Re: [Maya-Python] metadata in houdini

2018-01-31 Thread Juan Cristóbal Quesada
Thanks Jesse, i ll give a try!

2018-01-30 18:55 GMT+01:00 Jesse Kretschmer :

> Howdy Juan,
> This is not quite the right mailing list, but I've played with houdini, so
> maybe I can help. I think you want to use the houdini session
> .
>
> import houhou.session.example_var = "Some Value"
>
> The session is saved with the .hip file, so it is easy to share/track any
> python objects (functions, dictionaries, ...). It should be way easer than
> making custom parameters just for data storage.
>
> Also you should should checkout http://forums.odforce.net/ for houdini
> specific questions.
>
> Cheers,
> Jesse
>
> On Tue, Jan 30, 2018 at 10:54 AM, Juan Cristóbal Quesada <
> juan.cristobal...@gmail.com> wrote:
>
>> Hi guys,
>> i know this a maya mail group but i was wondering if someone has done
>> something similar in Houdini.
>> In Maya i have embedded successfully some scene metadata in nodes and now
>> i need to do the same in Houdini, but its the first time i deal with it.
>> Doing a simple google search ive found how to put custom shape nodes but
>> that doesnt look like what im looking for...
>>
>> What's the best way to embed custom metadata in houdini scenes/assets?,
>> is it possible to create some sort of "empty" custom node, turn it
>> visible/invisible, and add any sort of attribute so i can write and read
>> from? i have done something similar in Nuke as well.
>>
>> Where can i find info on this?
>>
>> Im programming in Python by the way.
>>
>> Regards
>>
>> --
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>> 
>> .
>> For more options, visit https://groups.google.com/d/optout.
>>
>
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Re: [Maya-Python] metadata in houdini

2018-01-30 Thread Jesse Kretschmer
Howdy Juan,
This is not quite the right mailing list, but I've played with houdini, so
maybe I can help. I think you want to use the houdini session
.

import houhou.session.example_var = "Some Value"

The session is saved with the .hip file, so it is easy to share/track any
python objects (functions, dictionaries, ...). It should be way easer than
making custom parameters just for data storage.

Also you should should checkout http://forums.odforce.net/ for houdini
specific questions.

Cheers,
Jesse

On Tue, Jan 30, 2018 at 10:54 AM, Juan Cristóbal Quesada <
juan.cristobal...@gmail.com> wrote:

> Hi guys,
> i know this a maya mail group but i was wondering if someone has done
> something similar in Houdini.
> In Maya i have embedded successfully some scene metadata in nodes and now
> i need to do the same in Houdini, but its the first time i deal with it.
> Doing a simple google search ive found how to put custom shape nodes but
> that doesnt look like what im looking for...
>
> What's the best way to embed custom metadata in houdini scenes/assets?, is
> it possible to create some sort of "empty" custom node, turn it
> visible/invisible, and add any sort of attribute so i can write and read
> from? i have done something similar in Nuke as well.
>
> Where can i find info on this?
>
> Im programming in Python by the way.
>
> Regards
>
> --
> You received this message because you are subscribed to the Google Groups
> "Python Programming for Autodesk Maya" group.
> To unsubscribe from this group and stop receiving emails from it, send an
> email to python_inside_maya+unsubscr...@googlegroups.com.
> To view this discussion on the web visit https://groups.google.com/d/
> msgid/python_inside_maya/CANOg8wWwkhWymMJ6HJxtqtxuQk%
> 3DY3QQL1AQAJJkqxJ3Yuu%2Br%2Bg%40mail.gmail.com
> 
> .
> For more options, visit https://groups.google.com/d/optout.
>

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[Maya-Python] metadata in houdini

2018-01-30 Thread Juan Cristóbal Quesada
Hi guys,
i know this a maya mail group but i was wondering if someone has done
something similar in Houdini.
In Maya i have embedded successfully some scene metadata in nodes and now i
need to do the same in Houdini, but its the first time i deal with it.
Doing a simple google search ive found how to put custom shape nodes but
that doesnt look like what im looking for...

What's the best way to embed custom metadata in houdini scenes/assets?, is
it possible to create some sort of "empty" custom node, turn it
visible/invisible, and add any sort of attribute so i can write and read
from? i have done something similar in Nuke as well.

Where can i find info on this?

Im programming in Python by the way.

Regards

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