed up the creative process, 
based on a class assignment to replicate the floor of the building including 
each unique item therein in Unreal Engine 4. Since that assignment, I have been 
looking to improve the usability and capabilities of this python tool. I was 
hoping to gain some critique on what needs to be done to achieve this.

the tool, WB_Make, can be found here: 
https://www.highend3d.com/maya/script/wb_make-for-maya

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